Hi Markus
Enjoy your game with crockett :)
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - ANZAC
2 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
2 infantry moved from 35 Sea Zone to Philippines
1 cruiser moved from 22 Sea Zone to 35 Sea Zone
1 destroyer moved from 22 Sea Zone to 35 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - ANZAC
2 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
2 infantry moved from 35 Sea Zone to Philippines
1 cruiser moved from 22 Sea Zone to 35 Sea Zone
1 destroyer moved from 22 Sea Zone to 35 Sea Zone
Combat - ANZAC
Battle in Philippines
Non Combat Move - ANZAC
1 carrier and 1 fighter moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from South Australia to Northern Territory
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Territory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
Northern Territory : 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 2 artilleries and 5 infantry
Philippines : 2 infantry
Dutch New Guinea : 1 flag
45 Sea Zone : 1 carrier and 1 fighter
35 Sea Zone : 1 flag, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
62 Sea Zone : 1 transport
Egypt : 2 infantry
Tobruk : 1 flag
75 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 61 / 89
Russians : 11 / 0
Japanese : 44 / 45
Americans : 56 / 74
Chinese : 22 / 23
British : 36 / 43
UK_Pacific : 2 / 0
Italians : 15 / 20
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Combat Move - French
Non Combat Move - French
2 infantry moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 cruiser moved from 98 Sea Zone to 81 Sea Zone
Turn Complete - French
Territory Summary for French :
Alexandria : 1 artillery and 1 infantry
Egypt : 3 infantry
United Kingdom : 1 fighter
Libya : 1 flag
81 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 61 / 89
Russians : 11 / 0
Japanese : 44 / 45
Americans : 56 / 74
Chinese : 22 / 23
British : 36 / 43
UK_Pacific : 2 / 0
Italians : 15 / 20
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour moved from Russia to Samara
Germans take Samara from Russians
2 armour moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Nenetsia to Urals
Germans take Urals from Russians
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
Combat - Germans
Non Combat Move - Germans
1 bomber moved from Southern France to Ukraine
5 infantry moved from Russia to Bryansk
1 armour moved from Smolensk to Ukraine
1 bomber moved from Novgorod to Ukraine
1 aaGun moved from Southern France to France
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery moved from Norway to Finland
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 artillery and 1 infantry moved from Western Germany to France
Place Units - Germans
1 destroyer and 1 transport placed in 115 Sea Zone
1 infantry placed in Western Germany
1 artillery and 1 infantry placed in Germany
3 armour placed in Ukraine
1 factory_minor placed in Western Ukraine
3 armour placed in Russia
1 armour placed in Western Germany
1 fighter placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,5,5,4,5,1,4
Germans collect 63 PUs (2 lost to blockades); end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Combat Move - Russians
1 infantry moved from Volgograd to Samara
Russians take Samara from Germans
1 infantry moved from Volgograd to Tambov
Russians take Tambov from Germans
1 infantry moved from Volgograd to Rostov
Russians take Rostov from Germans
3 infantry moved from Volgograd to Caucasus
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Combat Move - Russians
1 infantry moved from Volgograd to Samara
Russians take Samara from Germans
1 infantry moved from Volgograd to Tambov
Russians take Tambov from Germans
1 infantry moved from Volgograd to Rostov
Russians take Rostov from Germans
3 infantry moved from Volgograd to Caucasus
Combat - Russians
Battle in Caucasus
Russians attack with 3 infantry
Germans defend with 1 infantry
Germans win with no units remaining. Battle score for attacker is -6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Russians
2 aaGuns and 16 infantry moved from Volgograd to Rostov
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 fighter, 8 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from India to West India
2 armour moved from Burma to West India
1 artillery moved from Yunnan to Burma
2 infantry moved from French Indo China to Siam
2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 1 submarine and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Jehol
1 infantry moved from Manchuria to Jehol
2 fighters, 2 infantry and 2 tactical_bombers moved from Manchuria to Korea
1 bomber moved from Japan to Jehol
1 bomber moved from Japan to Korea
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 1 submarine and 1 transport
Americans defend with 1 submarine
Japanese win, taking 37 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Korea
Japanese attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 aaGun, 1 factory_minor, 1 harbour and 4 infantry
Japanese win, taking Korea from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is -28
Casualties for Japanese: 2 fighters, 1 infantry and 2 tactical_bombers
Casualties for Americans: 1 aaGun and 4 infantry
Battle in Jehol
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese win, taking Jehol from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 bomber
Casualties for Chinese: 4 infantry
Battle in West India
Japanese attack with 2 armour and 1 infantry
British defend with 1 armour
Japanese win, taking West India from UK_Pacific with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour and 1 infantry
Casualties for British: 1 armour
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Jehol to Manchuria
1 bomber moved from Korea to Japan
Place Units - Japanese
3 infantry placed in Manchuria
3 infantry placed in India
1 fighter, 1 infantry and 1 tactical_bomber placed in French Indo China
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,1,3,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,5,5,6,3,3,5,3,4,4,2,3,5,3,4,4
Japanese collect 33 PUs (17 lost to blockades); end with 33 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 38 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 6 Sea Zone
3 destroyers and 5 submarines moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 58 Sea Zone to 42 Sea Zone
Americans take 41 Sea Zone from Japanese
Americans take 42 Sea Zone from Japanese
1 submarine moved from 78 Sea Zone to 41 Sea Zone
1 transport moved from 6 Sea Zone to 8 Sea Zone
1 transport moved from 6 Sea Zone to 21 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from 6 Sea Zone to Korea
3 bombers moved from United Kingdom to Northern Italy
1 bomber moved from Tobruk to Ukraine
1 submarine moved from 98 Sea Zone to 80 Sea Zone
2 armour moved from Tobruk to Egypt
2 infantry moved from Tunisia to Libya
1 fighter moved from Iraq to Libya
1 fighter moved from Eastern United States to 101 Sea Zone
3 transports moved from 102 Sea Zone to 101 Sea Zone
Forgot to move one bomber from west USA to London, you 'll see the edit.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 2 and gets 0 hits
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 6 Sea Zone
3 destroyers and 5 submarines moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 58 Sea Zone to 42 Sea Zone
Americans take 41 Sea Zone from Japanese
Americans take 42 Sea Zone from Japanese
1 submarine moved from 78 Sea Zone to 41 Sea Zone
1 transport moved from 6 Sea Zone to 8 Sea Zone
1 transport moved from 6 Sea Zone to 21 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from 6 Sea Zone to Korea
3 bombers moved from United Kingdom to Northern Italy
1 bomber moved from Tobruk to Ukraine
1 submarine moved from 98 Sea Zone to 80 Sea Zone
2 armour moved from Tobruk to Egypt
2 infantry moved from Tunisia to Libya
1 fighter moved from Iraq to Libya
1 fighter moved from Eastern United States to 101 Sea Zone
3 transports moved from 102 Sea Zone to 101 Sea Zone
Combat - Americans
Battle in Korea
Americans attack with 1 artillery and 2 infantry
Japanese defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 2 cruisers in Korea, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Korea, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Korea
Americans win, taking Korea from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Strategic bombing raid in Ukraine
AA guns fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Strategic bombing raid in Northern Italy
AA guns fire in Northern Italy : 0/3 hits
Bombing raid in Northern Italy rolls: 3,3,5 and causes: 11 damage to unit: factory_major
Bombing raid in Northern Italy causes 11 damage total.
Non Combat Move - Americans
3 bombers moved from Northern Italy to Libya
1 bomber moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
3 fighters moved from 6 Sea Zone to Philippines
Place Units - Americans
1 armour, 2 artilleries and 3 infantry placed in Eastern United States
1 bomber, 1 fighter and 3 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 bomber
EDIT: Adding units owned by Americans to United Kingdom: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Korea : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Marianas : 1 flag
Philippines : 1 airfield, 3 fighters and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Soviet Far East : 1 artillery and 1 infantry
42 Sea Zone : 1 flag, 1 submarine
41 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 submarine
35 Sea Zone : 3 destroyers and 5 submarines
20 Sea Zone : 1 flag
22 Sea Zone : 1 flag
21 Sea Zone : 1 transport
10 Sea Zone : 1 transport
19 Sea Zone : 1 flag, 2 submarines
17 Sea Zone : 1 flag
8 Sea Zone : 1 transport
4 Sea Zone : 1 transport
6 Sea Zone : 1 flag, 1 artillery, 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 1 fighter, 1 submarine and 3 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
Egypt : 2 armour
United Kingdom : 1 bomber
Libya : 3 bombers, 1 fighter and 2 infantry
Rostov : 1 bomber
80 Sea Zone : 1 submarine
93 Sea Zone : 2 submarines
97 Sea Zone : 4 submarines
101 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 3 transports
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 61 / 83
Russians : 11 / 0
Japanese : 47 / 43
Americans : 56 / 81
Chinese : 21 / 23
British : 36 / 43
UK_Pacific : 0 / 0
Italians : 15 / 20
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.474
Median : 4.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 19
Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7
Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.667
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
Combat - Chinese
Non Combat Move - Chinese
2 artilleries and 5 infantry moved from Hunan to Anhwe
1 artillery and 4 infantry moved from Kweichow to Anhwe
1 infantry moved from Shensi to Kansu
1 infantry moved from Kiangsi to Kiangsu
2 infantry moved from Kiangsi to Kwangtung
Place Units - Chinese
1 infantry placed in Shantung
1 infantry placed in Chahar
1 infantry placed in Tsinghai
4 infantry placed in Kwangtung
Turn Complete - Chinese
Chinese collect 22 PUs; end with 24 PUs total
Territory Summary for Chinese :
Shantung : 1 flag, 1 infantry
Kwangsi : 1 flag, 4 infantry
Kiangsu : 1 flag, 1 infantry
Kiangsi : 1 flag
Yunnan : 1 infantry
Kansu : 1 infantry
Tsinghai : 1 infantry
Chahar : 1 infantry
Anhwe : 3 artilleries and 9 infantry
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 6 infantry
Production/PUs Summary :
Germans : 61 / 83
Russians : 11 / 0
Japanese : 46 / 43
Americans : 56 / 81
Chinese : 22 / 24
British : 36 / 43
UK_Pacific : 0 / 0
Italians : 15 / 20
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.474
Median : 4.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 19
Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7
Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.667
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Northwest Persia to Volgograd
British take Caucasus from Germans
1 armour and 2 mech_infantrys moved from Eastern Persia to West India
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 destroyer moved from 76 Sea Zone to 78 Sea Zone
1 bomber moved from Iraq to West India
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Northwest Persia to Volgograd
British take Caucasus from Germans
1 armour and 2 mech_infantrys moved from Eastern Persia to West India
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 destroyer moved from 76 Sea Zone to 78 Sea Zone
1 bomber moved from Iraq to West India
Combat - British
Battle in Normandy Bordeaux
British attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 2 battleships and 2 cruisers in Normandy Bordeaux, round 1 : 0/4 hits
British roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 1 : 3/7 hits
Italians roll dice for 3 artilleries and 2 infantry in Normandy Bordeaux, round 1 : 2/5 hits
2 infantry owned by the British , 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Normandy Bordeaux
British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/5 hits
Italians roll dice for 2 artilleries in Normandy Bordeaux, round 2 : 1/2 hits
1 infantry owned by the British and 2 artilleries owned by the Italians lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Italians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Casualties for Italians: 3 artilleries and 2 infantry
Battle in Holland Belgium
Battle in West India
British attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys
Japanese defend with 1 armour
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys in West India, round 1 : 1/6 hits
Japanese roll dice for 1 armour in West India, round 1 : 0/1 hits
1 armour owned by the Japanese lost in West India
British win, taking Holland Belgium from Germans, taking West India from Japanese with 1 armour, 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - British
1 mech_infantry moved from Northwest Persia to Volgograd
1 armour moved from Iraq to Caucasus
1 armour and 3 mech_infantrys moved from Iraq to Eastern Persia
1 infantry moved from Iraq to Northwest Persia
1 fighter and 1 tactical_bomber moved from Iraq to Eastern Persia
1 bomber moved from West India to Eastern Persia
1 infantry moved from Trans-Jordan to Iraq
1 armour and 3 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 battleship and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 64 Sea Zone to 101 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to United Kingdom
Place Units - British
1 armour and 2 mech_infantrys placed in Egypt
1 artillery, 1 fighter and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 43 PUs; end with 43 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUs
Territory Summary for British :
35 Sea Zone : 1 battleship and 1 destroyer
West India : 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
Syria : 1 flag
Holland Belgium : 1 flag, 2 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Volgograd : 1 armour and 2 mech_infantrys
Caucasus : 1 flag, 1 armour
Iraq : 1 flag, 1 armour, 1 infantry and 3 mech_infantrys
Eastern Persia : 1 flag, 1 armour, 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
101 Sea Zone : 1 transport
79 Sea Zone : 1 transport
Brazil : 1 flag
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag
98 Sea Zone : 1 flag
78 Sea Zone : 1 destroyer
Suriname : 1 flag
110 Sea Zone : 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 tactical_bomber and 3 transports
Production/PUs Summary :
Germans : 56 / 83
Russians : 11 / 0
Japanese : 44 / 43
Americans : 56 / 81
Chinese : 22 / 24
British : 43 / 48
UK_Pacific : 2 / 0
Italians : 13 / 20
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 9 times
5 was rolled 10 times
6 was rolled 10 times
Average roll : 3.714
Median : 4.000
Variance : 0.479
Standard Deviation : 0.692
Total rolls : 49
Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7
Japanese Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 4.045
Median : 4.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 22
Italians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 10
Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Turn Complete - UK_Pacific
Territory Summary for UK_Pacific :
Production/PUs Summary :
Germans : 56 / 83
Russians : 11 / 0
Japanese : 44 / 43
Americans : 56 / 81
Chinese : 22 / 24
British : 43 / 48
UK_Pacific : 2 / 0
Italians : 13 / 20
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 9 times
5 was rolled 10 times
6 was rolled 10 times
Average roll : 3.714
Median : 4.000
Variance : 0.479
Standard Deviation : 0.692
Total rolls : 49
Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7
Japanese Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 4.045
Median : 4.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 22
Italians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 10
Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Italians
Italians buy nothing; Remaining resources: 20 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,6,2,6,1,3,5
Italians collect 1 PU (12 lost to blockades); end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - ANZAC
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Battle in Celebes
Non Combat Move - ANZAC
1 carrier moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Territory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
Northern Territory : 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 armour, 1 factory_minor and 1 harbour
South Australia : 2 artilleries and 5 infantry
Philippines : 1 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 transport
44 Sea Zone : 1 transport
35 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
62 Sea Zone : 1 destroyer and 1 transport
Egypt : 2 infantry
Tobruk : 1 flag
75 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 56 / 83
Russians : 11 / 0
Japanese : 37 / 43
Americans : 56 / 81
Chinese : 22 / 24
British : 43 / 48
UK_Pacific : 2 / 0
Italians : 13 / 26
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Combat Move - French
1 infantry moved from Alexandria to Egypt
1 artillery moved from Alexandria to Egypt
Non Combat Move - French
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 cruiser moved from 98 Sea Zone to 81 Sea Zone
Turn Complete - French
Territory Summary for French :
Egypt : 1 artillery and 4 infantry
United Kingdom : 1 fighter
Libya : 1 flag
81 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 56 / 83
Russians : 11 / 0
Japanese : 37 / 43
Americans : 56 / 81
Chinese : 22 / 24
British : 43 / 48
UK_Pacific : 2 / 0
Italians : 13 / 26
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 77 PUs;
Germans buy 3 armour, 5 artilleries, 8 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
1 infantry moved from Bryansk to Tambov
4 infantry moved from Bryansk to Rostov
7 armour moved from Ukraine to Rostov
1 armour moved from Novosibirsk to Kazakhstan
1 armour moved from Novosibirsk to Kazakhstan
2 armour moved from Russia to Samara
8 armour moved from Russia to Rostov
1 fighter moved from Novgorod to Samara
1 tactical_bomber moved from Russia to Rostov
3 tactical_bombers moved from Ukraine to Rostov
2 bombers moved from Ukraine to Tambov
2 artilleries and 2 infantry moved from France to Normandy Bordeaux
2 artilleries and 2 infantry moved from France to Holland Belgium
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Holland Belgium
2 transports moved from 115 Sea Zone to 113 Sea Zone
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Germany to Slovakia Hungary
2 mech_infantrys moved from Western Germany to Slovakia Hungary
4 infantry moved from Western Germany to 113 Sea Zone
1 fighter moved from Western Germany to Normandy Bordeaux
Combat - Germans
Battle in Rostov
Germans attack with 15 armour, 4 infantry and 4 tactical_bombers
Russians defend with 2 aaGuns and 17 infantry; Americans defend with 1 bomber
Germans win, taking Rostov from Russians with 10 armour and 4 tactical_bombers remaining. Battle score for attacker is 31
Casualties for Germans: 5 armour and 4 infantry
Casualties for Russians: 2 aaGuns and 17 infantry
Casualties for Americans: 1 bomber
Battle in Kazakhstan
Germans attack with 2 armour
Russians defend with 1 infantry
Germans win, taking Kazakhstan from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 2 armour and 1 fighter
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from British with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Battle in Tambov
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 artilleries, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 2 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Holland Belgium to Western Germany
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 armour moved from Western Germany to Southern Italy
1 carrier, 3 destroyers, 4 infantry, 2 tactical_bombers and 2 transports moved from 113 Sea Zone to 114 Sea Zone
4 infantry moved from 114 Sea Zone to Poland
1 fighter moved from Samara to Russia
4 tactical_bombers moved from Rostov to Russia
2 bombers moved from Tambov to Russia
Place Units - Germans
2 armour and 1 mech_infantry placed in Russia
1 armour and 2 infantry placed in Ukraine
2 artilleries and 1 infantry placed in France
3 artilleries, 5 infantry and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,2,6,3,3,6,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
Germans collect 65 PUs (3 lost to blockades); end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Combat Move - Russians
1 submarine moved from 110 Sea Zone to 125 Sea Zone
Non Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Volgograd : 1 factory_minor
125 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 68 / 80
Russians : 4 / 0
Japanese : 37 / 43
Americans : 56 / 81
Chinese : 22 / 24
British : 38 / 48
UK_Pacific : 2 / 0
Italians : 13 / 26
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0