Realized when I opened the game that I’d forgotten to move the Italian boats (not used to having any in the Atlantic). Hope that edit is ok. And if it changes where the French cruiser would have moved, please adjust.
G40 2e wheatbeer (allies +8) vs captain walker (axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
British buy 1 destroyer, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Burma to French Indo China
1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
1 artillery and 10 infantry moved from Burma to Shan State
1 fighter moved from Burma to French Indo ChinaCombat - British
Battle in Shan State
British attack with 1 artillery and 10 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 10 infantry in Shan State, round 1 : 0/11 hits
Japanese roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
British roll dice for 1 artillery and 10 infantry in Shan State, round 2 : 0/11 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
British roll dice for 1 artillery and 10 infantry in Shan State, round 3 : 3/11 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in French Indo China
British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 1 : 3/4 hits
Japanese roll dice for 1 mech_infantry in French Indo China, round 1 : 0/1 hits
1 mech_infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Burma to Yunnan
1 aaGun moved from Burma to Yunnan
1 aaGun moved from Burma to Shan State
1 fighter moved from French Indo China to Yunnan
2 mech_infantrys moved from Persia to Eastern Persia
3 mech_infantrys moved from Egypt to Iraq
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Syria to Northwest Persia
1 infantry moved from Syria to Iraq
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 carrier and 1 fighter moved from 76 Sea Zone to 98 Sea Zone
1 fighter moved from Gibraltar to Scotland
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Scotland
1 fighter moved from Persia to 98 Sea Zone
1 tactical_bomber moved from Persia to India
1 armour moved from Trans-Jordan to Northwest Persia
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 artillery moved from Trans-Jordan to Iraq
1 aaGun moved from Burma to India
1 infantry moved from Burma to India
1 infantry moved from Burma to India
4 infantry moved from Burma to Yunnan
1 battleship moved from 54 Sea Zone to 42 Sea Zone
1 transport moved from 76 Sea Zone to 98 Sea ZonePlace Units - British
2 infantry placed in Quebec
1 destroyer placed in 106 Sea Zone
3 mech_infantrys placed in Persia
1 fighter placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 1 artillery and 2 infantryProduction/PUs Summary :
Germans : 51 / 64
Russians : 28 / 40
Japanese : 50 / 62
Americans : 59 / 79
Chinese : 8 / 14
British : 31 / 36
UK_Pacific : 9 / 9
Italians : 12 / 15
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Bessarabia
2 mech_infantrys moved from Romania to BessarabiaCombat - Italians
Battle in Bessarabia
Italians attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Bessarabia from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Bessarabia to Northern Italy
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 artillery and 1 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
2 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs totalTerritory Summary for Italians :
Romania : 1 armour and 1 mech_infantry
Northern Italy : 2 aaGuns, 1 bomber, 1 factory_major and 5 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 11 infantry
Bessarabia : 1 flag, 1 mech_infantry
95 Sea Zone : 1 cruiser
Bulgaria : 1 flag
Greece : 1 flag, 1 aaGun, 1 artillery and 3 infantry
97 Sea Zone : 1 battleship, 1 cruiser and 1 transport
Yugoslavia : 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 51 / 64
Russians : 28 / 40
Japanese : 50 / 62
Americans : 59 / 79
Chinese : 8 / 14
British : 31 / 36
UK_Pacific : 9 / 9
Italians : 12 / 12
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to MalayaCombat - ANZAC
Battle in MalayaNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to Shan StatePlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsProduction/PUs Summary :
Germans : 51 / 64
Russians : 28 / 40
Japanese : 47 / 62
Americans : 59 / 79
Chinese : 8 / 14
British : 31 / 36
UK_Pacific : 12 / 9
Italians : 12 / 12
ANZAC : 10 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneTurn Complete - French
Production/PUs Summary :
Germans : 51 / 64
Russians : 28 / 40
Japanese : 47 / 62
Americans : 59 / 79
Chinese : 8 / 14
British : 31 / 36
UK_Pacific : 12 / 9
Italians : 12 / 12
ANZAC : 10 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 fighter, 7 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Romania to Ukraine
Germans take Ukraine from Russians
1 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
1 tactical_bomber moved from Eastern Poland to Bryansk
1 tactical_bomber moved from Eastern Poland to Western Ukraine
3 armour moved from Eastern Poland to Ukraine
5 artilleries and 5 infantry moved from Eastern Poland to Western Ukraine
2 tactical_bombers moved from Eastern Poland to Bryansk
3 infantry moved from Belarus to BryanskCombat - Germans
Battle in Western Ukraine
Germans attack with 5 artilleries, 5 infantry and 1 tactical_bomber
Russians defend with 2 artilleries
Germans win, taking Western Ukraine from Russians with 5 artilleries, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries
Battle in Bryansk
Germans attack with 3 infantry and 3 tactical_bombers
Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 aaGun moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Western Ukraine to Eastern Poland
3 tactical_bombers moved from Bryansk to Eastern Poland
3 infantry moved from Poland to Eastern Poland
1 aaGun moved from Romania to Bessarabia
8 infantry moved from Romania to Bessarabia
2 artilleries and 5 infantry moved from Novgorod to Belarus
2 transports moved from 115 Sea Zone to 114 Sea Zone
4 infantry moved from Germany to 114 Sea Zone
4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Novgorod
1 destroyer moved from 115 Sea Zone to 112 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 112 Sea Zone
1 bomber and 1 fighter moved from Western Germany to France
1 armour and 3 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Germany to Slovakia HungaryPlace Units - Germans
2 submarines placed in 112 Sea Zone
1 fighter and 1 tactical_bomber placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
1 armour and 5 infantry placed in Germany
Germans undo move 4.
1 infantry placed in France
4 infantry placed in Germany
1 armour placed in Western GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 3 artilleries, 1 bomber, 1 factory_minor, 1 fighter and 6 infantry
Slovakia Hungary : 2 infantry
Western Germany : 1 aaGun, 1 airfield, 2 armour, 1 factory_major, 3 fighters, 1 harbour, 2 mech_infantrys and 1 tactical_bomber
Germany : 1 aaGun, 1 factory_major and 4 infantry
Denmark : 4 infantry
Northern Italy : 4 infantry
Southern Italy : 1 fighter
Belarus : 1 flag, 2 aaGuns, 4 armour, 8 artilleries and 23 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 2 infantry
Vyborg : 1 flag
Archangel : 1 flag, 1 armour and 2 mech_infantrys
Eastern Poland : 1 flag, 1 armour, 3 infantry, 3 mech_infantrys and 4 tactical_bombers
Bessarabia : 1 aaGun and 8 infantry
Ukraine : 1 flag, 6 armour, 1 factory_minor and 4 mech_infantrys
Western Ukraine : 1 flag, 1 aaGun, 5 artilleries and 4 infantry
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 6 infantry
Smolensk : 1 flag, 1 infantry
112 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber
125 Sea Zone : 1 flag
115 Sea Zone : 2 transports
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 56 / 66
Russians : 23 / 40
Japanese : 47 / 62
Americans : 59 / 79
Chinese : 8 / 14
British : 31 / 36
UK_Pacific : 12 / 9
Italians : 12 / 12
ANZAC : 10 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Russians
Russians buy 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
1 tactical_bomber moved from Kazakhstan to Bryansk
1 infantry moved from Russia to Bryansk
2 infantry moved from Shensi to Hopei
1 mech_infantry moved from Sikang to HopeiCombat - Russians
Battle in Bryansk
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 1 : 2/5 hits
Germans roll dice for 2 infantry in Bryansk, round 1 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Hopei
Russians attack with 2 infantry and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 2 infantry and 1 mech_infantry in Hopei, round 1 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 1 : 0/1 hits
Russians roll dice for 2 infantry and 1 mech_infantry in Hopei, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Hopei
Russians win, taking Hopei from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 armour moved from Sikang to Novosibirsk
2 infantry moved from Timguska to Novosibirsk
3 infantry moved from Urals to Novosibirsk
1 infantry moved from Vologda to Russia
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Yenisey to Timguska
2 aaGuns and 5 infantry moved from Samara to Russia
2 fighters moved from Bryansk to Rostov
2 infantry moved from Tambov to Rostov
1 armour and 2 mech_infantrys moved from Russia to Rostov
1 tactical_bomber moved from Bryansk to Russia
2 infantry moved from Kazakhstan to Volgograd
1 mech_infantry moved from Ethiopia to Egypt
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
2 infantry moved from Sikang to KazakhstanPlace Units - Russians
10 infantry placed in Russia
2 infantry and 1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 32 PUsProduction/PUs Summary :
Germans : 56 / 66
Russians : 23 / 32
Japanese : 46 / 62
Americans : 59 / 79
Chinese : 9 / 14
British : 31 / 36
UK_Pacific : 12 / 9
Italians : 12 / 12
ANZAC : 10 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 5 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Chahar to Hopei
1 mech_infantry moved from Kiangsu to Kweichow
Japanese take Kweichow from Chinese
2 mech_infantrys moved from Kiangsu to Hopei
1 bomber, 1 fighter and 1 tactical_bomber moved from Kiangsu to Hopei
1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from 41 Sea Zone to 44 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 submarine and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to French Indo China
2 infantry moved from Japan to 6 Sea Zone
2 carriers, 1 destroyer, 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 bomber moved from Kwangtung to Hopei
1 fighter and 1 tactical_bomber moved from Kwangtung to French Indo ChinaCombat - Japanese
Battle in French Indo China
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 mech_infantry
Japanese win, taking French Indo China from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 37 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hopei
Japanese attack with 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry and 1 mech_infantry
Japanese win, taking Hopei from Chinese with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 fighter moved from 44 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung
1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
2 bombers moved from Hopei to Kwangtung
1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
4 infantry moved from Jehol to Anhwe
1 infantry moved from Manchuria to Buyant-Uhaa
1 infantry moved from Sakha to Buryatia
1 infantry moved from Korea to Manchuria
1 infantry moved from Kwangtung to KwangsiPlace Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 fighter and 3 infantry placed in Japan
1 destroyer, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Kwangsi : 1 infantry
Korea : 1 artillery
Kiangsu : 1 factory_minor and 3 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Okinawa : 1 infantry
Manchuria : 1 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 mech_infantry
Hunan : 1 flag
Hopei : 1 flag, 2 mech_infantrys
Chahar : 1 flag
Anhwe : 1 flag, 1 fighter, 4 infantry and 1 tactical_bomber
Borneo : 1 flag
Kwangtung : 1 flag, 2 artilleries, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Sakha : 1 flag
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 infantry
Siberia : 1 flag
Buryatia : 1 flag, 1 infantry
French Indo China : 1 flag, 2 infantry
Sumatra : 1 flag, 1 artillery
41 Sea Zone : 1 flag
36 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine, 3 tactical_bombers and 2 transports
Central Mongolia : 1 flag, 1 infantry
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 destroyer, 1 submarine and 1 transport
Buyant-Uhaa : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 56 / 66
Russians : 21 / 32
Japanese : 53 / 53
Americans : 59 / 79
Chinese : 6 / 14
British : 31 / 36
UK_Pacific : 10 / 9
Italians : 12 / 12
ANZAC : 10 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 carrier, 2 destroyers, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
3 fighters moved from Yunnan to Hopei
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 3 infantry moved from 17 Sea Zone to Iwo Jima
2 fighters moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in Iwo Jima
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 3 infantry in Iwo Jima, round 1 : 2/4 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Borneo
Battle in Hopei
Americans attack with 3 fighters
Japanese defend with 2 mech_infantrys
Americans roll dice for 3 fighters in Hopei, round 1 : 1/3 hits
Japanese roll dice for 2 mech_infantrys in Hopei, round 1 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Hopei
Americans roll dice for 3 fighters in Hopei, round 2 : 2/3 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hopei
Americans win, taking Borneo from Japanese with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Battle in 16 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber and 2 fighters in 16 Sea Zone, round 1 : 3/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 carrier, 3 destroyers and 2 submarines moved from 26 Sea Zone to 17 Sea Zone
2 fighters moved from 16 Sea Zone to 17 Sea Zone
1 bomber moved from 16 Sea Zone to Hawaiian Islands
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to 109 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from Eastern United States to Gibraltar
1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 4 fighters, 4 submarines and 1 transport moved from 42 Sea Zone to 54 Sea Zone
3 fighters moved from Hopei to Sikang
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from Hawaiian Islands to Midway
1 fighter moved from Western United States to MidwayPlace Units - Americans
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 2 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsProduction/PUs Summary :
Germans : 56 / 66
Russians : 21 / 32
Japanese : 48 / 53
Americans : 60 / 80
Chinese : 6 / 14
British : 31 / 36
UK_Pacific : 14 / 9
Italians : 12 / 12
ANZAC : 10 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Kweichow
1 artillery and 1 infantry moved from Yunnan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 1 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsProduction/PUs Summary :
Germans : 56 / 66
Russians : 21 / 32
Japanese : 45 / 53
Americans : 60 / 80
Chinese : 9 / 15
British : 31 / 36
UK_Pacific : 14 / 9
Italians : 12 / 12
ANZAC : 10 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - British
British repair 8 damage on 8 factory_majors; Remaining resources: 28 PUs;
British buy 1 carrier and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 artillery and 2 infantry moved from Shan State to French Indo China
2 infantry moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to French Indo China
1 tactical_bomber moved from India to French Indo ChinaCombat - British
Battle in Kwangsi
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 1 : 2/4 hits
Japanese roll dice for 1 infantry in Kwangsi, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in French Indo China
British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 1 : 1/5 hits
Japanese roll dice for 2 infantry in French Indo China, round 1 : 0/2 hits
1 infantry owned by the Japanese lost in French Indo China
British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 4/5 hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 aaGun and 7 infantry moved from Shan State to Yunnan
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 armour and 1 mech_infantry moved from Northwest Persia to Rostov
3 mech_infantrys moved from Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
2 fighters moved from 98 Sea Zone to Rostov
1 artillery and 1 infantry moved from Iraq to Northwest Persia
2 mech_infantrys moved from Eastern Persia to Kazakhstan
1 fighter moved from Union of South Africa to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Scotland
1 aaGun, 1 artillery and 11 infantry moved from India to Burma
1 battleship moved from 42 Sea Zone to 54 Sea Zone
1 transport moved from 98 Sea Zone to 80 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
1 fighter moved from Egypt to Rostov
1 fighter and 1 tactical_bomber moved from Kwangsi to Sikang
1 tactical_bomber moved from French Indo China to Yunnan
1 fighter moved from French Indo China to YunnanPlace Units - British
1 carrier placed in 109 Sea Zone
3 mech_infantrys placed in PersiaTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2,3,1,6,6,4,1,6,3,2,4,1,5,1,3,1,4,2,2,4
UK_Pacific collect 15 PUs (2 lost to blockades); end with 16 PUs total
Some Units in India change ownership: 2 mech_infantrysProduction/PUs Summary :
Germans : 56 / 66
Russians : 21 / 32
Japanese : 41 / 53
Americans : 60 / 80
Chinese : 10 / 15
British : 31 / 36
UK_Pacific : 17 / 16
Italians : 12 / 12
ANZAC : 10 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Italians creates battle in territory 97 Sea ZoneNon Combat Move - Italians
1 mech_infantry moved from Bessarabia to Ukraine
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 artillery and 1 infantry moved from Yugoslavia to Bulgaria
1 cruiser moved from 95 Sea Zone to 97 Sea ZonePlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
Italians collect 6 PUs (6 lost to blockades); end with 6 PUs totalTerritory Summary for Italians :
Northern Italy : 2 aaGuns, 1 bomber, 1 factory_major, 5 infantry and 1 mech_infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 11 infantry
Bessarabia : 1 flag
Ukraine : 1 armour and 2 mech_infantrys
Bulgaria : 1 flag, 1 artillery and 1 infantry
Greece : 1 flag, 1 aaGun, 1 artillery and 3 infantry
97 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 56 / 66
Russians : 21 / 32
Japanese : 41 / 53
Americans : 60 / 80
Chinese : 10 / 15
British : 31 / 36
UK_Pacific : 17 / 16
Italians : 12 / 6
ANZAC : 10 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 1 : 1/2 hits
Japanese roll dice for 1 artillery in Sumatra, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
2 fighters moved from Shan State to Sikang
1 infantry moved from Malaya to Shan StatePlace Units - ANZAC
1 bomber and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsProduction/PUs Summary :
Germans : 56 / 66
Russians : 21 / 32
Japanese : 37 / 53
Americans : 60 / 80
Chinese : 10 / 15
British : 31 / 36
UK_Pacific : 17 / 16
Italians : 12 / 6
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to Egypt
2 infantry moved from Egypt to Trans-JordanTurn Complete - French
Production/PUs Summary :
Germans : 56 / 66
Russians : 21 / 32
Japanese : 37 / 53
Americans : 60 / 80
Chinese : 10 / 15
British : 31 / 36
UK_Pacific : 17 / 16
Italians : 12 / 6
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 fighter, 8 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Smolensk to Vologda
Germans take Vologda from RussiansCombat - Germans
Non Combat Move - Germans
1 infantry moved from Belarus to Smolensk
1 artillery and 6 infantry moved from Novgorod to Belarus
1 infantry moved from Western Ukraine to Bryansk
5 artilleries and 3 infantry moved from Western Ukraine to Ukraine
1 aaGun and 8 infantry moved from Bessarabia to Ukraine
3 infantry moved from Eastern Poland to Western Ukraine
1 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
4 tactical_bombers moved from Eastern Poland to Ukraine
2 transports moved from 115 Sea Zone to 114 Sea Zone
4 infantry moved from Germany to 114 Sea Zone
4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Novgorod
2 infantry moved from Northern Italy to Southern Italy
1 tactical_bomber moved from Western Germany to Southern ItalyPlace Units - Germans
1 submarine placed in 93 Sea Zone
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 armour, 1 fighter, 4 infantry and 3 mech_infantrys placed in Germany
Germans undo move 4.
1 fighter placed in France
1 armour, 4 infantry and 3 mech_infantrys placed in Germany
Germans undo move 4.
1 fighter placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 3 artilleries, 1 bomber, 1 factory_minor, 1 fighter and 6 infantry
Slovakia Hungary : 2 infantry
Western Germany : 1 aaGun, 1 airfield, 2 armour, 1 factory_major, 3 fighters, 1 harbour and 2 mech_infantrys
Germany : 1 aaGun, 1 armour, 1 factory_major, 1 fighter, 4 infantry and 3 mech_infantrys
Denmark : 4 infantry
Northern Italy : 2 infantry
Southern Italy : 1 fighter, 2 infantry and 1 tactical_bomber
Belarus : 1 flag, 2 aaGuns, 4 armour, 9 artilleries and 28 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag, 1 armour and 2 mech_infantrys
Eastern Poland : 1 flag
Ukraine : 1 flag, 1 aaGun, 7 armour, 6 artilleries, 1 factory_minor, 13 infantry, 7 mech_infantrys and 4 tactical_bombers
Western Ukraine : 1 flag, 1 aaGun and 3 infantry
Vologda : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 6 infantry
Smolensk : 1 flag, 1 infantry
112 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber
125 Sea Zone : 1 flag
93 Sea Zone : 1 submarine
115 Sea Zone : 2 transports
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 57 / 67
Russians : 20 / 32
Japanese : 37 / 53
Americans : 60 / 80
Chinese : 10 / 15
British : 31 / 36
UK_Pacific : 17 / 16
Italians : 12 / 6
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Vologda
2 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Vologda
1 fighter moved from Rostov to Vologda
1 fighter moved from Rostov to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 1 : 0/3 hits
Germans roll dice for 1 infantry in Bryansk, round 1 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Vologda, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 mech_infantry moved from Volgograd to Russia
4 infantry moved from Volgograd to Samara
4 infantry moved from Novosibirsk to Samara
1 aaGun moved from Russia to Samara
7 infantry moved from Rostov to Volgograd
2 infantry moved from Kazakhstan to Volgograd
1 aaGun moved from Rostov to Volgograd
1 fighter moved from Vologda to Russia
1 tactical_bomber moved from Vologda to Volgograd
1 fighter moved from Bryansk to Volgograd
1 armour moved from Novosibirsk to Volgograd
1 armour and 2 mech_infantrys moved from Rostov to Volgograd
1 infantry moved from Yenisey to Timguska
1 mech_infantry moved from Egypt to Alexandria
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-JordanPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 24 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 33 PUsProduction/PUs Summary :
Germans : 55 / 67
Russians : 22 / 33
Japanese : 37 / 53
Americans : 60 / 80
Chinese : 10 / 15
British : 31 / 36
UK_Pacific : 17 / 16
Italians : 12 / 6
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 battleship, 4 carriers, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
4 fighters, 3 tactical_bombers and 2 transports moved from 36 Sea Zone to 35 Sea Zone
2 artilleries and 3 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Central Mongolia to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 infantry moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
2 infantry moved from Anhwe to Kweichow
3 mech_infantrys moved from Kiangsu to Hunan
1 bomber moved from Kwangtung to Kweichow
1 bomber moved from Kwangtung to Hunan
1 fighter and 1 tactical_bomber moved from Kwangtung to KwangsiCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 tactical_bombers and 2 transports
Americans defend with 1 destroyer
Japanese win with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kwangsi
Japanese attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kweichow
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Kweichow from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Hopei
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 bomber and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 fighter moved from 43 Sea Zone to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Manchuria to Korea
1 fighter and 1 tactical_bomber moved from Hopei to Kiangsu
1 bomber moved from Hunan to Kwangtung
1 bomber moved from Kweichow to Kiangsu
1 fighter and 1 tactical_bomber moved from Kwangsi to KwangtungPlace Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 artillery and 1 fighter placed in Japan
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 43 PUs; end with 44 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Kwangsi : 2 artilleries and 3 infantry
Korea : 1 artillery and 1 infantry
Kiangsu : 1 bomber, 1 factory_minor, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
Okinawa : 1 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag, 2 infantry
Hunan : 1 flag, 2 mech_infantrys
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 2 infantry
Chahar : 1 flag
Anhwe : 1 flag
Kwangtung : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 3 infantry
Sakha : 1 flag
Yenisey : 1 flag, 1 infantry
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
41 Sea Zone : 1 flag, 1 submarine
35 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine, 3 tactical_bombers and 3 transports
Central Mongolia : 1 flag
6 Sea Zone : 3 destroyers
Buyant-Uhaa : 1 flag, 1 infantry
Ulaanbaatar : 1 flag, 1 infantry
Tsagaan Olom : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 55 / 67
Russians : 21 / 33
Japanese : 43 / 44
Americans : 60 / 80
Chinese : 5 / 15
British : 31 / 36
UK_Pacific : 17 / 16
Italians : 12 / 6
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I have a question about the kamikazes. When the US attacked Iwo Jima on their last turn why weren’t the kamikazes activated?
Do I have to have ships in the sz for them to be activated? -
ok…I was going through the rules. Since you didn’t use warships in the attack they weren’t activated. I guess I’ll use them to defend Japan!
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Kamikazes can only target surface warships (destroyers, cruisers, carriers, and battleships only) if there’s a combat in the SZ.
You don’t necessarily need a Japanese ship in the SZ for it to count as combat.
If I had attempted to bombard Iwo Jima, then you could have used kamikazes. Also, scrambling will create combat which would let you target eligible ship types.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 16 Sea Zone to 6 Sea Zone
2 submarines moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
3 fighters moved from Midway to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 destroyer moved from 98 Sea Zone to 93 Sea Zone
2 fighters moved from Gibraltar to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from 17 Sea Zone to Korea
1 fighter moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 fighter moved from 54 Sea Zone to 41 Sea Zone





