G40 2e wheatbeer (allies +8) vs captain walker (axis)

  • 23 21 20 19 17 16 15 13

    Since you gave me a heads-up about my Italian fleet…
    If you want to edit your Russian mech unit back to Iraq you can. You’ve left Ethiopia and Somilia open and if your Russian mech can take those two territories it will bring in another 7pu’s for Russia.
    2e has some pretty good NO’s for Russia.

  • 17

    Thanks, though I’m already set-up to take them since I loaded 2 Soviet mechs onto UK transports in SZ80, that will seize both Ethiopia and Somalia on R6 (faster than I could have over land).

  • 23 21 20 19 17 16 15 13

    Japan is just going to have to so something about that Uk fleet in the Indian Ocean!

  • 17

    I guess the American fleet doesn’t look threatening enough :lol:

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 fighters moved from Kazakhstan to Kweichow
                1 submarine moved from 42 Sea Zone to 44 Sea Zone
                1 bomber moved from Siberia to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in 44 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 1 :  1/1 hits
                    Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Kweichow
                    Americans attack with 3 fighters
                    Japanese defend with 1 armour
                        Americans roll dice for 3 fighters in Kweichow, round 1 :  2/3 hits
                        Japanese roll dice for 1 armour in Kweichow, round 1 :  0/1 hits
                        1 armour owned by the Japanese lost in Kweichow
                    Americans win with 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 bomber in 16 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                3 fighters moved from Kweichow to Shensi
                1 bomber moved from 16 Sea Zone to Hawaiian Islands
                2 carriers moved from 63 Sea Zone to 54 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 artillery, 2 destroyers, 2 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 battleship moved from 62 Sea Zone to 54 Sea Zone
                1 artillery moved from New South Wales to Queensland
                2 fighters moved from Western Australia to 54 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from Hawaiian Islands to 54 Sea Zone
                2 fighters moved from Western United States to Hawaiian Islands
                1 fighter moved from Eastern United States to Gibraltar
                2 transports moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone

    Place Units - Americans
                2 fighters and 1 infantry placed in Western United States
                1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
                1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Production/PUs Summary :

    Germans : 50 / 60
        Russians : 29 / 33
        Japanese : 58 / 54
        Americans : 52 / 72
        Chinese : 3 / 4
        British : 29 / 35
        UK_Pacific : 10 / 6
        Italians : 17 / 17
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese
                1 artillery and 3 infantry moved from Sikang to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 artillery and 3 infantry
                    Japanese defend with 1 armour
                        Chinese roll dice for 1 artillery and 3 infantry in Szechwan, round 1 :  1/4 hits
                        Japanese roll dice for 1 armour in Szechwan, round 1 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs total

    Production/PUs Summary :

    Germans : 50 / 60
        Russians : 29 / 33
        Japanese : 53 / 54
        Americans : 52 / 72
        Chinese : 8 / 9
        British : 29 / 35
        UK_Pacific : 10 / 6
        Italians : 17 / 17
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - British
                British buy 1 fighter, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Iraq to Western Ukraine
                2 mech_infantrys and 2 transports moved from 80 Sea Zone to 76 Sea Zone
                1 infantry moved from Burma to Yunnan
                1 mech_infantry moved from India to Yunnan
                1 fighter moved from Shensi to Yunnan
                1 tactical_bomber moved from Sikang to Yunnan
                1 artillery and 1 infantry moved from Egypt to Trans-Jordan
                2 infantry moved from Iraq to Syria
                1 fighter and 1 tactical_bomber moved from Iraq to Syria
                1 infantry moved from Egypt to Trans-Jordan
                1 armour moved from Iraq to Trans-Jordan
                1 mech_infantry moved from Persia to Syria
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                3 fighters moved from United Kingdom to 112 Sea Zone

    Combat - British
                Battle in 112 Sea Zone
                    British attack with 1 destroyer and 3 fighters
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 destroyer and 3 fighters in 112 Sea Zone, round 1 :  2/4 hits
                        1 submarine owned by the Germans lost in 112 Sea Zone
                    British win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Syria
                    British attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 artillery and 1 infantry
                        British roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Syria, round 1 :  1/5 hits
                        Italians roll dice for 1 artillery and 1 infantry in Syria, round 1 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Syria
                        British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Syria, round 2 :  2/4 hits
                        Italians roll dice for 1 artillery in Syria, round 2 :  0/1 hits
                        1 artillery owned by the Italians lost in Syria
                    British win, taking Syria from Italians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Trans-Jordan
                    British attack with 1 armour, 1 artillery and 2 infantry
                    Italians defend with 2 infantry
                        British roll dice for 1 armour, 1 artillery and 2 infantry in Trans-Jordan, round 1 :  3/4 hits
                        Italians roll dice for 2 infantry in Trans-Jordan, round 1 :  1/2 hits
                        1 infantry owned by the British and 2 infantry owned by the Italians lost in Trans-Jordan
                    British win, taking Trans-Jordan from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 2 infantry
                Battle in Yunnan
                    British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 mech_infantry
                        British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 1 :  1/4 hits
                        Japanese roll dice for 1 mech_infantry in Yunnan, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Western Ukraine
                    British attack with 1 bomber
                    Italians defend with 1 infantry
                        British roll dice for 1 bomber in Western Ukraine, round 1 :  0/1 hits
                        Italians roll dice for 1 infantry in Western Ukraine, round 1 :  1/1 hits
                        1 bomber owned by the British lost in Western Ukraine
                    Italians win with 1 infantry remaining. Battle score for attacker is -12
                    Casualties for British: 1 bomber

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
                1 mech_infantry moved from Belgian Congo to Egypt
                1 artillery moved from Anglo Egyptian Sudan to Egypt
                2 fighters moved from Union of South Africa to Egypt
                1 artillery and 1 infantry moved from Persia to Iraq
                1 carrier, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 76 Sea Zone
                3 aaGuns, 2 artilleries, 17 infantry and 1 mech_infantry moved from India to Burma
                5 infantry moved from West India to India
                1 fighter moved from 80 Sea Zone to Burma
                1 fighter moved from Syria to 76 Sea Zone
                1 tactical_bomber moved from Syria to Persia
                3 fighters moved from 112 Sea Zone to United Kingdom
                1 transport moved from 92 Sea Zone to 109 Sea Zone
                1 destroyer moved from 92 Sea Zone to 109 Sea Zone
                2 fighters moved from Gibraltar to Scotland
                2 aaGuns and 3 infantry moved from United Kingdom to Scotland
                1 infantry moved from United Kingdom to Scotland

    Place Units - British
                1 transport placed in 106 Sea Zone
                2 infantry placed in Quebec
                1 fighter and 2 mech_infantrys placed in Persia
                1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Some Units in India change ownership: 2 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by British from 63 Sea Zone: 1 battleship
                EDIT: Adding units owned by British to 54 Sea Zone: 1 battleship
                EDIT: Turning off Edit Mode

    Production/PUs Summary :

    Germans : 50 / 60
        Russians : 29 / 33
        Japanese : 52 / 54
        Americans : 52 / 72
        Chinese : 9 / 9
        British : 31 / 36
        UK_Pacific : 10 / 10
        Italians : 15 / 17
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    I assumed no scramble in SZ112 since it would be suicidal, let me know if I was wrong.

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 cruiser moved from 97 Sea Zone to 95 Sea Zone

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 artillery and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total

    Territory Summary for Italians :

    Romania : 2 mech_infantrys
        Northern Italy : 2 aaGuns, 1 armour, 1 artillery, 1 factory_major, 3 infantry and 1 mech_infantry
        Southern Italy : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 9 infantry
        Western Ukraine : 1 flag, 1 infantry
        95 Sea Zone : 1 cruiser
        Bulgaria : 1 flag
        Greece : 1 flag, 1 aaGun, 1 artillery and 3 infantry
        97 Sea Zone : 1 battleship, 1 cruiser and 1 transport

    Production/PUs Summary :

    Germans : 50 / 60
        Russians : 29 / 33
        Japanese : 52 / 54
        Americans : 52 / 72
        Chinese : 9 / 9
        British : 31 / 36
        UK_Pacific : 10 / 10
        Italians : 15 / 15
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 transport moved from 62 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 artillery moved from New South Wales to Queensland
                2 infantry moved from New South Wales to Queensland
                1 armour and 1 mech_infantry moved from Western Australia to New South Wales
                1 infantry moved from Western Australia to South Australia
                1 fighter moved from Western Australia to Queensland
                1 fighter moved from New South Wales to Queensland
                1 aaGun moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Production/PUs Summary :

    Germans : 50 / 60
        Russians : 29 / 33
        Japanese : 52 / 54
        Americans : 52 / 72
        Chinese : 9 / 9
        British : 31 / 36
        UK_Pacific : 10 / 10
        Italians : 15 / 15
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 50 / 60
        Russians : 29 / 33
        Japanese : 52 / 54
        Americans : 52 / 72
        Chinese : 9 / 9
        British : 31 / 36
        UK_Pacific : 10 / 10
        Italians : 15 / 15
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 1 fighter, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 fighters moved from Normandy Bordeaux to 112 Sea Zone
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                1 armour moved from Archangel to Urals
                      Germans take Vologda from Russians
                      Germans take Urals from Russians
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from Belarus to Bryansk
                      Germans take Bryansk from Russians

    Combat - Germans
                Battle in 112 Sea Zone
                    Germans attack with 2 fighters and 1 submarine
                    British defend with 1 destroyer
                    Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                2 fighters moved from 112 Sea Zone to Western Germany
                1 aaGun moved from Eastern Poland to Romania
                1 aaGun moved from Belarus to Eastern Poland
                2 artilleries and 2 infantry moved from Novgorod to Belarus
                1 carrier and 1 tactical_bomber moved from 115 Sea Zone to 113 Sea Zone
                1 cruiser moved from 115 Sea Zone to 113 Sea Zone
                8 infantry moved from Eastern Poland to Romania
                2 armour moved from Eastern Poland to Romania
                2 artilleries and 5 infantry moved from Poland to Eastern Poland
                1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
                2 transports moved from 115 Sea Zone to 114 Sea Zone
                1 artillery and 3 infantry moved from Germany to 114 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
                4 armour moved from Novgorod to Belarus
                1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
                3 infantry moved from Germany to Poland
                4 infantry moved from France to Northern Italy
                5 infantry moved from Normandy Bordeaux to France
                2 infantry moved from Western Germany to Denmark

    Place Units - Germans
                1 artillery and 2 infantry placed in Novgorod
                1 fighter placed in 113 Sea Zone
                1 armour, 6 infantry and 3 mech_infantrys placed in Germany
                1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 54 PUs; end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 5 infantry
        Western Germany : 1 aaGun, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 2 mech_infantrys
        Romania : 1 aaGun, 2 armour and 8 infantry
        Poland : 3 infantry
        Germany : 1 aaGun, 1 armour, 1 factory_major, 6 infantry and 3 mech_infantrys
        Denmark : 4 infantry
        Northern Italy : 4 infantry
        Southern Italy : 1 fighter
        Belarus : 1 flag, 2 aaGuns, 4 armour, 6 artilleries and 21 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 infantry
        Urals : 1 flag, 1 armour
        Vyborg : 1 flag
        Archangel : 1 flag, 1 armour and 2 mech_infantrys
        Eastern Poland : 1 flag, 1 aaGun, 4 armour, 5 artilleries, 5 infantry, 4 mech_infantrys and 4 tactical_bombers
        Vologda : 1 flag
        Novgorod : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry
        Smolensk : 1 flag, 1 infantry
        112 Sea Zone : 1 submarine
        125 Sea Zone : 1 flag
        113 Sea Zone : 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
        115 Sea Zone : 1 destroyer and 2 transports
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 54 / 64
        Russians : 25 / 33
        Japanese : 52 / 54
        Americans : 52 / 72
        Chinese : 9 / 9
        British : 31 / 36
        UK_Pacific : 10 / 10
        Italians : 15 / 15
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Novosibirsk to Vologda
                      Russians take Vologda from Germans
                2 artilleries moved from Bessarabia to Western Ukraine
                1 mech_infantry moved from 76 Sea Zone to Italian Somaliland
                1 mech_infantry moved from 76 Sea Zone to Ethiopia
                2 infantry moved from Ukraine to Bryansk
                6 infantry moved from Novosibirsk to Urals
                1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
                1 fighter moved from Ukraine to Western Ukraine
                2 infantry moved from Buyant-Uhaa to Chahar

    Combat - Russians
                Battle in Urals
                    Russians attack with 6 infantry
                    Germans defend with 1 armour
                        Russians roll dice for 6 infantry in Urals, round 1 :  0/6 hits
                        Germans roll dice for 1 armour in Urals, round 1 :  1/1 hits
                        1 infantry owned by the Russians lost in Urals
                        Russians roll dice for 5 infantry in Urals, round 2 :  0/5 hits
                        Germans roll dice for 1 armour in Urals, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Urals
                        Russians roll dice for 4 infantry in Urals, round 3 :  0/4 hits
                        Germans roll dice for 1 armour in Urals, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Urals
                        Russians roll dice for 3 infantry in Urals, round 4 :  0/3 hits
                        Germans roll dice for 1 armour in Urals, round 4 :  0/1 hits
                        Russians roll dice for 3 infantry in Urals, round 5 :  1/3 hits
                        Germans roll dice for 1 armour in Urals, round 5 :  0/1 hits
                        1 armour owned by the Germans lost in Urals
                    Russians win, taking Urals from Germans with 3 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 3 infantry
                Battle in Ethiopia
                Battle in Chahar
                    Russians attack with 2 infantry
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 2 infantry in Chahar, round 1 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Chahar, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Chahar
                    Russians win, taking Ethiopia from Italians, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 1 :  1/4 hits
                        Germans roll dice for 1 infantry in Bryansk, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 2 artilleries and 1 fighter
                    Italians defend with 1 infantry
                        Russians roll dice for 2 artilleries and 1 fighter in Western Ukraine, round 1 :  1/3 hits
                        Italians roll dice for 1 infantry in Western Ukraine, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in Western Ukraine
                    Russians win, taking Western Ukraine from Italians with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Italian Somaliland
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 aaGuns and 5 infantry moved from Novosibirsk to Samara
                2 infantry moved from Tsinghai to Shensi
                1 infantry moved from Ulaanbaatar to Yakut S.S.R.
                1 infantry moved from Dzavhan to Yenisey
                2 infantry moved from Olgiy to Timguska
                1 fighter moved from Western Ukraine to Russia
                1 infantry moved from Ukraine to Bessarabia
                8 infantry moved from Ukraine to Rostov
                2 aaGuns moved from Ukraine to Rostov
                2 mech_infantrys moved from Ukraine to Russia
                1 armour and 1 mech_infantry moved from Caucasus to Sikang
                1 tactical_bomber moved from Bryansk to Kazakhstan
                1 fighter moved from Bryansk to Russia
                1 armour moved from Ukraine to Russia
                1 infantry moved from Tsinghai to Sikang
                1 infantry moved from Tsinghai to Sikang
                2 infantry moved from Tsinghai to Kazakhstan

    Place Units - Russians
                3 artilleries and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 40 PUs

    Production/PUs Summary :

    Germans : 51 / 64
        Russians : 31 / 40
        Japanese : 51 / 54
        Americans : 52 / 72
        Chinese : 10 / 9
        British : 31 / 36
        UK_Pacific : 10 / 10
        Italians : 12 / 15
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 2 destroyers, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Sumatra
                1 battleship and 1 carrier moved from 36 Sea Zone to 41 Sea Zone
                1 cruiser and 1 submarine moved from 35 Sea Zone to 41 Sea Zone
                1 destroyer moved from 20 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
                1 carrier moved from 35 Sea Zone to 41 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 fighters moved from Japan to 16 Sea Zone
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 infantry moved from Manchuria to Buyant-Uhaa
                      Japanese take Buyant-Uhaa from Russians
                1 infantry moved from Anhwe to Chahar
                1 artillery and 1 infantry moved from Kwangsi to Yunnan
                1 mech_infantry moved from Kiangsu to Hopei
                1 mech_infantry moved from Kiangsu to Kweichow
                1 mech_infantry moved from Kiangsu to Chahar
                1 fighter moved from Anhwe to Chahar
                1 tactical_bomber moved from Anhwe to Chahar
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 bomber moved from Kwangsi to Kweichow
                1 bomber moved from Kwangsi to Hopei

    Combat - Japanese
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    Americans defend with 1 submarine
                    Japanese win with 2 fighters remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Yunnan
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 mech_infantry
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 submarine
                    Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Kweichow
                    Japanese attack with 1 bomber and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win with 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 bomber and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Hopei from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Sumatra
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 2 infantry
                    Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Chahar
                    Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Japanese win, taking Chahar from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                4 infantry moved from Manchuria to Jehol
                1 infantry moved from Korea to Manchuria
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 fighter moved from 16 Sea Zone to 6 Sea Zone
                1 fighter moved from 16 Sea Zone to Japan
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung
                1 infantry moved from Kwangtung to Kwangsi
                1 mech_infantry moved from Kwangtung to French Indo China
                1 bomber moved from Kweichow to Kwangtung
                1 bomber moved from Hopei to Kiangsu
                1 fighter and 1 tactical_bomber moved from Chahar to Kiangsu
                1 carrier and 2 fighters moved from 35 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from Philippines to 6 Sea Zone

    Place Units - Japanese
                1 carrier and 2 destroyers placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Kwangtung
                3 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,5
                Japanese collect 57 PUs (3 lost to blockades); end with 57 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Kwangsi : 1 infantry
        Korea : 1 artillery and 1 infantry
        Kiangsu : 1 bomber, 1 factory_minor, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
        Jehol : 4 infantry
        Okinawa : 1 infantry
        Manchuria : 1 infantry
        Hunan : 1 flag
        Hopei : 1 flag, 1 mech_infantry
        Chahar : 1 flag, 1 infantry and 1 mech_infantry
        Anhwe : 1 flag
        Shan State : 1 flag, 1 infantry
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
        Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Sakha : 1 flag, 1 infantry
        Amur : 1 flag
        Siberia : 1 flag, 1 infantry
        Buryatia : 1 flag, 1 infantry
        French Indo China : 1 flag, 1 mech_infantry
        Celebes : 1 flag, 1 infantry
        Java : 1 flag, 1 artillery and 1 infantry
        Sumatra : 1 flag, 1 artillery
        42 Sea Zone : 1 flag, 1 destroyer
        41 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
        6 Sea Zone : 2 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport
        Buyant-Uhaa : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 51 / 64
        Russians : 28 / 40
        Japanese : 60 / 62
        Americans : 52 / 72
        Chinese : 8 / 9
        British : 31 / 36
        UK_Pacific : 6 / 10
        Italians : 12 / 15
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 3 destroyers, 3 fighters and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 submarine moved from 44 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                4 fighters moved from 54 Sea Zone to Java
                1 battleship, 2 carriers, 2 destroyers and 3 submarines moved from 54 Sea Zone to 42 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 armour and 1 infantry moved from 44 Sea Zone to Celebes
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery moved from 42 Sea Zone to Java
                3 fighters moved from Shensi to Kwangsi

    Combat - Americans
                Battle in 42 Sea Zone
                    Americans attack with 1 battleship, 2 carriers, 2 destroyers, 4 submarines and 2 transports
                    Japanese defend with 1 destroyer
                        Americans roll dice for 4 submarines in 42 Sea Zone, round 1 :  2/4 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 42 Sea Zone
                    Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 destroyers, 4 submarines and 2 transports remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Celebes
                    Americans attack with 1 armour and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 armour and 1 infantry in Celebes, round 1 :  2/2 hits
                        Japanese roll dice for 1 infantry in Celebes, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
                    Americans win, taking Celebes from Japanese with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Kwangsi
                    Americans attack with 3 fighters
                    Japanese defend with 1 infantry
                        Americans roll dice for 3 fighters in Kwangsi, round 1 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kwangsi
                    Americans win with 3 fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Java
                    Americans attack with 2 artilleries, 4 fighters and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Americans roll dice for 2 artilleries, 4 fighters and 1 infantry in Java, round 1 :  1/7 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Java, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java
                        Americans roll dice for 2 artilleries and 4 fighters in Java, round 2 :  2/6 hits
                        Japanese roll dice for 1 artillery in Java, round 2 :  1/1 hits
                        1 artillery owned by the Americans and 1 artillery owned by the Japanese lost in Java
                    Americans win, taking Java from Japanese with 1 artillery and 4 fighters remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Americans
                4 fighters moved from Java to 42 Sea Zone
                3 fighters moved from Kwangsi to Yunnan
                1 cruiser and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone
                1 carrier moved from 92 Sea Zone to 109 Sea Zone
                1 fighter moved from 92 Sea Zone to Gibraltar
                1 fighter moved from 92 Sea Zone to 109 Sea Zone
                1 submarine moved from 92 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
                2 infantry moved from Gibraltar to 92 Sea Zone
                2 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
                2 infantry moved from 109 Sea Zone to United Kingdom
                1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Western United States to 26 Sea Zone
                1 aaGun moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 submarines moved from 26 Sea Zone to 54 Sea Zone

    Place Units - Americans
                1 destroyer and 1 submarine placed in 101 Sea Zone
                2 destroyers and 2 submarines placed in 10 Sea Zone
                1 fighter placed in Eastern United States
                1 fighter placed in Western United States
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    Production/PUs Summary :

    Germans : 51 / 64
        Russians : 28 / 40
        Japanese : 53 / 62
        Americans : 59 / 79
        Chinese : 8 / 9
        British : 31 / 36
        UK_Pacific : 6 / 10
        Italians : 12 / 15
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 artillery and 3 infantry moved from Szechwan to Yunnan
                1 infantry moved from Suiyuyan to Shensi
                1 infantry moved from Kansu to Shensi

    Place Units - Chinese
                3 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

    Production/PUs Summary :

    Germans : 51 / 64
        Russians : 28 / 40
        Japanese : 53 / 62
        Americans : 59 / 79
        Chinese : 8 / 14
        British : 31 / 36
        UK_Pacific : 6 / 10
        Italians : 12 / 15
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - British
                British buy 1 destroyer, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Burma to French Indo China
                1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
                1 artillery and 10 infantry moved from Burma to Shan State
                1 fighter moved from Burma to French Indo China

    Combat - British
                Battle in Shan State
                    British attack with 1 artillery and 10 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 artillery and 10 infantry in Shan State, round 1 :  0/11 hits
                        Japanese roll dice for 1 infantry in Shan State, round 1 :  0/1 hits
                        British roll dice for 1 artillery and 10 infantry in Shan State, round 2 :  0/11 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        British roll dice for 1 artillery and 10 infantry in Shan State, round 3 :  3/11 hits
                        Japanese roll dice for 1 infantry in Shan State, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 artillery and 10 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in French Indo China
                    British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 mech_infantry
                        British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 1 :  3/4 hits
                        Japanese roll dice for 1 mech_infantry in French Indo China, round 1 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in French Indo China
                    British win, taking French Indo China from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
                1 artillery and 1 infantry moved from Burma to Yunnan
                1 aaGun moved from Burma to Yunnan
                1 aaGun moved from Burma to Shan State
                1 fighter moved from French Indo China to Yunnan
                2 mech_infantrys moved from Persia to Eastern Persia
                3 mech_infantrys moved from Egypt to Iraq
                1 artillery and 1 infantry moved from Iraq to Northwest Persia
                1 mech_infantry moved from Syria to Northwest Persia
                1 infantry moved from Syria to Iraq
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
                1 carrier and 1 fighter moved from 76 Sea Zone to 98 Sea Zone
                1 fighter moved from Gibraltar to Scotland
                1 destroyer moved from 92 Sea Zone to 110 Sea Zone
                1 transport moved from 109 Sea Zone to 106 Sea Zone
                2 infantry moved from Quebec to 106 Sea Zone
                2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                2 infantry moved from 109 Sea Zone to Scotland
                1 fighter moved from Persia to 98 Sea Zone
                1 tactical_bomber moved from Persia to India
                1 armour moved from Trans-Jordan to Northwest Persia
                1 transport moved from 76 Sea Zone to 71 Sea Zone
                1 infantry moved from Trans-Jordan to Egypt
                1 artillery moved from Trans-Jordan to Iraq
                1 aaGun moved from Burma to India
                1 infantry moved from Burma to India
                1 infantry moved from Burma to India
                4 infantry moved from Burma to Yunnan
                1 battleship moved from 54 Sea Zone to 42 Sea Zone
                1 transport moved from 76 Sea Zone to 98 Sea Zone

    Place Units - British
                2 infantry placed in Quebec
                1 destroyer placed in 106 Sea Zone
                3 mech_infantrys placed in Persia
                1 fighter placed in Union of South Africa

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 9 PUs; end with 9 PUs total
                Some Units in India change ownership: 1 artillery and 2 infantry

    Production/PUs Summary :

    Germans : 51 / 64
        Russians : 28 / 40
        Japanese : 50 / 62
        Americans : 59 / 79
        Chinese : 8 / 14
        British : 31 / 36
        UK_Pacific : 9 / 9
        Italians : 12 / 15
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to Bessarabia
                2 mech_infantrys moved from Romania to Bessarabia

    Combat - Italians
                Battle in Bessarabia
                    Italians attack with 1 bomber and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Italians win, taking Bessarabia from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Italians
                1 bomber moved from Bessarabia to Northern Italy
                1 armour and 1 mech_infantry moved from Northern Italy to Romania
                1 artillery and 1 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                2 infantry placed in Southern Italy
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total

    Territory Summary for Italians :

    Romania : 1 armour and 1 mech_infantry
        Northern Italy : 2 aaGuns, 1 bomber, 1 factory_major and 5 infantry
        Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 11 infantry
        Bessarabia : 1 flag, 1 mech_infantry
        95 Sea Zone : 1 cruiser
        Bulgaria : 1 flag
        Greece : 1 flag, 1 aaGun, 1 artillery and 3 infantry
        97 Sea Zone : 1 battleship, 1 cruiser and 1 transport
        Yugoslavia : 1 artillery and 1 infantry

    Production/PUs Summary :

    Germans : 51 / 64
        Russians : 28 / 40
        Japanese : 50 / 62
        Americans : 59 / 79
        Chinese : 8 / 14
        British : 31 / 36
        UK_Pacific : 9 / 9
        Italians : 12 / 12
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya

    Combat - ANZAC
                Battle in Malaya

    Non Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 fighters moved from Queensland to Shan State

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

    Production/PUs Summary :

    Germans : 51 / 64
        Russians : 28 / 40
        Japanese : 47 / 62
        Americans : 59 / 79
        Chinese : 8 / 14
        British : 31 / 36
        UK_Pacific : 12 / 9
        Italians : 12 / 12
        ANZAC : 10 / 22
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone

    Turn Complete - French

    Production/PUs Summary :

    Germans : 51 / 64
        Russians : 28 / 40
        Japanese : 47 / 62
        Americans : 59 / 79
        Chinese : 8 / 14
        British : 31 / 36
        UK_Pacific : 12 / 9
        Italians : 12 / 12
        ANZAC : 10 / 22
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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