that’s part of the reason I prefer live play, I have the time so that I can.
G40 2e wheatbeer (allies +8) vs captain walker (axis)
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1 on bb,2 on cv,dd,ca,tac,fighter,bb
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 3 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Western United States to 6 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 63 Sea Zone to 42 Sea Zone
1 destroyer moved from 46 Sea Zone to 42 Sea Zone
2 fighters moved from 46 Sea Zone to 42 Sea Zone
2 fighters moved from 30 Sea Zone to 42 Sea Zone
1 carrier moved from 46 Sea Zone to 42 Sea Zone
2 cruisers moved from 46 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 destroyer and 2 transports
Americans roll dice for 2 bombers in 6 Sea Zone, round 1 : 2/2 hits
Japanese roll dice for 1 destroyer and 2 transports in 6 Sea Zone, round 1 : 1/1 hits
1 transport owned by the Japanese , 1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 destroyer and 2 transports
Casualties for Americans: 1 bomber
Battle in 42 Sea Zone
Americans attack with 1 carrier, 2 cruisers, 2 destroyers, 4 fighters and 1 submarine
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Americans roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 carrier, 2 cruisers, 2 destroyers and 4 fighters in 42 Sea Zone, round 1 : 5/8 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 1 : 5/6 hits
1 fighter owned by the Americans , 2 destroyers owned by the Americans , 1 cruiser owned by the Japanese , 1 carrier owned by the Americans , 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 cruisers and 3 fighters in 42 Sea Zone, round 2 : 5/5 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 battleship and 2 transports in 42 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans , 2 transports owned by the Japanese , 1 tactical_bomber owned by the Japanese , 1 cruiser owned by the Americans , 1 fighter owned by the Japanese and 1 battleship owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Neutral with 1 cruiser, 2 fighters and 1 submarine remaining. Battle score for attacker is 27
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers and 2 fightersNon Combat Move - Americans
1 artillery moved from New Guinea to 46 Sea Zone
1 battleship moved from 46 Sea Zone to 62 Sea Zone
1 artillery and 1 transport moved from 46 Sea Zone to 62 Sea Zone
1 artillery moved from 62 Sea Zone to New South Wales
2 carriers moved from 30 Sea Zone to 63 Sea Zone
2 fighters moved from 42 Sea Zone to Western Australia
1 bomber moved from 6 Sea Zone to Siberia
1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 carrier and 1 cruiser moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 109 Sea Zone to 92 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
3 fighters moved from Yakut S.S.R. to KazakhstanPlace Units - Americans
1 artillery and 1 infantry placed in Western United States
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 fighter placed in Eastern United States
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsProduction/PUs Summary :
Germans : 46 / 58
Russians : 34 / 38
Japanese : 57 / 58
Americans : 52 / 72
Chinese : 1 / 12
British : 30 / 35
UK_Pacific : 9 / 6
Italians : 16 / 19
ANZAC : 10 / 19
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Szechwan to Sikang
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
3 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to KweichowCombat - Chinese
Battle in Sikang
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Sikang, round 1 : 2/3 hits
Japanese roll dice for 1 infantry in Sikang, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 1 : 1/4 hits
Japanese roll dice for 2 mech_infantrys in Kweichow, round 1 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 0/4 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 3 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Chinese
1 fighter moved from Kweichow to SzechwanPlace Units - Chinese
1 infantry placed in Shensi
Chinese undo move 1.
3 infantry placed in Shensi
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs totalProduction/PUs Summary :
Germans : 46 / 58
Russians : 34 / 38
Japanese : 54 / 58
Americans : 52 / 72
Chinese : 4 / 4
British : 30 / 35
UK_Pacific : 9 / 6
Italians : 16 / 19
ANZAC : 10 / 19
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - British
British buy 2 artilleries, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Gibraltar to 99 Sea Zone
1 infantry moved from India to Burma
UK_Pacific take Burma from JapaneseCombat - British
Battle in 99 Sea Zone
British attack with 1 bomber
Italians defend with 2 transports
2 transports owned by the Italians lost in 99 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transportsNon Combat Move - British
1 fighter moved from Szechwan to Shensi
1 tactical_bomber moved from 80 Sea Zone to Sikang
1 armour moved from Egypt to Iraq
2 mech_infantrys moved from Belgian Congo to Egypt
1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Union of South Africa to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
5 infantry moved from Eastern Persia to West India
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 bomber moved from 99 Sea Zone to Iraq
1 fighter moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Iraq
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Egypt to 80 Sea Zone
1 battleship moved from 46 Sea Zone to 63 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 110 Sea Zone to 92 Sea ZonePlace Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Persia
1 artillery placed in United Kingdom
2 fighters placed in Union of South AfricaTurn Complete - British
British collect 30 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,4,3,5
UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 infantryProduction/PUs Summary :
Germans : 46 / 58
Russians : 34 / 38
Japanese : 53 / 58
Americans : 52 / 72
Chinese : 4 / 4
British : 30 / 35
UK_Pacific : 10 / 6
Italians : 16 / 19
ANZAC : 10 / 19
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 1 armour, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 infantry moved from Syria to Trans-JordanCombat - Italians
Non Combat Move - Italians
1 armour moved from Western Ukraine to Bessarabia
2 infantry moved from Bessarabia to Western Ukraine
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Romania to Bessarabia
2 mech_infantrys moved from Northern Italy to RomaniaPlace Units - Italians
1 armour and 1 infantry placed in Northern Italy
1 infantry placed in Southern Italy
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs totalTerritory Summary for Italians :
Trans-Jordan : 1 flag, 2 infantry
Syria : 1 flag, 1 artillery and 1 infantry
Romania : 2 mech_infantrys
Northern Italy : 2 aaGuns, 1 armour, 1 factory_major and 3 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry
Bessarabia : 2 armour, 1 artillery, 5 infantry and 1 mech_infantry
Western Ukraine : 1 flag, 2 infantry
Bulgaria : 1 flag
Greece : 1 flag, 1 aaGun, 1 artillery and 3 infantry
97 Sea Zone : 1 battleship, 2 cruisers and 1 transportProduction/PUs Summary :
Germans : 46 / 58
Russians : 34 / 38
Japanese : 53 / 58
Americans : 52 / 72
Chinese : 4 / 4
British : 29 / 35
UK_Pacific : 10 / 6
Italians : 17 / 17
ANZAC : 10 / 19
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from South Australia to Western Australia
1 armour and 1 mech_infantry moved from New South Wales to Western Australia
1 fighter moved from New South Wales to Western Australia
2 aaGuns and 1 infantry moved from Queensland to New South Wales
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South WalesPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsProduction/PUs Summary :
Germans : 46 / 58
Russians : 34 / 38
Japanese : 53 / 58
Americans : 52 / 72
Chinese : 4 / 4
British : 29 / 35
UK_Pacific : 10 / 6
Italians : 17 / 17
ANZAC : 10 / 15
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Tunisia to AlgeriaTurn Complete - French
Production/PUs Summary :
Germans : 46 / 58
Russians : 34 / 38
Japanese : 53 / 58
Americans : 52 / 72
Chinese : 4 / 4
British : 29 / 35
UK_Pacific : 10 / 6
Italians : 17 / 17
ANZAC : 10 / 15
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
air raid in UK…need intercept orders.
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no intercept
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 fighter, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 3 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
2 armour and 2 mech_infantrys moved from Baltic States to Archangel
Germans take Belarus from Russians
Germans take Archangel from Russians
2 armour moved from Poland to Novgorod
2 armour moved from Baltic States to Novgorod
4 tactical_bombers moved from Baltic States to Novgorod
1 artillery and 2 infantry moved from Baltic States to Novgorod
2 bombers and 2 fighters moved from Western Germany to United KingdomCombat - Germans
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
1 bomber killed by AA guns
Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total.
Battle in 115 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 2 transports
Russians defend with 1 submarine
Germans win with 1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Novgorod
Germans attack with 4 armour, 2 artilleries, 5 infantry and 4 tactical_bombers
Russians defend with 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Novgorod from Russians with 4 armour, 2 artilleries, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 3 infantry
Casualties for Russians: 3 artilleries and 3 infantry
Cleaning up after air battlesNon Combat Move - Germans
4 tactical_bombers moved from Novgorod to Eastern Poland
3 artilleries and 7 infantry moved from Poland to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
4 armour and 1 mech_infantry moved from Poland to Eastern Poland
1 armour and 1 mech_infantry moved from Germany to Eastern Poland
2 artilleries and 5 infantry moved from Germany to Poland
3 aaGuns, 4 artilleries and 21 infantry moved from Baltic States to Belarus
2 fighters moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Western Germany
3 infantry moved from France to Normandy BordeauxPlace Units - Germans
1 armour, 1 artillery, 6 infantry and 2 mech_infantrys placed in Germany
1 fighter and 4 infantry placed in Western Germany
Germans undo move 2.
2 infantry placed in Normandy Bordeaux
1 fighter and 2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 4 infantry
Western Germany : 1 aaGun, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
Poland : 2 artilleries and 5 infantry
Germany : 1 aaGun, 1 armour, 1 artillery, 1 factory_major, 6 infantry and 2 mech_infantrys
Denmark : 2 infantry
Southern Italy : 1 fighter
Belarus : 1 flag, 3 aaGuns, 4 artilleries and 21 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 2 armour and 2 mech_infantrys
Eastern Poland : 1 flag, 1 aaGun, 5 armour, 3 artilleries, 8 infantry, 2 mech_infantrys and 4 tactical_bombers
Bessarabia : 1 flag
Novgorod : 1 flag, 1 airfield, 4 armour, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
112 Sea Zone : 1 submarine
125 Sea Zone : 1 flag, 1 submarine
115 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 2 transports
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 50 / 60
Russians : 30 / 38
Japanese : 53 / 58
Americans : 52 / 72
Chinese : 4 / 4
British : 29 / 35
UK_Pacific : 10 / 6
Italians : 17 / 17
ANZAC : 10 / 15
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians buy 5 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 tactical_bomber moved from Northwest Persia to Bessarabia
3 artilleries and 6 infantry moved from Ukraine to Bessarabia
6 infantry moved from Novosibirsk to Tsinghai
1 artillery and 2 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Bessarabia
1 fighter moved from Russia to Western Ukraine
2 mech_infantrys moved from Iraq to 80 Sea Zone
1 artillery moved from Ukraine to BessarabiaCombat - Russians
Battle in Tsinghai
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians roll dice for 6 infantry in Tsinghai, round 1 : 2/6 hits
Japanese roll dice for 1 infantry in Tsinghai, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Bessarabia
Russians attack with 4 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
Italians defend with 2 armour, 1 artillery, 5 infantry and 1 mech_infantry
Russians roll dice for 4 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Bessarabia, round 1 : 7/12 hits
Germans roll dice for 2 armour, 1 artillery, 5 infantry and 1 mech_infantry in Bessarabia, round 1 : 7/9 hits
6 infantry owned by the Russians , 1 artillery owned by the Italians , 1 mech_infantry owned by the Italians , 1 artillery owned by the Russians and 5 infantry owned by the Italians lost in Bessarabia
Russians roll dice for 3 artilleries, 1 fighter and 1 tactical_bomber in Bessarabia, round 2 : 3/5 hits
Germans roll dice for 2 armour in Bessarabia, round 2 : 1/2 hits
1 artillery owned by the Russians and 2 armour owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 2 artilleries and 6 infantry
Casualties for Italians: 2 armour, 1 artillery, 5 infantry and 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter and 2 infantry
Italians defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Western Ukraine, round 1 : 0/4 hits
Italians roll dice for 2 infantry in Western Ukraine, round 1 : 2/2 hits
2 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 artillery and 1 fighter in Western Ukraine, round 2 : 1/2 hits
Italians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Western Ukraine
Russians roll dice for 1 artillery and 1 fighter in Western Ukraine, round 3 : 0/2 hits
Italians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits
1 artillery owned by the Russians lost in Western Ukraine
retreated to Western Ukraine
Italians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Russians
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
1 tactical_bomber moved from Bessarabia to Ukraine
1 armour and 1 mech_infantry moved from Iraq to Caucasus
2 infantry moved from Rostov to Tambov
1 fighter moved from Western Ukraine to Ukraine
1 fighter moved from Bessarabia to Ukraine
2 aaGuns, 1 artillery and 24 infantry moved from Bryansk to RussiaPlace Units - Russians
5 artilleries and 5 infantry placed in Russia
1 infantry placed in UkraineTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUsProduction/PUs Summary :
Germans : 50 / 60
Russians : 30 / 33
Japanese : 52 / 58
Americans : 52 / 72
Chinese : 5 / 4
British : 29 / 35
UK_Pacific : 10 / 6
Italians : 17 / 17
ANZAC : 10 / 15
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 armour and 1 mech_infantry moved from Yunnan to Szechwan
2 mech_infantrys moved from Hunan to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
2 bombers moved from Kwangtung to Kweichow
1 armour moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from Malaya to 42 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from Kwangtung to KweichowCombat - Japanese
Battle in Szechwan
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 fighter
Japanese win, taking Szechwan from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 fighter
Battle in Celebes
Battle in 42 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 cruiser and 1 submarine
1 submarine owned by the Americans Submerged
Japanese win, taking Celebes from Dutch with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 cruiser
Battle in Kweichow
Japanese attack with 1 armour, 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese win, taking Kweichow from Chinese with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 3 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Chahar
2 bombers moved from Kweichow to Kwangsi
1 fighter and 1 tactical_bomber moved from Szechwan to Kwangsi
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 carrier moved from 41 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
1 battleship moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from Philippines to JapanPlace Units - Japanese
1 destroyer placed in 20 Sea Zone
1 destroyer and 1 transport placed in 6 Sea Zone
1 fighter placed in Japan
1 infantry and 1 mech_infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
2 infantry placed in Japan
Japanese undo move 2.
Japanese undo move 3.
Japanese undo move 4.
1 transport placed in 20 Sea Zone
Japanese undo move 4.
1 infantry and 1 mech_infantry placed in Kwangtung
1 destroyer and 1 transport placed in 6 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2
Japanese collect 54 PUs (4 lost to blockades); end with 54 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Kwangsi : 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Korea : 1 infantry
Kiangsu : 1 factory_minor and 3 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Okinawa : 1 infantry
Manchuria : 5 infantry
Yunnan : 1 flag, 1 mech_infantry
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 armour
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Szechwan : 1 flag, 1 armour
Chahar : 1 flag, 1 mech_infantry
Anhwe : 1 flag, 1 fighter, 1 infantry and 1 tactical_bomber
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 tactical_bomber
Amur : 1 flag, 3 infantry
French Indo China : 1 flag
Celebes : 1 flag, 1 infantry
Java : 1 flag, 2 artilleries and 2 infantry
41 Sea Zone : 1 flag
44 Sea Zone : 1 transport
36 Sea Zone : 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
35 Sea Zone : 2 carriers, 1 cruiser, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
20 Sea Zone : 1 destroyer
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 50 / 60
Russians : 29 / 33
Japanese : 58 / 54
Americans : 52 / 72
Chinese : 3 / 4
British : 29 / 35
UK_Pacific : 10 / 6
Italians : 17 / 17
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Since you gave me a heads-up about my Italian fleet…
If you want to edit your Russian mech unit back to Iraq you can. You’ve left Ethiopia and Somilia open and if your Russian mech can take those two territories it will bring in another 7pu’s for Russia.
2e has some pretty good NO’s for Russia. -
Thanks, though I’m already set-up to take them since I loaded 2 Soviet mechs onto UK transports in SZ80, that will seize both Ethiopia and Somalia on R6 (faster than I could have over land).
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Japan is just going to have to so something about that Uk fleet in the Indian Ocean!
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I guess the American fleet doesn’t look threatening enough :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 fighters moved from Kazakhstan to Kweichow
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 bomber moved from Siberia to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 1 : 1/1 hits
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kweichow
Americans attack with 3 fighters
Japanese defend with 1 armour
Americans roll dice for 3 fighters in Kweichow, round 1 : 2/3 hits
Japanese roll dice for 1 armour in Kweichow, round 1 : 0/1 hits
1 armour owned by the Japanese lost in Kweichow
Americans win with 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber in 16 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters moved from Kweichow to Shensi
1 bomber moved from 16 Sea Zone to Hawaiian Islands
2 carriers moved from 63 Sea Zone to 54 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 destroyers, 2 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 battleship moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
2 fighters moved from Western Australia to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Hawaiian Islands to 54 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from Eastern United States to Gibraltar
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea ZonePlace Units - Americans
2 fighters and 1 infantry placed in Western United States
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsProduction/PUs Summary :
Germans : 50 / 60
Russians : 29 / 33
Japanese : 58 / 54
Americans : 52 / 72
Chinese : 3 / 4
British : 29 / 35
UK_Pacific : 10 / 6
Italians : 17 / 17
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 artillery and 3 infantry moved from Sikang to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 artillery and 3 infantry in Szechwan, round 1 : 1/4 hits
Japanese roll dice for 1 armour in Szechwan, round 1 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs totalProduction/PUs Summary :
Germans : 50 / 60
Russians : 29 / 33
Japanese : 53 / 54
Americans : 52 / 72
Chinese : 8 / 9
British : 29 / 35
UK_Pacific : 10 / 6
Italians : 17 / 17
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British buy 1 fighter, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Iraq to Western Ukraine
2 mech_infantrys and 2 transports moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 fighter moved from Shensi to Yunnan
1 tactical_bomber moved from Sikang to Yunnan
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Iraq to Syria
1 fighter and 1 tactical_bomber moved from Iraq to Syria
1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Iraq to Trans-Jordan
1 mech_infantry moved from Persia to Syria
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
3 fighters moved from United Kingdom to 112 Sea ZoneCombat - British
Battle in 112 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 112 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer and 3 fighters in 112 Sea Zone, round 1 : 2/4 hits
1 submarine owned by the Germans lost in 112 Sea Zone
British win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Syria
British attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Syria, round 1 : 1/5 hits
Italians roll dice for 1 artillery and 1 infantry in Syria, round 1 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Syria
British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Syria, round 2 : 2/4 hits
Italians roll dice for 1 artillery in Syria, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Syria
British win, taking Syria from Italians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Trans-Jordan
British attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 2 infantry
British roll dice for 1 armour, 1 artillery and 2 infantry in Trans-Jordan, round 1 : 3/4 hits
Italians roll dice for 2 infantry in Trans-Jordan, round 1 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in Yunnan
British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 1 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 1 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Western Ukraine
British attack with 1 bomber
Italians defend with 1 infantry
British roll dice for 1 bomber in Western Ukraine, round 1 : 0/1 hits
Italians roll dice for 1 infantry in Western Ukraine, round 1 : 1/1 hits
1 bomber owned by the British lost in Western Ukraine
Italians win with 1 infantry remaining. Battle score for attacker is -12
Casualties for British: 1 bomberNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Union of South Africa to Egypt
1 artillery and 1 infantry moved from Persia to Iraq
1 carrier, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 76 Sea Zone
3 aaGuns, 2 artilleries, 17 infantry and 1 mech_infantry moved from India to Burma
5 infantry moved from West India to India
1 fighter moved from 80 Sea Zone to Burma
1 fighter moved from Syria to 76 Sea Zone
1 tactical_bomber moved from Syria to Persia
3 fighters moved from 112 Sea Zone to United Kingdom
1 transport moved from 92 Sea Zone to 109 Sea Zone
1 destroyer moved from 92 Sea Zone to 109 Sea Zone
2 fighters moved from Gibraltar to Scotland
2 aaGuns and 3 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to ScotlandPlace Units - British
1 transport placed in 106 Sea Zone
2 infantry placed in Quebec
1 fighter and 2 mech_infantrys placed in Persia
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 63 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 54 Sea Zone: 1 battleship
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 50 / 60
Russians : 29 / 33
Japanese : 52 / 54
Americans : 52 / 72
Chinese : 9 / 9
British : 31 / 36
UK_Pacific : 10 / 10
Italians : 15 / 17
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I assumed no scramble in SZ112 since it would be suicidal, let me know if I was wrong.





