13L G40 Most Holy (Axis) vs Karl7 (Axis +6)
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Battle in 42 Sea Zone
ANZAC attack with 1 submarine; Americans loiter and taunt with
Japanese defend with 1 transportThat’s fucking funny!
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Cruiser and CV on sub in 115. Submerge?
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yes
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I guess I could have just ignored it, too many rules to remember.
My Belorussian front got 20/48 hits. $10 says when it’s going after something it’s own size I don’t hit that well lol.
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The TripleA dice server can be quite squirrelly
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans repair 5 damage on 5 factory_minors; Remaining resources: 52 PUs;
Germans buy 4 artilleries and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to 110 Sea Zone
2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Norway to Finland
Germans take Finland from Russians
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
5 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 infantry moved from Novgorod to Archangel
16 artilleries and 21 infantry moved from Novgorod to Belarus
8 artilleries moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
1 tactical_bomber moved from Baltic States to Bessarabia
3 infantry moved from Eastern Poland to Belarus
1 carrier and 1 cruiser moved from 112 Sea Zone to 115 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Belarus
Germans attack with 24 artilleries and 24 infantry
Russians defend with 1 infantry
Germans roll dice for 24 artilleries and 24 infantry in Belarus, round 1 : 20/48 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 24 artilleries and 24 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 bomber and 4 infantry
British defend with 1 artillery
Germans roll dice for 1 bomber and 4 infantry in Holland Belgium, round 1 : 2/5 hits
British roll dice for 1 artillery in Holland Belgium, round 1 : 0/1 hits
1 artillery owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 bomber and 4 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Bessarabia
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Bessarabia, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 3 fighters and 2 tactical_bombers
British defend with 1 cruiser and 3 transports; Americans defend with 1 cruiser
Germans roll dice for 3 fighters and 2 tactical_bombers in 110 Sea Zone, round 1 : 2/5 hits
British roll dice for 2 cruisers and 3 transports in 110 Sea Zone, round 1 : 1/2 hits
1 cruiser owned by the British , 1 cruiser owned by the Americans and 1 fighter owned by the Germans lost in 110 Sea Zone
3 transports owned by the British lost in 110 Sea Zone
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 35
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiser and 3 transports
Casualties for Americans: 1 cruiserNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
2 artilleries and 1 infantry moved from Yugoslavia to Romania
1 infantry moved from Slovakia Hungary to Romania
1 tactical_bomber moved from Bessarabia to Romania
3 transports moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
2 armour and 3 infantry moved from Germany to 113 Sea Zone
2 armour, 4 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
2 armour and 4 infantry moved from 115 Sea Zone to Novgorod
1 bomber moved from Holland Belgium to Western Germany
2 infantry moved from Eastern Poland to Romania
1 fighter moved from Germany to 115 Sea Zone
1 infantry moved from Algeria to Morocco
1 artillery and 1 infantry moved from Algeria to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to YugoslaviaPlace Units - Germans
3 artilleries placed in France
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Romania
3 infantry placed in Yugoslavia
4 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsTerritory Summary for Germans :
Egypt : 1 artillery
Morocco : 1 infantry
France : 1 flag, 1 airfield, 3 artilleries and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 2 tactical_bombers
Romania : 5 artilleries, 1 factory_minor, 7 infantry and 1 tactical_bomber
Germany : 3 aaGuns and 1 factory_major
Holland Belgium : 4 infantry
Belarus : 1 flag, 24 artilleries and 24 infantry
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag
Archangel : 1 flag, 7 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag, 1 artillery
Novgorod : 1 flag, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 6 infantry
Bulgaria : 1 flag
97 Sea Zone : 1 transport
115 Sea Zone : 1 carrier, 1 cruiser, 1 fighter and 3 transports
Yugoslavia : 1 flag, 1 artillery, 1 factory_minor and 4 infantry
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 46 / 61
Russians : 30 / 38
Japanese : 41 / 61
Americans : 60 / 86
Chinese : 18 / 18
British : 23 / 28
UK_Pacific : 5 / 5
Italians : 29 / 46
ANZAC : 10 / 17
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 17 times
3 was rolled 10 times
4 was rolled 14 times
5 was rolled 9 times
6 was rolled 8 times
Average roll : 3.279
Median : 3.000
Variance : 0.896
Standard Deviation : 0.946
Total rolls : 68Null / Other
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 10 times
2 was rolled 15 times
3 was rolled 10 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 7 times
Average roll : 3.230
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 61British Combat
2 was rolled 1 times
4 was rolled 2 times
Average roll : 3.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Russians Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
6 infantry moved from Smolensk to Archangel
1 artillery moved from Smolensk to Archangel
2 fighters and 1 tactical_bomber moved from Western Ukraine to Archangel
1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
1 armour, 5 artilleries and 31 infantry moved from Western Ukraine to Bessarabia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
6 infantry moved from Smolensk to Archangel
1 artillery moved from Smolensk to Archangel
2 fighters and 1 tactical_bomber moved from Western Ukraine to Archangel
1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
1 armour, 5 artilleries and 31 infantry moved from Western Ukraine to BessarabiaCombat - Russians
Russians creates battle in territory 115 Sea Zone
Battle in Archangel
Russians attack with 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber
Germans defend with 7 infantry
Russians win, taking Archangel from Germans with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 7 infantry
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Russians attack with 1 artillery and 1 infantry
Italians defend with 1 armour
Russians win, taking Eastern Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Bessarabia
Russians attack with 1 armour, 5 artilleries and 31 infantry
Germans defend with 1 artillery
Russians win, taking Bessarabia from Germans with 1 armour, 5 artilleries and 30 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in 115 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 carrier, 1 cruiser, 1 fighter and 3 transports
Units damaged: 1 carrier owned by the Germans
Germans win with 1 carrier, 1 cruiser, 1 fighter and 3 transports remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
1 fighter owned by the Germans forced to land in NovgorodNon Combat Move - Russians
2 fighters moved from Archangel to Vologda
1 tactical_bomber moved from Archangel to Vologda
2 aaGuns moved from Western Ukraine to Bessarabia
2 armour moved from Northwest Persia to Rostov
2 mech_infantrys moved from Northwest Persia to Rostov
1 armour moved from Persia to Caucasus
2 infantry moved from Northwest Persia to Caucasus
3 infantry moved from Volgograd to Caucasus
3 infantry moved from Russia to Vologda
1 aaGun moved from Smolensk to Russia
2 infantry moved from Russia to Vologda
1 artillery and 6 infantry moved from Bryansk to Russia
1 aaGun and 12 infantry moved from Timguska to NovosibirskPlace Units - Russians
2 artilleries and 8 infantry placed in Russia
Russians undo move 1.
1 armour, 2 artilleries and 7 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 4 armour, 3 artilleries, 2 destroyers and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to Java
1 tactical_bomber moved from 37 Sea Zone to Java
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kiangsi
1 artillery moved from Kwangtung to Kiangsi
3 mech_infantrys moved from Korea to Jehol
1 bomber moved from Japan to Jehol
1 submarine moved from 6 Sea Zone to 22 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 22 Sea ZoneCombat - Japanese
Battle in Kiangsu
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsu, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Kiangsu, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 bomber and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 3 mech_infantrys in Jehol, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Jehol, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 submarine; Americans defend with 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC and Japanese reach a stalemate
. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 submarine
Battle in Java
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 1 : 1/3 hits
Americans roll dice for 1 artillery and 1 infantry in Java, round 1 : 1/2 hits
1 infantry owned by the Americans and 1 fighter owned by the Japanese lost in Java
Japanese roll dice for 1 infantry and 1 tactical_bomber in Java, round 2 : 0/2 hits
Americans roll dice for 1 artillery in Java, round 2 : 0/1 hits
Japanese roll dice for 1 infantry and 1 tactical_bomber in Java, round 3 : 0/2 hits
Americans roll dice for 1 artillery in Java, round 3 : 0/1 hits
Japanese roll dice for 1 infantry and 1 tactical_bomber in Java, round 4 : 1/2 hits
Americans roll dice for 1 artillery in Java, round 4 : 0/1 hits
1 artillery owned by the Americans lost in Java
Japanese win, taking Java from Americans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 artillery and 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kiangsi, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 22 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 22 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 1 : 2/3 hits
Americans roll dice for 1 destroyer in 22 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 22 Sea Zone
Japanese win, taking 22 Sea Zone from Americans with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
3 armour moved from Malaya to Burma
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 1 fighter, 3 submarines, 1 tactical_bomber and 4 transports moved from 20 Sea Zone to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
3 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to 6 Sea Zone
1 fighter moved from Kiangsi to 6 Sea Zone
1 tactical_bomber moved from Kiangsi to Burma
2 fighters and 3 tactical_bombers moved from Kwangtung to Burma
3 infantry moved from Korea to Manchuria
1 bomber moved from Jehol to BurmaPlace Units - Japanese
3 artilleries placed in Malaya
2 armour and 1 mech_infantry placed in Kwangtung
2 armour and 1 mech_infantry placed in Korea
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 50 PUs; end with 51 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Kwangsi : 1 harbour
Korea : 1 aaGun, 2 armour, 1 factory_minor, 3 infantry and 1 mech_infantry
Kiangsu : 1 artillery and 1 infantry
Kiangsi : 1 artillery
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
Jehol : 3 mech_infantrys
Manchuria : 3 infantry
Yunnan : 1 flag
Shan State : 1 flag
Burma : 1 flag, 7 armour, 1 artillery, 1 bomber, 2 fighters and 4 tactical_bombers
Malaya : 1 flag, 3 artilleries, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag, 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 carrier, 1 tactical_bomber and 1 transport
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 1 submarine
39 Sea Zone : 1 flag, 1 submarine
22 Sea Zone : 1 submarine
19 Sea Zone : 1 transport
6 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 submarines, 2 tactical_bombers and 4 transports
75 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 44 / 61
Russians : 32 / 37
Japanese : 50 / 56
Americans : 56 / 86
Chinese : 13 / 18
British : 23 / 28
UK_Pacific : 5 / 5
Italians : 29 / 46
ANZAC : 10 / 17
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 11 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.475
Median : 3.000
Variance : 1.385
Standard Deviation : 1.177
Total rolls : 40Japanese Combat
1 was rolled 1 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.643
Median : 3.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 28ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
Average roll : 1.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Chinese Combat
3 was rolled 2 times
4 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 2 fighters, 10 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 mech_infantry moved from Central United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 5 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from United Kingdom to Southern France
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
1 carrier moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Caroline Islands to 35 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 2 fighters, 10 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 mech_infantry moved from Central United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 5 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from United Kingdom to Southern France
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
1 carrier moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Caroline Islands to 35 Sea ZoneCombat - Americans
Battle in Morocco
Americans attack with 3 infantry and 1 mech_infantry
Germans defend with 1 infantry
Americans win, taking Morocco from Italians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in 42 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 carrier, 1 tactical_bomber and 1 transport
Americans win with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 34
Casualties for Japanese: 1 carrier, 1 tactical_bomber and 1 transport
Battle in Gibraltar
Battle in 35 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans win, taking Gibraltar from Italians, taking 35 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.Non Combat Move - Americans
1 bomber moved from Southern France to United Kingdom
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 4 fighters moved from 33 Sea Zone to 26 Sea Zone
1 bomber moved from 35 Sea Zone to Queensland
1 submarine moved from 23 Sea Zone to 26 Sea Zone
1 transport moved from 42 Sea Zone to 54 Sea ZonePlace Units - Americans
2 armour and 1 infantry placed in Normandy Bordeaux
Turning on Edit Mode
EDIT: Removing units owned by Americans from 117 Sea Zone: 5 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 5 transports
EDIT: Turning off Edit Mode
8 infantry placed in Eastern United States
1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Shantung to Jehol
1 infantry moved from Chahar to Jehol
2 infantry moved from Anhwe to Jehol
1 fighter moved from Kweichow to Jehol
1 infantry moved from Anhwe to Jehol -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Shantung to Jehol
1 infantry moved from Chahar to Jehol
2 infantry moved from Anhwe to Jehol
1 fighter moved from Kweichow to Jehol
1 infantry moved from Anhwe to JeholCombat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 3 mech_infantrys
Chinese win, taking Jehol from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 3 mech_infantrys
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Jehol to KweichowPlace Units - Chinese
6 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - British
1 bomber moved from United Kingdom to Northern Italy
1 battleship moved from 101 Sea Zone to 91 Sea Zone
6 artilleries, 2 fighters, 20 infantry and 1 tactical_bomber moved from India to Burma
1 fighter moved from United Kingdom to Normandy Bordeaux
1 armour, 1 artillery, 1 fighter and 6 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - British
British buy 2 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;Combat Move - British
1 bomber moved from United Kingdom to Northern Italy
1 battleship moved from 101 Sea Zone to 91 Sea Zone
6 artilleries, 2 fighters, 20 infantry and 1 tactical_bomber moved from India to Burma
1 fighter moved from United Kingdom to Normandy Bordeaux
1 armour, 1 artillery, 1 fighter and 6 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to RhodesiaCombat - British
Battle in Burma
British attack with 6 artilleries, 2 fighters, 20 infantry and 1 tactical_bomber
Japanese defend with 7 armour, 1 artillery, 1 bomber, 2 fighters and 4 tactical_bombers
British win, taking Burma from Japanese with 6 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 86
Casualties for Japanese: 7 armour, 1 artillery, 1 bomber, 2 fighters and 4 tactical_bombers
Casualties for British: 12 infantry
Battle in Belgian Congo
British attack with 2 armour, 1 artillery, 1 fighter and 6 infantry
Italians defend with 1 mech_infantry
British win, taking Belgian Congo from Italians with 2 armour, 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantry
Strategic bombing raid in Northern Italy
1 bomber killed by AA guns
Bombing raid in Northern Italy causes 0 damage total.Non Combat Move - British
2 fighters moved from Burma to India
1 tactical_bomber moved from Burma to India
3 aaGuns moved from India to Burma
3 infantry moved from Persia to Eastern Persia
1 fighter moved from Belgian Congo to RhodesiaPlace Units - British
2 armour and 1 infantry placed in Union of South Africa
1 fighter and 1 infantry placed in United KingdomTurn Complete - British
British collect 24 PUs; end with 24 PUs totalPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1
UK_Pacific collect 4 PUs (2 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 1 artillery -
THis game is intense! Killing all around!
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Battle score in Burma is 86! Holy shit!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians repair 6 damage on 6 factory_minors; Remaining resources: 40 PUs;
Italians buy 3 armour, 3 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Russians
1 infantry moved from Iraq to Persia
Italians take Persia from British
2 armour moved from Iraq to Eastern Persia
2 fighters moved from Iraq to Eastern Persia
1 artillery and 1 infantry moved from Iraq to Persia
2 armour moved from Trans-Jordan to Persia
2 infantry moved from Trans-Jordan to 98 Sea Zone
2 armour moved from Egypt to 98 Sea Zone
2 armour, 2 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from Nigeria to Gold Coast
Italians take French West Africa from French
Italians take Gold Coast from BritishCombat - Italians
Battle in Gibraltar
Italians attack with 2 armour and 2 infantry
British defend with 1 harbour; Americans defend with 2 infantry
Italians roll dice for 2 armour and 2 infantry in Gibraltar, round 1 : 1/4 hits
British roll dice for 2 infantry in Gibraltar, round 1 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 2 armour and 1 infantry in Gibraltar, round 2 : 1/3 hits
British roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 2 armour remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Americans: 2 infantry
Battle in Eastern Persia
Italians attack with 2 armour and 2 fighters
British defend with 3 infantry
Italians roll dice for 2 armour and 2 fighters in Eastern Persia, round 1 : 2/4 hits
British roll dice for 3 infantry in Eastern Persia, round 1 : 2/3 hits
2 infantry owned by the British and 2 armour owned by the Italians lost in Eastern Persia
Italians roll dice for 2 fighters in Eastern Persia, round 2 : 0/2 hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits
Italians roll dice for 2 fighters in Eastern Persia, round 3 : 1/2 hits
British roll dice for 1 infantry in Eastern Persia, round 3 : 0/1 hits
1 infantry owned by the British lost in Eastern Persia
Italians win with 2 fighters remaining. Battle score for attacker is -3
Casualties for British: 3 infantry
Casualties for Italians: 2 armourNon Combat Move - Italians
2 fighters moved from Eastern Persia to Persia
1 armour moved from Egypt to Iraq
7 infantry moved from Northern Italy to Southern France
2 fighters moved from Persia to IraqPlace Units - Italians
3 infantry placed in Southern France
2 submarines placed in 97 Sea Zone
3 armour placed in EgyptTurn Complete - Italians
Italians collect 31 PUs; end with 32 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 38 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 48 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Gibraltar : 1 flag, 2 armour and 1 harbour
Egypt : 1 flag, 3 armour, 1 factory_minor and 1 harbour
Gold Coast : 1 flag, 1 armour
Nigeria : 1 flag
Kenya : 1 flag
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag
French Equatorial Africa : 1 flag
Algeria : 1 flag
Southern France : 1 flag, 4 artilleries, 1 factory_minor, 1 harbour and 10 infantry
Syria : 1 flag
French West Africa : 1 flag
Tunisia : 1 flag
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
93 Sea Zone : 1 flag
Greece : 1 flag
97 Sea Zone : 2 submarines
Iraq : 1 flag, 1 armour and 2 fighters
92 Sea Zone : 2 transports
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 2 armour, 1 artillery and 2 infantry
98 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Germans : 44 / 61
Russians : 32 / 37
Japanese : 47 / 56
Americans : 57 / 83
Chinese : 15 / 15
British : 21 / 24
UK_Pacific : 6 / 5
Italians : 31 / 48
ANZAC : 10 / 17
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 1 times
Average roll : 3.348
Median : 3.000
Variance : 2.136
Standard Deviation : 1.462
Total rolls : 23British Combat
1 was rolled 4 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2.625
Median : 2.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Italians Combat
1 was rolled 2 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.733
Median : 4.000
Variance : 1.643
Standard Deviation : 1.282
Total rolls : 15 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 33 Sea Zone to 26 Sea Zone
3 fighters moved from Caroline Islands to Hawaiian Islands
1 fighter and 1 infantry moved from New South Wales to Queensland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 33 Sea Zone to 26 Sea Zone
3 fighters moved from Caroline Islands to Hawaiian Islands
1 fighter and 1 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in Borneo
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Borneo from Japanese, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs