@Adam514 no scramble
13L G40 Most Holy (Axis) vs Karl7 (Axis +6)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - British
6 artilleries, 1 fighter, 25 infantry and 1 tactical_bomber moved from India to Burma
1 bomber moved from Normandy Bordeaux to Holland Belgium
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
British repair 5 damage on 5 factory_majors; Remaining resources: 24 PUs;
British buy 1 armour and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
6 artilleries, 1 fighter, 25 infantry and 1 tactical_bomber moved from India to Burma
1 bomber moved from Normandy Bordeaux to Holland Belgium
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland BelgiumCombat - British
Battle in Holland Belgium
British attack with 1 artillery, 1 bomber, 3 fighters and 2 infantry
Germans defend with 4 infantry
British win, taking Holland Belgium from Germans with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for British: 2 infantry
Battle in Burma
British attack with 6 artilleries, 1 fighter, 25 infantry and 1 tactical_bomber
Japanese defend with 4 armour, 6 artilleries and 2 infantry
19 infantry owned by the British and 6 artilleries owned by the British retreated to India
Japanese win with 4 armour and 1 artillery remaining. Battle score for attacker is 8
Casualties for Japanese: 5 artilleries and 2 infantry
Casualties for British: 6 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to India
1 bomber moved from Holland Belgium to United Kingdom
3 fighters moved from Holland Belgium to United Kingdom
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 armour, 1 fighter and 3 infantry moved from Belgian Congo to Rhodesia
2 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Persia to IndiaPlace Units - British
1 armour and 1 infantry placed in Union of South Africa
5 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 infantry -
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1 further edit.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians repair 5 damage on 5 factory_majors; Remaining resources: 39 PUs;
Italians buy 3 armour and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 battleship, 2 cruisers, 1 destroyer and 6 submarines moved from 92 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Egypt to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Anglo Egyptian Sudan to Nigeria
Italians take Nigeria from British -
You attacking 110? scramble all 3 ftrs if so
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I’ll need scramble and OOL for 110. It’s all or nothing for the Euro-Axis Navies!
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gotcha
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No scramble available due to Airbase damage. OOL?
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Did I screw that up… oh man. My head is not in this game. :x
OOL – hit points first then right up combat value, but keep one dd first round
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You’re head? I’m attacking and I’ve been hitting UK facilities all game and didn’t realize until the game didn’t ask for scrambles that they couldn’t lol.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians repair 5 damage on 5 factory_majors; Remaining resources: 39 PUs;
Italians buy 3 armour and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 battleship, 2 cruisers, 1 destroyer and 6 submarines moved from 92 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Egypt to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Anglo Egyptian Sudan to Nigeria
Italians take Nigeria from BritishCombat - Italians
Battle in 110 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 6 submarines
British defend with 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 3 transports; Americans defend with 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
Italians roll dice for 6 submarines in 110 Sea Zone, round 1 : 2/6 hits
Units damaged: 1 carrier owned by the Americans and 1 carrier owned by the British
British roll dice for 1 submarine in 110 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 2 cruisers and 1 destroyer in 110 Sea Zone, round 1 : 2/4 hits
British roll dice for 2 carriers, 2 cruisers, 4 destroyers, 2 fighters and 3 transports in 110 Sea Zone, round 1 : 4/10 hits
1 destroyer owned by the Americans , 4 submarines owned by the Italians and 1 submarine owned by the British lost in 110 Sea Zone
Italians roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 battleship, 2 cruisers and 1 destroyer in 110 Sea Zone, round 2 : 3/4 hits
British roll dice for 2 carriers, 2 cruisers, 3 destroyers, 2 fighters and 3 transports in 110 Sea Zone, round 2 : 4/9 hits
1 destroyer owned by the Italians , 1 destroyer owned by the Americans , 2 submarines owned by the Italians , 1 cruiser owned by the Italians and 2 destroyers owned by the British lost in 110 Sea Zone
Italians roll dice for 1 battleship and 1 cruiser in 110 Sea Zone, round 3 : 2/2 hits
British roll dice for 2 carriers, 2 cruisers, 2 fighters and 3 transports in 110 Sea Zone, round 3 : 3/6 hits
1 battleship owned by the Italians , 1 carrier owned by the Americans , 1 cruiser owned by the Italians and 1 carrier owned by the British lost in 110 Sea Zone
British win with 2 cruisers, 2 fighters and 3 transports remaining. Battle score for attacker is -18
Casualties for British: 1 carrier, 2 destroyers and 1 submarine
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 6 submarines
Casualties for Americans: 1 carrier and 2 destroyers
2 fighters owned by the Americans forced to land in Normandy BordeauxNon Combat Move - Italians
1 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
2 armour moved from Egypt to Iraq
2 armour moved from Anglo Egyptian Sudan to Trans-Jordan
2 fighters moved from Anglo Egyptian Sudan to Iraq
4 artilleries moved from Northern Italy to Southern FrancePlace Units - Italians
3 armour placed in Egypt
7 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 29 PUs; end with 29 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 36 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 46 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag, 1 mech_infantry
Trans-Jordan : 1 flag, 2 armour and 2 infantry
Alexandria : 1 flag
Gibraltar : 1 flag, 1 harbour
Egypt : 1 flag, 3 armour, 1 factory_minor and 1 harbour
Nigeria : 1 flag, 1 armour
Kenya : 1 flag
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag
Morocco : 1 flag
French Equatorial Africa : 1 flag
Algeria : 1 flag
Southern France : 1 flag, 4 artilleries, 1 factory_minor and 1 harbour
Syria : 1 flag
Tunisia : 1 flag
Northern Italy : 1 factory_major and 7 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Eastern Poland : 1 armour
93 Sea Zone : 1 flag
Greece : 1 flag
Iraq : 1 flag, 2 armour, 1 artillery, 2 fighters and 3 infantry
98 Sea Zone : 1 flag, 3 transportsProduction/PUs Summary :
Germans : 38 / 57
Russians : 35 / 38
Japanese : 41 / 61
Americans : 60 / 86
Chinese : 18 / 18
British : 26 / 28
UK_Pacific : 5 / 5
Italians : 29 / 46
ANZAC : 10 / 21
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.364
Median : 3.000
Variance : 0.140
Standard Deviation : 0.374
Total rolls : 44British Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.500
Median : 3.500
Variance : 0.240
Standard Deviation : 0.490
Total rolls : 26Italians Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.167
Median : 3.000
Variance : 0.235
Standard Deviation : 0.485
Total rolls : 18 -
Look like they put up a good fight! aye!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 2 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 42 Sea Zone to 54 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 2 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 42 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine; Americans loiter and taunt with
Japanese defend with 1 transport
ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
Airborne Attack Move - French
Non Combat Move - French
Turn Complete - French
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Battle in 42 Sea Zone
ANZAC attack with 1 submarine; Americans loiter and taunt with
Japanese defend with 1 transportThat’s fucking funny!
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Cruiser and CV on sub in 115. Submerge?
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yes
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I guess I could have just ignored it, too many rules to remember.
My Belorussian front got 20/48 hits. $10 says when it’s going after something it’s own size I don’t hit that well lol.