@donutgold no scram
Screenshot (25).png
if you look in the top left corner there is the option to save to forum under the file tab
Battle in 42 Sea Zone
ANZAC attack with 1 submarine; Americans loiter and taunt with
Japanese defend with 1 transport
That’s fucking funny!
Cruiser and CV on sub in 115. Submerge?
yes
I guess I could have just ignored it, too many rules to remember.
My Belorussian front got 20/48 hits. $10 says when it’s going after something it’s own size I don’t hit that well lol.
The TripleA dice server can be quite squirrelly
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans repair 5 damage on 5 factory_minors; Remaining resources: 52 PUs;
Germans buy 4 artilleries and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to 110 Sea Zone
2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Norway to Finland
Germans take Finland from Russians
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
5 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 infantry moved from Novgorod to Archangel
16 artilleries and 21 infantry moved from Novgorod to Belarus
8 artilleries moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
1 tactical_bomber moved from Baltic States to Bessarabia
3 infantry moved from Eastern Poland to Belarus
1 carrier and 1 cruiser moved from 112 Sea Zone to 115 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 infantry moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Belarus
Germans attack with 24 artilleries and 24 infantry
Russians defend with 1 infantry
Germans roll dice for 24 artilleries and 24 infantry in Belarus, round 1 : 20/48 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 24 artilleries and 24 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 bomber and 4 infantry
British defend with 1 artillery
Germans roll dice for 1 bomber and 4 infantry in Holland Belgium, round 1 : 2/5 hits
British roll dice for 1 artillery in Holland Belgium, round 1 : 0/1 hits
1 artillery owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 bomber and 4 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Bessarabia
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Bessarabia, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 3 fighters and 2 tactical_bombers
British defend with 1 cruiser and 3 transports; Americans defend with 1 cruiser
Germans roll dice for 3 fighters and 2 tactical_bombers in 110 Sea Zone, round 1 : 2/5 hits
British roll dice for 2 cruisers and 3 transports in 110 Sea Zone, round 1 : 1/2 hits
1 cruiser owned by the British , 1 cruiser owned by the Americans and 1 fighter owned by the Germans lost in 110 Sea Zone
3 transports owned by the British lost in 110 Sea Zone
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 35
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiser and 3 transports
Casualties for Americans: 1 cruiser
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
2 artilleries and 1 infantry moved from Yugoslavia to Romania
1 infantry moved from Slovakia Hungary to Romania
1 tactical_bomber moved from Bessarabia to Romania
3 transports moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
2 armour and 3 infantry moved from Germany to 113 Sea Zone
2 armour, 4 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
2 armour and 4 infantry moved from 115 Sea Zone to Novgorod
1 bomber moved from Holland Belgium to Western Germany
2 infantry moved from Eastern Poland to Romania
1 fighter moved from Germany to 115 Sea Zone
1 infantry moved from Algeria to Morocco
1 artillery and 1 infantry moved from Algeria to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Yugoslavia
Place Units - Germans
3 artilleries placed in France
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Romania
3 infantry placed in Yugoslavia
4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Territory Summary for Germans :
Egypt : 1 artillery
Morocco : 1 infantry
France : 1 flag, 1 airfield, 3 artilleries and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 2 tactical_bombers
Romania : 5 artilleries, 1 factory_minor, 7 infantry and 1 tactical_bomber
Germany : 3 aaGuns and 1 factory_major
Holland Belgium : 4 infantry
Belarus : 1 flag, 24 artilleries and 24 infantry
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag
Archangel : 1 flag, 7 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag, 1 artillery
Novgorod : 1 flag, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 6 infantry
Bulgaria : 1 flag
97 Sea Zone : 1 transport
115 Sea Zone : 1 carrier, 1 cruiser, 1 fighter and 3 transports
Yugoslavia : 1 flag, 1 artillery, 1 factory_minor and 4 infantry
Finland : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 46 / 61
Russians : 30 / 38
Japanese : 41 / 61
Americans : 60 / 86
Chinese : 18 / 18
British : 23 / 28
UK_Pacific : 5 / 5
Italians : 29 / 46
ANZAC : 10 / 17
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 17 times
3 was rolled 10 times
4 was rolled 14 times
5 was rolled 9 times
6 was rolled 8 times
Average roll : 3.279
Median : 3.000
Variance : 0.896
Standard Deviation : 0.946
Total rolls : 68
Null / Other
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
1 was rolled 10 times
2 was rolled 15 times
3 was rolled 10 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 7 times
Average roll : 3.230
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 61
British Combat
2 was rolled 1 times
4 was rolled 2 times
Average roll : 3.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Russians Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
6 infantry moved from Smolensk to Archangel
1 artillery moved from Smolensk to Archangel
2 fighters and 1 tactical_bomber moved from Western Ukraine to Archangel
1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
1 armour, 5 artilleries and 31 infantry moved from Western Ukraine to Bessarabia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
6 infantry moved from Smolensk to Archangel
1 artillery moved from Smolensk to Archangel
2 fighters and 1 tactical_bomber moved from Western Ukraine to Archangel
1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
1 armour, 5 artilleries and 31 infantry moved from Western Ukraine to Bessarabia
Combat - Russians
Russians creates battle in territory 115 Sea Zone
Battle in Archangel
Russians attack with 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber
Germans defend with 7 infantry
Russians win, taking Archangel from Germans with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 7 infantry
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Russians attack with 1 artillery and 1 infantry
Italians defend with 1 armour
Russians win, taking Eastern Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Bessarabia
Russians attack with 1 armour, 5 artilleries and 31 infantry
Germans defend with 1 artillery
Russians win, taking Bessarabia from Germans with 1 armour, 5 artilleries and 30 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in 115 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 carrier, 1 cruiser, 1 fighter and 3 transports
Units damaged: 1 carrier owned by the Germans
Germans win with 1 carrier, 1 cruiser, 1 fighter and 3 transports remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
1 fighter owned by the Germans forced to land in Novgorod
Non Combat Move - Russians
2 fighters moved from Archangel to Vologda
1 tactical_bomber moved from Archangel to Vologda
2 aaGuns moved from Western Ukraine to Bessarabia
2 armour moved from Northwest Persia to Rostov
2 mech_infantrys moved from Northwest Persia to Rostov
1 armour moved from Persia to Caucasus
2 infantry moved from Northwest Persia to Caucasus
3 infantry moved from Volgograd to Caucasus
3 infantry moved from Russia to Vologda
1 aaGun moved from Smolensk to Russia
2 infantry moved from Russia to Vologda
1 artillery and 6 infantry moved from Bryansk to Russia
1 aaGun and 12 infantry moved from Timguska to Novosibirsk
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
Russians undo move 1.
1 armour, 2 artilleries and 7 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 4 armour, 3 artilleries, 2 destroyers and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to Java
1 tactical_bomber moved from 37 Sea Zone to Java
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kiangsi
1 artillery moved from Kwangtung to Kiangsi
3 mech_infantrys moved from Korea to Jehol
1 bomber moved from Japan to Jehol
1 submarine moved from 6 Sea Zone to 22 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 22 Sea Zone
Combat - Japanese
Battle in Kiangsu
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsu, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Kiangsu, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 bomber and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 3 mech_infantrys in Jehol, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Jehol, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 submarine; Americans defend with 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC and Japanese reach a stalemate
. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 submarine
Battle in Java
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 1 : 1/3 hits
Americans roll dice for 1 artillery and 1 infantry in Java, round 1 : 1/2 hits
1 infantry owned by the Americans and 1 fighter owned by the Japanese lost in Java
Japanese roll dice for 1 infantry and 1 tactical_bomber in Java, round 2 : 0/2 hits
Americans roll dice for 1 artillery in Java, round 2 : 0/1 hits
Japanese roll dice for 1 infantry and 1 tactical_bomber in Java, round 3 : 0/2 hits
Americans roll dice for 1 artillery in Java, round 3 : 0/1 hits
Japanese roll dice for 1 infantry and 1 tactical_bomber in Java, round 4 : 1/2 hits
Americans roll dice for 1 artillery in Java, round 4 : 0/1 hits
1 artillery owned by the Americans lost in Java
Japanese win, taking Java from Americans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 artillery and 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kiangsi, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 22 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 22 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 1 : 2/3 hits
Americans roll dice for 1 destroyer in 22 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 22 Sea Zone
Japanese win, taking 22 Sea Zone from Americans with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
3 armour moved from Malaya to Burma
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 1 fighter, 3 submarines, 1 tactical_bomber and 4 transports moved from 20 Sea Zone to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
3 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to 6 Sea Zone
1 fighter moved from Kiangsi to 6 Sea Zone
1 tactical_bomber moved from Kiangsi to Burma
2 fighters and 3 tactical_bombers moved from Kwangtung to Burma
3 infantry moved from Korea to Manchuria
1 bomber moved from Jehol to Burma
Place Units - Japanese
3 artilleries placed in Malaya
2 armour and 1 mech_infantry placed in Kwangtung
2 armour and 1 mech_infantry placed in Korea
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 50 PUs; end with 51 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Kwangsi : 1 harbour
Korea : 1 aaGun, 2 armour, 1 factory_minor, 3 infantry and 1 mech_infantry
Kiangsu : 1 artillery and 1 infantry
Kiangsi : 1 artillery
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
Jehol : 3 mech_infantrys
Manchuria : 3 infantry
Yunnan : 1 flag
Shan State : 1 flag
Burma : 1 flag, 7 armour, 1 artillery, 1 bomber, 2 fighters and 4 tactical_bombers
Malaya : 1 flag, 3 artilleries, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag, 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 carrier, 1 tactical_bomber and 1 transport
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 1 submarine
39 Sea Zone : 1 flag, 1 submarine
22 Sea Zone : 1 submarine
19 Sea Zone : 1 transport
6 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 submarines, 2 tactical_bombers and 4 transports
75 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 44 / 61
Russians : 32 / 37
Japanese : 50 / 56
Americans : 56 / 86
Chinese : 13 / 18
British : 23 / 28
UK_Pacific : 5 / 5
Italians : 29 / 46
ANZAC : 10 / 17
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 11 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.475
Median : 3.000
Variance : 1.385
Standard Deviation : 1.177
Total rolls : 40
Japanese Combat
1 was rolled 1 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.643
Median : 3.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 28
ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
Average roll : 1.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Americans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
Chinese Combat
3 was rolled 2 times
4 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 2 fighters, 10 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 mech_infantry moved from Central United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 5 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from United Kingdom to Southern France
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
1 carrier moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Caroline Islands to 35 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 2 fighters, 10 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 mech_infantry moved from Central United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 5 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from United Kingdom to Southern France
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
1 carrier moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Caroline Islands to 35 Sea Zone
Combat - Americans
Battle in Morocco
Americans attack with 3 infantry and 1 mech_infantry
Germans defend with 1 infantry
Americans win, taking Morocco from Italians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in 42 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 carrier, 1 tactical_bomber and 1 transport
Americans win with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 34
Casualties for Japanese: 1 carrier, 1 tactical_bomber and 1 transport
Battle in Gibraltar
Battle in 35 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans win, taking Gibraltar from Italians, taking 35 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Non Combat Move - Americans
1 bomber moved from Southern France to United Kingdom
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 4 fighters moved from 33 Sea Zone to 26 Sea Zone
1 bomber moved from 35 Sea Zone to Queensland
1 submarine moved from 23 Sea Zone to 26 Sea Zone
1 transport moved from 42 Sea Zone to 54 Sea Zone
Place Units - Americans
2 armour and 1 infantry placed in Normandy Bordeaux
Turning on Edit Mode
EDIT: Removing units owned by Americans from 117 Sea Zone: 5 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 5 transports
EDIT: Turning off Edit Mode
8 infantry placed in Eastern United States
1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Shantung to Jehol
1 infantry moved from Chahar to Jehol
2 infantry moved from Anhwe to Jehol
1 fighter moved from Kweichow to Jehol
1 infantry moved from Anhwe to Jehol
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Shantung to Jehol
1 infantry moved from Chahar to Jehol
2 infantry moved from Anhwe to Jehol
1 fighter moved from Kweichow to Jehol
1 infantry moved from Anhwe to Jehol
Combat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 3 mech_infantrys
Chinese win, taking Jehol from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 3 mech_infantrys
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
1 fighter moved from Jehol to Kweichow
Place Units - Chinese
6 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - British
1 bomber moved from United Kingdom to Northern Italy
1 battleship moved from 101 Sea Zone to 91 Sea Zone
6 artilleries, 2 fighters, 20 infantry and 1 tactical_bomber moved from India to Burma
1 fighter moved from United Kingdom to Normandy Bordeaux
1 armour, 1 artillery, 1 fighter and 6 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - British
British buy 2 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Northern Italy
1 battleship moved from 101 Sea Zone to 91 Sea Zone
6 artilleries, 2 fighters, 20 infantry and 1 tactical_bomber moved from India to Burma
1 fighter moved from United Kingdom to Normandy Bordeaux
1 armour, 1 artillery, 1 fighter and 6 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
Combat - British
Battle in Burma
British attack with 6 artilleries, 2 fighters, 20 infantry and 1 tactical_bomber
Japanese defend with 7 armour, 1 artillery, 1 bomber, 2 fighters and 4 tactical_bombers
British win, taking Burma from Japanese with 6 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 86
Casualties for Japanese: 7 armour, 1 artillery, 1 bomber, 2 fighters and 4 tactical_bombers
Casualties for British: 12 infantry
Battle in Belgian Congo
British attack with 2 armour, 1 artillery, 1 fighter and 6 infantry
Italians defend with 1 mech_infantry
British win, taking Belgian Congo from Italians with 2 armour, 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantry
Strategic bombing raid in Northern Italy
1 bomber killed by AA guns
Bombing raid in Northern Italy causes 0 damage total.
Non Combat Move - British
2 fighters moved from Burma to India
1 tactical_bomber moved from Burma to India
3 aaGuns moved from India to Burma
3 infantry moved from Persia to Eastern Persia
1 fighter moved from Belgian Congo to Rhodesia
Place Units - British
2 armour and 1 infantry placed in Union of South Africa
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 24 PUs; end with 24 PUs total
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1
UK_Pacific collect 4 PUs (2 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 1 artillery
THis game is intense! Killing all around!
Battle score in Burma is 86! Holy shit!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians repair 6 damage on 6 factory_minors; Remaining resources: 40 PUs;
Italians buy 3 armour, 3 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Russians
1 infantry moved from Iraq to Persia
Italians take Persia from British
2 armour moved from Iraq to Eastern Persia
2 fighters moved from Iraq to Eastern Persia
1 artillery and 1 infantry moved from Iraq to Persia
2 armour moved from Trans-Jordan to Persia
2 infantry moved from Trans-Jordan to 98 Sea Zone
2 armour moved from Egypt to 98 Sea Zone
2 armour, 2 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from Nigeria to Gold Coast
Italians take French West Africa from French
Italians take Gold Coast from British
Combat - Italians
Battle in Gibraltar
Italians attack with 2 armour and 2 infantry
British defend with 1 harbour; Americans defend with 2 infantry
Italians roll dice for 2 armour and 2 infantry in Gibraltar, round 1 : 1/4 hits
British roll dice for 2 infantry in Gibraltar, round 1 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 2 armour and 1 infantry in Gibraltar, round 2 : 1/3 hits
British roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 2 armour remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Americans: 2 infantry
Battle in Eastern Persia
Italians attack with 2 armour and 2 fighters
British defend with 3 infantry
Italians roll dice for 2 armour and 2 fighters in Eastern Persia, round 1 : 2/4 hits
British roll dice for 3 infantry in Eastern Persia, round 1 : 2/3 hits
2 infantry owned by the British and 2 armour owned by the Italians lost in Eastern Persia
Italians roll dice for 2 fighters in Eastern Persia, round 2 : 0/2 hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits
Italians roll dice for 2 fighters in Eastern Persia, round 3 : 1/2 hits
British roll dice for 1 infantry in Eastern Persia, round 3 : 0/1 hits
1 infantry owned by the British lost in Eastern Persia
Italians win with 2 fighters remaining. Battle score for attacker is -3
Casualties for British: 3 infantry
Casualties for Italians: 2 armour
Non Combat Move - Italians
2 fighters moved from Eastern Persia to Persia
1 armour moved from Egypt to Iraq
7 infantry moved from Northern Italy to Southern France
2 fighters moved from Persia to Iraq
Place Units - Italians
3 infantry placed in Southern France
2 submarines placed in 97 Sea Zone
3 armour placed in Egypt
Turn Complete - Italians
Italians collect 31 PUs; end with 32 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 38 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 48 PUs
Territory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Gibraltar : 1 flag, 2 armour and 1 harbour
Egypt : 1 flag, 3 armour, 1 factory_minor and 1 harbour
Gold Coast : 1 flag, 1 armour
Nigeria : 1 flag
Kenya : 1 flag
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag
French Equatorial Africa : 1 flag
Algeria : 1 flag
Southern France : 1 flag, 4 artilleries, 1 factory_minor, 1 harbour and 10 infantry
Syria : 1 flag
French West Africa : 1 flag
Tunisia : 1 flag
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
93 Sea Zone : 1 flag
Greece : 1 flag
97 Sea Zone : 2 submarines
Iraq : 1 flag, 1 armour and 2 fighters
92 Sea Zone : 2 transports
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 2 armour, 1 artillery and 2 infantry
98 Sea Zone : 1 flag, 1 transport
Production/PUs Summary :
Germans : 44 / 61
Russians : 32 / 37
Japanese : 47 / 56
Americans : 57 / 83
Chinese : 15 / 15
British : 21 / 24
UK_Pacific : 6 / 5
Italians : 31 / 48
ANZAC : 10 / 17
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 1 times
Average roll : 3.348
Median : 3.000
Variance : 2.136
Standard Deviation : 1.462
Total rolls : 23
British Combat
1 was rolled 4 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2.625
Median : 2.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8
Italians Combat
1 was rolled 2 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.733
Median : 4.000
Variance : 1.643
Standard Deviation : 1.282
Total rolls : 15
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 33 Sea Zone to 26 Sea Zone
3 fighters moved from Caroline Islands to Hawaiian Islands
1 fighter and 1 infantry moved from New South Wales to Queensland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 33 Sea Zone to 26 Sea Zone
3 fighters moved from Caroline Islands to Hawaiian Islands
1 fighter and 1 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in Borneo
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Borneo from Japanese, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs