@trent15 good day. That is how it works . For big battles , it is best to ask your opponent his choice of casualties, however . Although, You could establish a few basic rules, before you start playing and it is always politeness to ask whether your opponent wants to scramble.
Enjoy your games.
Ok… my mistake, reinforcing after the battle is allowed. Thinking back to the original game where you had to move everything in combat. Not a bug… IJN moving navy towards south america and getting stuck due to the canal being closed… this is a bug with the Hard AI.
In AA50 - when using Heavy Bombers for SBR - TripleA adds +1 to the best result of the two rolls, when it should only be
“You roll two dice for each bomber and select the best result when you attack or make a strategic bombing raid.”
I will try to report that on tripleadev, too.
(In Global 1940 this extra +1 is not added, although in both games “LHTR Heavy Bombers” is marked in the Game Options.)
All powers can declare war to true neutral, but not the Anzac can do this.
I think Veqryn may be misreading this post. I believe the OP is reporting a bug that ANZAC is not allowed to declare war on the true neutrals during their turn. The usefulness of such a move is a side-issue.
I don’t know much about TripleA but I like abattlemap and using a online dice roller. I made a tutorial to help people use it and the dicey roller, found at www.axisandallies.us. I play at www.aamc.net
Gotcha, I misunderstood. Thought you meant could the AI win as the axis, you meant would the AI go for a second capitol after the fall of Russia.
Yea, dunno about that. I know once you take a capitol, all units seem to stop functioning. Though, I think it will retake Germany if the odds are seriously in it’s favor.