@The_Good_Captain Wow you guys finished quick! Thanks for the kind words! The mine thing is actually working right now, the only thing is that I had to disable territory names so that the ones for the mine territories wouldn’t overlap. But now the ones for the regular territories are not showing so I need to make custom territory names just for those territories, which is annoying graphical task. I don’t know how long this will take. I could upload what I have currently and call it version 1.6A so that you can start recording with the split border territories (but without any territory names, but if you mention in the video that these are under way that is probably fine).
G40 snake11eyes v Fallschirmjager
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scramble all 3 fighters, kamikazes strikes 1 on each cruiser and 1 each on destroyers
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 4 bombers and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
4 battleships, 2 cruisers, 2 destroyers, 4 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Midway to Guam
1 bomber moved from Western United States to Wake Island
4 bombers moved from Western United States to Wake Island
1 submarine moved from 34 Sea Zone to 43 Sea Zone
Americans take 35 Sea Zone from Japanese
1 mech_infantry moved from Southeast Mexico to Colombia
Americans take Colombia from Neutral_True
1 mech_infantry moved from Southeast Mexico to Colombia
1 armour moved from Mexico to Western United States
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 14 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 14 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 14 Sea Zone
5 destroyers moved from 10 Sea Zone to 14 Sea Zone
1 fighter moved from Eastern United States to 101 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Battle in 6 Sea Zone
Americans attack with 4 battleships, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers
Japanese defend with 1 cruiser, 9 destroyers and 3 fighters
Americans roll dice for 4 battleships, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 1 : 7/12 hits
Japanese roll dice for 1 cruiser, 9 destroyers and 3 fighters in 6 Sea Zone, round 1 : 4/13 hits
Units damaged: 4 battleships owned by the Americans
7 destroyers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 4 battleships, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 7/12 hits
Japanese roll dice for 1 cruiser, 2 destroyers and 3 fighters in 6 Sea Zone, round 2 : 5/6 hits
4 fighters owned by the Americans , 1 destroyer owned by the Americans , 1 cruiser owned by the Japanese , 2 destroyers owned by the Japanese and 3 fighters owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 4 battleships, 1 cruiser and 2 tactical_bombers remaining. Battle score for attacker is 66
Casualties for Japanese: 1 cruiser, 9 destroyers and 3 fighters
Casualties for Americans: 1 destroyer and 4 fighters
Battle in 101 Sea Zone
Americans attack with 1 cruiser and 1 fighter
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 101 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 fighter in 101 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 cruiser in 101 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 101 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser in 101 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 101 Sea Zone
Americans win, taking 101 Sea Zone from Neutral with 1 cruiser and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 fighter moved from 101 Sea Zone to Eastern United States
3 carriers moved from 16 Sea Zone to 6 Sea ZonePlace Units - Americans
4 submarines placed in 10 Sea Zone
4 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
13 infantry moved from Szechwan to Shensi
2 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 fighter moved from Sikang to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 13 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 13 infantry in Shensi, round 1 : 2/14 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 1 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 13 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 3 transports; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Union of South Africa to RhodesiaNon Combat Move - British
Place Units - British
3 transports placed in 109 Sea ZoneTurn Complete - British
British collect 22 PUs; end with 23 PUs totalTurn Complete - UK_Pacific
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On your America turn, your attack on my sub was done wrong, my sub would dive and survive combat as you have no destroyer, I will edit back in and I rolled two die for your convoy, I hit for 2 ipc its in the dice server I can link if you want
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 3 armour, 1 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Italians
4 infantry moved from Iraq to Persia
1 armour moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 armour moved from Northwest Persia to Persia
1 artillery moved from Iraq to Persia
1 infantry moved from Morocco to Algeria
Italians take Algeria from French
1 artillery moved from Morocco to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 83 Sea Zone
1 artillery moved from 83 Sea Zone to French West Africa
1 submarine moved from 92 Sea Zone to 109 Sea Zone
1 artillery moved from Belgian Congo to Rhodesia
1 bomber and 1 fighter moved from Egypt to Rhodesia
1 tactical_bomber moved from Egypt to Rhodesia
1 battleship and 1 cruiser moved from 76 Sea Zone to 98 Sea Zone
2 bombers moved from Southern Italy to Russia
1 armour moved from Bessarabia to Rostov
2 infantry moved from Normandy Bordeaux to France
1 transport moved from 97 Sea Zone to 98 Sea ZoneCombat - Italians
British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in Rhodesia
Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber
British defend with 2 infantry
Italians win, taking Rhodesia from British with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for British: 2 infantry
Casualties for Italians: 1 fighter
Battle in French West Africa
Battle in Persia
Italians attack with 1 armour, 1 artillery and 4 infantry
Neutral_Allies defend with 2 infantry
Italians win, taking French West Africa from French, taking Persia from Neutral_Allies with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 2 infantry
Casualties for Italians: 1 infantry
Battle in 109 Sea Zone
Italians attack with 1 submarine
British defend with 2 fighters, 1 tactical_bomber and 3 transports
1 submarine owned by the Italians Submerged
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for British: 3 transports
Strategic bombing raid in Russia
1 bomber killed by AA guns
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Russia causes 5 damage total.
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 109 Sea Zone back to originating territory: United KingdomNon Combat Move - Italians
1 bomber moved from Russia to Smolensk
1 bomber moved from Rhodesia to Belgian Congo
1 tactical_bomber moved from Rhodesia to Belgian Congo
1 fighter moved from Gibraltar to Southern ItalyPlace Units - Italians
2 armour and 1 infantry placed in Egypt
3 submarines placed in 95 Sea Zone
1 armour placed in Northern ItalyTurn Complete - Italians
Italians collect 32 PUs; end with 32 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 38 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 48 PUs -
sorry about the sub accident.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
3 infantry moved from New South Wales to Queensland
1 armour moved from New South Wales to Northern Territory
1 mech_infantry moved from New South Wales to QueenslandPlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,5
ANZAC collect 8 PUs (2 lost to blockades); end with 11 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial AfricaAirborne Attack Move - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial AfricaAirborne Attack Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 9 armour and 2 factory_minors; Remaining resources: 1 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 armour and 1 mech_infantry moved from Samara to Russia
4 armour and 2 mech_infantrys moved from Volgograd to Tambov
Germans take Tambov from Russians
4 armour and 2 mech_infantrys moved from Tambov to Russia
3 armour and 2 mech_infantrys moved from Ukraine to Russia
1 mech_infantry moved from Bryansk to Russia
8 armour, 3 artilleries, 5 infantry and 6 mech_infantrys moved from Smolensk to Russia
1 infantry moved from Vologda to Russia
6 bombers, 4 fighters and 5 tactical_bombers moved from Novgorod to Russia
2 bombers moved from Germany to Russia
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Novosibirsk
Germans take Novosibirsk from RussiansCombat - Germans
Germans creates battle in territory 101 Sea Zone
Americans scrambles 1 units out of Eastern United States to defend against the attack in 101 Sea Zone
Battle in 101 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 cruiser and 1 fighter
1 submarine owned by the Germans Submerged
Americans win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in Russia
Germans attack with 16 armour, 3 artilleries, 8 bombers, 4 fighters, 6 infantry, 12 mech_infantrys and 5 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major and 35 infantry
Germans captures 18PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 16 armour, 1 artillery, 8 bombers, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 41
Casualties for Germans: 2 artilleries, 1 fighter, 6 infantry and 12 mech_infantrys
Casualties for Russians: 2 aaGuns, 1 armour, 1 artillery and 35 infantry
Moving scrambled unit from 101 Sea Zone back to originating territory: Eastern United StatesNon Combat Move - Germans
6 bombers, 3 fighters and 5 tactical_bombers moved from Russia to Volgograd
2 bombers moved from Russia to SmolenskPlace Units - Germans
1 factory_minor placed in Caucasus
1 factory_minor placed in Rostov
3 armour placed in Volgograd
6 armour placed in Western GermanyTurn Complete - Germans
Germans collect 66 PUs; end with 85 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 110 PUs -
Well my friend that’s game.
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That would be game. Good Game !





