@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Lucker vs Elrood
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - British
British repair 8 damage on 4 airfields and 4 harbours; Remaining resources: 13 PUs;
British buy 1 factory_minor; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 3 PUs;Combat Move - British
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 armour moved from Kenya to Tanganyika Territory
British take Tanganyika Territory from Italians
1 armour moved from Tanganyika Territory to Rhodesia
British take Rhodesia from Italians
5 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
1 tactical_bomber moved from Burma to Kweichow
1 fighter moved from India to Kweichow
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from JapaneseCombat - British
Battle in Kweichow
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 artillery
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in French Indo China
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British win, taking French Indo China from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
2 infantry moved from India to Burma
1 infantry moved from India to Burma
1 fighter moved from India to Burma
1 infantry moved from India to Burma
1 fighter moved from India to Burma
1 mech_infantry moved from Alexandria to Egypt
6 infantry moved from Alexandria to EgyptPlace Units - British
1 factory_minor placed in ScotlandTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6,1,4
British collect 25 PUs (3 lost to blockades); end with 26 PUs totalTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
UK_Pacific collect 10 PUs (3 lost to blockades); end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Algeria to 98 Sea Zone
1 armour and 1 infantry moved from Southern Italy to 97 Sea Zone
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 cruiser moved from 92 Sea Zone to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Algeria to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Belgian Congo to Kenya
Italians take Kenya from British
1 artillery moved from Belgian Congo to French Equatorial Africa
Italians take French Equatorial Africa from FrenchCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 3 fighters
British defend with 1 battleship
Italians win, taking 98 Sea Zone from Neutral with 1 bomber, 1 cruiser and 3 fighters remaining. Battle score for attacker is 12
Casualties for British: 1 battleship
Casualties for Italians: 1 destroyerNon Combat Move - Italians
2 artilleries moved from Northern Italy to Southern France
3 fighters moved from 98 Sea Zone to Greece
1 bomber moved from 98 Sea Zone to Southern Italy
1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
1 aaGun moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern FrancePlace Units - Italians
2 infantry placed in Southern France
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 5 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 45 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
2 infantry moved from Northern Territory to Queensland
2 fighters moved from Northern Territory to Queensland
1 bomber moved from Northern Territory to Queensland
2 aaGuns moved from Northern Territory to Queensland
1 armour moved from Western Australia to QueenslandPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
2 infantry placed in New South Wales
3 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries, 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 119 Sea Zone to 125 Sea Zone
1 cruiser moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 submarines moved from 109 Sea Zone to 110 Sea Zone
3 infantry moved from Poland to Baltic States
2 artilleries moved from Eastern Poland to Baltic States
1 artillery moved from Eastern Poland to Baltic States
2 infantry moved from Bessarabia to Western Ukraine
2 artilleries moved from Eastern Poland to Western Ukraine
3 armour moved from Poland to Baltic States
3 artilleries and 3 infantry moved from Germany to Poland
2 infantry moved from Eastern Poland to Belarus
1 armour moved from Eastern Poland to Baltic States
9 infantry moved from Eastern Poland to Baltic States
2 fighters moved from Eastern Poland to Belarus
1 bomber moved from Western Germany to Scotland
2 fighters and 2 tactical_bombers moved from Holland Belgium to 110 Sea Zone
1 bomber and 1 fighter moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Poland to 110 Sea Zone
1 fighter moved from Poland to Western Ukraine -
Willst scrambln ? :mrgreen:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries, 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 119 Sea Zone to 125 Sea Zone
1 cruiser moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 submarines moved from 109 Sea Zone to 110 Sea Zone
3 infantry moved from Poland to Baltic States
2 artilleries moved from Eastern Poland to Baltic States
1 artillery moved from Eastern Poland to Baltic States
2 infantry moved from Bessarabia to Western Ukraine
2 artilleries moved from Eastern Poland to Western Ukraine
3 armour moved from Poland to Baltic States
3 artilleries and 3 infantry moved from Germany to Poland
2 infantry moved from Eastern Poland to Belarus
1 armour moved from Eastern Poland to Baltic States
9 infantry moved from Eastern Poland to Baltic States
2 fighters moved from Eastern Poland to Belarus
1 bomber moved from Western Germany to Scotland
2 fighters and 2 tactical_bombers moved from Holland Belgium to 110 Sea Zone
1 bomber and 1 fighter moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Poland to 110 Sea Zone
1 fighter moved from Poland to Western UkraineCombat - Germans
Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 1 bomber, 1 cruiser, 4 fighters, 3 submarines and 3 tactical_bombers
British defend with 3 fighters; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Germans roll dice for 3 submarines in 110 Sea Zone, round 1 : 1/3 hits
Germans roll dice for 1 bomber, 1 cruiser, 4 fighters and 3 tactical_bombers in 110 Sea Zone, round 1 : 7/9 hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber in 110 Sea Zone, round 1 : 5/8 hits
1 fighter owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the Americans , 2 fighters owned by the British , 1 tactical_bomber owned by the Americans , 2 fighters owned by the Germans and 3 submarines owned by the Germans lost in 110 Sea Zone
Germans roll dice for 1 bomber, 1 cruiser, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 6/7 hits
Americans roll dice for 1 fighter in 110 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the British and 1 fighter owned by the Germans lost in 110 Sea Zone
Germans win with 1 bomber, 1 cruiser, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 39
Casualties for Germans: 3 fighters and 3 submarines
Casualties for British: 3 fighters
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Battle in Belarus
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Belarus, round 1 : 1/4 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 artilleries, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries, 1 fighter and 2 infantry in Western Ukraine, round 1 : 2/5 hits
Russians roll dice for 1 infantry in Western Ukraine, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 4 armour, 3 artilleries and 12 infantry
Russians defend with 1 infantry
Germans roll dice for 4 armour, 3 artilleries and 12 infantry in Baltic States, round 1 : 4/19 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 4 armour, 3 artilleries and 12 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Strategic bombing raid in Scotland
AA guns fire in Scotland : 0/1 hits
Bombing raid in Scotland rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Scotland causes 4 damage total.Non Combat Move - Germans
1 bomber moved from Scotland to Western Germany
1 fighter and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
1 bomber moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
3 infantry moved from Western Germany to Germany
2 fighters moved from Belarus to Poland
1 fighter moved from Western Ukraine to PolandPlace Units - Germans
4 armour, 3 artilleries and 1 infantry placed in Germany
1 bomber placed in Western GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 1 fighter, 1 harbour and 2 tactical_bombers
Poland : 1 aaGun, 1 airfield, 3 artilleries, 3 fighters and 3 infantry
Germany : 1 aaGun, 4 armour, 3 artilleries, 1 factory_major and 4 infantry
Norway : 5 infantry
Holland Belgium : 1 aaGun, 5 infantry and 1 tactical_bomber
Belarus : 1 flag, 2 infantry
Baltic States : 1 flag, 4 armour, 3 artilleries and 12 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 13 armour, 1 factory_minor, 8 infantry and 3 mech_infantrys
Western Ukraine : 1 flag, 2 artilleries and 2 infantry
119 Sea Zone : 1 flag
125 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag
Yugoslavia : 1 flag
110 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 46 / 51
Russians : 27 / 35
Japanese : 56 / 65
Americans : 50 / 70
Chinese : 6 / 12
British : 27 / 26
UK_Pacific : 13 / 13
Italians : 20 / 30
ANZAC : 10 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3,500
Median : 3,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Null / Other
2 was rolled 1 times
Average roll : 2,000
Median : 2,000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
5 was rolled 1 times
Average roll : 5,000
Median : 5,000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Archangel to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Belarus
1 infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Tambov to Western Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
1 mech_infantry moved from Tambov to Western Ukraine
2 infantry moved from Archangel to Belarus
1 infantry moved from Archangel to BelarusCombat - Russians
Battle in Belarus
Russians attack with 1 fighter, 5 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Belarus from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 artilleries and 2 infantry
Russians win, taking Western Ukraine from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Russians: 1 infantry and 1 mech_infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Belarus to Russia
2 infantry moved from Novgorod to Karelia
10 infantry moved from Archangel to Smolensk
2 aaGuns moved from Archangel to Smolensk
1 infantry moved from Russia to Bryansk
4 infantry moved from Samara to Tambov
2 infantry moved from Novosibirsk to Samara
1 infantry moved from Timguska to Olgiy
1 infantry moved from Timguska to Yenisey
2 aaGuns moved from Timguska to Novosibirsk
5 infantry moved from Timguska to Novosibirsk
3 infantry moved from Volgograd to Tambov
10 infantry moved from Russia to Smolensk
1 infantry moved from Russia to SmolenskPlace Units - Russians
2 artilleries placed in Russia
1 infantry placed in Novgorod
6 infantry placed in Russia
2 infantry placed in Volgograd
Russians undo move 4.
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 3 armour, 5 artilleries, 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 transports moved from 20 Sea Zone to 6 Sea Zone
2 transports moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
2 fighters moved from Japan to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
3 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Sakha to Buryatia
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 armour and 1 mech_infantry moved from Tsagaan Olom to Shensi
Japanese take Shensi from Chinese
2 infantry moved from Suiyuyan to Shensi
2 infantry moved from Hopei to Shensi
1 artillery moved from Dzavhan to Central Mongolia
1 fighter and 1 tactical_bomber moved from Amur to 7 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 46 Sea Zone
1 fighter moved from 46 Sea Zone to New Guinea
1 tactical_bomber moved from 46 Sea Zone to New Guinea
1 infantry moved from 46 Sea Zone to New Guinea
3 infantry moved from Kwangtung to KiangsiCombat - Japanese
Battle in New Guinea
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking New Guinea from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers
ANZAC defend with 1 submarine
Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 7 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from 7 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from New Guinea to 46 Sea ZonePlace Units - Japanese
3 armour placed in Kwangtung
5 artilleries and 2 infantry placed in Japan
1 destroyer, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to 92 Sea Zone
3 submarines moved from 26 Sea Zone to 46 Sea Zone
3 destroyers moved from 26 Sea Zone to 46 Sea Zone
2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 46 Sea Zone
1 fighter moved from Hawaiian Islands to 46 Sea Zone
1 cruiser moved from 26 Sea Zone to 46 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 1 cruiser, 3 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Units damaged: 1 battleship owned by the Japanese
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Casualties for Americans: 1 cruiser, 2 destroyers, 1 fighter and 3 submarines
Battle in 92 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - Americans
1 bomber moved from 92 Sea Zone to British Guiana
2 carriers moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 battleship and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 13 Sea Zone to 25 Sea Zone
2 transports moved from 89 Sea Zone to 101 Sea Zone
1 carrier moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 106 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 106 Sea Zone
3 infantry and 2 mech_infantrys moved from 106 Sea Zone to New Brunswick Nova ScotiaPlace Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 battleship and 1 destroyer placed in 101 Sea Zone
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
9 infantry moved from Szechwan to Shensi
1 fighter moved from Szechwan to Shensi
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 9 infantry
Japanese defend with 1 armour, 4 infantry and 1 mech_infantry
1 infantry owned by the Chinese retreated to Szechwan
Japanese win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Japanese: 4 infantry
Casualties for Chinese: 8 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to YunnanPlace Units - Chinese
3 artilleries placed in YunnanTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2
Chinese collect 7 PUs (1 lost to blockades); end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
British repair 4 damage on 4 factory_minors; Remaining resources: 22 PUs;
British buy 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 5 PUs;Combat Move - British
1 armour moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
1 armour moved from Belgian Congo to Kenya
1 fighter moved from Egypt to Kenya
1 mech_infantry moved from Egypt to Tobruk
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 infantry moved from Shan State to Malaya
1 infantry moved from Siam to French Indo China
3 fighters moved from Burma to India
1 tactical_bomber moved from Burma to Yunnan
6 infantry moved from Burma to Yunnan
1 artillery moved from Burma to YunnanCombat - British
Battle in Kenya
British attack with 1 armour and 1 fighter
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter moved from Kenya to Egypt
5 infantry moved from Rhodesia to Belgian CongoPlace Units - British
1 fighter and 1 tactical_bomber placed in ScotlandTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
British collect 30 PUs; end with 31 PUs totalPlace Units - UK_Pacific
1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
UK_Pacific collect 5 PUs (8 lost to blockades); end with 10 PUs total
Some Units in 39 Sea Zone change ownership: 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries moved from Southern France to Northern Italy
2 infantry moved from Southern France to Northern Italy
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Syria
3 fighters moved from Greece to Southern Italy
1 artillery moved from Morocco to Algeria
1 infantry moved from Morocco to Algeria
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 artillery moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from FrenchCombat - Italians
Battle in SyriaNon Combat Move - Italians
Place Units - Italians
2 transports placed in 97 Sea Zone
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 5 PUs;Combat Move - ANZAC
1 bomber moved from Queensland to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
1 bomber moved from 42 Sea Zone to Queensland
2 fighters moved from Queensland to Caroline Islands
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 52 Sea Zone
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
1 destroyer moved from 63 Sea Zone to 49 Sea Zone
1 cruiser moved from 62 Sea Zone to 60 Sea Zone
1 tactical_bomber moved from Queensland to Caroline IslandsPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,3,3,5,5,4,6,3,1,2,6,4,1,6,3
ANZAC collect 8 PUs (2 lost to blockades); end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
1 infantry moved from Trans-Jordan to SyriaCombat - French
Battle in Syria
French attack with 1 infantry
Italians defend with 2 infantry
Italians win with 2 infantry remaining. Battle score for attacker is -3
Casualties for French: 1 infantryNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 artilleries moved from Poland to Eastern Poland
3 artilleries moved from Germany to Poland
4 infantry moved from Germany to Poland
3 infantry moved from Poland to Baltic States
4 armour moved from Germany to Eastern Poland
3 artilleries moved from Baltic States to Novgorod
12 infantry moved from Baltic States to Novgorod
4 armour moved from Baltic States to Novgorod
3 fighters moved from Poland to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 fighter and 2 tactical_bombers moved from Western Germany to Poland
1 tactical_bomber moved from Holland Belgium to Poland
3 bombers moved from Western Germany to Finland
3 infantry moved from Norway to Finland
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Norway to FinlandCombat - Germans
Battle in Finland
Germans attack with 3 bombers and 5 infantry
Russians defend with 4 infantry
Germans win, taking Finland from Russians with 3 bombers and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 4 infantry
Battle in Novgorod
Germans attack with 4 armour, 3 artilleries and 12 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 4 armour, 3 artilleries and 12 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 3 fighters and 3 infantry
Russians defend with 1 mech_infantry
Germans win, taking Western Ukraine from Russians with 3 fighters and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
3 bombers moved from Finland to Western Germany
3 fighters moved from Western Ukraine to PolandPlace Units - Germans
3 infantry placed in Ukraine
3 mech_infantrys placed in Germany
2 infantry placed in Western Germany
2 mech_infantrys placed in Normandy Bordeaux
4 artilleries placed in Western Germany
Germans undo move 5.
Germans undo move 4.
Germans undo move 3.
Germans undo move 2.
Germans undo move 1.
4 artilleries, 1 infantry and 5 mech_infantrys placed in Germany
4 infantry placed in Western Germany
Germans undo move 2.
3 infantry placed in Ukraine
1 infantry placed in Western Germany
Germans undo move 3.
1 infantry placed in Normandy BordeauxTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Smolensk
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Timguska to Yenisey
1 infantry moved from Novosibirsk to Timguska
1 infantry moved from Novosibirsk to Timguska
2 infantry moved from Samara to Russia
1 infantry moved from Volgograd to KazakhstanNon Combat Move - Russians
2 aaGuns moved from Novosibirsk to Samara
2 infantry moved from Volgograd to Tambov
5 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 artillery moved from Russia to Tambov
5 infantry moved from Russia to Tambov
3 armour moved from Tambov to Russia
2 aaGuns moved from Smolensk to RussiaPlace Units - Russians
10 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 battleship, 1 cruiser, 3 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Buryatia to Ulaanbaatar
1 infantry moved from Central Mongolia to Suiyuyan
1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Kiangsi to Hunan
1 armour moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Szechwan
1 mech_infantry moved from Shensi to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
1 bomber moved from Kwangtung to Szechwan
1 bomber moved from Kwangtung to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan
1 tactical_bomber moved from Kwangtung to Kwangsi
1 fighter moved from Kwangtung to Kwangsi
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
1 submarine moved from 36 Sea Zone to 45 Sea Zone
1 submarine moved from 37 Sea Zone to 45 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
5 artilleries moved from Japan to 6 Sea Zone
5 infantry moved from Japan to 6 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 6 Sea Zone to 19 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 7 Sea Zone to 17 Sea Zone
1 destroyer moved from 16 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in Hunan
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Hunan, round 1 : 2/5 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Kweichow, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 armour and 1 bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 bomber in Szechwan, round 1 : 2/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kwangsi, round 1 : 4/6 hits
Chinese roll dice for 1 infantry in Kwangsi, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Szechwan to Kwangtung
1 bomber moved from Kweichow to Kwangtung
2 fighters and 2 tactical_bombers moved from Hunan to Kwangtung
2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
5 infantry moved from 20 Sea Zone to Kiangsi
5 artilleries moved from 20 Sea Zone to Kiangsi
2 armour moved from Kwangtung to Kiangsi
1 armour moved from Kwangtung to KiangsiPlace Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
1 infantry placed in Japan
1 battleship, 1 cruiser and 3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,2
Japanese collect 56 PUs (3 lost to blockades); end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Kwangsi : 1 infantry
Kiangsi : 3 armour, 5 artilleries and 5 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 7 infantry and 1 tactical_bomber
Shensi : 1 flag
Suiyuyan : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Hopei : 1 flag
Szechwan : 1 flag, 1 armour
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Borneo : 1 flag
Kwangtung : 1 flag, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 7 fighters, 1 harbour, 2 infantry and 4 tactical_bombers
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag, 3 infantry
Siberia : 1 flag
Buryatia : 1 flag
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag, 2 infantry
Sumatra : 1 flag, 1 artillery
44 Sea Zone : 1 flag
45 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 3 tactical_bombers
37 Sea Zone : 1 submarine
36 Sea Zone : 1 flag
Dzavhan : 1 flag
20 Sea Zone : 1 destroyer, 1 submarine and 5 transports
Central Mongolia : 1 flag, 1 aaGun, 1 artillery and 1 infantry
18 Sea Zone : 1 destroyer
17 Sea Zone : 1 destroyer
6 Sea Zone : 1 battleship, 1 cruiser and 3 submarines
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag, 1 infantry
Tsagaan Olom : 1 flag
54 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 49 / 59
Russians : 23 / 23
Japanese : 59 / 61
Americans : 50 / 70
Chinese : 4 / 13
British : 30 / 31
UK_Pacific : 13 / 10
Italians : 19 / 29
ANZAC : 10 / 13
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 2,952
Median : 2,000
Variance : 1,450
Standard Deviation : 1,204
Total rolls : 21Null / Other
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1,500
Median : 1,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Japanese Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2,933
Median : 2,000
Variance : 0,786
Standard Deviation : 0,886
Total rolls : 15Chinese Combat
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,750
Median : 3,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 infantry and 2 mech_infantrys moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 106 Sea Zone to 91 Sea Zone
1 battleship moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 106 Sea Zone to 91 Sea Zone
1 carrier moved from 106 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 106 Sea Zone to 91 Sea Zone
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 destroyers moved from 106 Sea Zone to 91 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone
1 fighter moved from 33 Sea Zone to 17 Sea ZoneCombat - Americans
Battle in 18 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Battle in 17 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 17 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 1 armour, 3 infantry and 2 mech_infantrys
Italians defend with 1 armour, 1 harbour and 2 infantry
Americans win, taking Gibraltar from Italians with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Italians: 1 armour and 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 carriers moved from 33 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 18 Sea Zone to 23 Sea Zone
1 fighter moved from 17 Sea Zone to 23 Sea Zone
1 battleship moved from 33 Sea Zone to 23 Sea Zone
1 cruiser moved from 33 Sea Zone to 23 Sea Zone
1 destroyer moved from 33 Sea Zone to 23 Sea Zone
1 destroyer moved from 46 Sea Zone to 23 Sea Zone
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
3 destroyers and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
5 artilleries moved from Yunnan to Szechwan
1 fighter moved from Yunnan to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 5 artilleries and 1 fighter
Japanese defend with 1 armour
Chinese win, taking Szechwan from Japanese with 4 artilleries and 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Szechwan to YunnanPlace Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs





