• 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :20

    Purchase Units - British
                British repair 14 damage on 3 airfields, 5 factory_majors and 6 factory_minors; Remaining resources: 2 PUs;
                British buy nothing; Remaining resources: 2 PUs;

    Combat Move - British

    Non Combat Move - British

    Turn Complete - British
                British collect 15 PUs; end with 17 PUs total

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :20

    Purchase Units - Italians
                Italians buy 2 carriers, 2 destroyers, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries moved from Southern Italy to 97 Sea Zone
                2 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
                2 infantry moved from Southern Italy to 97 Sea Zone
                3 infantry and 3 transports moved from 97 Sea Zone to 94 Sea Zone
                1 artillery and 2 mech_infantrys moved from Algeria to 94 Sea Zone
                1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 94 Sea Zone to 92 Sea Zone
                4 artilleries and 2 mech_infantrys moved from 92 Sea Zone to Gibraltar
                6 infantry moved from 92 Sea Zone to Gibraltar
                4 bombers, 5 fighters and 2 tactical_bombers moved from Algeria to Gibraltar
                2 battleships, 1 carrier, 1 destroyer and 2 submarines moved from 97 Sea Zone to 92 Sea Zone
                1 mech_infantry moved from Tobruk to Tunisia
                2 transports moved from 81 Sea Zone to 95 Sea Zone

    Combat - Italians
                Battle in Gibraltar
                    Italians attack with 4 artilleries, 4 bombers, 5 fighters, 6 infantry, 2 mech_infantrys and 2 tactical_bombers
                    British defend with 1 airfield, 4 fighters and 1 harbour; Americans defend with 2 artilleries, 1 fighter and 4 infantry
                    Italians win, taking Gibraltar from British with 4 artilleries, 4 bombers, 5 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 55
                    Casualties for British: 4 fighters
                    Casualties for Italians: 5 infantry
                    Casualties for Americans: 2 artilleries, 1 fighter and 4 infantry

    Non Combat Move - Italians
                4 bombers moved from Gibraltar to Algeria
                5 fighters moved from Gibraltar to Algeria
                2 tactical_bombers moved from Gibraltar to Algeria

    Place Units - Italians
                2 carriers and 1 destroyer placed in 93 Sea Zone
                1 destroyer and 2 submarines placed in 95 Sea Zone
                1 tactical_bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 45 PUs; end with 45 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 54 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 64 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :20

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 submarine moved from 56 Sea Zone to 44 Sea Zone

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 destroyer
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 fighter and 1 infantry placed in Queensland

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,4
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4
                ANZAC collect 14 PUs (3 lost to blockades); end with 16 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :21

    Purchase Units - Germans
                Germans buy 4 fighters, 3 tactical_bombers and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by British from 110 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                7 armour moved from Western Germany to 112 Sea Zone
                7 infantry moved from Western Germany to 112 Sea Zone
                7 armour, 7 carriers, 3 destroyers, 8 fighters, 7 infantry, 2 submarines, 6 tactical_bombers and 7 transports moved from 112 Sea Zone to 91 Sea Zone
                1 battleship and 1 submarine moved from 113 Sea Zone to 105 Sea Zone
                1 bomber and 4 fighters moved from Western Germany to Gibraltar
                5 bombers moved from France to Gibraltar


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :23

    Purchase Units - Japanese
                Japanese buy 12 armour; Remaining resources: 6 SuicideAttackTokens; 3 PUs;

    Combat Move - Japanese
                10 armour and 10 infantry moved from 10 Sea Zone to Western United States
                2 fighters and 2 tactical_bombers moved from 10 Sea Zone to Western United States

    Combat - Japanese
                Battle in Western United States
                    Japanese attack with 10 armour, 2 fighters, 10 infantry and 2 tactical_bombers
                    Americans defend with 1 airfield, 3 armour, 2 artilleries, 1 factory_minor, 5 fighters, 1 harbour, 3 infantry and 2 mech_infantrys
                    Japanese win, taking Western United States from Americans with 8 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 51
                    Casualties for Japanese: 2 armour and 10 infantry
                    Casualties for Americans: 3 armour, 2 artilleries, 5 fighters, 3 infantry and 2 mech_infantrys

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from Western United States to 10 Sea Zone

    Place Units - Japanese
                10 armour placed in Japan
                2 armour placed in Malaya

    Turn Complete - Japanese
                Japanese collect 76 PUs; end with 79 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 89 PUs

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :23

    Combat Move - Americans
                2 artilleries and 2 infantry moved from Alaska to British Columbia
                1 destroyer and 1 submarine moved from 64 Sea Zone to 102 Sea Zone

    Combat - Americans
                Battle in 102 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Germans defend with 1 battleship and 1 submarine
                    Units damaged: 1 battleship owned by the Germans
                    Germans win with 1 battleship remaining. Battle score for attacker is -8
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer and 1 submarine

    Non Combat Move - Americans

    Turn Complete - Americans

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :23

    Purchase Units - British
                British repair 7 damage on 5 airfields and 2 harbours; Remaining resources: 40 PUs;
                Turning on Edit Mode
                EDIT: Changing PUs for British from 40 to 2000
                EDIT: Turning off Edit Mode
                British buy 5 battleships, 3 carriers and 5 fighters; Remaining resources: 1802 PUs;

    Combat Move - British

    Non Combat Move - British

    Place Units - British
                5 battleships and 3 carriers placed in 109 Sea Zone
                3 fighters placed in 109 Sea Zone
                2 fighters placed in 109 Sea Zone

    Turn Complete - British
                British collect 15 PUs; end with 1817 PUs total

    Turn Complete - UK_Pacific

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :23

    Purchase Units - Italians
                Italians repair 4 damage on 2 airfields and 2 harbours; Remaining resources: 188 PUs;
                Italians buy nothing; Remaining resources: 188 PUs;

    Combat Move - Italians

    Non Combat Move - Italians

    Turn Complete - Italians
                Italians collect 45 PUs; end with 233 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 238 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 242 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 247 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 252 PUs

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :23

    Purchase Units - ANZAC
                Turning on Edit Mode
                EDIT: Changing PUs for ANZAC from 65 to 1000
                EDIT: Turning off Edit Mode
                ANZAC buy 2 battleships, 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 916 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 carrier placed in 54 Sea Zone
                2 fighters placed in 54 Sea Zone
                2 battleships and 1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 933 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 938 PUs

  • 2024 '22 '19 '17 '15

    Dürfen sich die Allies nun geschlagen geben?  :roll:

    Wir werden auch ganz lieb in England und Australien vor uns hin leben…

Suggested Topics

  • 6
  • 3
  • 11
  • 15
  • 53
  • 33
  • 229
  • 76
Axis & Allies Boardgaming Custom Painted Miniatures

18

Online

17.8k

Users

40.5k

Topics

1.8m

Posts