@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :20
Purchase Units - Americans
Americans buy 4 fighters and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 91 Sea Zone to 64 Sea Zone
1 submarine moved from 91 Sea Zone to 101 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
Non Combat Move - Americans
Place Units - Americans
2 fighters placed in Eastern United States
1 fighter placed in Western United States
1 fighter placed in 101 Sea Zone
8 infantry placed in Eastern United States
1 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,3,1,4,3,3,4,2,1
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 4,6
Americans collect 51 PUs (1 lost to blockades); end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :20
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :20
Purchase Units - British
British repair 14 damage on 3 airfields, 5 factory_majors and 6 factory_minors; Remaining resources: 2 PUs;
British buy nothing; Remaining resources: 2 PUs;
Combat Move - British
Non Combat Move - British
Turn Complete - British
British collect 15 PUs; end with 17 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :20
Purchase Units - Italians
Italians buy 2 carriers, 2 destroyers, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries moved from Southern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
3 infantry and 3 transports moved from 97 Sea Zone to 94 Sea Zone
1 artillery and 2 mech_infantrys moved from Algeria to 94 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 94 Sea Zone to 92 Sea Zone
4 artilleries and 2 mech_infantrys moved from 92 Sea Zone to Gibraltar
6 infantry moved from 92 Sea Zone to Gibraltar
4 bombers, 5 fighters and 2 tactical_bombers moved from Algeria to Gibraltar
2 battleships, 1 carrier, 1 destroyer and 2 submarines moved from 97 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Tobruk to Tunisia
2 transports moved from 81 Sea Zone to 95 Sea Zone
Combat - Italians
Battle in Gibraltar
Italians attack with 4 artilleries, 4 bombers, 5 fighters, 6 infantry, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 airfield, 4 fighters and 1 harbour; Americans defend with 2 artilleries, 1 fighter and 4 infantry
Italians win, taking Gibraltar from British with 4 artilleries, 4 bombers, 5 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 55
Casualties for British: 4 fighters
Casualties for Italians: 5 infantry
Casualties for Americans: 2 artilleries, 1 fighter and 4 infantry
Non Combat Move - Italians
4 bombers moved from Gibraltar to Algeria
5 fighters moved from Gibraltar to Algeria
2 tactical_bombers moved from Gibraltar to Algeria
Place Units - Italians
2 carriers and 1 destroyer placed in 93 Sea Zone
1 destroyer and 2 submarines placed in 95 Sea Zone
1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 45 PUs; end with 45 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 54 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 59 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :20
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 56 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4
ANZAC collect 14 PUs (3 lost to blockades); end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :21
Purchase Units - Germans
Germans buy 4 fighters, 3 tactical_bombers and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
7 armour moved from Western Germany to 112 Sea Zone
7 infantry moved from Western Germany to 112 Sea Zone
7 armour, 7 carriers, 3 destroyers, 8 fighters, 7 infantry, 2 submarines, 6 tactical_bombers and 7 transports moved from 112 Sea Zone to 91 Sea Zone
1 battleship and 1 submarine moved from 113 Sea Zone to 105 Sea Zone
1 bomber and 4 fighters moved from Western Germany to Gibraltar
5 bombers moved from France to Gibraltar
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :23
Purchase Units - Japanese
Japanese buy 12 armour; Remaining resources: 6 SuicideAttackTokens; 3 PUs;
Combat Move - Japanese
10 armour and 10 infantry moved from 10 Sea Zone to Western United States
2 fighters and 2 tactical_bombers moved from 10 Sea Zone to Western United States
Combat - Japanese
Battle in Western United States
Japanese attack with 10 armour, 2 fighters, 10 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 3 armour, 2 artilleries, 1 factory_minor, 5 fighters, 1 harbour, 3 infantry and 2 mech_infantrys
Japanese win, taking Western United States from Americans with 8 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 51
Casualties for Japanese: 2 armour and 10 infantry
Casualties for Americans: 3 armour, 2 artilleries, 5 fighters, 3 infantry and 2 mech_infantrys
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Western United States to 10 Sea Zone
Place Units - Japanese
10 armour placed in Japan
2 armour placed in Malaya
Turn Complete - Japanese
Japanese collect 76 PUs; end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 89 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :23
Combat Move - Americans
2 artilleries and 2 infantry moved from Alaska to British Columbia
1 destroyer and 1 submarine moved from 64 Sea Zone to 102 Sea Zone
Combat - Americans
Battle in 102 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 battleship and 1 submarine
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship remaining. Battle score for attacker is -8
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Non Combat Move - Americans
Turn Complete - Americans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :23
Purchase Units - British
British repair 7 damage on 5 airfields and 2 harbours; Remaining resources: 40 PUs;
Turning on Edit Mode
EDIT: Changing PUs for British from 40 to 2000
EDIT: Turning off Edit Mode
British buy 5 battleships, 3 carriers and 5 fighters; Remaining resources: 1802 PUs;
Combat Move - British
Non Combat Move - British
Place Units - British
5 battleships and 3 carriers placed in 109 Sea Zone
3 fighters placed in 109 Sea Zone
2 fighters placed in 109 Sea Zone
Turn Complete - British
British collect 15 PUs; end with 1817 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :23
Purchase Units - Italians
Italians repair 4 damage on 2 airfields and 2 harbours; Remaining resources: 188 PUs;
Italians buy nothing; Remaining resources: 188 PUs;
Combat Move - Italians
Non Combat Move - Italians
Turn Complete - Italians
Italians collect 45 PUs; end with 233 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 238 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 242 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 247 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 252 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :23
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Changing PUs for ANZAC from 65 to 1000
EDIT: Turning off Edit Mode
ANZAC buy 2 battleships, 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 916 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 carrier placed in 54 Sea Zone
2 fighters placed in 54 Sea Zone
2 battleships and 1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 933 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 938 PUs
Dürfen sich die Allies nun geschlagen geben? :roll:
Wir werden auch ganz lieb in England und Australien vor uns hin leben…