@barnee
Thank you - looks like that did the trick!
Lucker vs Elrood
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :20
Purchase Units - Germans
Germans buy 5 armour, 1 battleship, 1 infantry, 1 submarine and 5 transports; Remaining resources: 0 PUs;Combat Move - Germans
Non Combat Move - Germans
6 fighters and 5 tactical_bombers moved from Poland to 112 Sea Zone
4 fighters moved from Poland to Western Germany
3 armour moved from Eastern Poland to Germany
4 armour moved from Belarus to Poland
2 artilleries and 9 infantry moved from Archangel to Novgorod
1 infantry moved from Nenetsia to ArchangelPlace Units - Germans
5 transports placed in 112 Sea Zone
5 armour placed in Western Germany
1 battleship and 1 submarine placed in 113 Sea Zone
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 67 PUs; end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :20
Purchase Units - Japanese
Japanese buy 4 armour, 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 3 infantry moved from Siberia to Sakha
1 destroyer moved from 39 Sea Zone to 57 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 57 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from Americans
1 carrier moved from 39 Sea Zone to 37 Sea Zone
1 battleship, 3 destroyers and 2 submarines moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea ZoneCombat - Japanese
Battle in Sakha
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Sakha from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 57 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 57 Sea Zone to 37 Sea Zone
2 mech_infantrys moved from Burma to Malaya
3 infantry moved from Burma to India
3 infantry moved from Shan State to Malaya
2 fighters and 3 tactical_bombers moved from Shan State to Philippines
1 aaGun moved from Yunnan to Burma
1 mech_infantry moved from Kweichow to Kwangsi
1 artillery and 1 mech_infantry moved from Kazakhstan to Volgograd
1 infantry moved from Turkmenistan to Eastern Persia
5 transports moved from 16 Sea Zone to 6 Sea ZonePlace Units - Japanese
4 armour and 4 infantry placed in Japan
2 fighters placed in Japan
1 destroyer placed in 37 Sea ZoneTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :20
Purchase Units - Americans
Americans buy 4 fighters and 9 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 91 Sea Zone to 64 Sea Zone
1 submarine moved from 91 Sea Zone to 101 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea ZoneNon Combat Move - Americans
Place Units - Americans
2 fighters placed in Eastern United States
1 fighter placed in Western United States
1 fighter placed in 101 Sea Zone
8 infantry placed in Eastern United States
1 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,3,1,4,3,3,4,2,1
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 4,6
Americans collect 51 PUs (1 lost to blockades); end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :20
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :20
Purchase Units - British
British repair 14 damage on 3 airfields, 5 factory_majors and 6 factory_minors; Remaining resources: 2 PUs;
British buy nothing; Remaining resources: 2 PUs;Combat Move - British
Non Combat Move - British
Turn Complete - British
British collect 15 PUs; end with 17 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :20
Purchase Units - Italians
Italians buy 2 carriers, 2 destroyers, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries moved from Southern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
3 infantry and 3 transports moved from 97 Sea Zone to 94 Sea Zone
1 artillery and 2 mech_infantrys moved from Algeria to 94 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 94 Sea Zone to 92 Sea Zone
4 artilleries and 2 mech_infantrys moved from 92 Sea Zone to Gibraltar
6 infantry moved from 92 Sea Zone to Gibraltar
4 bombers, 5 fighters and 2 tactical_bombers moved from Algeria to Gibraltar
2 battleships, 1 carrier, 1 destroyer and 2 submarines moved from 97 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Tobruk to Tunisia
2 transports moved from 81 Sea Zone to 95 Sea ZoneCombat - Italians
Battle in Gibraltar
Italians attack with 4 artilleries, 4 bombers, 5 fighters, 6 infantry, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 airfield, 4 fighters and 1 harbour; Americans defend with 2 artilleries, 1 fighter and 4 infantry
Italians win, taking Gibraltar from British with 4 artilleries, 4 bombers, 5 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 55
Casualties for British: 4 fighters
Casualties for Italians: 5 infantry
Casualties for Americans: 2 artilleries, 1 fighter and 4 infantryNon Combat Move - Italians
4 bombers moved from Gibraltar to Algeria
5 fighters moved from Gibraltar to Algeria
2 tactical_bombers moved from Gibraltar to AlgeriaPlace Units - Italians
2 carriers and 1 destroyer placed in 93 Sea Zone
1 destroyer and 2 submarines placed in 95 Sea Zone
1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 45 PUs; end with 45 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 54 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 59 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :20
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 submarine moved from 56 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4
ANZAC collect 14 PUs (3 lost to blockades); end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :21
Purchase Units - Germans
Germans buy 4 fighters, 3 tactical_bombers and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
7 armour moved from Western Germany to 112 Sea Zone
7 infantry moved from Western Germany to 112 Sea Zone
7 armour, 7 carriers, 3 destroyers, 8 fighters, 7 infantry, 2 submarines, 6 tactical_bombers and 7 transports moved from 112 Sea Zone to 91 Sea Zone
1 battleship and 1 submarine moved from 113 Sea Zone to 105 Sea Zone
1 bomber and 4 fighters moved from Western Germany to Gibraltar
5 bombers moved from France to Gibraltar -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :23
Purchase Units - Japanese
Japanese buy 12 armour; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
10 armour and 10 infantry moved from 10 Sea Zone to Western United States
2 fighters and 2 tactical_bombers moved from 10 Sea Zone to Western United StatesCombat - Japanese
Battle in Western United States
Japanese attack with 10 armour, 2 fighters, 10 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 3 armour, 2 artilleries, 1 factory_minor, 5 fighters, 1 harbour, 3 infantry and 2 mech_infantrys
Japanese win, taking Western United States from Americans with 8 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 51
Casualties for Japanese: 2 armour and 10 infantry
Casualties for Americans: 3 armour, 2 artilleries, 5 fighters, 3 infantry and 2 mech_infantrysNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Western United States to 10 Sea ZonePlace Units - Japanese
10 armour placed in Japan
2 armour placed in MalayaTurn Complete - Japanese
Japanese collect 76 PUs; end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :23
Combat Move - Americans
2 artilleries and 2 infantry moved from Alaska to British Columbia
1 destroyer and 1 submarine moved from 64 Sea Zone to 102 Sea ZoneCombat - Americans
Battle in 102 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 battleship and 1 submarine
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship remaining. Battle score for attacker is -8
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer and 1 submarineNon Combat Move - Americans
Turn Complete - Americans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :23
Purchase Units - British
British repair 7 damage on 5 airfields and 2 harbours; Remaining resources: 40 PUs;
Turning on Edit Mode
EDIT: Changing PUs for British from 40 to 2000
EDIT: Turning off Edit Mode
British buy 5 battleships, 3 carriers and 5 fighters; Remaining resources: 1802 PUs;Combat Move - British
Non Combat Move - British
Place Units - British
5 battleships and 3 carriers placed in 109 Sea Zone
3 fighters placed in 109 Sea Zone
2 fighters placed in 109 Sea ZoneTurn Complete - British
British collect 15 PUs; end with 1817 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :23
Purchase Units - Italians
Italians repair 4 damage on 2 airfields and 2 harbours; Remaining resources: 188 PUs;
Italians buy nothing; Remaining resources: 188 PUs;Combat Move - Italians
Non Combat Move - Italians
Turn Complete - Italians
Italians collect 45 PUs; end with 233 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 238 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 242 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 247 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 252 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :23
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Changing PUs for ANZAC from 65 to 1000
EDIT: Turning off Edit Mode
ANZAC buy 2 battleships, 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 916 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 carrier placed in 54 Sea Zone
2 fighters placed in 54 Sea Zone
2 battleships and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 933 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 938 PUs -
Dürfen sich die Allies nun geschlagen geben? :roll:
Wir werden auch ganz lieb in England und Australien vor uns hin leben…