@barnee
Thank you - looks like that did the trick!
Lucker vs Elrood
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Japanese
Japanese buy 8 armour, 2 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 33 Sea Zone
5 transports moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 1 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Soviet Far East to Siberia
2 transports moved from 5 Sea Zone to 6 Sea Zone
3 infantry moved from Yunnan to Burma
3 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 carrier and 1 destroyer moved from 38 Sea Zone to 39 Sea Zone
2 mech_infantrys moved from Kweichow to Burma
1 fighter and 2 tactical_bombers moved from Shensi to Burma
1 mech_infantry moved from Tsinghai to Kweichow
1 artillery moved from Tsinghai to Kazakhstan
1 infantry moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
1 mech_infantry moved from Novosibirsk to Kazakhstan
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
1 destroyer moved from 55 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 3 destroyers and 2 submarines
ANZAC defend with 1 submarine and 1 transport
Japanese win with 1 battleship, 3 destroyers and 2 submarines remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in Burma
Japanese attack with 3 fighters, 3 infantry, 2 mech_infantrys and 4 tactical_bombers
British defend with 1 artillery
Japanese win, taking Burma from UK_Pacific with 3 fighters, 3 infantry, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Burma to 39 Sea Zone
2 fighters and 3 tactical_bombers moved from Burma to Shan State
1 aaGun moved from Kweichow to YunnanPlace Units - Japanese
1 submarine and 3 transports placed in 6 Sea Zone
Japanese undo move 1.
1 submarine and 3 transports placed in 6 Sea Zone
6 armour placed in Japan
2 armour and 1 infantry placed in Malaya
1 infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to WarPurchase Units - Americans
Americans buy 1 artillery, 2 carriers, 3 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Italians defend with 1 submarine
Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarineNon Combat Move - Americans
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 fighter and 1 tactical_bomber moved from Central United States to Eastern United States
2 mech_infantrys moved from Mexico to Western United States
3 armour moved from Mexico to Western United States
1 fighter moved from Alaska to Western United StatesPlace Units - Americans
1 artillery and 1 infantry placed in Eastern United States
2 carriers placed in 101 Sea Zone
3 fighters placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,1,1,5,5,1,3,3,5
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,2
Americans collect 47 PUs (5 lost to blockades); end with 47 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Purchase Units - British
British buy 1 destroyer and 2 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;Combat Move - British
1 destroyer and 1 submarine moved from 110 Sea Zone to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone
3 fighters moved from United Kingdom to 92 Sea Zone
1 carrier and 2 fighters moved from 110 Sea Zone to 92 Sea ZoneCombat - British
Italians scrambles 3 units out of Algeria to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
British attack with 1 carrier, 1 destroyer, 7 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 battleship, 2 carriers, 3 destroyers and 3 fighters
Units damaged: 1 carrier owned by the Italians and 1 battleship owned by the Italians
British win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 66
Casualties for British: 1 carrier, 1 destroyer, 1 fighter and 1 submarine
Casualties for Italians: 1 battleship, 2 carriers, 3 destroyers and 3 fightersNon Combat Move - British
2 fighters and 1 tactical_bomber moved from 92 Sea Zone to United Kingdom
4 fighters moved from 92 Sea Zone to GibraltarPlace Units - British
1 destroyer placed in 110 Sea Zone
2 infantry placed in United KingdomTurn Complete - British
British collect 15 PUs; end with 16 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4,3,6,2,5,5
UK_Pacific collect 4 PUs (3 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier, 2 submarines and 4 transports; Remaining resources: 1 PUs;Combat Move - Italians
3 fighters moved from Morocco to Algeria
2 mech_infantrys moved from Morocco to Algeria
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 transports moved from 76 Sea Zone to 81 Sea Zone
3 armour and 2 mech_infantrys moved from Eastern Persia to India
3 armour and 1 infantry moved from West India to India
1 mech_infantry moved from Gold Coast to French West Africa
3 bombers moved from Western Germany to AlgeriaCombat - Italians
Battle in India
Italians attack with 6 armour, 1 infantry and 2 mech_infantrys
British defend with 3 aaGuns, 1 airfield, 1 fighter, 1 harbour, 2 infantry, 1 mech_infantry and 2 tactical_bombers; UK_Pacific defend with 1 factory_major
Italians captures 6PUs while taking UK_Pacific capital
Italians converts factory_major into different units
Italians win, taking India from UK_Pacific with 4 armour remaining. Battle score for attacker is 34
Casualties for British: 3 aaGuns, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Casualties for Italians: 2 armour, 1 infantry and 2 mech_infantrysNon Combat Move - Italians
1 artillery moved from Alexandria to Tobruk
1 infantry moved from Alexandria to TobrukPlace Units - Italians
1 artillery placed in Southern Italy
1 carrier, 2 submarines and 4 transports placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 45 PUs; end with 52 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 57 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 61 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 66 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Purchase Units - ANZAC
ANZAC buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 50 Sea Zone to 62 Sea Zone
1 submarine moved from 54 Sea Zone to 56 Sea Zone
1 submarine moved from 54 Sea Zone to 57 Sea Zone
1 fighter moved from New Guinea to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
2 infantry placed in Queensland
1 fighter placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Combat Move - French
Turning on Edit Mode
EDIT: Adding units owned by French to Western Germany: 5 armour, 5 artilleries, 10 infantry and 3 mech_infantrys
EDIT: Adding units owned by French to France: 3 armour, 10 artilleries, 10 infantry and 3 mech_infantrys
EDIT: Adding units owned by French to Southern France: 1 armour, 3 artilleries, 15 infantry and 1 mech_infantry
EDIT: Adding units owned by French to Normandy Bordeaux: 2 artilleries and 2 infantry
EDIT: Adding units owned by Chinese to Anhwe: 3 infantry
EDIT: Adding units owned by Chinese to Shensi: 3 infantry
EDIT: Adding units owned by British to Kwangtung: 5 artilleries and 7 infantry
EDIT: Adding units owned by Americans to 26 Sea Zone: 30 submarines
EDIT: Adding units owned by Americans to 16 Sea Zone: 2 submarines
EDIT: Adding units owned by British to Egypt: 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers
EDIT: Adding units owned by British to 81 Sea Zone: 1 submarine
EDIT: Changing ownership of Belgian Congo from Italians to British
EDIT: Changing ownership of Kenya from Italians to British
EDIT: Changing ownership of Tanganyika Territory from Italians to British
EDIT: Changing ownership of Union of South Africa from Italians to British
EDIT: Changing ownership of Rhodesia from Italians to British
EDIT: Changing ownership of South West Africa from Italians to British
EDIT: Changing ownership of French Equatorial Africa from Italians to British
EDIT: Adding units owned by French to French West Africa: 4 armour, 4 artilleries, 2 fighters, 4 infantry, 4 mech_infantrys and 2 tactical_bombers
EDIT: Changing ownership of French Central Africa from Italians to French
EDIT: Adding units owned by British to Libya: 5 artilleries, 5 fighters and 7 infantry
EDIT: Adding units owned by British to 95 Sea Zone: 2 destroyers and 2 submarines
EDIT: Adding units owned by Americans to 10 Sea Zone: 4 battleships, 4 carriers, 4 cruisers, 8 destroyers, 4 fighters, 4 submarines, 4 tactical_bombers and 4 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 3 fighters, 3 submarines and 3 tactical_bombers
EDIT: Adding units owned by British to French Equatorial Africa: 2 fighters and 2 infantry
EDIT: Adding units owned by British to Ethiopia: 3 artilleries and 5 infantry
EDIT: Adding units owned by Chinese to Szechwan: 5 infantry
EDIT: Adding units owned by Chinese to Yunnan: 10 infantry
EDIT: Adding units owned by Chinese to Hopei: 7 infantry
EDIT: Adding units owned by Chinese to Kiangsu: 9 infantry
EDIT: Adding units owned by Chinese to Kwangsi: 11 infantry
EDIT: Adding units owned by Russians to Vologda: 6 artilleries, 11 infantry and 5 mech_infantrys
EDIT: Adding units owned by Russians to Bryansk: 6 artilleries and 9 infantry
EDIT: Turning off Edit ModeCombat - French
French creates battle in territory Normandy Bordeaux
French creates battle in territory Southern France
French creates battle in territory French West Africa
French creates battle in territory France
French creates battle in territory Western Germany
Battle in France
French attack with 3 armour, 10 artilleries, 10 infantry and 3 mech_infantrys
Germans defend with 2 aaGuns, 1 airfield, 7 artilleries, 5 bombers, 1 factory_minor and 7 infantry
French win, taking Normandy Bordeaux from Germans, taking France from Germans, taking French Equatorial Africa from British with 3 armour and 7 artilleries remaining. Battle score for attacker is 65
Casualties for Germans: 2 aaGuns, 7 artilleries, 5 bombers and 7 infantry
Casualties for French: 3 artilleries, 10 infantry and 3 mech_infantrys
Battle in Western Germany
French attack with 5 armour, 5 artilleries, 10 infantry and 3 mech_infantrys
Germans defend with 3 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 13 infantry
French converts factory_major into different units
French win, taking Western Germany from Germans with 5 armour and 3 artilleries remaining. Battle score for attacker is 32
Casualties for Germans: 3 aaGuns, 2 armour, 1 artillery, 1 bomber and 13 infantry
Casualties for French: 2 artilleries, 10 infantry and 3 mech_infantrys
Battle in French West Africa
French attack with 4 armour, 4 artilleries, 2 fighters, 4 infantry, 4 mech_infantrys and 2 tactical_bombers
Italians defend with 1 mech_infantry
French win, taking French West Africa from Italians with 4 armour, 4 artilleries, 2 fighters, 4 infantry, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Southern France
French attack with 1 armour, 3 artilleries, 15 infantry and 1 mech_infantry
Germans defend with 8 infantry; Italians defend with 1 factory_minor, 1 harbour and 3 infantry
French win, taking Southern France from Italians with 1 armour, 3 artilleries, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 21
Casualties for Germans: 8 infantry
Casualties for French: 4 infantry
Casualties for Italians: 3 infantry
Trigger French 1 Liberation By French: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By French: French has 4 infantry placed in FranceNon Combat Move - French
2 fighters and 2 tactical_bombers could not land in Egypt and were removed
5 fighters could not land in Libya and were removed
2 fighters and 2 tactical_bombers moved from French West Africa to French Equatorial AfricaTurn Complete - French
French collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :20
Purchase Units - Japanese
Japanese buy 3 battleships and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Shensi: 6 infantry
EDIT: Adding units owned by Japanese to Hopei: 3 armour
EDIT: Adding units owned by Japanese to Anhwe: 4 mech_infantrys
EDIT: Adding units owned by Japanese to Kiangsu: 3 armour and 3 infantry
EDIT: Adding units owned by Japanese to Kwangsi: 2 armour, 3 artilleries, 2 fighters, 3 infantry and 3 mech_infantrys
EDIT: Adding units owned by Japanese to Yunnan: 6 aaGuns, 4 artilleries, 4 infantry and 4 mech_infantrys
EDIT: Adding units owned by Japanese to Szechwan: 4 artilleries, 4 fighters and 4 infantry
EDIT: Adding units owned by Japanese to Sakha: 20 armour
EDIT: Turning off Edit Mode
3 battleships, 4 carriers, 2 cruisers and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
1 battleship, 3 destroyers and 2 submarines moved from 33 Sea Zone to 35 Sea ZoneCombat - Japanese
Japanese creates battle in territory Kwangsi
Japanese creates battle in territory Kiangsu
Japanese creates battle in territory Shensi
Japanese creates battle in territory Yunnan
Japanese creates battle in territory Hopei
Japanese creates battle in territory Szechwan
Japanese creates battle in territory Anhwe
Japanese creates battle in territory Kwangtung
Japanese creates battle in territory Sakha
Japanese creates battle in territory 10 Sea Zone
Battle in Shensi
Japanese attack with 6 infantry
Chinese defend with 3 infantry
Japanese win with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Battle in Kiangsu
Japanese attack with 3 armour and 3 infantry
Chinese defend with 9 infantry
Chinese win with 3 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 3 armour and 3 infantry
Casualties for Chinese: 6 infantry
Battle in 10 Sea Zone
Japanese attack with 1 submarine
Americans defend with 4 battleships, 4 carriers, 4 cruisers, 8 destroyers, 4 fighters, 4 submarines, 4 tactical_bombers and 4 transports
Americans win with 4 battleships, 4 carriers, 4 cruisers, 8 destroyers, 4 fighters, 4 submarines, 4 tactical_bombers and 4 transports remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Hopei
Japanese attack with 3 armour
Chinese defend with 7 infantry
Chinese win with 4 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 3 armour
Casualties for Chinese: 3 infantry
Battle in Anhwe
Japanese attack with 4 mech_infantrys
Chinese defend with 3 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 4 mech_infantrys
Casualties for Chinese: 2 infantry
Battle in Kwangtung
Japanese attack with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British defend with 5 artilleries and 7 infantry
British win with 5 artilleries and 7 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 7 aaGuns, 4 artilleries, 4 infantry and 4 mech_infantrys
Chinese defend with 10 infantry
Japanese win with 4 artilleries, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is -5
Casualties for Japanese: 7 aaGuns
Casualties for Chinese: 10 infantry
Battle in Sakha
Japanese attack with 20 armour
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Sakha from Russians with 20 armour remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Szechwan
Japanese attack with 4 artilleries, 4 fighters and 4 infantry
Chinese defend with 5 infantry
Japanese win with 4 artilleries, 4 fighters and 4 infantry remaining. Battle score for attacker is 15
Casualties for Chinese: 5 infantry
Battle in Kwangsi
Japanese attack with 2 armour, 3 artilleries, 2 fighters, 3 infantry and 3 mech_infantrys
Chinese defend with 11 infantry
Japanese win with 2 armour, 2 artilleries and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery, 3 infantry and 3 mech_infantrys
Casualties for Chinese: 11 infantry
Battle in 16 Sea Zone
Japanese attack with 3 battleships, 4 carriers, 2 cruisers, 2 tactical_bombers and 5 transports
Americans defend with 2 submarines
Units damaged: 1 battleship owned by the Japanese
Japanese win with 3 battleships, 4 carriers, 2 cruisers, 2 tactical_bombers and 5 transports remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarinesNon Combat Move - Japanese
2 fighters could not land in Kwangsi and were removed
4 fighters could not land in Szechwan and were removed
1 submarine moved from 6 Sea Zone to 16 Sea ZonePlace Units - Japanese
3 battleships placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 65 PUs; end with 66 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :20
Purchase Units - British
British repair 15 damage on 4 airfields, 5 factory_majors and 6 factory_minors; Remaining resources: 1 PUs;
British buy nothing; Remaining resources: 1 PUs;Combat Move - British
Combat - British
British creates battle in territory Kwangtung
British creates battle in territory Libya
British creates battle in territory Ethiopia
British creates battle in territory 81 Sea Zone
Battle in 81 Sea Zone
British attack with 1 submarine
Italians defend with 2 transports
British win, taking Kwangtung from Japanese, taking Libya from Italians, taking Ethiopia from Italians with 1 submarine remaining. Battle score for attacker is 14
Casualties for Italians: 2 transportsNon Combat Move - British
Turn Complete - British
British collect 28 PUs; end with 29 PUs totalTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4,2,3,5,1,3
UK_Pacific collect 9 PUs (3 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :20
Purchase Units - Germans
Germans buy 5 armour, 1 battleship, 1 infantry, 1 submarine and 5 transports; Remaining resources: 0 PUs;Combat Move - Germans
Non Combat Move - Germans
6 fighters and 5 tactical_bombers moved from Poland to 112 Sea Zone
4 fighters moved from Poland to Western Germany
3 armour moved from Eastern Poland to Germany
4 armour moved from Belarus to Poland
2 artilleries and 9 infantry moved from Archangel to Novgorod
1 infantry moved from Nenetsia to ArchangelPlace Units - Germans
5 transports placed in 112 Sea Zone
5 armour placed in Western Germany
1 battleship and 1 submarine placed in 113 Sea Zone
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 67 PUs; end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :20
Purchase Units - Japanese
Japanese buy 4 armour, 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 3 infantry moved from Siberia to Sakha
1 destroyer moved from 39 Sea Zone to 57 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 57 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from Americans
1 carrier moved from 39 Sea Zone to 37 Sea Zone
1 battleship, 3 destroyers and 2 submarines moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea ZoneCombat - Japanese
Battle in Sakha
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Sakha from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 57 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 57 Sea Zone to 37 Sea Zone
2 mech_infantrys moved from Burma to Malaya
3 infantry moved from Burma to India
3 infantry moved from Shan State to Malaya
2 fighters and 3 tactical_bombers moved from Shan State to Philippines
1 aaGun moved from Yunnan to Burma
1 mech_infantry moved from Kweichow to Kwangsi
1 artillery and 1 mech_infantry moved from Kazakhstan to Volgograd
1 infantry moved from Turkmenistan to Eastern Persia
5 transports moved from 16 Sea Zone to 6 Sea ZonePlace Units - Japanese
4 armour and 4 infantry placed in Japan
2 fighters placed in Japan
1 destroyer placed in 37 Sea ZoneTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :20
Purchase Units - Americans
Americans buy 4 fighters and 9 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 91 Sea Zone to 64 Sea Zone
1 submarine moved from 91 Sea Zone to 101 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea ZoneNon Combat Move - Americans
Place Units - Americans
2 fighters placed in Eastern United States
1 fighter placed in Western United States
1 fighter placed in 101 Sea Zone
8 infantry placed in Eastern United States
1 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,3,1,4,3,3,4,2,1
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 4,6
Americans collect 51 PUs (1 lost to blockades); end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :20
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :20
Purchase Units - British
British repair 14 damage on 3 airfields, 5 factory_majors and 6 factory_minors; Remaining resources: 2 PUs;
British buy nothing; Remaining resources: 2 PUs;Combat Move - British
Non Combat Move - British
Turn Complete - British
British collect 15 PUs; end with 17 PUs totalTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :20
Purchase Units - Italians
Italians buy 2 carriers, 2 destroyers, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries moved from Southern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
3 infantry and 3 transports moved from 97 Sea Zone to 94 Sea Zone
1 artillery and 2 mech_infantrys moved from Algeria to 94 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 94 Sea Zone to 92 Sea Zone
4 artilleries and 2 mech_infantrys moved from 92 Sea Zone to Gibraltar
6 infantry moved from 92 Sea Zone to Gibraltar
4 bombers, 5 fighters and 2 tactical_bombers moved from Algeria to Gibraltar
2 battleships, 1 carrier, 1 destroyer and 2 submarines moved from 97 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Tobruk to Tunisia
2 transports moved from 81 Sea Zone to 95 Sea ZoneCombat - Italians
Battle in Gibraltar
Italians attack with 4 artilleries, 4 bombers, 5 fighters, 6 infantry, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 airfield, 4 fighters and 1 harbour; Americans defend with 2 artilleries, 1 fighter and 4 infantry
Italians win, taking Gibraltar from British with 4 artilleries, 4 bombers, 5 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 55
Casualties for British: 4 fighters
Casualties for Italians: 5 infantry
Casualties for Americans: 2 artilleries, 1 fighter and 4 infantryNon Combat Move - Italians
4 bombers moved from Gibraltar to Algeria
5 fighters moved from Gibraltar to Algeria
2 tactical_bombers moved from Gibraltar to AlgeriaPlace Units - Italians
2 carriers and 1 destroyer placed in 93 Sea Zone
1 destroyer and 2 submarines placed in 95 Sea Zone
1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 45 PUs; end with 45 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 54 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 59 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :20
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 submarine moved from 56 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4
ANZAC collect 14 PUs (3 lost to blockades); end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :21
Purchase Units - Germans
Germans buy 4 fighters, 3 tactical_bombers and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
7 armour moved from Western Germany to 112 Sea Zone
7 infantry moved from Western Germany to 112 Sea Zone
7 armour, 7 carriers, 3 destroyers, 8 fighters, 7 infantry, 2 submarines, 6 tactical_bombers and 7 transports moved from 112 Sea Zone to 91 Sea Zone
1 battleship and 1 submarine moved from 113 Sea Zone to 105 Sea Zone
1 bomber and 4 fighters moved from Western Germany to Gibraltar
5 bombers moved from France to Gibraltar -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :23
Purchase Units - Japanese
Japanese buy 12 armour; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
10 armour and 10 infantry moved from 10 Sea Zone to Western United States
2 fighters and 2 tactical_bombers moved from 10 Sea Zone to Western United StatesCombat - Japanese
Battle in Western United States
Japanese attack with 10 armour, 2 fighters, 10 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 3 armour, 2 artilleries, 1 factory_minor, 5 fighters, 1 harbour, 3 infantry and 2 mech_infantrys
Japanese win, taking Western United States from Americans with 8 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 51
Casualties for Japanese: 2 armour and 10 infantry
Casualties for Americans: 3 armour, 2 artilleries, 5 fighters, 3 infantry and 2 mech_infantrysNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Western United States to 10 Sea ZonePlace Units - Japanese
10 armour placed in Japan
2 armour placed in MalayaTurn Complete - Japanese
Japanese collect 76 PUs; end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :23
Combat Move - Americans
2 artilleries and 2 infantry moved from Alaska to British Columbia
1 destroyer and 1 submarine moved from 64 Sea Zone to 102 Sea ZoneCombat - Americans
Battle in 102 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 battleship and 1 submarine
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship remaining. Battle score for attacker is -8
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer and 1 submarineNon Combat Move - Americans
Turn Complete - Americans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :23
Purchase Units - British
British repair 7 damage on 5 airfields and 2 harbours; Remaining resources: 40 PUs;
Turning on Edit Mode
EDIT: Changing PUs for British from 40 to 2000
EDIT: Turning off Edit Mode
British buy 5 battleships, 3 carriers and 5 fighters; Remaining resources: 1802 PUs;Combat Move - British
Non Combat Move - British
Place Units - British
5 battleships and 3 carriers placed in 109 Sea Zone
3 fighters placed in 109 Sea Zone
2 fighters placed in 109 Sea ZoneTurn Complete - British
British collect 15 PUs; end with 1817 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :23
Purchase Units - Italians
Italians repair 4 damage on 2 airfields and 2 harbours; Remaining resources: 188 PUs;
Italians buy nothing; Remaining resources: 188 PUs;Combat Move - Italians
Non Combat Move - Italians
Turn Complete - Italians
Italians collect 45 PUs; end with 233 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 238 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 242 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 247 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 252 PUs