scramble 39 ?
Lucker vs Elrood
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Siberia to SakhaCombat - Americans
Americans creates battle in territory 127 Sea Zone
Germans scrambles 3 units out of Novgorod to defend against the attack in 127 Sea Zone
Battle in 127 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 destroyer and 3 fighters
Germans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Sakha
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Sakha from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Moving scrambled unit from 127 Sea Zone back to originating territory: Novgorod
Moving scrambled unit from 127 Sea Zone back to originating territory: Novgorod
Moving scrambled unit from 127 Sea Zone back to originating territory: NovgorodNon Combat Move - Americans
1 artillery and 1 infantry moved from Alaska to British ColumbiaPlace Units - Americans
3 armour, 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys placed in Central United States
1 fighter placed in AlaskaTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 1,6,3,6,6,4,3,6,5
Americans collect 39 PUs (2 lost to blockades); end with 39 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Purchase Units - British
British buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 0 PUs;Combat Move - British
5 infantry moved from India to Burma
3 fighters and 2 tactical_bombers moved from India to Burma
2 artilleries moved from India to BurmaCombat - British
Battle in Burma
British attack with 2 artilleries, 3 fighters, 5 infantry and 2 tactical_bombers
Japanese defend with 3 armour and 7 infantry
British win, taking Burma from Japanese with 2 artilleries, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Japanese: 3 armour and 7 infantry
Casualties for British: 5 infantryNon Combat Move - British
3 fighters and 2 tactical_bombers moved from Burma to IndiaPlace Units - British
1 fighter placed in United Kingdom
1 submarine placed in 110 Sea ZoneTurn Complete - British
British collect 16 PUs; end with 16 PUs totalPlace Units - UK_Pacific
1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in 39 Sea Zone change ownership: 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Purchase Units - Italians
Italians buy 1 battleship and 2 carriers; Remaining resources: 1 PUs;Combat Move - Italians
2 armour moved from Egypt to 81 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
2 armour, 2 infantry and 2 transports moved from 81 Sea Zone to 79 Sea Zone
2 armour and 2 infantry moved from 79 Sea Zone to West India
1 infantry moved from Persia to Eastern Persia
Italians take Eastern Persia from Neutral_Allies
3 armour moved from Iraq to Eastern Persia
3 armour moved from Egypt to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
2 fighters and 1 tactical_bomber moved from Egypt to 92 Sea Zone
3 fighters and 1 tactical_bomber moved from Algeria to 92 Sea Zone
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
2 bombers moved from Ukraine to Tambov
1 bomber moved from Ukraine to Tambov
2 destroyers moved from 97 Sea Zone to 95 Sea Zone
3 submarines moved from 97 Sea Zone to 95 Sea Zone
1 mech_infantry moved from French West Africa to Gold Coast
Italians take Gold Coast from BritishCombat - Italians
Battle in West India
Battle in Tambov
Italians attack with 3 bombers
Russians defend with 1 infantry
Italians win, taking West India from UK_Pacific with 3 bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 destroyer, 5 fighters and 2 tactical_bombers
British defend with 1 submarine; Americans defend with 1 destroyer
Italians win with 1 destroyer, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for British: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Italians
5 fighters and 2 tactical_bombers moved from 92 Sea Zone to Algeria
3 bombers moved from Tambov to UkrainePlace Units - Italians
1 battleship and 2 carriers placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 42 PUs; end with 43 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 52 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 57 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Politics - Germans
Purchase Units - Germans
Germans buy 1 bomber, 2 destroyers, 2 fighters, 6 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Germans
3 armour, 2 bombers, 3 fighters and 3 tactical_bombers moved from Ukraine to Russia
Germans take Bryansk from Russians
3 armour moved from Archangel to Russia
2 bombers, 6 fighters and 2 tactical_bombers moved from Novgorod to Russia
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
2 artilleries and 9 infantry moved from Archangel to Vologda
2 armour moved from Novgorod to Bryansk
1 bomber and 1 fighter moved from Volgograd to Russia
1 armour moved from Volgograd to Caucasus
Germans take Caucasus from Russians
1 armour moved from Caucasus to Kazakhstan
1 armour moved from Volgograd to Samara
13 armour moved from Volgograd to Russia
Germans take Tambov from Russians
1 armour moved from Novgorod to BryanskCombat - Germans
Battle in Kazakhstan
Germans attack with 1 armour
Russians defend with 1 infantry
Germans roll dice for 1 armour in Kazakhstan, round 1 : 0/1 hits
Russians roll dice for 1 infantry in Kazakhstan, round 1 : 0/1 hits
Germans roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Kazakhstan
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 armour
Russians defend with 1 infantry
Germans roll dice for 1 armour in Samara, round 1 : 1/1 hits
Russians roll dice for 1 infantry in Samara, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 19 armour, 5 bombers, 10 fighters and 5 tactical_bombers
Russians defend with 5 aaGuns, 1 airfield, 5 artilleries, 2 bombers, 1 factory_major, 4 fighters, 16 infantry and 2 tactical_bombers
AA guns fire in Russia : 0/15 hits
Germans roll dice for 19 armour, 5 bombers, 10 fighters and 5 tactical_bombers in Russia, round 1 : 26/39 hits
Russians roll dice for 5 aaGuns, 5 artilleries, 2 bombers, 4 fighters, 16 infantry and 2 tactical_bombers in Russia, round 1 : 12/29 hits
2 bombers owned by the Russians , 16 infantry owned by the Russians , 12 armour owned by the Germans , 3 artilleries owned by the Russians and 5 aaGuns owned by the Russians lost in Russia
Germans roll dice for 7 armour, 5 bombers, 10 fighters and 5 tactical_bombers in Russia, round 2 : 12/27 hits
Russians roll dice for 2 artilleries, 4 fighters and 2 tactical_bombers in Russia, round 2 : 3/8 hits
2 tactical_bombers owned by the Russians , 3 armour owned by the Germans , 2 artilleries owned by the Russians and 4 fighters owned by the Russians lost in Russia
Germans captures 17PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 4 armour, 5 bombers, 10 fighters and 5 tactical_bombers remaining. Battle score for attacker is 89
Casualties for Germans: 15 armour
Casualties for Russians: 5 aaGuns, 5 artilleries, 2 bombers, 4 fighters, 16 infantry and 2 tactical_bombersNon Combat Move - Germans
5 bombers, 10 fighters and 5 tactical_bombers moved from Russia to UkrainePlace Units - Germans
1 bomber, 2 fighters and 1 tactical_bomber placed in Western Germany
2 infantry placed in Volgograd
2 infantry placed in Novgorod
2 infantry placed in Western Germany
2 destroyers placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 67 PUs; end with 85 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 92 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 112 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 8 infantry
France : 1 flag, 2 aaGuns, 1 airfield, 7 artilleries, 1 factory_minor and 7 infantry
Western Germany : 3 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 13 infantry and 1 tactical_bomber
Poland : 1 airfield
Germany : 1 factory_major
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 3 armour
Rostov : 1 flag
Nenetsia : 1 flag
Urals : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 4 armour and 1 factory_minor
Tambov : 1 flag
Ukraine : 1 flag, 5 bombers, 1 factory_minor, 10 fighters and 5 tactical_bombers
Western Ukraine : 1 flag
Vologda : 1 flag, 2 artilleries and 9 infantry
Volgograd : 1 flag, 1 factory_minor and 2 infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Caucasus : 1 flag
Smolensk : 1 flag
Samara : 1 flag, 1 armour
112 Sea Zone : 1 submarine
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 3 destroyers and 2 transports
Bulgaria : 1 flag
Northwest Persia : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 6 infantryProduction/PUs Summary :
Germans : 67 / 112
Russians : 5 / 0
Japanese : 68 / 84
Americans : 42 / 44
Chinese : 1 / 1
British : 15 / 16
UK_Pacific : 8 / 10
Italians : 42 / 62
ANZAC : 17 / 22
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 29 times
3 was rolled 19 times
4 was rolled 19 times
5 was rolled 19 times
6 was rolled 21 times
Average roll : 3,460
Median : 3,000
Variance : 0,764
Standard Deviation : 0,874
Total rolls : 124Germans Combat
1 was rolled 13 times
2 was rolled 12 times
3 was rolled 11 times
4 was rolled 12 times
5 was rolled 8 times
6 was rolled 13 times
Average roll : 3,420
Median : 3,000
Variance : 0,279
Standard Deviation : 0,529
Total rolls : 69Russians Combat
1 was rolled 4 times
2 was rolled 17 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 11 times
6 was rolled 8 times
Average roll : 3,509
Median : 3,000
Variance : 1,833
Standard Deviation : 1,354
Total rolls : 55 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Purchase Units - Japanese
Japanese buy 1 battleship, 3 destroyers, 9 infantry and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 units repaired.
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Western United States to Mexico
Japanese take Mexico from Americans
3 battleships, 4 carriers, 2 cruisers, 2 tactical_bombers and 4 transports moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 3 Sea Zone to 1 Sea Zone
Japanese take 1 Sea Zone from Americans
1 fighter and 1 tactical_bomber moved from Philippines to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
2 infantry moved from Yunnan to Burma
3 infantry moved from Kwangsi to Yunnan
1 carrier moved from 35 Sea Zone to 38 Sea Zone
1 destroyer and 1 submarine moved from 37 Sea Zone to 38 Sea Zone
1 artillery moved from Kansu to Tsinghai
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Shensi to Tsinghai
1 fighter and 2 tactical_bombers moved from Yunnan to Tsinghai
1 mech_infantry moved from Evenkiyskiy to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Timguska to Tsinghai
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 38 Sea Zone to 39 Sea ZoneCombat - Japanese
British scrambles 3 units out of India to defend against the attack in 39 Sea Zone
Battle in Tsinghai
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Tsinghai, round 1 : 3/6 hits
Chinese roll dice for 2 infantry in Tsinghai, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Soviet Far East
Battle in Siberia
Battle in Burma
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 artilleries
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 1 : 1/4 hits
UK_Pacific roll dice for 2 artilleries in Burma, round 1 : 1/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Burma
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 0/3 hits
UK_Pacific roll dice for 1 artillery in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Burma
retreated to Burma
UK_Pacific win, taking Soviet Far East from Russians, taking Siberia from Russians with 1 artillery remaining. Battle score for attacker is -2
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery
Battle in 26 Sea Zone
Japanese attack with 3 battleships, 4 carriers, 2 cruisers, 2 tactical_bombers and 5 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 3 battleships, 4 carriers, 2 cruisers, 2 tactical_bombers and 5 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hawaiian Islands
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry; Americans defend with 1 airfield and 1 harbour
Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 1 : 0/2 hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 : 0/2 hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Hawaiian Islands
Japanese roll dice for 1 artillery in Hawaiian Islands, round 3 : 0/1 hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 3 : 1/1 hits
1 artillery owned by the Japanese lost in Hawaiian Islands
Americans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 39 Sea Zone
Japanese attack with 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 destroyer and 3 fighters
Japanese roll dice for 2 submarines in 39 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 39 Sea Zone, round 1 : 2/2 hits
British roll dice for 1 destroyer and 3 fighters in 39 Sea Zone, round 1 : 1/4 hits
2 fighters owned by the British , 1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 39 Sea Zone
1 submarine owned by the Japanese Submerged
Japanese roll dice for 1 fighter and 1 tactical_bomber in 39 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 fighter in 39 Sea Zone, round 2 : 0/1 hits
1 fighter owned by the British lost in 39 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 32
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer and 3 fighters
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 1 : 0/3 hits
ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 44 Sea Zone
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transportNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 fighter and 2 tactical_bombers moved from Tsinghai to Shensi
1 aaGun moved from Hopei to KweichowPlace Units - Japanese
3 infantry placed in Malaya
6 infantry placed in Japan
1 battleship, 1 destroyer and 1 submarine placed in 20 Sea Zone
2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 75 PUs; end with 76 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Iwo Jima : 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 6 infantry
Shensi : 1 flag, 1 fighter and 2 tactical_bombers
Yunnan : 1 flag, 1 fighter, 3 infantry and 1 tactical_bomber
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 aaGun and 2 mech_infantrys
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 1 artillery and 1 mech_infantry
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Kwangtung : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield, 1 bomber, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
Mexico : 1 flag, 1 artillery
Guam : 1 flag, 1 airfield
Western United States : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Midway : 1 flag, 1 airfield
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag, 1 artillery and 1 infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag, 2 infantry
Kazakhstan : 1 flag, 1 infantry
Buryatia : 1 flag
French Indo China : 1 flag
Sumatra : 1 flag, 1 artillery
44 Sea Zone : 1 flag, 1 destroyer
43 Sea Zone : 1 flag
46 Sea Zone : 1 destroyer
Olgiy : 1 flag
33 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag
Dzavhan : 1 flag
39 Sea Zone : 1 submarine
38 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
26 Sea Zone : 1 flag, 3 battleships, 4 carriers, 2 cruisers, 2 tactical_bombers and 5 transports
20 Sea Zone : 1 battleship, 1 destroyer and 1 submarine
10 Sea Zone : 1 flag
Central Mongolia : 1 flag
1 Sea Zone : 1 flag, 1 submarine
5 Sea Zone : 2 transports
6 Sea Zone : 2 destroyers and 1 submarine
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
55 Sea Zone : 1 destroyer
Novosibirsk : 1 flag, 1 mech_infantryProduction/PUs Summary :
Germans : 67 / 112
Russians : 1 / 0
Japanese : 75 / 81
Americans : 40 / 44
Chinese : 0 / 1
British : 15 / 16
UK_Pacific : 8 / 10
Italians : 42 / 62
ANZAC : 17 / 22
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 21 times
2 was rolled 37 times
3 was rolled 24 times
4 was rolled 28 times
5 was rolled 30 times
6 was rolled 29 times
Average roll : 3,568
Median : 4,000
Variance : 0,899
Standard Deviation : 0,948
Total rolls : 169Japanese Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3,833
Median : 4,000
Variance : 0,483
Standard Deviation : 0,695
Total rolls : 30ANZAC Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4,500
Median : 4,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Germans Combat
1 was rolled 13 times
2 was rolled 12 times
3 was rolled 11 times
4 was rolled 12 times
5 was rolled 8 times
6 was rolled 13 times
Average roll : 3,420
Median : 3,000
Variance : 0,279
Standard Deviation : 0,529
Total rolls : 69British Combat
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 5,000
Median : 5,000
Variance : 2,750
Standard Deviation : 1,658
Total rolls : 5Russians Combat
1 was rolled 4 times
2 was rolled 17 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 11 times
6 was rolled 8 times
Average roll : 3,509
Median : 3,000
Variance : 1,833
Standard Deviation : 1,354
Total rolls : 55UK_Pacific Combat
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2,333
Median : 2,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3Americans Combat
2 was rolled 2 times
6 was rolled 1 times
Average roll : 3,333
Median : 2,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3Chinese Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Central United States to Western United States
Americans take Western United States from Japanese
1 artillery and 1 infantry moved from Central United States to Western United States
3 armour and 2 mech_infantrys moved from Central United States to Southeast Mexico
3 armour and 2 mech_infantrys moved from Southeast Mexico to Mexico
1 fighter and 1 tactical_bomber moved from Central United States to Mexico
1 fighter moved from Queensland to 46 Sea ZoneCombat - Americans
Battle in Mexico
Americans attack with 3 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery
Americans win, taking Mexico from Japanese with 3 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 46 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from 46 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from Mexico to Central United States
1 artillery and 1 infantry moved from British Columbia to AlaskaPlace Units - Americans
2 artilleries, 1 fighter and 2 infantry placed in Eastern United States
1 destroyer and 2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,1,5,5,1,3,4,6,4
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,4
Americans collect 49 PUs (3 lost to blockades); end with 49 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Politics - British
British takes Political Action: Political Action Allies To War With TrueNeutrals
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralPurchase Units - British
British buy 1 carrier; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Gibraltar to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
4 infantry moved from India to West India
2 tactical_bombers moved from India to West IndiaCombat - British
Battle in West India
British attack with 4 infantry and 2 tactical_bombers
Italians defend with 2 armour and 2 infantry
British win with 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 4 infantry
Casualties for Italians: 2 armour and 2 infantryNon Combat Move - British
2 tactical_bombers moved from West India to IndiaPlace Units - British
1 carrier placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,6
British collect 15 PUs; end with 15 PUs totalPlace Units - UK_Pacific
1 fighter placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4
UK_Pacific collect 8 PUs; end with 8 PUs total
Some Units in India change ownership: 1 fighter -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Italians
Italians buy 2 battleships, 1 destroyer and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
2 transports moved from 79 Sea Zone to 76 Sea Zone
1 infantry moved from Eastern Persia to West India
3 armour moved from Eastern Persia to West India
3 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
1 artillery, 1 infantry and 1 mech_infantry moved from Egypt to Alexandria
3 submarines moved from 95 Sea Zone to 91 Sea Zone
5 fighters and 2 tactical_bombers moved from Algeria to 91 Sea Zone
1 bomber and 3 fighters moved from Southern Italy to 91 Sea Zone
1 battleship, 2 carriers and 2 destroyers moved from 95 Sea Zone to 92 Sea Zone
3 bombers moved from Ukraine to Western Germany
1 mech_infantry moved from Alexandria to Tobruk
1 infantry moved from Kenya to EthiopiaCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber, 8 fighters, 3 submarines and 2 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
Italians win with 1 bomber, 8 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 74
Casualties for Italians: 2 submarines
Casualties for Americans: 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transportsNon Combat Move - Italians
1 bomber moved from 91 Sea Zone to Algeria
5 fighters and 2 tactical_bombers moved from 91 Sea Zone to Algeria
3 fighters moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from Algeria to MoroccoPlace Units - Italians
2 battleships, 1 destroyer and 2 transports placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 42 PUs; end with 42 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 51 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 56 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
1 tactical_bomber moved from Northern Territory to 55 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 tactical_bomber
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -11
Casualties for ANZAC: 1 tactical_bomber
Battle in 33 Sea Zone
ANZAC attack with 1 fighter, 1 submarine and 1 transport
Japanese defend with 1 destroyer
ANZAC win with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline IslandsNon Combat Move - ANZAC
1 fighter moved from 33 Sea Zone to New Guinea
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 fighter placed in Queensland
2 submarines placed in 54 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3
ANZAC collect 14 PUs (3 lost to blockades); end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Germans
Germans buy 7 carriers; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 125 Sea Zone to 112 Sea Zone
3 destroyers moved from 113 Sea Zone to 112 Sea Zone
5 bombers moved from Ukraine to France
2 fighters and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
10 fighters and 5 tactical_bombers moved from Ukraine to Poland
2 artilleries and 9 infantry moved from Vologda to Archangel
1 infantry moved from Urals to Nenetsia
4 armour moved from Russia to Belarus
3 armour moved from Bryansk to Eastern Poland
1 armour moved from Samara to Russia
2 transports moved from 113 Sea Zone to 112 Sea Zone
6 infantry moved from Finland to NorwayNon Combat Move - Germans
Place Units - Germans
7 carriers placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 67 PUs; end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Japanese
Japanese buy 8 armour, 2 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 33 Sea Zone
5 transports moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 1 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Soviet Far East to Siberia
2 transports moved from 5 Sea Zone to 6 Sea Zone
3 infantry moved from Yunnan to Burma
3 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 carrier and 1 destroyer moved from 38 Sea Zone to 39 Sea Zone
2 mech_infantrys moved from Kweichow to Burma
1 fighter and 2 tactical_bombers moved from Shensi to Burma
1 mech_infantry moved from Tsinghai to Kweichow
1 artillery moved from Tsinghai to Kazakhstan
1 infantry moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
1 mech_infantry moved from Novosibirsk to Kazakhstan
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
1 destroyer moved from 55 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 3 destroyers and 2 submarines
ANZAC defend with 1 submarine and 1 transport
Japanese win with 1 battleship, 3 destroyers and 2 submarines remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in Burma
Japanese attack with 3 fighters, 3 infantry, 2 mech_infantrys and 4 tactical_bombers
British defend with 1 artillery
Japanese win, taking Burma from UK_Pacific with 3 fighters, 3 infantry, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Burma to 39 Sea Zone
2 fighters and 3 tactical_bombers moved from Burma to Shan State
1 aaGun moved from Kweichow to YunnanPlace Units - Japanese
1 submarine and 3 transports placed in 6 Sea Zone
Japanese undo move 1.
1 submarine and 3 transports placed in 6 Sea Zone
6 armour placed in Japan
2 armour and 1 infantry placed in Malaya
1 infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to WarPurchase Units - Americans
Americans buy 1 artillery, 2 carriers, 3 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Italians defend with 1 submarine
Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarineNon Combat Move - Americans
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 fighter and 1 tactical_bomber moved from Central United States to Eastern United States
2 mech_infantrys moved from Mexico to Western United States
3 armour moved from Mexico to Western United States
1 fighter moved from Alaska to Western United StatesPlace Units - Americans
1 artillery and 1 infantry placed in Eastern United States
2 carriers placed in 101 Sea Zone
3 fighters placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,1,1,5,5,1,3,3,5
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,2
Americans collect 47 PUs (5 lost to blockades); end with 47 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Purchase Units - British
British buy 1 destroyer and 2 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;Combat Move - British
1 destroyer and 1 submarine moved from 110 Sea Zone to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone
3 fighters moved from United Kingdom to 92 Sea Zone
1 carrier and 2 fighters moved from 110 Sea Zone to 92 Sea ZoneCombat - British
Italians scrambles 3 units out of Algeria to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
British attack with 1 carrier, 1 destroyer, 7 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 battleship, 2 carriers, 3 destroyers and 3 fighters
Units damaged: 1 carrier owned by the Italians and 1 battleship owned by the Italians
British win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 66
Casualties for British: 1 carrier, 1 destroyer, 1 fighter and 1 submarine
Casualties for Italians: 1 battleship, 2 carriers, 3 destroyers and 3 fightersNon Combat Move - British
2 fighters and 1 tactical_bomber moved from 92 Sea Zone to United Kingdom
4 fighters moved from 92 Sea Zone to GibraltarPlace Units - British
1 destroyer placed in 110 Sea Zone
2 infantry placed in United KingdomTurn Complete - British
British collect 15 PUs; end with 16 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4,3,6,2,5,5
UK_Pacific collect 4 PUs (3 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier, 2 submarines and 4 transports; Remaining resources: 1 PUs;Combat Move - Italians
3 fighters moved from Morocco to Algeria
2 mech_infantrys moved from Morocco to Algeria
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 transports moved from 76 Sea Zone to 81 Sea Zone
3 armour and 2 mech_infantrys moved from Eastern Persia to India
3 armour and 1 infantry moved from West India to India
1 mech_infantry moved from Gold Coast to French West Africa
3 bombers moved from Western Germany to AlgeriaCombat - Italians
Battle in India
Italians attack with 6 armour, 1 infantry and 2 mech_infantrys
British defend with 3 aaGuns, 1 airfield, 1 fighter, 1 harbour, 2 infantry, 1 mech_infantry and 2 tactical_bombers; UK_Pacific defend with 1 factory_major
Italians captures 6PUs while taking UK_Pacific capital
Italians converts factory_major into different units
Italians win, taking India from UK_Pacific with 4 armour remaining. Battle score for attacker is 34
Casualties for British: 3 aaGuns, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Casualties for Italians: 2 armour, 1 infantry and 2 mech_infantrysNon Combat Move - Italians
1 artillery moved from Alexandria to Tobruk
1 infantry moved from Alexandria to TobrukPlace Units - Italians
1 artillery placed in Southern Italy
1 carrier, 2 submarines and 4 transports placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 45 PUs; end with 52 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 57 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 61 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 66 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Purchase Units - ANZAC
ANZAC buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 50 Sea Zone to 62 Sea Zone
1 submarine moved from 54 Sea Zone to 56 Sea Zone
1 submarine moved from 54 Sea Zone to 57 Sea Zone
1 fighter moved from New Guinea to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
2 infantry placed in Queensland
1 fighter placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs