@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Sensoy Battle
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 83 Sea Zone to 91 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans repair 1 damage on 1 factory_minor; Remaining resources: 52 PUs; 0 techTokens;
Germans buy 2 armour, 6 infantry and 3 transports; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Germans
5 infantry moved from Romania to Bessarabia
2 armour moved from Romania to Bessarabia
1 infantry moved from Poland to Eastern Poland
4 artilleries moved from Poland to Eastern Poland
5 infantry moved from Germany to Poland
3 armour moved from Germany to Baltic States
4 infantry moved from Karelia to Novgorod
2 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
2 infantry moved from Baltic States to Novgorod
1 fighter moved from Baltic States to Archangel
1 bomber moved from Baltic States to Bessarabia
1 fighter moved from Norway to Archangel
1 tactical_bomber moved from Southern France to Western Germany
2 artilleries moved from Germany to Poland
2 armour moved from Greater Southern Germany to PolandCombat - Germans
Battle in Archangel
Germans attack with 1 artillery, 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Archangel, round 1 : 1/5 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 2 armour, 1 bomber and 5 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour, 1 bomber and 5 infantry in Bessarabia, round 1 : 1/8 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 armour, 1 bomber and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Bessarabia to Poland
1 bomber moved from Baltic States to Novgorod
1 tactical_bomber moved from Baltic States to Novgorod
2 fighters moved from Archangel to NovgorodPlace Units - Germans
2 armour placed in Novgorod
6 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 47 PUs (3 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 armour moved from Bryansk to Bessarabia
1 bomber moved from Smolensk to Bessarabia
1 bomber moved from Russia to Bessarabia
1 armour moved from Russia to Archangel
3 armour moved from Smolensk to Archangel
1 artillery moved from Smolensk to Archangel
1 fighter moved from Russia to Archangel
1 mech_infantry moved from Smolensk to Archangel
1 mech_infantry moved from Smolensk to Archangel
1 mech_infantry moved from Smolensk to Archangel
1 mech_infantry moved from Yenisey to Buryatia
3 infantry moved from Suiyuyan to Central MongoliaCombat - Russians
Battle in Archangel
Russians attack with 4 armour, 1 artillery, 1 fighter and 3 mech_infantrys
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 4 armour, 1 artillery, 1 fighter and 3 mech_infantrys in Archangel, round 1 : 4/9 hits
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 1 : 1/3 hits
2 infantry owned by the Germans , 1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 4 armour, 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 mech_infantry
Battle in Bessarabia
Russians attack with 1 armour, 2 bombers and 3 infantry
Germans defend with 2 armour and 4 infantry
Russians roll dice for 1 armour, 2 bombers and 3 infantry in Bessarabia, round 1 : 2/6 hits
Germans roll dice for 2 armour and 4 infantry in Bessarabia, round 1 : 2/6 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 1 armour, 2 bombers and 1 infantry in Bessarabia, round 2 : 3/4 hits
Germans roll dice for 2 armour and 2 infantry in Bessarabia, round 2 : 3/4 hits
2 bombers owned by the Russians , 1 infantry owned by the Russians , 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Bessarabia
Russians roll dice for 1 armour in Bessarabia, round 3 : 0/1 hits
Germans roll dice for 1 armour in Bessarabia, round 3 : 0/1 hits
Russians roll dice for 1 armour in Bessarabia, round 4 : 1/1 hits
Germans roll dice for 1 armour in Bessarabia, round 4 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Bessarabia
Germans win with no units remaining. Battle score for attacker is -15
Casualties for Germans: 2 armour and 4 infantry
Casualties for Russians: 1 armour, 2 bombers and 3 infantryNon Combat Move - Russians
1 infantry moved from Belarus to Archangel
1 infantry moved from Bryansk to Western Ukraine
4 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Belarus
4 infantry moved from Russia to Smolensk
1 fighter moved from Archangel to SmolenskPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
2 armour and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
1 fighter moved from Siberia to 3 Sea Zone
2 destroyers moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 17 Sea Zone to 25 Sea Zone
1 cruiser moved from 6 Sea Zone to 25 Sea Zone
1 battleship moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Siberia to Amur
1 armour moved from Siberia to Amur
1 infantry moved from Amur to Buryatia
1 artillery moved from Amur to Buryatia
1 artillery moved from Sakha to Buryatia
1 armour moved from Amur to Buryatia
2 tactical_bombers moved from Japan to Buryatia
2 fighters moved from Siberia to Buryatia
2 tactical_bombers moved from Amur to Buryatia
1 infantry moved from Chahar to Anhwe
1 mech_infantry moved from Chahar to Anhwe
1 artillery moved from Chahar to Anhwe
1 bomber moved from Kwangtung to Anhwe
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 18 Sea Zone to 19 Sea Zone
3 fighters moved from Kwangtung to Anhwe
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from Kwangtung to KiangsiCombat - Japanese
Battle in Anhwe
Japanese attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry in Anhwe, round 1 : 4/7 hits
Chinese roll dice for 2 infantry in Anhwe, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 bomber, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 3 destroyers
Americans defend with 1 battleship, 1 carrier, 1 cruiser and 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship, 1 cruiser and 3 destroyers in 25 Sea Zone, round 1 : 1/5 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier and 1 cruiser in 25 Sea Zone, round 1 : 3/3 hits
Units damaged: 1 battleship owned by the Japanese
2 destroyers owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 1 cruiser and 1 destroyer in 25 Sea Zone, round 2 : 2/3 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 battleship, 1 carrier and 1 cruiser in 25 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Americans , 1 cruiser owned by the Japanese and 1 destroyer owned by the Japanese lost in 25 Sea Zone
1 battleship owned by the Japanese retreated to 24 Sea Zone
Americans win with 1 battleship, 1 carrier and 1 cruiser remaining. Battle score for attacker is -31
Casualties for Japanese: 1 cruiser and 3 destroyers
Casualties for Americans: 1 submarine
Battle in 3 Sea Zone
Japanese attack with 1 fighter
Americans defend with 3 transports
3 transports owned by the Americans lost in 3 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 18
Casualties for Americans: 3 transports
Battle in Buryatia
Japanese attack with 1 armour, 2 artilleries, 2 fighters, 1 infantry and 4 tactical_bombers
Russians defend with 2 aaGuns, 3 infantry and 1 mech_infantry
AA guns fire in Buryatia : 1/6 hits
1 fighter owned by the Japanese lost in Buryatia
Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry and 4 tactical_bombers in Buryatia, round 1 : 5/9 hits
Russians roll dice for 2 aaGuns, 3 infantry and 1 mech_infantry in Buryatia, round 1 : 2/4 hits
3 infantry owned by the Russians , 1 infantry owned by the Japanese , 2 aaGuns owned by the Russians and 1 artillery owned by the Japanese lost in Buryatia
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 4 tactical_bombers in Buryatia, round 2 : 5/7 hits
Russians roll dice for 1 mech_infantry in Buryatia, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 armour, 1 artillery, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
Casualties for Russians: 2 aaGuns, 3 infantry and 1 mech_infantryNon Combat Move - Japanese
2 infantry moved from 19 Sea Zone to Shantung
1 artillery moved from 19 Sea Zone to Shantung
3 fighters moved from Anhwe to Shantung
1 bomber moved from Anhwe to Shantung
4 tactical_bombers moved from Buryatia to Amur
1 fighter moved from Buryatia to Amur
1 fighter moved from 3 Sea Zone to SiberiaPlace Units - Japanese
2 artilleries and 6 infantry placed in Korea
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Americans
Americans buy 2 battleships, 1 bomber, 3 destroyers and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
2 bombers moved from United Kingdom to Western Germany
1 fighter moved from Iceland to United Kingdom
2 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 94 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 armour moved from Eastern United States to 101 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 carrier moved from 25 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Wake Island to 24 Sea Zone
1 cruiser moved from 25 Sea Zone to 24 Sea Zone
1 battleship moved from 25 Sea Zone to 26 Sea Zone
1 infantry moved from Western United States to British Columbia
1 mech_infantry moved from British Columbia to AlaskaCombat - Americans
Battle in Siberia
Americans attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Japanese defend with 1 fighter
Americans roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Siberia, round 1 : 3/7 hits
Japanese roll dice for 1 fighter in Siberia, round 1 : 1/1 hits
1 infantry owned by the Americans and 1 fighter owned by the Japanese lost in Siberia
Americans win, taking Siberia from Japanese with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 infantry
Battle in 24 Sea Zone
Americans attack with 1 cruiser and 1 tactical_bomber
Japanese defend with 1 battleship
Americans roll dice for 1 cruiser and 1 tactical_bomber in 24 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 battleship in 24 Sea Zone, round 1 : 1/1 hits
1 tactical_bomber owned by the Americans and 1 battleship owned by the Japanese lost in 24 Sea Zone
Americans win with 1 cruiser remaining. Battle score for attacker is 9
Casualties for Japanese: 1 battleship
Casualties for Americans: 1 tactical_bomber
Strategic bombing raid in Western Germany
AA guns fire in Western Germany : 1/2 hits
1 bomber killed by AA guns
Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.Non Combat Move - Americans
2 infantry moved from 94 Sea Zone to Tunisia
1 artillery moved from 94 Sea Zone to Tunisia
1 armour moved from 94 Sea Zone to Tunisia
1 infantry moved from Algeria to Tunisia
2 infantry moved from 91 Sea Zone to Morocco
2 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 25 Sea Zone to Midway
1 mech_infantry moved from 25 Sea Zone to Midway
1 bomber moved from Western Germany to United KingdomPlace Units - Americans
2 battleships and 3 destroyers placed in 10 Sea Zone
1 infantry placed in Eastern United States
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
3 infantry moved from Hopei to Anhwe
1 artillery moved from Hopei to Anhwe
1 infantry moved from Hunan to Kiangsi
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
2 artilleries moved from Kwangsi to Kiangsi
1 infantry moved from Kwangsi to Kiangsi
1 fighter moved from Hopei to AnhweCombat - Chinese
Battle in Kiangsi
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 artilleries and 2 infantry in Kiangsi, round 1 : 4/4 hits
Japanese roll dice for 1 artillery in Kiangsi, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Anhwe, round 1 : 1/5 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Anhwe, round 1 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Anhwe, round 2 : 2/5 hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to SuiyuyanPlace Units - Chinese
4 infantry placed in Kansu
1 artillery and 1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs -
you have a kamakaze move
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I made the kam moves
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - British
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 carrier moved from 109 Sea Zone to 92 Sea Zone
1 transport moved from 83 Sea Zone to 91 Sea Zone
2 infantry moved from Kenya to Anglo Egyptian Sudan
1 fighter moved from French Central Africa to Anglo Egyptian Sudan
1 cruiser moved from 37 Sea Zone to 19 Sea Zone
UK_Pacific take 36 Sea Zone from Japanese
UK_Pacific take 20 Sea Zone from Japanese
1 carrier moved from 37 Sea Zone to 19 Sea Zone
1 destroyer moved from 37 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from French Indo China to 19 Sea Zone
5 infantry moved from Kwangsi to Kwangtung
1 armour moved from Kwangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 armour moved from Yunnan to Kiangsi
2 infantry moved from French Indo China to Kwangsi
1 infantry moved from Siam to French Indo China
1 infantry moved from Burma to Yunnan
3 infantry moved from India to West India
1 infantry moved from India to Burma
1 bomber moved from United Kingdom to Southern France
1 cruiser moved from 55 Sea Zone to 35 Sea Zone
UK_Pacific take 35 Sea Zone from Japanese
1 destroyer moved from 55 Sea Zone to 35 Sea ZoneCombat - British
Kamikaze Suicide Attack attacks 1 carrier owned by the British scoring 2 hits. Rolls: 2,2
Kamikaze Suicide Attack attacks 1 destroyer owned by the British scoring 0 hits. Rolls: 6,3
Kamikaze Suicide Attack attacks 1 cruiser owned by the British scoring 0 hits. Rolls: 4,6
Battle in 19 Sea Zone
British attack with 1 cruiser, 1 destroyer and 1 tactical_bomber
Japanese defend with 1 destroyer and 3 transports
British roll dice for 1 cruiser, 1 destroyer and 1 tactical_bomber in 19 Sea Zone, round 1 : 2/3 hits
Japanese roll dice for 1 destroyer and 3 transports in 19 Sea Zone, round 1 : 0/1 hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 19 Sea Zone
2 transports owned by the Japanese lost in 19 Sea Zone
British win, taking 19 Sea Zone from Japanese with 1 cruiser, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for Japanese: 1 destroyer and 3 transports
Strategic bombing raid in Southern France
AA guns fire in Southern France : 0/1 hits
Bombing raid in Southern France rolls: 8 and causes: 1 damage to unit: factory_minor
Bombing raid in Southern France causes 1 damage total.Non Combat Move - British
1 tactical_bomber could not land in 19 Sea Zone and was removed
1 bomber moved from Southern France to United Kingdom
3 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_AlliesPlace Units - British
1 transport placed in 71 Sea Zone
2 infantry placed in Union of South Africa
1 infantry placed in Quebec
1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour
Some Units in Kwangtung change ownership: 1 harbour
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 unit repaired.
1 fighter moved from Northern Italy to 94 Sea Zone
1 battleship moved from 93 Sea Zone to 92 Sea Zone
1 cruiser moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
2 transports moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Albania to 97 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Alexandria to Egypt
1 artillery moved from Alexandria to Egypt
1 fighter moved from Alexandria to Libya
1 fighter moved from Egypt to Libya
3 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
1 armour moved from Trans-Jordan to Egypt
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Southern Italy to 92 Sea ZoneCombat - Italians
Battle in 94 Sea Zone
Italians attack with 1 fighter
British defend with 1 armour, 1 infantry and 1 transport; Americans defend with 2 transports
1 infantry owned by the British , 1 transport owned by the British , 1 armour owned by the British and 2 transports owned by the Americans lost in 94 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 30
Casualties for British: 1 armour, 1 infantry and 1 transport
Casualties for Americans: 2 transports
Battle in 92 Sea Zone
Italians attack with 1 battleship, 1 bomber, 1 cruiser and 1 fighter
British defend with 1 carrier and 2 destroyers
Italians roll dice for 1 battleship, 1 bomber, 1 cruiser and 1 fighter in 92 Sea Zone, round 1 : 3/4 hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 carrier and 2 destroyers in 92 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 battleship owned by the Italians
2 destroyers owned by the British lost in 92 Sea Zone
Italians roll dice for 1 battleship, 1 bomber, 1 cruiser and 1 fighter in 92 Sea Zone, round 2 : 2/4 hits
British roll dice for 1 carrier in 92 Sea Zone, round 2 : 0/1 hits
1 carrier owned by the British lost in 92 Sea Zone
Italians win with 1 battleship, 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is 32
Casualties for British: 1 carrier and 2 destroyersNon Combat Move - Italians
1 fighter moved from 92 Sea Zone to Southern France
1 bomber moved from 92 Sea Zone to Libya
1 fighter moved from 94 Sea Zone to Libya
3 infantry moved from 96 Sea Zone to Libya
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 armour moved from Egypt to Iraq
Italians take Iraq from Neutral_AxisPlace Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from Paulau Island to Guam
1 armour moved from Northern Territory to Queensland
1 infantry moved from Northern Territory to Queensland
1 artillery moved from Northern Territory to Queensland
1 artillery moved from Western Australia to Northern Territory
1 infantry moved from Northern Territory to Western Australia
1 infantry moved from Queensland to Northern Territory
1 bomber moved from New South Wales to GuamNon Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - French
1 infantry moved from Tunisia to Algeria
1 infantry moved from Anglo Egyptian Sudan to EthiopiaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans repair 2 damage on 1 factory_major and 1 factory_minor; Remaining resources: 56 PUs; 0 techTokens;
Germans buy 7 destroyers; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
5 infantry moved from Baltic States to Belarus
3 armour moved from Baltic States to Belarus
2 infantry moved from Eastern Poland to Western Ukraine
2 armour moved from Eastern Poland to Western Ukraine
5 artilleries moved from Eastern Poland to Western Ukraine
1 bomber moved from Novgorod to Russia
2 armour moved from Poland to Western Ukraine
1 bomber moved from Poland to Southern France
2 artilleries moved from Poland to Eastern Poland
5 infantry moved from Poland to Eastern Poland
6 infantry moved from Germany to Slovakia Hungary
1 tactical_bomber moved from Western Germany to EgyptCombat - Germans
Battle in Belarus
Germans attack with 3 armour and 5 infantry
Russians defend with 1 infantry
Germans roll dice for 3 armour and 5 infantry in Belarus, round 1 : 4/8 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 3 armour and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 4 armour, 5 artilleries and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 4 armour, 5 artilleries and 2 infantry in Western Ukraine, round 1 : 4/11 hits
Russians roll dice for 1 infantry in Western Ukraine, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 4 armour, 5 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Strategic bombing raid in Russia
AA guns fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.Non Combat Move - Germans
1 bomber moved from Russia to NovgorodPlace Units - Germans
7 destroyers and 3 transports placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Russians
Russians repair 8 damage on 8 factory_majors; Remaining resources: 21 PUs; 0 techTokens;
Russians buy 7 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
3 infantry moved from Central Mongolia to Ulaanbaatar
2 armour moved from Russia to Western Ukraine
6 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
1 fighter moved from Smolensk to Western UkraineCombat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Western Ukraine
Russians attack with 2 armour, 1 artillery, 1 fighter and 6 infantry
Germans defend with 4 armour, 5 artilleries and 1 infantry
Russians roll dice for 2 armour, 1 artillery, 1 fighter and 6 infantry in Western Ukraine, round 1 : 3/10 hits
Germans roll dice for 4 armour, 5 artilleries and 1 infantry in Western Ukraine, round 1 : 5/10 hits
5 infantry owned by the Russians , 1 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Western Ukraine
1 infantry owned by the Russians , 2 armour owned by the Russians and 1 artillery owned by the Russians retreated to Ukraine
Germans win with 4 armour and 3 artilleries remaining. Battle score for attacker is -4
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Russians: 5 infantry
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 7 destroyers and 3 transports
Russians roll dice for 1 submarine in 113 Sea Zone, round 1 : 0/1 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 7 destroyers and 3 transports in 113 Sea Zone, round 1 : 3/7 hits
1 cruiser owned by the Russians , 1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 6 destroyers and 3 transports remaining. Battle score for attacker is -10
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 cruiser and 1 submarineNon Combat Move - Russians
1 infantry moved from Caucasus to Rostov
1 artillery moved from Archangel to Vologda
2 mech_infantrys moved from Archangel to Russia
3 armour moved from Archangel to Russia
1 armour moved from Archangel to Urals
1 infantry moved from Smolensk to Bryansk
2 infantry moved from Smolensk to Russia
1 fighter moved from Western Ukraine to RussiaPlace Units - Russians
3 infantry placed in Ukraine
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 artillery, 4 destroyers and 2 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
2 infantry moved from Shantung to Jehol
1 artillery moved from Shantung to Jehol
1 armour moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
Japanese take Yenisey from Russians
1 artillery moved from Buryatia to Amur
6 infantry moved from Korea to Amur
2 artilleries moved from Korea to Amur
1 infantry moved from Amur to Sakha
2 infantry moved from Japan to 6 Sea Zone
1 bomber moved from Shantung to 24 Sea Zone
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
3 fighters moved from Shantung to 19 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
British defend with 1 cruiser and 1 destroyer
Japanese roll dice for 1 destroyer and 3 fighters in 19 Sea Zone, round 1 : 3/4 hits
British roll dice for 1 cruiser and 1 destroyer in 19 Sea Zone, round 1 : 1/2 hits
1 cruiser owned by the British , 1 destroyer owned by the Japanese and 1 destroyer owned by the British lost in 19 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 1 destroyer
Casualties for British: 1 cruiser and 1 destroyer
Battle in 24 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 cruiser
Japanese roll dice for 1 bomber and 1 destroyer in 24 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 cruiser in 24 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Japanese lost in 24 Sea Zone
Japanese roll dice for 1 bomber in 24 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser in 24 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Japanese lost in 24 Sea Zone
Americans win with 1 cruiser remaining. Battle score for attacker is -20
Casualties for Japanese: 1 bomber and 1 destroyerNon Combat Move - Japanese
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
3 fighters moved from 19 Sea Zone to JeholPlace Units - Japanese
1 artillery and 2 infantry placed in Korea
4 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,6
Japanese collect 32 PUs (2 lost to blockades); end with 32 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Americans
Americans buy 2 battleships, 4 infantry and 4 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
2 units repaired.
1 battleship moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Tunisia to 92 Sea Zone
2 armour moved from Morocco to Tunisia
2 infantry moved from Morocco to Algeria
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Siberia to Sakha
1 infantry moved from Midway to 25 Sea Zone
1 mech_infantry moved from Midway to 25 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 8 Sea Zone
2 battleships moved from 10 Sea Zone to 8 Sea Zone
3 destroyers moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 25 Sea Zone to 24 Sea Zone
1 carrier moved from 26 Sea Zone to 24 Sea Zone
1 battleship moved from 26 Sea Zone to 24 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 battleship, 1 destroyer, 1 fighter and 1 submarine
Italians defend with 1 battleship and 1 cruiser
Americans roll dice for 1 submarine in 92 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 battleship, 1 destroyer and 1 fighter in 92 Sea Zone, round 1 : 3/3 hits
Italians roll dice for 1 battleship and 1 cruiser in 92 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Americans
1 battleship owned by the Italians and 1 cruiser owned by the Italians lost in 92 Sea Zone
Americans win with 1 battleship, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 32
Casualties for Italians: 1 battleship and 1 cruiser
Battle in Sakha
Americans attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Sakha, round 1 : 1/5 hits
Japanese roll dice for 1 infantry in Sakha, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Sakha
Americans win, taking Sakha from Japanese with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from British Columbia to Alaska
1 bomber moved from Western United States to Wake Island
1 fighter moved from 92 Sea Zone to TunisiaPlace Units - Americans
3 transports placed in 10 Sea Zone
2 battleships and 1 transport placed in 101 Sea Zone
3 infantry placed in Western United States
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
3 infantry moved from Anhwe to Jehol
2 artilleries moved from Anhwe to Jehol
2 infantry moved from Chahar to Jehol
1 fighter moved from Suiyuyan to Jehol
1 infantry moved from Kiangsi to Kiangsu
1 artillery moved from Kiangsi to KiangsuCombat - Chinese
Battle in Jehol
Chinese attack with 2 artilleries, 1 fighter and 5 infantry
Japanese defend with 1 artillery, 3 fighters and 4 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 5 infantry in Jehol, round 1 : 2/8 hits
Japanese roll dice for 1 artillery, 3 fighters and 4 infantry in Jehol, round 1 : 6/8 hits
1 artillery owned by the Chinese , 2 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 1 artillery and 1 fighter in Jehol, round 2 : 1/2 hits
Japanese roll dice for 1 artillery, 3 fighters and 2 infantry in Jehol, round 2 : 3/6 hits
1 fighter owned by the Chinese , 1 artillery owned by the Chinese and 1 infantry owned by the Japanese lost in Jehol
Japanese win with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is -24
Casualties for Japanese: 3 infantry
Casualties for Chinese: 2 artilleries, 1 fighter and 5 infantryNon Combat Move - Chinese
4 infantry moved from Kansu to Suiyuyan
1 infantry moved from Kwangtung to KiangsiPlace Units - Chinese
1 artillery and 2 infantry placed in Chahar
1 artillery and 2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Combat Move - British
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 mech_infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 mech_infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 mech_infantry moved from 95 Sea Zone to Sicily
1 artillery moved from Morocco to Algeria
5 infantry moved from Persia to Iraq
1 fighter moved from Anglo Egyptian Sudan to Iraq
1 armour moved from Kiangsi to Anhwe
1 armour moved from Kiangsu to Anhwe
2 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 infantry moved from West India to Eastern Persia
1 infantry moved from West India to Eastern Persia
1 infantry moved from West India to Eastern Persia
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 cruiser moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 infantry moved from Quebec to 106 Sea Zone
1 mech_infantry moved from Quebec to 106 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea ZoneCombat - British
Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
Italians scrambles to create a battle in territory 95 Sea Zone
Battle in 95 Sea Zone
British attack with 1 transport
Italians defend with 1 fighter
Italians roll dice for 1 fighter in 95 Sea Zone, round 1 : 0/1 hits
1 transport owned by the British retreated to 94 Sea Zone
Battle in Borneo
Battle in Iraq
British attack with 1 fighter and 5 infantry
Italians defend with 1 armour and 3 infantry
British roll dice for 1 fighter and 5 infantry in Iraq, round 1 : 1/6 hits
Italians roll dice for 1 armour and 3 infantry in Iraq, round 1 : 3/4 hits
3 infantry owned by the British and 1 infantry owned by the Italians lost in Iraq
British roll dice for 1 fighter and 2 infantry in Iraq, round 2 : 1/3 hits
Italians roll dice for 1 armour and 2 infantry in Iraq, round 2 : 2/3 hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Iraq
retreated to Iraq
Italians winItalians win with 1 fighter remaining, taking Borneo from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is -9
Casualties for British: 5 infantry
Casualties for Italians: 2 infantry
Strategic bombing raid in Western Germany
AA guns fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Western Germany causes 3 damage total.
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern ItalyNon Combat Move - British
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Western Germany to United Kingdom
1 fighter moved from Iraq to PersiaPlace Units - British
1 armour and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 mech_infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 fighter and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Units Change Ownership
Some Units in India change ownership: 1 fighter and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 transport





