@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Sensoy Battle
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Tallyscrams? :mrgreen:
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ye go for it…max s
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 2 artilleries, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;Combat Move - British
6 infantry moved from India to Burma
1 fighter moved from Egypt to 95 Sea Zone
1 bomber moved from United Kingdom to 95 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
2 infantry moved from Algeria to Morocco
1 armour moved from Karelia to Baltic States
1 artillery and 2 infantry moved from Finland to Karelia
3 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 5 infantry moved from 112 Sea Zone to Western GermanyCombat - British
Italians scrambles 2 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in Greece
British attack with 1 artillery and 1 infantry
Italians defend with 2 infantry
British roll dice for 1 artillery and 1 infantry in Greece, round 2 : 2/2 hits
Italians roll dice for 2 infantry in Greece, round 2 : 2/2 hits
1 infantry owned by the British , 1 artillery owned by the British and 2 infantry owned by the Italians lost in Greece
Italians win with no units remaining. Battle score for attacker is -1
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 2 infantry
Battle in Burma
British attack with 6 infantry
Japanese defend with 1 infantry and 1 mech_infantry
British roll dice for 6 infantry in Burma, round 2 : 0/6 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Burma, round 2 : 0/2 hits
British roll dice for 6 infantry in Burma, round 3 : 1/6 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Burma, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Burma
British roll dice for 6 infantry in Burma, round 4 : 0/6 hits
Japanese roll dice for 1 mech_infantry in Burma, round 4 : 1/1 hits
1 infantry owned by the British lost in Burma
British roll dice for 5 infantry in Burma, round 5 : 0/5 hits
Japanese roll dice for 1 mech_infantry in Burma, round 5 : 0/1 hits
British roll dice for 5 infantry in Burma, round 6 : 1/5 hits
Japanese roll dice for 1 mech_infantry in Burma, round 6 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for British: 1 infantry
Battle in Morocco
British attack with 2 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 2 infantry in Morocco, round 2 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits
1 infantry owned by the British lost in Morocco
British roll dice for 1 infantry in Morocco, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 0/2 hits
British roll dice for 1 infantry in Morocco, round 4 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 4 : 0/2 hits
British roll dice for 1 infantry in Morocco, round 5 : 1/1 hits
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 5 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Morocco
Italians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantry
Battle in 95 Sea Zone
British attack with 1 bomber and 1 fighter
Italians defend with 2 fighters, 1 submarine and 2 transports
1 submarine owned by the Italians Submerged
British roll dice for 1 bomber and 1 fighter in 95 Sea Zone, round 2 : 1/3 hits
Italians roll dice for 2 fighters and 2 transports in 95 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the Italians and 1 fighter owned by the British lost in 95 Sea Zone
British roll dice for 1 bomber in 95 Sea Zone, round 3 : 1/2 hits
Italians roll dice for 1 fighter and 2 transports in 95 Sea Zone, round 3 : 0/1 hits
1 fighter owned by the Italians lost in 95 Sea Zone
2 transports owned by the Italians lost in 95 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 24
Casualties for British: 1 fighter
Casualties for Italians: 2 fighters and 2 transports
Battle in Western Germany
British attack with 1 artillery and 5 infantry
Germans defend with 1 airfield, 3 armour, 1 factory_major, 1 harbour and 5 infantry
British roll dice for 2 battleships and 3 cruisers in Western Germany, round 2 : 4/5 hits
British roll dice for 1 artillery and 5 infantry in Western Germany, round 2 : 1/6 hits
Germans roll dice for 3 armour and 5 infantry in Western Germany, round 2 : 4/8 hits
4 infantry owned by the British and 5 infantry owned by the Germans lost in Western Germany
British roll dice for 1 artillery and 1 infantry in Western Germany, round 3 : 1/2 hits
Germans roll dice for 3 armour in Western Germany, round 3 : 1/3 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Western Germany
British roll dice for 1 artillery in Western Germany, round 4 : 1/1 hits
Germans roll dice for 2 armour in Western Germany, round 4 : 1/2 hits
1 armour owned by the Germans and 1 artillery owned by the British lost in Western Germany
Germans win with 1 armour remaining. Battle score for attacker is 8
Casualties for Germans: 2 armour and 5 infantry
Casualties for British: 1 artillery and 5 infantryNon Combat Move - British
1 carrier moved from 81 Sea Zone to 99 Sea Zone
1 aaGun, 1 artillery and 3 infantry moved from Egypt to Trans-Jordan
1 aaGun, 1 artillery and 3 infantry moved from Tobruk to Alexandria
1 bomber moved from 95 Sea Zone to Alexandria
1 armour moved from Eastern Persia to Kazakhstan
2 infantry moved from Persia to Eastern Persia
1 carrier and 4 destroyers moved from 112 Sea Zone to 110 Sea ZonePlace Units - British
1 armour, 2 artilleries, 2 fighters and 3 infantry placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
6 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Some Units in India change ownership: 6 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 99 Sea Zone
1 bomber moved from Southern France to 99 Sea Zone
1 transport moved from 92 Sea Zone to 95 Sea Zone
2 armour moved from Northern Italy to Normandy Bordeaux
2 infantry moved from Southern France to Normandy Bordeaux
3 infantry moved from Southern France to France
3 infantry moved from Northern Italy to Greater Southern Germany
1 armour moved from Northern Italy to Greater Southern Germany
1 mech_infantry moved from Northern Italy to Greater Southern Germany
3 destroyers moved from 92 Sea Zone to 95 Sea Zone
3 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber and 1 submarine
British defend with 1 carrier and 1 transport
Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber in 99 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 carrier and 1 transport in 99 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 99 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 bomber in 99 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 carrier and 1 transport in 99 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Italians and 1 carrier owned by the British lost in 99 Sea Zone
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 17
Casualties for British: 1 carrier and 1 transport
Casualties for Italians: 1 submarine
Battle in Normandy Bordeaux
Italians attack with 2 armour and 2 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 armour and 2 infantry in Normandy Bordeaux, round 2 : 3/4 hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 artillery owned by the Americans , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 2 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
1 bomber moved from 99 Sea Zone to BulgariaPlace Units - Italians
1 armour and 5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 submarine moved from 42 Sea Zone to 38 Sea Zone
ANZAC take 41 Sea Zone from JapaneseCombat - ANZAC
Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 35 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 fighter and 1 transport
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Japanese lost in 35 Sea Zone
1 submarine owned by the ANZAC Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 38 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 38 Sea Zone
ANZAC roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Shantung
Battle in Paulau Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Paulau Island
ANZAC win, taking Shantung from Japanese, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Moving scrambled unit from 35 Sea Zone back to originating territory: PhilippinesNon Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 destroyer moved from 33 Sea Zone to 34 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Tunisia to Algeria
3 infantry moved from Libya to Tunisia
1 infantry moved from United Kingdom to 110 Sea Zone
1 cruiser moved from 125 Sea Zone to 110 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
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Surrender yet? :evil:
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BTW lads, in happier news I published this new variant today:
http://www.axisandallies.org/forums/index.php?topic=32411.0
Thank you both for helping to playtest it; I gave you shouts in the write-up.
Finally: I’m working on another variant for A&A, it’s quite exciting and altogether different from this one, “Chaos A&A”.
I would have you play each other on this one, with me working on the rules side as we go along.
Mainly, I need you to tell me about the experience while playing: Fun or Die will be the gold standard.
Sound interesting?
Let me know, C
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Yeah I give! Shize! Never had this much bad luck with anything ever. Ever. EVER! Anywhoo. I sent you a pm. Waiting for your response.
matt
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Okay, here’s the premise for Chaos A&A.
You two should start up a game between the two of you, as normal.
However, before each of your nation’s turns, you will roll a die on the forum here.
Type it out like this:
<:>dice 1d6<:>
Except take out the < and > signs. You’ll get something like this to appear:
Rolling 1d6:
(1)On the the result of a ‘6’, I will intervene with a random event, which will change WWII forever.
I will give you detailed instructions on the effects if and when this happens; otherwise, I will remain a silent observer.
You have your marching orders, gentlemen! Good luck… and God speed.
- Admiral Yorkenhaus





