@The_Good_Captain Game History
Round: 1 Purchase Units - Germans Germans buy 5 fighters and 1 infantry; Remaining resources: 2 PUs; Combat Move - Germans British roll mine dice in SZ 9 : 0/3 hits, 0.50 expected hits British roll mine dice in SZ 9 : 0/2 hits, 0.33 expected hits Trigger BelgiumJoins: Setting switch to false for conditionAttachmentBelgiumSwitch attached to French Trigger BelgiumJoins: French captures territory Belgium Trigger BelgiumJoins: French takes ownership of territory Belgium 1 fighter moved from Berlin to Poland 3 artilleries and 6 infantry moved from Prussia to Poland Germans take Poland from Russians 3 artilleries and 6 infantry moved from Silesia to Poland 6 infantry moved from Hanover to Silesia 3 artilleries and 13 infantry moved from Berlin to Silesia 3 artilleries and 11 infantry moved from Munich to Bohemia 3 artilleries and 7 infantry moved from Alsace to Belgium 3 artilleries and 7 infantry moved from Ruhr to Belgium 4 artilleries and 3 infantry moved from Kiel to Ruhr 1 battleship and 2 cruisers moved from SZ 10 to SZ 9 2 submarines moved from SZ 5 to SZ 9 2 submarines moved from SZ 7 to SZ 2 French take Belgium from Neutral_Allied Combat - Germans Germans has abandoned SZ 11 to Russians Germans has abandoned SZ 20 to Russians Battle in Belgium Germans attack with 6 artilleries and 14 infantry Germans roll dice for 6 artilleries and 14 infantry in Belgium, round 2 : 9/20 hits, 8.67 expected hits Neutral_Allied roll dice for 1 artillery and 3 infantry in Belgium, round 2 : 1/4 hits, 2.00 expected hits 1 infantry owned by the Germans lost in Belgium 3 infantry owned by the French and 1 artillery owned by the French lost in Belgium Germans win, taking SZ 11 from Neutral, taking SZ 20 from Ottomans, taking Belgium from French with 6 artilleries and 13 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 3 infantry Battle in SZ 9 Germans attack with 1 battleship, 2 cruisers and 2 submarines British defend with 1 battleship, 2 cruisers, 1 mines and 1 transport Germans roll dice for 1 battleship, 2 cruisers and 2 submarines in SZ 9, round 2 : 2/5 hits, 2.33 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 2 cruisers and 1 transport in SZ 9, round 2 : 1/3 hits, 1.67 expected hits Units damaged: 1 battleship owned by the Germans 1 cruiser owned by the British lost in SZ 9 Germans roll dice for 1 battleship, 2 cruisers and 2 submarines in SZ 9, round 3 : 3/5 hits, 2.33 expected hits British roll dice for 1 battleship, 1 cruiser and 1 transport in SZ 9, round 3 : 0/2 hits, 1.17 expected hits 1 transport owned by the British, 1 cruiser owned by the British and 1 battleship owned by the British lost in SZ 9 Germans win, taking SZ 9 from British with 1 battleship, 2 cruisers and 2 submarines remaining. Battle score for attacker is 36 Casualties for British: 1 battleship, 2 cruisers and 1 transport Battle in SZ 2 Germans attack with 2 submarines British defend with 1 cruiser and 1 transport Germans roll dice for 2 submarines in SZ 2, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 cruiser and 1 transport in SZ 2, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Germans lost in SZ 2 1 cruiser owned by the British lost in SZ 2 1 transport owned by the British lost in SZ 2 Germans win with 1 submarine remaining. Battle score for attacker is 9 Casualties for Germans: 1 submarine Casualties for British: 1 cruiser and 1 transport Combat Move - Germans Trigger ChangeToBerlinMine: Germans captures territory SZ 11 Trigger ChangeToConstantinopleMine: Ottomans captures territory SZ 20 Trigger ChangeToLondonMine: British captures territory SZ 9 Place Units - Germans 5 fighters and 1 infantry placed in Berlin Turn Complete - Germans Germans collect 40 PUs; end with 42 PUsCombat Hit Differential Summary :
Neutral_Allied regular : -1.00 Germans regular : 1.00 British mine : -0.83 British regular : -1.33
Rolling 1d2:




