@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Sensoy Battle
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 16 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 bomber moved from Romania to Ukraine
1 infantry moved from Germany to PolandCombat - Germans
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.Non Combat Move - Germans
1 bomber moved from Ukraine to BulgariaPlace Units - Germans
3 infantry placed in Novgorod
10 infantry placed in Western Germany
3 infantry placed in Germany
Germans undo move 3.
Germans undo move 2.
10 infantry placed in Germany
3 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Denmark: 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Removing units owned by Germans from Holland Belgium: 1 armour
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 armour
EDIT: Adding units owned by Germans to Western Germany: 2 armour
EDIT: Removing units owned by Germans from Germany: 1 armour
EDIT: Adding units owned by Germans to Western Germany: 1 armour
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 39 PUs; end with 40 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 45 PUs -
That’s as close as I can get it in Japanese. WOW.
You need to eat fish. Round eyes.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians repair 6 damage on 6 factory_minors; Remaining resources: 29 PUs;
Russians buy 3 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Amur to Manchuria
1 infantry moved from Siberia to Amur
3 infantry moved from Kazakhstan to Sikang
2 infantry moved from Bessarabia to Romania
1 armour moved from Eastern Poland to Baltic States
Russians take Baltic States from Germans
1 armour moved from Baltic States to Novgorod
1 armour moved from Eastern Poland to Belarus
1 armour moved from Belarus to Novgorod
1 infantry and 4 mech_infantrys moved from Archangel to Novgorod
4 armour and 3 mech_infantrys moved from Eastern Poland to Novgorod
1 artillery moved from Eastern Poland to Romania
1 artillery moved from Eastern Poland to Slovakia Hungary
1 artillery moved from Eastern Poland to Poland
2 infantry moved from Eastern Poland to Slovakia Hungary
2 infantry moved from Eastern Poland to Poland
4 infantry moved from Eastern Poland to Romania
4 infantry moved from Eastern Poland to Slovakia Hungary
4 infantry moved from Eastern Poland to PolandCombat - Russians
Battle in Poland
Russians attack with 1 artillery and 6 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 6 infantry in Poland, round 2 : 2/7 hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 artillery and 6 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 1 artillery and 6 infantry in Slovakia Hungary, round 2 : 2/7 hits
Germans roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 artillery and 6 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Romania
Russians attack with 1 artillery and 6 infantry
Italians defend with 2 artilleries and 1 infantry
Russians roll dice for 1 artillery and 6 infantry in Romania, round 2 : 1/7 hits
Germans roll dice for 2 artilleries and 1 infantry in Romania, round 2 : 0/3 hits
1 infantry owned by the Italians lost in Romania
Russians roll dice for 1 artillery and 6 infantry in Romania, round 3 : 2/7 hits
Germans roll dice for 2 artilleries in Romania, round 3 : 1/2 hits
1 infantry owned by the Russians and 2 artilleries owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 1 infantry
Casualties for Italians: 2 artilleries and 1 infantry
Battle in Sikang
Russians attack with 3 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 3 infantry in Sikang, round 2 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Sikang
Russians roll dice for 3 infantry in Sikang, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in Sikang, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Manchuria
Russians attack with 1 artillery and 1 infantry
Japanese defend with 2 fighters
Russians roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 1/2 hits
Japanese roll dice for 2 fighters in Manchuria, round 2 : 2/2 hits
1 infantry owned by the Russians , 1 artillery owned by the Russians and 1 fighter owned by the Japanese lost in Manchuria
Japanese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 fighter
Casualties for Russians: 1 artillery and 1 infantry
Battle in Novgorod
Russians attack with 6 armour, 1 infantry and 7 mech_infantrys
Germans defend with 1 airfield, 5 armour, 1 factory_minor, 1 harbour, 3 infantry and 1 tactical_bomber
Russians roll dice for 6 armour, 1 infantry and 7 mech_infantrys in Novgorod, round 2 : 4/14 hits
Germans roll dice for 5 armour, 3 infantry and 1 tactical_bomber in Novgorod, round 2 : 4/9 hits
1 infantry owned by the Russians , 3 infantry owned by the Germans , 1 armour owned by the Germans and 3 mech_infantrys owned by the Russians lost in Novgorod
Russians roll dice for 6 armour and 4 mech_infantrys in Novgorod, round 3 : 3/10 hits
Germans roll dice for 4 armour and 1 tactical_bomber in Novgorod, round 3 : 2/5 hits
3 armour owned by the Germans and 2 mech_infantrys owned by the Russians lost in Novgorod
Russians roll dice for 6 armour and 2 mech_infantrys in Novgorod, round 4 : 6/8 hits
Germans roll dice for 1 armour and 1 tactical_bomber in Novgorod, round 4 : 0/2 hits
1 tactical_bomber owned by the Germans and 1 armour owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 6 armour and 2 mech_infantrys remaining. Battle score for attacker is 27
Casualties for Germans: 5 armour, 3 infantry and 1 tactical_bomber
Casualties for Russians: 1 infantry and 5 mech_infantrys
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 aaGun moved from Eastern Poland to Romania
2 armour and 2 mech_infantrys moved from Russia to Western UkrainePlace Units - Russians
1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
3 armour placed in VolgogradTurn Complete - Russians
Russians collect 47 PUs; end with 47 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 56 PUs -
OOL for SZ 6:
1. destroyer
2. fighter
3. fighter
4. AC hit 1
5. AC hit 2 (sink)
6. fighter
7. fighter
8. AC hit 1
9. AC hit 2 (sink) -
Encirclement complete!
Looks like Leningrad was your Stalingrad… :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 3 and gets 0 hitsPurchase Units - Japanese
Japanese buy 3 armour, 3 fighters and 1 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 1 techTokens;Combat Move - Japanese
1 fighter moved from Manchuria to Amur
2 fighters moved from Korea to Amur
2 infantry moved from Tsinghai to Shensi
1 armour moved from Kwangtung to Yunnan
1 armour moved from Kwangtung to 20 Sea Zone
1 transport moved from 38 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 mech_infantry moved from Malaya to 37 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
1 mech_infantry moved from 38 Sea Zone to Burma
1 fighter moved from Malaya to Burma
1 armour and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Burma
Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
British defend with 2 artilleries and 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Burma, round 2 : 0/3 hits
UK_Pacific roll dice for 2 artilleries and 1 infantry in Burma, round 2 : 0/3 hits
Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Burma, round 3 : 1/3 hits
UK_Pacific roll dice for 2 artilleries and 1 infantry in Burma, round 3 : 0/3 hits
1 infantry owned by the British lost in Burma
Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Burma, round 4 : 1/3 hits
UK_Pacific roll dice for 2 artilleries in Burma, round 4 : 0/2 hits
1 artillery owned by the British lost in Burma
Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Burma, round 5 : 2/3 hits
UK_Pacific roll dice for 1 artillery in Burma, round 5 : 0/1 hits
1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for British: 2 artilleries and 1 infantry
Battle in Amur
Japanese attack with 3 fighters
Russians defend with 1 infantry; Americans defend with 1 armour
Japanese roll dice for 3 fighters in Amur, round 2 : 1/3 hits
Russians roll dice for 1 armour and 1 infantry in Amur, round 2 : 2/2 hits
1 infantry owned by the Russians and 2 fighters owned by the Japanese lost in Amur
Japanese roll dice for 1 fighter in Amur, round 3 : 1/1 hits
Russians roll dice for 1 armour in Amur, round 3 : 0/1 hits
1 armour owned by the Americans lost in Amur
Japanese win with 1 fighter remaining. Battle score for attacker is -11
Casualties for Japanese: 2 fighters
Casualties for Russians: 1 infantry
Casualties for Americans: 1 armourNon Combat Move - Japanese
1 fighter moved from Amur to Japan
1 destroyer moved from 3 Sea Zone to 5 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 armour moved from 35 Sea Zone to Philippines
1 fighter moved from Malaya to Philippines
1 fighter moved from Burma to Malaya
2 aaGuns moved from Tsinghai to ShensiPlace Units - Japanese
1 armour and 1 infantry placed in Malaya
1 fighter placed in Malaya
2 armour and 1 fighter placed in Kwangtung
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,6,4,6,6,1,1,5
Japanese collect 47 PUs (2 lost to blockades); end with 47 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Research Technology - Americans
Americans roll 6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Long Range AircraftActivate Technology - Americans
Americans activating Long Range AircraftPurchase Units - Americans
Americans buy 5 bombers and 1 fighter; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 fighter moved from Western United States to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 5 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 infantry moved from Siberia to Amur
1 bomber moved from Western United States to Caroline Islands
1 transport moved from 125 Sea Zone to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
2 artilleries and 2 infantry moved from Norway to 125 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 125 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 1 infantry and 1 transport moved from 125 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in Denmark
Battle in 5 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 5 Sea Zone, round 2 : 4/4 hits
Japanese roll dice for 1 destroyer and 1 transport in 5 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 5 Sea Zone
Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans, taking Denmark from Germans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in KoreaNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from 5 Sea Zone to Amur
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
5 bombers and 1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs total -
Tallyscrams? :mrgreen:
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ye go for it…max s
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 2 artilleries, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;Combat Move - British
6 infantry moved from India to Burma
1 fighter moved from Egypt to 95 Sea Zone
1 bomber moved from United Kingdom to 95 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
2 infantry moved from Algeria to Morocco
1 armour moved from Karelia to Baltic States
1 artillery and 2 infantry moved from Finland to Karelia
3 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 5 infantry moved from 112 Sea Zone to Western GermanyCombat - British
Italians scrambles 2 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in Greece
British attack with 1 artillery and 1 infantry
Italians defend with 2 infantry
British roll dice for 1 artillery and 1 infantry in Greece, round 2 : 2/2 hits
Italians roll dice for 2 infantry in Greece, round 2 : 2/2 hits
1 infantry owned by the British , 1 artillery owned by the British and 2 infantry owned by the Italians lost in Greece
Italians win with no units remaining. Battle score for attacker is -1
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 2 infantry
Battle in Burma
British attack with 6 infantry
Japanese defend with 1 infantry and 1 mech_infantry
British roll dice for 6 infantry in Burma, round 2 : 0/6 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Burma, round 2 : 0/2 hits
British roll dice for 6 infantry in Burma, round 3 : 1/6 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Burma, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Burma
British roll dice for 6 infantry in Burma, round 4 : 0/6 hits
Japanese roll dice for 1 mech_infantry in Burma, round 4 : 1/1 hits
1 infantry owned by the British lost in Burma
British roll dice for 5 infantry in Burma, round 5 : 0/5 hits
Japanese roll dice for 1 mech_infantry in Burma, round 5 : 0/1 hits
British roll dice for 5 infantry in Burma, round 6 : 1/5 hits
Japanese roll dice for 1 mech_infantry in Burma, round 6 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for British: 1 infantry
Battle in Morocco
British attack with 2 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 2 infantry in Morocco, round 2 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits
1 infantry owned by the British lost in Morocco
British roll dice for 1 infantry in Morocco, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 0/2 hits
British roll dice for 1 infantry in Morocco, round 4 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 4 : 0/2 hits
British roll dice for 1 infantry in Morocco, round 5 : 1/1 hits
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 5 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Morocco
Italians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantry
Battle in 95 Sea Zone
British attack with 1 bomber and 1 fighter
Italians defend with 2 fighters, 1 submarine and 2 transports
1 submarine owned by the Italians Submerged
British roll dice for 1 bomber and 1 fighter in 95 Sea Zone, round 2 : 1/3 hits
Italians roll dice for 2 fighters and 2 transports in 95 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the Italians and 1 fighter owned by the British lost in 95 Sea Zone
British roll dice for 1 bomber in 95 Sea Zone, round 3 : 1/2 hits
Italians roll dice for 1 fighter and 2 transports in 95 Sea Zone, round 3 : 0/1 hits
1 fighter owned by the Italians lost in 95 Sea Zone
2 transports owned by the Italians lost in 95 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 24
Casualties for British: 1 fighter
Casualties for Italians: 2 fighters and 2 transports
Battle in Western Germany
British attack with 1 artillery and 5 infantry
Germans defend with 1 airfield, 3 armour, 1 factory_major, 1 harbour and 5 infantry
British roll dice for 2 battleships and 3 cruisers in Western Germany, round 2 : 4/5 hits
British roll dice for 1 artillery and 5 infantry in Western Germany, round 2 : 1/6 hits
Germans roll dice for 3 armour and 5 infantry in Western Germany, round 2 : 4/8 hits
4 infantry owned by the British and 5 infantry owned by the Germans lost in Western Germany
British roll dice for 1 artillery and 1 infantry in Western Germany, round 3 : 1/2 hits
Germans roll dice for 3 armour in Western Germany, round 3 : 1/3 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Western Germany
British roll dice for 1 artillery in Western Germany, round 4 : 1/1 hits
Germans roll dice for 2 armour in Western Germany, round 4 : 1/2 hits
1 armour owned by the Germans and 1 artillery owned by the British lost in Western Germany
Germans win with 1 armour remaining. Battle score for attacker is 8
Casualties for Germans: 2 armour and 5 infantry
Casualties for British: 1 artillery and 5 infantryNon Combat Move - British
1 carrier moved from 81 Sea Zone to 99 Sea Zone
1 aaGun, 1 artillery and 3 infantry moved from Egypt to Trans-Jordan
1 aaGun, 1 artillery and 3 infantry moved from Tobruk to Alexandria
1 bomber moved from 95 Sea Zone to Alexandria
1 armour moved from Eastern Persia to Kazakhstan
2 infantry moved from Persia to Eastern Persia
1 carrier and 4 destroyers moved from 112 Sea Zone to 110 Sea ZonePlace Units - British
1 armour, 2 artilleries, 2 fighters and 3 infantry placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
6 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Some Units in India change ownership: 6 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 99 Sea Zone
1 bomber moved from Southern France to 99 Sea Zone
1 transport moved from 92 Sea Zone to 95 Sea Zone
2 armour moved from Northern Italy to Normandy Bordeaux
2 infantry moved from Southern France to Normandy Bordeaux
3 infantry moved from Southern France to France
3 infantry moved from Northern Italy to Greater Southern Germany
1 armour moved from Northern Italy to Greater Southern Germany
1 mech_infantry moved from Northern Italy to Greater Southern Germany
3 destroyers moved from 92 Sea Zone to 95 Sea Zone
3 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber and 1 submarine
British defend with 1 carrier and 1 transport
Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber in 99 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 carrier and 1 transport in 99 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 99 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 bomber in 99 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 carrier and 1 transport in 99 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Italians and 1 carrier owned by the British lost in 99 Sea Zone
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 17
Casualties for British: 1 carrier and 1 transport
Casualties for Italians: 1 submarine
Battle in Normandy Bordeaux
Italians attack with 2 armour and 2 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 armour and 2 infantry in Normandy Bordeaux, round 2 : 3/4 hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 artillery owned by the Americans , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 2 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
1 bomber moved from 99 Sea Zone to BulgariaPlace Units - Italians
1 armour and 5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 submarine moved from 42 Sea Zone to 38 Sea Zone
ANZAC take 41 Sea Zone from JapaneseCombat - ANZAC
Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 35 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 fighter and 1 transport
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Japanese lost in 35 Sea Zone
1 submarine owned by the ANZAC Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 38 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 38 Sea Zone
ANZAC roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Shantung
Battle in Paulau Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Paulau Island
ANZAC win, taking Shantung from Japanese, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Moving scrambled unit from 35 Sea Zone back to originating territory: PhilippinesNon Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 destroyer moved from 33 Sea Zone to 34 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Tunisia to Algeria
3 infantry moved from Libya to Tunisia
1 infantry moved from United Kingdom to 110 Sea Zone
1 cruiser moved from 125 Sea Zone to 110 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
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Surrender yet? :evil:
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BTW lads, in happier news I published this new variant today:
http://www.axisandallies.org/forums/index.php?topic=32411.0
Thank you both for helping to playtest it; I gave you shouts in the write-up.
Finally: I’m working on another variant for A&A, it’s quite exciting and altogether different from this one, “Chaos A&A”.
I would have you play each other on this one, with me working on the rules side as we go along.
Mainly, I need you to tell me about the experience while playing: Fun or Die will be the gold standard.
Sound interesting?
Let me know, C
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Yeah I give! Shize! Never had this much bad luck with anything ever. Ever. EVER! Anywhoo. I sent you a pm. Waiting for your response.
matt
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Okay, here’s the premise for Chaos A&A.
You two should start up a game between the two of you, as normal.
However, before each of your nation’s turns, you will roll a die on the forum here.
Type it out like this:
<:>dice 1d6<:>
Except take out the < and > signs. You’ll get something like this to appear:
Rolling 1d6:
(1)On the the result of a ‘6’, I will intervene with a random event, which will change WWII forever.
I will give you detailed instructions on the effects if and when this happens; otherwise, I will remain a silent observer.
You have your marching orders, gentlemen! Good luck… and God speed.
- Admiral Yorkenhaus





