@The_Good_Captain Game History
Round: 4 Combat Move - Germans 2 submarines moved from Sea Zone 4 to Sea Zone 8 1 G-bomber and 1 G-fighter moved from Sicily to Sea Zone 12 Combat - Germans Battle in Sea Zone 8 Germans attack with 2 submarines British defend with 1 UK-destroyer Germans roll dice for 2 submarines in Sea Zone 8, round 2 : 6,1 British roll dice for 1 UK-destroyer in Sea Zone 8, round 2 : 2 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 UK-destroyer Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta Convoy: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 1 G-bomber and 1 G-fighter moved from Sea Zone 12 to Sicily 2 1-supplys and 1 truck moved from Tripoli to Benghazi 1 UK-truck moved from Benghazi to Tripoli 1 mech moved from Benghazi to Mersa Brega Place Units - Germans 1 G-bomber, 2 artilleries and 1 infantry placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 15Germans: Germans has 1 carrier placed in Sea Zone 15 4 G-fighters moved from Sicily to Sea Zone 15 1 G-bomber moved from Benghazi Convoy G to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsSensoy Battle
-
TripleA Turn Summary for game: NWO Smalls, version: 1.8.6
Game History
Round :19
Combat Move - Romanians
3 Armours, 4 Bigarmours and 3 Infantry moved from N.Turkey to Iran
1 Me262 moved from Rostov to Iran
2 Me262s moved from C.Turkey to Iran
2 Bigarmours moved from Rostov to AstraknanPurchase Units - Romanians
Romanians buy 2 Bigarmours, 2 Infantry and 1 Me262; Remaining resources: 0 PUs;Combat - Romanians
Battle in Iran
Romanians attack with 3 Armours, 4 Bigarmours, 3 Infantry and 3 Me262s
British defend with 1 AAGun, 4 Bigarmours, 4 Bunkers, 1 Factory and 1 Infantry
AA guns fire in Iran : 1/3 hits
1 Me262 owned by the Romanians lost in Iran
Romanians roll dice for 3 Armours, 4 Bigarmours, 3 Infantry and 2 Me262s in Iran, round 1 : 4/12 hits
British roll dice for 4 Bigarmours, 4 Bunkers and 1 Infantry in Iran, round 1 : 2/9 hits
2 Infantry owned by the Romanians and 4 Bigarmours owned by the British lost in Iran
Romanians roll dice for 3 Armours, 4 Bigarmours, 1 Infantry and 2 Me262s in Iran, round 2 : 6/10 hits
Units damaged: 3 Bunkers owned by the British
British roll dice for 4 Bunkers and 1 Infantry in Iran, round 2 : 2/5 hits
1 Bunker owned by the British , 1 Infantry owned by the British , 1 Armour owned by the Romanians and 1 Infantry owned by the Romanians lost in Iran
Romanians roll dice for 2 Armours, 4 Bigarmours and 2 Me262s in Iran, round 3 : 7/8 hits
British roll dice for 3 Bunkers in Iran, round 3 : 3/3 hits
1 Bigarmour owned by the Romanians , 3 Bunkers owned by the British and 2 Armours owned by the Romanians lost in Iran
Romanians win, taking Iran from British with 3 Bigarmours and 2 Me262s remaining. Battle score for attacker is 12
Casualties for British: 4 Bigarmours, 4 Bunkers and 1 Infantry
Casualties for Romanians: 3 Armours, 1 Bigarmour, 3 Infantry and 1 Me262Non Combat Move - Romanians
1 Me262 moved from Iran to Rostov
1 Me262 moved from Iran to C.Turkey
1 AAGun moved from N.Turkey to Iran
1 AAGun moved from C.Turkey to N.Turkey
1 AAGun moved from Ankara to C.Turkey
1 AAGun moved from Rostov to LuganskPlace Units - Romanians
2 Bigarmours and 1 Me262 placed in Rostov
2 Infantry placed in AnkaraTurn Complete - Romanians
Romanians collect 36 PUs; end with 36 PUs total -
Hi guys,
Ever since Carl accidentally posted a move from my account, I get notifications on this thread.
Since that’s already the case, how about I set up a new game here together for the three of us (once you’re finished the current one, of course)?
I’m looking to try out my Bobby Fischer A&A variant again before publishing the ruleset… would appreciate it if you’d help me playtest, and it would be good to see how it works with more players.
Let me know what you think, C
-
I’m game… Matt?
-
im good to actually abort this game… Matt has destroyed me!
-
1= Axis
2=Allies
Matt
Rolling 1d2:
(2)Carl
Rolling 1d2:
(2)Chris
Rolling 1d2:
(1) -
Guess I’m the bad guys again. :-D
Assuming Matthew is on board with this, you two can figure out between yourselves who’s who in the Allied camp.
I’ll Fischerize a scenario and post my opening move this evening…
-
Game on….
Matt
-
UK Land Resources (+2 infantry and 1 fighter from France, +3 infantry from ANZAC; -1 artillery and 1 tank to France):
Infantry = 28
Rolling 28d62:
(1, 2, 2, 6, 8, 15, 19, 19, 22, 23, 24, 27, 31, 32, 34, 35, 40, 44, 48, 49, 50, 53, 55, 56, 59, 61, 62, 62)
Mechanized Infantry = 2
Rolling 2d62:
(21, 53)
Tank = 2
Rolling 2d62:
(31, 41)
Artillery = 4
Rolling 4d62:
(13, 14, 18, 42)
AAA = 9
Rolling 9d62:
(20, 27, 28, 36, 40, 42, 48, 49, 58)ANZAC Infantry = 3
Rolling 3d62:
(26, 38, 49)
French Infantry = 2
Rolling 2d62:
(4, 40)UK Sea Resources:
Transport = 4
Rolling 4d88:
(13, 45, 59, 67)
Submarine = 0
Rolling 0d88:
()
Destroyer = 6
Rolling 6d88:
(2, 12, 61, 62, 63, 77)
Cruiser = 5
Rolling 5d88:
(2, 32, 46, 61, 71)
Battleship = 3
Rolling 3d88:
(34, 51, 80)
Aircraft Carrier + 1 Tactical Bomber = 1
Rolling 1d88:
(1)UK Air Resources:
Fighter = 7
Rolling 7d62:
(3, 6, 16, 19, 29, 34, 59)
Tactical Bomber = 1
Rolling 1d62:
(55)
Strategic Bomber = 1
Rolling 1d62:
(54)
French Fighter = 1
Rolling 1d62:
(54)China Land Resources:
Infantry = 17
Rolling 17d12:
(1, 2, 2, 2, 4, 5, 6, 7, 8, 8, 9, 10, 10, 10, 11, 12, 12)China Air Resources:
Fighter = 1
Rolling 1d12:
(7) -
ANZAC Land Resources (-3 infantry on UK territories):
Infantry = 5
Rolling 5d15:
(3, 5, 7, 8, 12)
Mechanized Infantry = 0
Rolling 0d15:
()
Tank = 0
Rolling 0d15:
()
Artillery = 1
Rolling 1d15:
(12)
AAA = 2
Rolling 2d15:
(4, 15)ANZAC Sea Resources:
Transport =1
Rolling 1d17:
(4)
Submarine = 0
Rolling 0d17:
()
Destroyer = 1
Rolling 1d17:
(9)
Cruiser = 1
Rolling 1d17:
(14)
Battleship = 0
Rolling 0d17:
()
Aircraft Carrier = 0
Rolling 0d17:
()ANZAC Air Resources:
Fighter = 3
Rolling 3d16:
(1, 1, 3)
Tactical Bomber = 0
Rolling 0d16:
()
Strategic Bomber = 0
Rolling 0d16:
()France Land Resources (-3 infantry and 1 fighter on UK territories; +1 artillery and 1 tank from UK):
Infantry = 13
Rolling 13d25:
(7, 11, 11, 11, 12, 13, 13, 15, 16, 16, 16, 19, 24)
Mechanized Infantry = 0
Rolling 0d25:
()
Tank = 1
Rolling 1d25:
(14)
Artillery = 3
Rolling 3d25:
(8, 13, 20)
AAA = 1
Rolling 1d25:
(6)UK Tank = 1
Rolling 1d25:
(13)
UK Artillery = 1
Rolling 1d25:
(8)France Sea Resources:
Transport = 0
Rolling 0d24:
()
Submarine = 0
Rolling 0d24:
()
Destroyer = 2
Rolling 2d24:
(18, 19)
Cruiser = 2
Rolling 2d24:
(3, 18)
Battleship = 0
Rolling 0d24:
()
Aircraft Carrier = 0
Rolling 0d24:
()France Air Resources:
Fighter = 1
Rolling 1d21:
(21)
Tactical Bomber = 0
Rolling 0d21:
()
Strategic Bomber = 0
Rolling 0d21:
()A&A Fischer Variant ANZAC.doc
A&A Fischer Variant France.doc -
USSR Land Resources:
Infantry = 45
Rolling 45d44:
(1, 4, 4, 4, 6, 7, 7, 9, 11, 13, 15, 16, 16, 17, 17, 17, 18, 18, 19, 19, 19, 22, 26, 26, 27, 27, 28, 28, 29, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 41, 41, 42, 42, 44)
Mechanized Infantry = 2
Rolling 2d44:
(3, 44)
Tank = 2
Rolling 2d44:
(2, 15)
Artillery = 3
Rolling 3d44:
(12, 23, 44)
AAA = 6
Rolling 6d44:
(5, 14, 18, 18, 27, 27)USSR Sea Resources:
Transport = 0
Rolling 0d23:
()
Submarine = 2
Rolling 2d23:
(5, 8)
Destroyer = 0
Rolling 0d23:
()
Cruiser = 1
Rolling 1d23:
(13)
Battleship = 0
Rolling 0d23:
()
Aircraft Carrier = 0
Rolling 0d23:
()USSR Air Resources:
Fighter = 2
Rolling 2d43:
(5, 25)
Tactical Bomber = 1
Rolling 1d43:
(6)
Strategic Bomber = 0
Rolling 0d43:
()USA Land Resources:
Infantry = 8
Rolling 8d63:
(14, 17, 21, 32, 33, 46, 53, 58)
Mechanized Infantry = 4
Rolling 4d63:
(9, 33, 52, 63)
Tank = 1
Rolling 1d63:
(51)
Artillery = 2
Rolling 2d63:
(4, 10)
AAA = 4
Rolling 4d63:
(3, 9, 27, 41)USA Sea Resources:
Transport = 3
Rolling 3d68:
(17, 36, 45)
Submarine = 2
Rolling 2d68:
(63, 66)
Destroyer = 3
Rolling 3d68:
(10, 17, 45)
Cruiser = 3
Rolling 3d68:
(13, 25, 48)
Battleship = 1
Rolling 1d68:
(21)
Aircraft Carrier +1 Fighter + 1 Tactical Bomber = 1
Rolling 1d68:
(2)USA Air Resources:
Fighter = 5
Rolling 5d67:
(10, 10, 44, 51, 59)
Tactical Bomber = 0
Rolling 0d67:
()
Strategic Bomber = 1
Rolling 1d67:
(66) -
Germany Land Resources:
Infantry = 36
Rolling 36d33:
(2, 2, 2, 4, 5, 5, 6, 7, 8, 8, 10, 12, 13, 14, 16, 18, 18, 19, 19, 21, 22, 23, 24, 27, 27, 28, 28, 28, 28, 29, 29, 29, 30, 31, 31, 32)
Mechanized Infantry = 4
Rolling 4d33:
(3, 16, 26, 32)
Tank = 9
Rolling 9d33:
(3, 4, 8, 11, 14, 17, 30, 31, 31)
Artillery = 8
Rolling 8d33:
(4, 6, 7, 12, 16, 26, 32, 33)
AAA = 6
Rolling 6d33:
(8, 12, 22, 22, 24, 33)Germany Sea Resources:
Transport = 1
Rolling 1d48:
(32)
Submarine = 0
Rolling 0d48:
()
Destroyer = 0
Rolling 0d48:
()
Cruiser = 1
Rolling 1d48:
(14)
Battleship = 1
Rolling 1d48:
(42)
Aircraft Carrier = 0
Rolling 0d48:
()
Germany also has 5 subs ‘on station’ (forward deployed), 1-3 spaces from any home territory’s sea zone:
1 = SZ 115; 2 = SZ 127; 3 = SZ 111 ; 4 = SZ 124; 5 = SZ 123
6 = SZ 119; 7 = SZ 118; 8 = SZ 109; 9 = SZ 108; 10 = SZ 117
11 = SZ 107; 12 = SZ 104; 13 = SZ 105; 14 = SZ 103; 15 = SZ 102
16 = SZ 90; 17 = SZ 91; 18 = SZ 92; 19 = SZ 87; 20 = SZ 88
Rolling 5d20:
(5, 6, 17, 19, 20)Germany Air Resources:
Fighter = 5
Rolling 5d32:
(9, 12, 13, 13, 28)
Tactical Bomber = 5
Rolling 5d32:
(11, 14, 17, 19, 20)
Strategic Bomber = 2
Rolling 2d32:
(2, 13)Japan Land Resources:
Infantry = 37
Rolling 37d33:
(1, 1, 2, 3, 4, 4, 6, 8, 8, 8, 10, 11, 11, 12, 12, 14, 15, 16, 16, 18, 18, 18, 19, 20, 20, 22, 24, 27, 27, 29, 29, 30, 30, 31, 32, 32, 32)
Mechanized Infantry = 1
Rolling 1d33:
(26)
Tank = 1
Rolling 1d33:
(6)
Artillery = 8
Rolling 8d33:
(5, 12, 13, 16, 23, 24, 27, 28)
AAA = 5
Rolling 5d33:
(8, 13, 13, 14, 17)Japan Sea Resources:
Transport = 3
Rolling 3d34:
(6, 21, 24)
Submarine = 2
Rolling 2d34:
(14, 21)
Destroyer = 4
Rolling 4d34:
(17, 18, 19, 21)
Cruiser = 2
Rolling 2d34:
(4, 27)
Battleship = 2
Rolling 2d34:
(20, 31)
Aircraft Carrier + 1 Fighter + 1 Tactical Bomber = 3
Rolling 3d34:
(7, 18, 29)Japan Air Resources:
Fighter = 8
Rolling 8d34:
(13, 14, 25, 27, 30, 31, 33, 34)
Tactical Bomber = 5
Rolling 5d34:
(13, 15, 20, 27, 28)
Strategic Bomber = 2
Rolling 2d34:
(7, 26)A&A Fischer Variant Germany.doc
A&A Fischer Variant Japan.doc -
Italy Land Resources:
Infantry = 17
Rolling 17d17:
(1, 2, 2, 4, 4, 5, 6, 7, 9, 9, 11, 12, 12, 13, 15, 15, 17)
Mechanized Infantry = 1
Rolling 1d17:
(11)
Tank = 3
Rolling 3d17:
(1, 1, 2)
Artillery = 5
Rolling 5d17:
(1, 5, 10, 16, 17)
AAA = 4
Rolling 4d17:
(8, 8, 15, 17)Italy Sea Resources:
Transport =3
Rolling 3d25:
(17, 18, 25)
Submarine = 1
Rolling 1d25:
(1)
Destroyer = 2
Rolling 2d25:
(12, 24)
Cruiser = 2
Rolling 2d25:
(5, 23)
Battleship = 1
Rolling 1d25:
(4)
Aircraft Carrier = 0
Rolling 0d25:
()Italy Air Resources:
Fighter = 2
Rolling 2d16:
(5, 9)
Tactical Bomber = 0
Rolling 0d16:
()
Strategic Bomber = 1
Rolling 1d16:
(16)That’s all for today. Will edit in the new set-up tomorrow…
-
thumbs up :-D
your ass
-
Here’s the set-up before the ritual desecration…
-
And attached is the G1 savegame you should work from.
After edits it’s too large to post a turn summary, but after G1 it’s fine.
Which of you is playing which Allies? Russia’s up next…
-
Carl goes first as the Russian player.
-
I’m US and UK and Carl is the rest.
-
Hi Matt: may I suggest you take the Chinese as well, just to reduce downtime?
Turn order = USA + China + UK
I’m sure that Carl won’t mind losing control of them… They’re mostly connected to the US / UK objectives in this game anyway.
-
ok chris. got that carl. I’m the chinks.
-
So far I’m happy with the variant, but unhappy with the time it takes to do the set-up each time…
It takes about two hours to interpret the randomized numbers and edit the map accordingly.
There has to be a quicker way to do it, I just need to think about shortcuts.





