Japan:
Kwangtung: +0.68 swing
Sea zone 37: +0.88 swing
Sea zone 35: +0.07 swing
Hunan: +0.69 swing
Yunnan: +0.07 swing
Philippines: -0.36 swing
Total for round 1: +1.69 in favor of the Allies
Scramble / Kamikaze? :?
Scramble all jets. Four kamikaze attacks on your battleship. Assign hits to my forces in a logical manner please. No retarded actions allowed. :wink:
Matt
You have any preferred order of losses here?
destroyer first, then carrier, battle ships, fighters
The carrier first, then the destroyer, then the battleships, finally the fighters.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Research Technology - Americans
Americans roll 1 and gets 0 hits
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 bomber, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Americans
1 armour moved from Soviet Far East to Amur
1 infantry moved from Soviet Far East to Siberia
1 submarine moved from 17 Sea Zone to 6 Sea Zone
1 battleship, 2 carriers, 4 destroyers, 4 fighters and 4 submarines moved from 26 Sea Zone to 6 Sea Zone
3 infantry and 3 mech_infantrys moved from Algeria to Tunisia
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 1,2,6,5
Battle in Tunisia
Americans attack with 3 infantry and 3 mech_infantrys
Italians defend with 1 aaGun, 1 armour, 1 artillery and 3 infantry
Americans roll dice for 3 infantry and 3 mech_infantrys in Tunisia, round 2 : 1/6 hits
Italians roll dice for 1 aaGun, 1 armour, 1 artillery and 3 infantry in Tunisia, round 2 : 0/5 hits
1 aaGun owned by the Italians lost in Tunisia
Americans roll dice for 3 infantry and 3 mech_infantrys in Tunisia, round 3 : 1/6 hits
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Tunisia, round 3 : 1/5 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
Americans roll dice for 2 infantry and 3 mech_infantrys in Tunisia, round 4 : 0/5 hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Tunisia, round 4 : 1/4 hits
1 infantry owned by the Americans lost in Tunisia
Americans roll dice for 1 infantry and 3 mech_infantrys in Tunisia, round 5 : 2/4 hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Tunisia, round 5 : 2/4 hits
1 mech_infantry owned by the Americans , 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Tunisia
Americans roll dice for 2 mech_infantrys in Tunisia, round 6 : 0/2 hits
Italians roll dice for 1 armour and 1 artillery in Tunisia, round 6 : 1/2 hits
1 mech_infantry owned by the Americans lost in Tunisia
Americans roll dice for 1 mech_infantry in Tunisia, round 7 : 0/1 hits
Italians roll dice for 1 armour and 1 artillery in Tunisia, round 7 : 0/2 hits
Americans roll dice for 1 mech_infantry in Tunisia, round 8 : 1/1 hits
Italians roll dice for 1 armour and 1 artillery in Tunisia, round 8 : 0/2 hits
1 artillery owned by the Italians lost in Tunisia
Americans roll dice for 1 mech_infantry in Tunisia, round 9 : 0/1 hits
Italians roll dice for 1 armour in Tunisia, round 9 : 0/1 hits
Americans roll dice for 1 mech_infantry in Tunisia, round 10 : 0/1 hits
Italians roll dice for 1 armour in Tunisia, round 10 : 0/1 hits
Americans roll dice for 1 mech_infantry in Tunisia, round 11 : 0/1 hits
Italians roll dice for 1 armour in Tunisia, round 11 : 1/1 hits
1 mech_infantry owned by the Americans lost in Tunisia
Italians win with 1 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 aaGun, 1 artillery and 3 infantry
Casualties for Americans: 3 infantry and 3 mech_infantrys
Battle in 6 Sea Zone
Americans attack with 2 carriers, 4 destroyers, 4 fighters and 5 submarines
Japanese defend with 2 battleships, 1 carrier, 1 destroyer and 4 fighters
Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 2/5 hits
Units damaged: 2 battleships owned by the Japanese
Americans roll dice for 2 carriers, 4 destroyers and 4 fighters in 6 Sea Zone, round 2 : 5/8 hits
Japanese roll dice for 2 battleships, 1 carrier, 1 destroyer and 4 fighters in 6 Sea Zone, round 2 : 6/8 hits
5 submarines owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese and 2 battleships owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 carriers, 3 destroyers and 4 fighters in 6 Sea Zone, round 3 : 3/7 hits
Japanese roll dice for 4 fighters in 6 Sea Zone, round 3 : 1/4 hits
1 destroyer owned by the Americans and 3 fighters owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 carriers, 2 destroyers and 4 fighters in 6 Sea Zone, round 4 : 4/6 hits
Japanese roll dice for 1 fighter in 6 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Americans and 1 fighter owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 2 carriers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 50
Casualties for Japanese: 2 battleships, 1 carrier, 1 destroyer and 4 fighters
Casualties for Americans: 3 destroyers and 5 submarines
Non Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Western United States to Hawaiian Islands
2 artilleries and 4 infantry moved from Iceland to 123 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 123 Sea Zone to 125 Sea Zone
2 artilleries and 4 infantry moved from 125 Sea Zone to Norway
Place Units - Americans
1 battleship, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Nazi scramble?
NEIN!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 1 artillery, 1 carrier, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Morocco to Algeria
1 artillery and 3 infantry moved from Alexandria to Tobruk
2 artilleries and 2 infantry moved from India to Burma
1 armour moved from Iraq to Eastern Persia
1 armour moved from Norway to Karelia
British take Finland from Germans
Russians take Karelia from Germans
1 artillery and 2 infantry moved from Norway to Finland
3 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany
2 bombers, 1 fighter and 1 tactical_bomber moved from United Kingdom to Western Germany
2 fighters moved from 112 Sea Zone to Western Germany
Combat - British
Battle in Burma
British attack with 2 artilleries and 2 infantry
Japanese defend with 1 armour
British roll dice for 2 artilleries and 2 infantry in Burma, round 2 : 1/4 hits
Japanese roll dice for 1 armour in Burma, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Battle in Western Germany
British attack with 2 artilleries, 2 bombers, 3 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 5 infantry and 2 tactical_bombers
AA fire in Western Germany : 1/3 hits
1 fighter owned by the British lost in Western Germany
British roll dice for 2 battleships and 3 cruisers in Western Germany, round 2 : 2/5 hits
British roll dice for 2 artilleries, 2 bombers, 2 fighters, 4 infantry and 1 tactical_bomber in Western Germany, round 2 : 5/13 hits
Germans roll dice for 1 aaGun, 1 artillery, 3 fighters, 5 infantry and 2 tactical_bombers in Western Germany, round 2 : 6/11 hits
4 infantry owned by the British , 5 infantry owned by the Germans , 1 artillery owned by the British , 1 aaGun owned by the Germans , 1 fighter owned by the British and 1 artillery owned by the Germans lost in Western Germany
British roll dice for 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber in Western Germany, round 3 : 4/7 hits
Germans roll dice for 3 fighters and 2 tactical_bombers in Western Germany, round 3 : 4/5 hits
1 bomber owned by the British , 1 tactical_bomber owned by the British , 2 tactical_bombers owned by the Germans , 1 artillery owned by the British , 1 fighter owned by the British and 2 fighters owned by the Germans lost in Western Germany
British roll dice for 1 bomber in Western Germany, round 4 : 1/2 hits
Germans roll dice for 1 fighter in Western Germany, round 4 : 0/1 hits
1 fighter owned by the Germans lost in Western Germany
British win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 aaGun, 1 artillery, 3 fighters, 5 infantry and 2 tactical_bombers
Casualties for British: 2 artilleries, 1 bomber, 3 fighters, 4 infantry and 1 tactical_bomber
Non Combat Move - British
1 bomber moved from Western Germany to United Kingdom
1 aaGun moved from Alexandria to Tobruk
2 infantry moved from Iraq to Persia
1 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - British
1 artillery, 1 fighter and 2 infantry placed in United Kingdom
1 carrier and 1 transport placed in 81 Sea Zone
British undo move 1.
1 artillery and 2 infantry placed in United Kingdom
1 fighter placed in 81 Sea Zone
British undo move 3.
1 fighter placed in Egypt
Turn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Place Units - UK_Pacific
6 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Some Units in India change ownership: 6 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
3 destroyers moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from Sardinia to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from 92 Sea Zone to Morocco
2 artilleries moved from Bulgaria to Romania
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 infantry moved from Albania to Bulgaria
2 infantry moved from Greece to Bulgaria
Combat - Italians
Battle in Morocco
Non Combat Move - Italians
3 infantry moved from Romania to Bulgaria
1 artillery moved from Romania to Bulgaria
Place Units - Italians
1 submarine and 2 transports placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 artillery and 3 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 3/4 hits
Japanese roll dice for 1 aaGun, 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 artillery owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 aaGun, 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
2 infantry moved from Algeria to Tunisia
3 infantry moved from Tobruk to Libya
French take Libya from Italians
1 cruiser moved from 112 Sea Zone to 125 Sea Zone
Combat - French
Battle in Tunisia
French attack with 2 infantry
Italians defend with 1 armour
French roll dice for 2 infantry in Tunisia, round 2 : 1/2 hits
Italians roll dice for 1 armour in Tunisia, round 2 : 0/1 hits
1 armour owned by the Italians lost in Tunisia
French win, taking Tunisia from Italians with 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Alexandria to Egypt
Turn Complete - French
Il ya quelque chose de louche au Danemark.
BTW, your new tagline translates to “I eat the round eyes of fish” in English…
So mote it be!
I know. I did a little tweeking though.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 16 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 bomber moved from Romania to Ukraine
1 infantry moved from Germany to Poland
Combat - Germans
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Non Combat Move - Germans
1 bomber moved from Ukraine to Bulgaria
Place Units - Germans
3 infantry placed in Novgorod
10 infantry placed in Western Germany
3 infantry placed in Germany
Germans undo move 3.
Germans undo move 2.
10 infantry placed in Germany
3 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Denmark: 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Removing units owned by Germans from Holland Belgium: 1 armour
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 armour
EDIT: Adding units owned by Germans to Western Germany: 2 armour
EDIT: Removing units owned by Germans from Germany: 1 armour
EDIT: Adding units owned by Germans to Western Germany: 1 armour
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 39 PUs; end with 40 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 45 PUs
That’s as close as I can get it in Japanese. WOW.
You need to eat fish. Round eyes.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians repair 6 damage on 6 factory_minors; Remaining resources: 29 PUs;
Russians buy 3 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Amur to Manchuria
1 infantry moved from Siberia to Amur
3 infantry moved from Kazakhstan to Sikang
2 infantry moved from Bessarabia to Romania
1 armour moved from Eastern Poland to Baltic States
Russians take Baltic States from Germans
1 armour moved from Baltic States to Novgorod
1 armour moved from Eastern Poland to Belarus
1 armour moved from Belarus to Novgorod
1 infantry and 4 mech_infantrys moved from Archangel to Novgorod
4 armour and 3 mech_infantrys moved from Eastern Poland to Novgorod
1 artillery moved from Eastern Poland to Romania
1 artillery moved from Eastern Poland to Slovakia Hungary
1 artillery moved from Eastern Poland to Poland
2 infantry moved from Eastern Poland to Slovakia Hungary
2 infantry moved from Eastern Poland to Poland
4 infantry moved from Eastern Poland to Romania
4 infantry moved from Eastern Poland to Slovakia Hungary
4 infantry moved from Eastern Poland to Poland
Combat - Russians
Battle in Poland
Russians attack with 1 artillery and 6 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 6 infantry in Poland, round 2 : 2/7 hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 artillery and 6 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 1 artillery and 6 infantry in Slovakia Hungary, round 2 : 2/7 hits
Germans roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 artillery and 6 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Romania
Russians attack with 1 artillery and 6 infantry
Italians defend with 2 artilleries and 1 infantry
Russians roll dice for 1 artillery and 6 infantry in Romania, round 2 : 1/7 hits
Germans roll dice for 2 artilleries and 1 infantry in Romania, round 2 : 0/3 hits
1 infantry owned by the Italians lost in Romania
Russians roll dice for 1 artillery and 6 infantry in Romania, round 3 : 2/7 hits
Germans roll dice for 2 artilleries in Romania, round 3 : 1/2 hits
1 infantry owned by the Russians and 2 artilleries owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 1 infantry
Casualties for Italians: 2 artilleries and 1 infantry
Battle in Sikang
Russians attack with 3 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 3 infantry in Sikang, round 2 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Sikang
Russians roll dice for 3 infantry in Sikang, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in Sikang, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Manchuria
Russians attack with 1 artillery and 1 infantry
Japanese defend with 2 fighters
Russians roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 1/2 hits
Japanese roll dice for 2 fighters in Manchuria, round 2 : 2/2 hits
1 infantry owned by the Russians , 1 artillery owned by the Russians and 1 fighter owned by the Japanese lost in Manchuria
Japanese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 fighter
Casualties for Russians: 1 artillery and 1 infantry
Battle in Novgorod
Russians attack with 6 armour, 1 infantry and 7 mech_infantrys
Germans defend with 1 airfield, 5 armour, 1 factory_minor, 1 harbour, 3 infantry and 1 tactical_bomber
Russians roll dice for 6 armour, 1 infantry and 7 mech_infantrys in Novgorod, round 2 : 4/14 hits
Germans roll dice for 5 armour, 3 infantry and 1 tactical_bomber in Novgorod, round 2 : 4/9 hits
1 infantry owned by the Russians , 3 infantry owned by the Germans , 1 armour owned by the Germans and 3 mech_infantrys owned by the Russians lost in Novgorod
Russians roll dice for 6 armour and 4 mech_infantrys in Novgorod, round 3 : 3/10 hits
Germans roll dice for 4 armour and 1 tactical_bomber in Novgorod, round 3 : 2/5 hits
3 armour owned by the Germans and 2 mech_infantrys owned by the Russians lost in Novgorod
Russians roll dice for 6 armour and 2 mech_infantrys in Novgorod, round 4 : 6/8 hits
Germans roll dice for 1 armour and 1 tactical_bomber in Novgorod, round 4 : 0/2 hits
1 tactical_bomber owned by the Germans and 1 armour owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 6 armour and 2 mech_infantrys remaining. Battle score for attacker is 27
Casualties for Germans: 5 armour, 3 infantry and 1 tactical_bomber
Casualties for Russians: 1 infantry and 5 mech_infantrys
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 aaGun moved from Eastern Poland to Romania
2 armour and 2 mech_infantrys moved from Russia to Western Ukraine
Place Units - Russians
1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
3 armour placed in Volgograd
Turn Complete - Russians
Russians collect 47 PUs; end with 47 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 56 PUs
OOL for SZ 6:
1. destroyer
2. fighter
3. fighter
4. AC hit 1
5. AC hit 2 (sink)
6. fighter
7. fighter
8. AC hit 1
9. AC hit 2 (sink)
Encirclement complete!
Looks like Leningrad was your Stalingrad… :-D