Just to add to Panzer’s above, Elites also can’t be part of a Corps. They can be part of a Army Group.
Have Fun
Prosit
Defend za fazzaland? :-D
nein, nein and bloody nein
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 2 artilleries, 1 factory_minor and 7 infantry; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 3 infantry moved from Trans-Jordan to Iraq
1 armour, 1 artillery and 4 infantry moved from United Kingdom to 110 Sea Zone
2 bombers and 3 fighters moved from United Kingdom to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 113 Sea Zone
1 fighter moved from Algeria to United Kingdom
1 armour, 1 artillery, 2 battleships, 1 carrier, 3 cruisers, 4 destroyers, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from 112 Sea Zone to Norway
Combat - British
Battle in 113 Sea Zone
British attack with 2 bombers, 4 fighters and 1 tactical_bomber
Germans defend with 1 battleship, 2 destroyers, 2 submarines and 1 transport
2 submarines owned by the Germans Submerged
British roll dice for 2 bombers, 4 fighters and 1 tactical_bomber in 113 Sea Zone, round 2 : 5/9 hits
Germans roll dice for 1 battleship, 2 destroyers and 1 transport in 113 Sea Zone, round 2 : 2/3 hits
1 transport owned by the Germans , 2 fighters owned by the British , 2 destroyers owned by the Germans and 1 battleship owned by the Germans lost in 113 Sea Zone
British win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Germans: 1 battleship, 2 destroyers and 1 transport
Casualties for British: 2 fighters
Battle in Norway
British attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 infantry
British roll dice for 2 battleships and 2 cruisers in Norway, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Norway
British win, taking Norway from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Denmark
Battle in Iraq
British attack with 1 armour and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour and 3 infantry in Iraq, round 2 : 0/4 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits
British roll dice for 1 armour and 3 infantry in Iraq, round 3 : 4/4 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 3 : 1/3 hits
1 infantry owned by the British and 3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Denmark from Germans, taking Iraq from Neutral_Axis with 1 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantry
Non Combat Move - British
2 fighters moved from 113 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 113 Sea Zone to United Kingdom
2 bombers moved from 113 Sea Zone to United Kingdom
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 aaGun, 1 artillery and 3 infantry moved from Egypt to Alexandria
1 aaGun, 2 artilleries and 3 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 artillery and 4 infantry moved from India to Burma
Place Units - British
1 factory_minor placed in Egypt
2 artilleries and 7 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Place Units - UK_Pacific
2 artilleries and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Some Units in India change ownership: 2 artilleries and 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 91 Sea Zone
1 armour moved from Romania to Northern Italy
2 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Romania
2 artilleries moved from Yugoslavia to Bulgaria
1 infantry moved from Yugoslavia to Albania
1 armour moved from Southern France to Northern Italy
3 infantry moved from Northern Italy to Southern France
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 91 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 bomber moved from 91 Sea Zone to Southern France
2 fighters moved from Southern France to Southern Italy
1 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 mech_infantry moved from Southern France to Northern Italy
Place Units - Italians
1 mech_infantry placed in Northern Italy
1 transport placed in 95 Sea Zone
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
3 fighters moved from Borneo to Shan State
Combat - ANZAC
Battle in Shan State
ANZAC attack with 3 fighters
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 3 fighters in Shan State, round 2 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Shan State
ANZAC roll dice for 3 fighters in Shan State, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Shan State
ANZAC win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 fighter
Non Combat Move - ANZAC
2 fighters moved from Shan State to Burma
1 aaGun, 1 artillery and 3 infantry moved from Queensland to New South Wales
Place Units - ANZAC
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
3 infantry moved from Alexandria to Tobruk
French take Tobruk from Italians
1 artillery and 1 infantry moved from Egypt to Alexandria
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour and 4 destroyers; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Baltic States to Belarus
1 tactical_bomber moved from Karelia to Belarus
2 bombers moved from Germany to Ukraine
2 infantry moved from Western Germany to Denmark
3 fighters moved from Western Germany to Denmark
2 tactical_bombers moved from Western Germany to Denmark
1 armour moved from Germany to Eastern Poland
1 mech_infantry moved from Karelia to Archangel
1 armour moved from Novgorod to Archangel
3 infantry moved from Western Germany to Germany
Combat - Germans
Strategic bombing raid in Ukraine
AA fire in Ukraine : 1/2 hits
1 bomber killed by AA
Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Belarus
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 1 tactical_bomber in Belarus, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Belarus
retreated to Belarus
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Archangel
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Denmark
Germans attack with 3 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Germans roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Denmark, round 2 : 3/7 hits
British roll dice for 2 infantry in Denmark, round 2 : 0/2 hits
2 infantry owned by the British lost in Denmark
Germans win, taking Denmark from British with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Germans
2 tactical_bombers moved from Denmark to Western Germany
3 fighters moved from Denmark to Western Germany
1 bomber moved from Ukraine to Romania
1 tactical_bomber moved from Belarus to Novgorod
Place Units - Germans
3 armour placed in Novgorod
1 armour placed in Germany
4 destroyers placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians repair 6 damage on 6 factory_minors; Remaining resources: 30 PUs;
Russians buy 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
1 infantry moved from Sakha to Amur
Russians take Amur from Japanese
1 artillery moved from Sakha to Amur
3 armour moved from Ukraine to Eastern Poland
3 armour, 3 artilleries, 31 infantry and 3 mech_infantrys moved from Western Ukraine to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Belarus to Archangel
4 mech_infantrys moved from Russia to Archangel
3 infantry moved from Caucasus to Kazakhstan
Combat - Russians
Battle in Archangel
Russians attack with 1 infantry and 4 mech_infantrys
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 infantry and 4 mech_infantrys in Archangel, round 2 : 2/5 hits
Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 0/2 hits
1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Eastern Poland
Russians attack with 6 armour, 3 artilleries, 32 infantry and 3 mech_infantrys
Germans defend with 5 aaGuns, 6 armour, 1 artillery, 1 fighter, 11 infantry and 1 tactical_bomber
Russians roll dice for 6 armour, 3 artilleries, 32 infantry and 3 mech_infantrys in Eastern Poland, round 2 : 11/44 hits
Germans roll dice for 5 aaGuns, 6 armour, 1 artillery, 1 fighter, 11 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 7/20 hits
7 infantry owned by the Russians , 6 infantry owned by the Germans and 5 aaGuns owned by the Germans lost in Eastern Poland
Russians roll dice for 6 armour, 3 artilleries, 25 infantry and 3 mech_infantrys in Eastern Poland, round 3 : 12/37 hits
Germans roll dice for 6 armour, 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 7/14 hits
7 infantry owned by the Russians , 5 infantry owned by the Germans , 6 armour owned by the Germans and 1 artillery owned by the Germans lost in Eastern Poland
Russians roll dice for 6 armour, 3 artilleries, 18 infantry and 3 mech_infantrys in Eastern Poland, round 4 : 8/30 hits
Germans roll dice for 1 fighter and 1 tactical_bomber in Eastern Poland, round 4 : 2/2 hits
2 infantry owned by the Russians , 1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 6 armour, 3 artilleries, 16 infantry and 3 mech_infantrys remaining. Battle score for attacker is 71
Casualties for Germans: 5 aaGuns, 6 armour, 1 artillery, 1 fighter, 11 infantry and 1 tactical_bomber
Casualties for Russians: 16 infantry
Non Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
1 aaGun moved from Western Ukraine to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
2 armour and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 4 and gets 0 hits
Purchase Units - Japanese
Japanese buy 1 airfield, 2 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 4 SuicideAttackTokens; 1 PUs; 1 techTokens;
Combat Move - Japanese
1 infantry moved from Kwangtung to 20 Sea Zone
1 armour moved from Kwangtung to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 38 Sea Zone
1 armour moved from 38 Sea Zone to Burma
1 infantry moved from 38 Sea Zone to Burma
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 tactical_bomber moved from Chahar to Amur
1 bomber moved from Malaya to Burma
4 fighters moved from Malaya to Burma
1 artillery moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Sikang
2 infantry moved from Kansu to Tsinghai
Combat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Amur
Japanese attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Japanese roll dice for 2 infantry and 1 tactical_bomber in Amur, round 2 : 0/3 hits
Russians roll dice for 1 artillery and 1 infantry in Amur, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Amur
Japanese roll dice for 1 infantry and 1 tactical_bomber in Amur, round 3 : 0/2 hits
Russians roll dice for 1 artillery and 1 infantry in Amur, round 3 : 1/2 hits
1 infantry owned by the Japanese lost in Amur
Japanese roll dice for 1 tactical_bomber in Amur, round 4 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Amur, round 4 : 1/2 hits
1 tactical_bomber owned by the Japanese lost in Amur
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -17
Casualties for Japanese: 2 infantry and 1 tactical_bomber
Battle in Burma
Japanese attack with 1 armour, 1 bomber, 4 fighters and 1 infantry
ANZAC defend with 2 fighters; British defend with 1 artillery and 4 infantry
Japanese roll dice for 1 armour, 1 bomber, 4 fighters and 1 infantry in Burma, round 2 : 5/7 hits
UK_Pacific roll dice for 1 artillery, 2 fighters and 4 infantry in Burma, round 2 : 4/7 hits
4 infantry owned by the British , 1 bomber owned by the Japanese , 1 infantry owned by the Japanese , 1 artillery owned by the British and 2 fighters owned by the Japanese lost in Burma
Japanese roll dice for 1 armour and 2 fighters in Burma, round 3 : 3/3 hits
UK_Pacific roll dice for 2 fighters in Burma, round 3 : 1/2 hits
1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour and 1 fighter remaining. Battle score for attacker is -9
Casualties for Japanese: 1 bomber, 3 fighters and 1 infantry
Casualties for ANZAC: 2 fighters
Casualties for British: 1 artillery and 4 infantry
Non Combat Move - Japanese
1 fighter moved from Burma to Malaya
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
2 fighters moved from Japan to Manchuria
1 fighter moved from Japan to Korea
1 fighter moved from 6 Sea Zone to Korea
3 fighters moved from Philippines to Japan
2 aaGuns moved from Kansu to Tsinghai
Place Units - Japanese
1 airfield placed in Malaya
1 infantry and 1 mech_infantry placed in Malaya
2 armour placed in Kwangtung
1 transport placed in 37 Sea Zone
Japanese undo move 4.
1 fighter placed in Malaya
1 transport placed in 20 Sea Zone
Turn Complete - Japanese
Japanese collect 50 PUs; end with 51 PUs total
Scramble / Kamikaze? :?
Scramble all jets. Four kamikaze attacks on your battleship. Assign hits to my forces in a logical manner please. No retarded actions allowed. :wink:
Matt
You have any preferred order of losses here?
destroyer first, then carrier, battle ships, fighters
The carrier first, then the destroyer, then the battleships, finally the fighters.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Research Technology - Americans
Americans roll 1 and gets 0 hits
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 bomber, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Americans
1 armour moved from Soviet Far East to Amur
1 infantry moved from Soviet Far East to Siberia
1 submarine moved from 17 Sea Zone to 6 Sea Zone
1 battleship, 2 carriers, 4 destroyers, 4 fighters and 4 submarines moved from 26 Sea Zone to 6 Sea Zone
3 infantry and 3 mech_infantrys moved from Algeria to Tunisia
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 1,2,6,5
Battle in Tunisia
Americans attack with 3 infantry and 3 mech_infantrys
Italians defend with 1 aaGun, 1 armour, 1 artillery and 3 infantry
Americans roll dice for 3 infantry and 3 mech_infantrys in Tunisia, round 2 : 1/6 hits
Italians roll dice for 1 aaGun, 1 armour, 1 artillery and 3 infantry in Tunisia, round 2 : 0/5 hits
1 aaGun owned by the Italians lost in Tunisia
Americans roll dice for 3 infantry and 3 mech_infantrys in Tunisia, round 3 : 1/6 hits
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Tunisia, round 3 : 1/5 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
Americans roll dice for 2 infantry and 3 mech_infantrys in Tunisia, round 4 : 0/5 hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Tunisia, round 4 : 1/4 hits
1 infantry owned by the Americans lost in Tunisia
Americans roll dice for 1 infantry and 3 mech_infantrys in Tunisia, round 5 : 2/4 hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Tunisia, round 5 : 2/4 hits
1 mech_infantry owned by the Americans , 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Tunisia
Americans roll dice for 2 mech_infantrys in Tunisia, round 6 : 0/2 hits
Italians roll dice for 1 armour and 1 artillery in Tunisia, round 6 : 1/2 hits
1 mech_infantry owned by the Americans lost in Tunisia
Americans roll dice for 1 mech_infantry in Tunisia, round 7 : 0/1 hits
Italians roll dice for 1 armour and 1 artillery in Tunisia, round 7 : 0/2 hits
Americans roll dice for 1 mech_infantry in Tunisia, round 8 : 1/1 hits
Italians roll dice for 1 armour and 1 artillery in Tunisia, round 8 : 0/2 hits
1 artillery owned by the Italians lost in Tunisia
Americans roll dice for 1 mech_infantry in Tunisia, round 9 : 0/1 hits
Italians roll dice for 1 armour in Tunisia, round 9 : 0/1 hits
Americans roll dice for 1 mech_infantry in Tunisia, round 10 : 0/1 hits
Italians roll dice for 1 armour in Tunisia, round 10 : 0/1 hits
Americans roll dice for 1 mech_infantry in Tunisia, round 11 : 0/1 hits
Italians roll dice for 1 armour in Tunisia, round 11 : 1/1 hits
1 mech_infantry owned by the Americans lost in Tunisia
Italians win with 1 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 aaGun, 1 artillery and 3 infantry
Casualties for Americans: 3 infantry and 3 mech_infantrys
Battle in 6 Sea Zone
Americans attack with 2 carriers, 4 destroyers, 4 fighters and 5 submarines
Japanese defend with 2 battleships, 1 carrier, 1 destroyer and 4 fighters
Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 2/5 hits
Units damaged: 2 battleships owned by the Japanese
Americans roll dice for 2 carriers, 4 destroyers and 4 fighters in 6 Sea Zone, round 2 : 5/8 hits
Japanese roll dice for 2 battleships, 1 carrier, 1 destroyer and 4 fighters in 6 Sea Zone, round 2 : 6/8 hits
5 submarines owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese and 2 battleships owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 carriers, 3 destroyers and 4 fighters in 6 Sea Zone, round 3 : 3/7 hits
Japanese roll dice for 4 fighters in 6 Sea Zone, round 3 : 1/4 hits
1 destroyer owned by the Americans and 3 fighters owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 carriers, 2 destroyers and 4 fighters in 6 Sea Zone, round 4 : 4/6 hits
Japanese roll dice for 1 fighter in 6 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Americans and 1 fighter owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 2 carriers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 50
Casualties for Japanese: 2 battleships, 1 carrier, 1 destroyer and 4 fighters
Casualties for Americans: 3 destroyers and 5 submarines
Non Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Western United States to Hawaiian Islands
2 artilleries and 4 infantry moved from Iceland to 123 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 123 Sea Zone to 125 Sea Zone
2 artilleries and 4 infantry moved from 125 Sea Zone to Norway
Place Units - Americans
1 battleship, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Nazi scramble?
NEIN!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 1 artillery, 1 carrier, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Morocco to Algeria
1 artillery and 3 infantry moved from Alexandria to Tobruk
2 artilleries and 2 infantry moved from India to Burma
1 armour moved from Iraq to Eastern Persia
1 armour moved from Norway to Karelia
British take Finland from Germans
Russians take Karelia from Germans
1 artillery and 2 infantry moved from Norway to Finland
3 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany
2 bombers, 1 fighter and 1 tactical_bomber moved from United Kingdom to Western Germany
2 fighters moved from 112 Sea Zone to Western Germany
Combat - British
Battle in Burma
British attack with 2 artilleries and 2 infantry
Japanese defend with 1 armour
British roll dice for 2 artilleries and 2 infantry in Burma, round 2 : 1/4 hits
Japanese roll dice for 1 armour in Burma, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Battle in Western Germany
British attack with 2 artilleries, 2 bombers, 3 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 5 infantry and 2 tactical_bombers
AA fire in Western Germany : 1/3 hits
1 fighter owned by the British lost in Western Germany
British roll dice for 2 battleships and 3 cruisers in Western Germany, round 2 : 2/5 hits
British roll dice for 2 artilleries, 2 bombers, 2 fighters, 4 infantry and 1 tactical_bomber in Western Germany, round 2 : 5/13 hits
Germans roll dice for 1 aaGun, 1 artillery, 3 fighters, 5 infantry and 2 tactical_bombers in Western Germany, round 2 : 6/11 hits
4 infantry owned by the British , 5 infantry owned by the Germans , 1 artillery owned by the British , 1 aaGun owned by the Germans , 1 fighter owned by the British and 1 artillery owned by the Germans lost in Western Germany
British roll dice for 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber in Western Germany, round 3 : 4/7 hits
Germans roll dice for 3 fighters and 2 tactical_bombers in Western Germany, round 3 : 4/5 hits
1 bomber owned by the British , 1 tactical_bomber owned by the British , 2 tactical_bombers owned by the Germans , 1 artillery owned by the British , 1 fighter owned by the British and 2 fighters owned by the Germans lost in Western Germany
British roll dice for 1 bomber in Western Germany, round 4 : 1/2 hits
Germans roll dice for 1 fighter in Western Germany, round 4 : 0/1 hits
1 fighter owned by the Germans lost in Western Germany
British win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 aaGun, 1 artillery, 3 fighters, 5 infantry and 2 tactical_bombers
Casualties for British: 2 artilleries, 1 bomber, 3 fighters, 4 infantry and 1 tactical_bomber
Non Combat Move - British
1 bomber moved from Western Germany to United Kingdom
1 aaGun moved from Alexandria to Tobruk
2 infantry moved from Iraq to Persia
1 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - British
1 artillery, 1 fighter and 2 infantry placed in United Kingdom
1 carrier and 1 transport placed in 81 Sea Zone
British undo move 1.
1 artillery and 2 infantry placed in United Kingdom
1 fighter placed in 81 Sea Zone
British undo move 3.
1 fighter placed in Egypt
Turn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Place Units - UK_Pacific
6 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Some Units in India change ownership: 6 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
3 destroyers moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from Sardinia to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from 92 Sea Zone to Morocco
2 artilleries moved from Bulgaria to Romania
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 infantry moved from Albania to Bulgaria
2 infantry moved from Greece to Bulgaria
Combat - Italians
Battle in Morocco
Non Combat Move - Italians
3 infantry moved from Romania to Bulgaria
1 artillery moved from Romania to Bulgaria
Place Units - Italians
1 submarine and 2 transports placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 artillery and 3 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 3/4 hits
Japanese roll dice for 1 aaGun, 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 artillery owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 aaGun, 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs