starting thread
Sensoy Battle
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Japanese
Japanese buy 1 armour, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
4 infantry moved from Korea to Amur
1 artillery moved from Korea to Amur
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
2 infantry moved from Jehol to Anhwe
2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Siam to Shan State
1 artillery moved from Siam to Shan State
1 infantry moved from Siam to French Indo China
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Hunan
1 artillery moved from Kiangsi to Hunan
1 fighter moved from Kwangsi to 43 Sea Zone
1 fighter moved from 20 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 43 Sea Zone
2 destroyers moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from Formosa to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Hainan to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 mech_infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from Okinawa to 19 Sea Zone
2 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from 20 Sea Zone to Kwangtung
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 cruiser moved from 19 Sea Zone to 36 Sea Zone
3 fighters moved from Japan to Kwangtung
1 tactical_bomber moved from Japan to Anhwe
1 fighter moved from Jehol to Yunnan
2 tactical_bombers moved from Manchuria to Hunan
2 tactical_bombers moved from Korea to Anhwe
1 tactical_bomber moved from 6 Sea Zone to Anhwe
1 tactical_bomber moved from 6 Sea Zone to Kwangtung
1 fighter moved from 6 Sea Zone to 43 Sea Zone
1 fighter moved from 6 Sea Zone to Kwangtung
1 fighter moved from Shantung to Kweichow
1 fighter moved from Kiangsu to Kweichow
1 bomber moved from Kiangsu to Szechwan
1 bomber moved from Formosa to Kweichow
1 fighter moved from Marshall Islands to 47 Sea ZoneCombat - Japanese
Battle in Szechwan
Japanese attack with 1 bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 bomber and 2 fighters
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber and 2 fighters in Kweichow, round 2 : 2/3 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
Chinese defend with 1 fighter
Japanese roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Hunan, round 2 : 2/4 hits
Chinese roll dice for 1 fighter in Hunan, round 2 : 0/1 hits
1 fighter owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Chinese: 1 fighter
Battle in Anhwe
Japanese attack with 4 infantry and 4 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 4 infantry and 4 tactical_bombers in Anhwe, round 2 : 3/8 hits
Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits
3 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 4 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber
French defend with 1 fighter; British defend with 1 harbour; UK_Pacific defend with 1 fighter and 1 infantry
Japanese roll dice for 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/8 hits
UK_Pacific roll dice for 2 fighters and 1 infantry in Kwangtung, round 2 : 1/3 hits
1 fighter owned by the UK_Pacific , 1 infantry owned by the Japanese , 1 fighter owned by the French and 1 infantry owned by the UK_Pacific lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Japanese: 1 infantry
Casualties for French: 1 fighter
Casualties for UK_Pacific: 1 fighter and 1 infantry
Battle in Shan State
Japanese attack with 1 artillery and 1 infantry
UK_Pacific defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the UK_Pacific lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for UK_Pacific: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 1 cruiser, 2 destroyers, 2 submarines and 1 transport
French defend with 1 cruiser and 1 destroyer
Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 cruiser, 2 destroyers and 1 transport in 36 Sea Zone, round 2 : 1/3 hits
French roll dice for 1 cruiser and 1 destroyer in 36 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the French lost in 36 Sea Zone
Japanese roll dice for 2 submarines in 36 Sea Zone, round 3 : 2/2 hits
1 cruiser owned by the French lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 1 cruiser, 2 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyer
Battle in French Indo China
Japanese attack with 2 infantry and 1 mech_infantry
French defend with 1 infantry
Japanese roll dice for 2 infantry and 1 mech_infantry in French Indo China, round 2 : 0/3 hits
French roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
Japanese roll dice for 2 infantry and 1 mech_infantry in French Indo China, round 3 : 0/3 hits
French roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits
Japanese roll dice for 2 infantry and 1 mech_infantry in French Indo China, round 4 : 1/3 hits
French roll dice for 1 infantry in French Indo China, round 4 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Japanese lost in French Indo China
Japanese win, taking French Indo China from French with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for French: 1 infantry
Battle in Amur
Japanese attack with 1 artillery and 4 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 4 infantry in Amur, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
British defend with 1 cruiser
Japanese roll dice for 2 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 cruiser in 43 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the British and 1 fighter owned by the Japanese lost in 43 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 fighter
Casualties for British: 1 cruiser
Battle in 37 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 47 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 47 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 carrier moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from 47 Sea Zone to 33 Sea Zone
4 fighters moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
2 tactical_bombers moved from Hunan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 43 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
1 fighter moved from 37 Sea Zone to Kwangsi
2 infantry moved from Manchuria to Jehol
1 aaGun moved from Manchuria to Jehol
1 aaGun moved from Shantung to Jehol
1 armour moved from Manchuria to Shantung
1 artillery moved from Korea to Manchuria
1 tactical_bomber moved from Anhwe to Jehol
1 tactical_bomber moved from Anhwe to Jehol
1 tactical_bomber moved from Anhwe to Jehol
1 tactical_bomber moved from Anhwe to Jehol
1 bomber moved from Kweichow to Jehol
1 bomber moved from Szechwan to Kwangsi
1 fighter moved from Kweichow to Kwangsi
1 fighter moved from Kweichow to Kwangsi
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 battleship moved from 6 Sea Zone to 20 Sea Zone
1 cruiser moved from 6 Sea Zone to 20 Sea ZonePlace Units - Japanese
1 transport placed in 6 Sea Zone
1 armour, 1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total -
Japan: scramble? Kamikaze? :-D
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scramble all one planes…
Question?
Does US get to declare war on Japan? I was under the impression that they were out until turn three. Can you clarify please. TY.
Matt
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update. scramble the one plane and two kamakaze attacks on destroyer
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scramble all one planes…
Question?
Does US get to declare war on Japan? I was under the impression that they were out until turn three. Can you clarify please. TY.
Matt
USA is out UNTIL an Axis power declares war on them OR
- London falls
- Round 3 ends
- Japan DoWs UK and ANZAC
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shiyze!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesResearch Technology - Americans
Americans spend 5 on tech rolls
Americans roll 5 and gets 0 hitsPurchase Units - Americans
Americans buy 1 destroyer, 2 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 35 Sea Zone from Japanese
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 cruiser and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 fighter moved from Southeast Mexico to 91 Sea ZoneCombat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5,5
Battle in 91 Sea Zone
Americans attack with 1 cruiser, 2 destroyers and 3 fighters
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 cruiser, 2 destroyers and 3 fighters in 91 Sea Zone, round 2 : 1/6 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 fighter and 1 transport
Americans roll dice for 1 bomber and 1 destroyer in 6 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 fighter and 1 transport in 6 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 fighter owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 fighter and 1 transport
Casualties for Americans: 1 destroyerNon Combat Move - Americans
1 bomber moved from 6 Sea Zone to Midway
1 submarine moved from 31 Sea Zone to 26 Sea Zone
2 fighters moved from Central United States to 26 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 35 Sea Zone to 54 Sea Zone
1 infantry moved from Alaska to 1 Sea Zone
1 mech_infantry moved from Alaska to 1 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone
1 infantry and 1 mech_infantry moved from 10 Sea Zone to Western United States
1 infantry moved from Southeast Mexico to Mexico
1 aaGun moved from Southeast Mexico to Mexico
3 fighters moved from 91 Sea Zone to Gibraltar
1 infantry moved from Central United States to Eastern United States
1 mech_infantry moved from Central America to Central United States
1 armour moved from Eastern United States to Western United StatesPlace Units - Americans
3 transports placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
Americans undo move 3.
2 submarines placed in 10 Sea Zone
Americans undo move 2.
1 destroyer placed in 10 Sea Zone
2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Hopei to Chahar
1 infantry moved from Suiyuyan to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Chahar, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Chinese roll dice for 4 infantry in Chahar, round 3 : 2/4 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Shensi to Hopei
3 infantry moved from Sikang to Szechwan
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to SuiyuyanPlace Units - Chinese
1 infantry placed in Kweichow
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total -
Scramble?
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German Scrabble Carl.
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theyre gunna die…but theyre gunna die heroes! Get them both out there plz
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansResearch Technology - British
British spend 5 on tech rolls
British roll 4 and gets 0 hitsPurchase Units - British
British buy 3 transports; Remaining resources: 2 PUs; 1 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from Malaya: 1 fighter
EDIT: Adding units owned by British to Malaya: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from Samoa: 1 fighter
EDIT: Adding units owned by British to Samoa: 1 fighter
EDIT: Turning off Edit Mode
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 cruiser moved from 119 Sea Zone to 112 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 battleship and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Scotland to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 bomber moved from United Kingdom to 97 Sea Zone
1 battleship moved from 81 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 71 Sea Zone to 76 Sea Zone
1 fighter moved from Union of South Africa to 76 Sea Zone
1 artillery moved from Kenya to Ethiopia
1 tactical_bomber moved from British Guiana to Gibraltar
2 fighters and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone
1 infantry moved from Ontario to Quebec
1 infantry moved from New Brunswick Nova Scotia to Quebec
2 infantry moved from Nigeria to French Equatorial Africa
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Tanganyika Territory to Kenya
1 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Rhodesia to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from South West Africa to Rhodesia
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Malaya to Shan State
1 fighter moved from Samoa to Solomon IslandsCombat - British
Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in Shan State
British attack with 1 fighter
Japanese defend with 1 artillery
British roll dice for 1 fighter in Shan State, round 2 : 1/1 hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Shan State
British win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Ethiopia
British attack with 1 artillery
Italians defend with 1 aaGun
1 aaGun owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 artillery remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in 76 Sea Zone
British attack with 1 destroyer and 1 fighter
Italians defend with 2 destroyers and 1 transport
British roll dice for 1 destroyer and 1 fighter in 76 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 2 destroyers and 1 transport in 76 Sea Zone, round 2 : 1/2 hits
2 destroyers owned by the Italians and 1 destroyer owned by the British lost in 76 Sea Zone
1 transport owned by the Italians lost in 76 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer
Casualties for Italians: 2 destroyers and 1 transport
Battle in 97 Sea Zone
British attack with 1 battleship, 1 bomber and 1 destroyer
Italians defend with 1 battleship, 1 cruiser and 1 transport
British roll dice for 1 battleship, 1 bomber and 1 destroyer in 97 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 2/2 hits
Units damaged: 1 battleship owned by the British
1 destroyer owned by the British lost in 97 Sea Zone
British roll dice for 1 battleship and 1 bomber in 97 Sea Zone, round 3 : 0/2 hits
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 3 : 0/2 hits
British roll dice for 1 battleship and 1 bomber in 97 Sea Zone, round 4 : 2/2 hits
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 4 : 2/2 hits
1 bomber owned by the British , 1 battleship owned by the Italians , 1 battleship owned by the British and 1 cruiser owned by the Italians lost in 97 Sea Zone
Italians win with 1 transport remaining. Battle score for attacker is -8
Casualties for British: 1 battleship, 1 bomber and 1 destroyer
Casualties for Italians: 1 battleship and 1 cruiser
Battle in 112 Sea Zone
British attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport
Germans defend with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
British roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 2 : 6/9 hits
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 3/5 hits
Units damaged: 1 battleship owned by the British
1 tactical_bomber owned by the British , 1 tactical_bomber owned by the Germans , 1 cruiser owned by the Germans , 1 fighter owned by the British , 1 destroyer owned by the Germans , 1 fighter owned by the Germans and 1 battleship owned by the Germans lost in 112 Sea Zone
British win with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 40
Casualties for Germans: 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for British: 1 fighter and 1 tactical_bomber
Battle in NorwayNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from Ceylon: 2 infantry
EDIT: Adding units owned by British to Ceylon: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from India: 1 aaGun
EDIT: Adding units owned by British to India: 1 aaGun
EDIT: Turning off Edit Mode
1 cruiser and 2 destroyers moved from 106 Sea Zone to 91 Sea Zone
1 battleship moved from 82 Sea Zone to 87 Sea Zone
1 aaGun moved from Tanganyika Territory to Kenya
1 fighter moved from 76 Sea Zone to British Somaliland
1 aaGun moved from South West Africa to Rhodesia
1 infantry moved from Ceylon to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
UK_Pacific take Java from Dutch
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from Ceylon to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 fighter moved from Shan State to Borneo
1 cruiser moved from 38 Sea Zone to 39 Sea Zone
1 aaGun moved from India to Burma
1 infantry moved from India to Burma
1 aaGun moved from Alberta Saskatchewan Manitoba to Ontario
1 aaGun moved from New Brunswick Nova Scotia to QuebecPlace Units - British
3 transports placed in 106 Sea ZoneTurn Complete - British
British collect 32 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Units Change Ownership
Some Units in Gilbert Islands change ownership: 1 mech_infantry
Some Units in Samoa change ownership: 1 infantry
Some Units in India change ownership: 2 aaGuns, 2 artilleries and 3 infantry
Some Units in Malaya change ownership: 1 aaGun
Some Units in Borneo change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from Sicily to 95 Sea Zone
1 armour moved from Sicily to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 infantry moved from Sardinia to 95 Sea Zone
2 armour, 2 infantry and 2 transports moved from 95 Sea Zone to 97 Sea Zone
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
2 armour moved from 97 Sea Zone to Greece
1 submarine moved from 95 Sea Zone to 94 Sea Zone
1 fighter moved from Sardinia to 94 Sea Zone
1 bomber moved from Southern Italy to Greece
4 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 fighter moved from Northern Italy to Yugoslavia
8 infantry moved from Southern Italy to Northern Italy
4 artilleries moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Greece
Italians attack with 2 armour, 1 bomber and 2 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 cruiser in Greece, round 2 : 0/1 hits
Italians roll dice for 2 armour, 1 bomber and 2 infantry in Greece, round 2 : 2/5 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits
2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 2 armour, 1 bomber and 1 infantry in Greece, round 3 : 3/4 hits
Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits
2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from Neutral_Allies with 2 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 2 infantry
Battle in Yugoslavia
Italians attack with 1 armour, 1 artillery, 1 fighter and 4 infantry
Neutral_Allies defend with 5 infantry
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Yugoslavia, round 2 : 3/7 hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 3/5 hits
3 infantry owned by the Neutral_Allies and 3 infantry owned by the Italians lost in Yugoslavia
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Yugoslavia, round 3 : 2/4 hits
Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 3 : 0/2 hits
2 infantry owned by the Neutral_Allies lost in Yugoslavia
Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 5 infantry
Casualties for Italians: 3 infantry
Battle in 94 Sea Zone
Italians attack with 1 fighter and 1 submarine
French defend with 1 destroyer
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 fighter in 94 Sea Zone, round 2 : 1/1 hits
French roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 94 Sea Zone
Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyerNon Combat Move - Italians
1 fighter moved from 94 Sea Zone to Southern Italy
1 fighter moved from Yugoslavia to Southern Italy
1 bomber moved from Greece to Southern Italy
1 infantry moved from Albania to Bulgaria
Italians take Bulgaria from Neutral_AxisPlace Units - Italians
1 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from New Britain to Queensland
1 destroyer moved from 49 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 artillery moved from South Australia to New South Wales
3 infantry moved from Victoria to New South Wales
1 fighter moved from New Zealand to Queensland
2 infantry moved from India to BurmaNon Combat Move - ANZAC
1 aaGun moved from South Australia to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Morocco to Algeria
1 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 artillery moved from French Central Africa to French Equatorial Africa
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Syria to Trans-JordanNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 bomber, 2 destroyers, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
5 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 artillery moved from Finland to Karelia
2 armour moved from Germany to Baltic States
3 armour moved from Eastern Poland to Baltic States
1 mech_infantry moved from Eastern Poland to Baltic States
2 infantry moved from Eastern Poland to Baltic States
5 infantry moved from Slovakia Hungary to Eastern Poland
2 artilleries moved from Germany to Poland
1 bomber moved from Germany to Novgorod
7 infantry moved from Germany to Slovakia Hungary
1 armour moved from Holland Belgium to Germany
1 armour moved from France to Greater Southern Germany
1 infantry moved from France to Holland Belgium
1 armour moved from Southern France to Greater Southern Germany
1 artillery moved from France to Southern France
4 fighters moved from Holland Belgium to Western Germany
3 tactical_bombers moved from Holland Belgium to Western Germany
3 infantry moved from Bessarabia to Romania
2 mech_infantrys moved from Bessarabia to Baltic States
2 artilleries moved from Bessarabia to Romania
1 armour moved from Bessarabia to Romania
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from Germany to Western GermanyCombat - Germans
Battle in Baltic States
Germans attack with 5 armour, 2 infantry and 3 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 5 armour, 2 infantry and 3 mech_infantrys in Baltic States, round 2 : 2/10 hits
Russians roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 5 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/1 hits
Bombing raid in Novgorod rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Novgorod causes 4 damage total.Non Combat Move - Germans
1 bomber moved from Novgorod to GermanyPlace Units - Germans
1 infantry placed in Southern France
2 destroyers placed in 113 Sea Zone
5 armour, 3 infantry and 1 mech_infantry placed in Germany
1 bomber placed in Western GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 bomber, 2 destroyers, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
5 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 artillery moved from Finland to Karelia
2 armour moved from Germany to Baltic States
3 armour moved from Eastern Poland to Baltic States
1 mech_infantry moved from Eastern Poland to Baltic States
2 infantry moved from Eastern Poland to Baltic States
5 infantry moved from Slovakia Hungary to Eastern Poland
2 artilleries moved from Germany to Poland
1 bomber moved from Germany to Novgorod
7 infantry moved from Germany to Slovakia Hungary
1 armour moved from Holland Belgium to Germany
1 armour moved from France to Greater Southern Germany
1 infantry moved from France to Holland Belgium
1 armour moved from Southern France to Greater Southern Germany
1 artillery moved from France to Southern France
4 fighters moved from Holland Belgium to Western Germany
3 tactical_bombers moved from Holland Belgium to Western Germany
3 infantry moved from Bessarabia to Romania
2 mech_infantrys moved from Bessarabia to Baltic States
2 artilleries moved from Bessarabia to Romania
1 armour moved from Bessarabia to Romania
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from Germany to Western GermanyCombat - Germans
Battle in Baltic States
Germans attack with 5 armour, 2 infantry and 3 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 5 armour, 2 infantry and 3 mech_infantrys in Baltic States, round 2 : 2/10 hits
Russians roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 5 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/1 hits
Bombing raid in Novgorod rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Novgorod causes 4 damage total.Non Combat Move - Germans
1 bomber moved from Novgorod to GermanyPlace Units - Germans
1 infantry placed in Southern France
2 destroyers placed in 113 Sea Zone
5 armour, 3 infantry and 1 mech_infantry placed in Germany
1 bomber placed in Western GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bessarabia: 1 aaGun
EDIT: Adding units owned by Germans to Romania: 1 aaGun
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians repair 4 damage on 4 factory_minors; Remaining resources: 37 PUs;
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Novgorod to Karelia
1 armour moved from Archangel to Karelia
2 fighters moved from Archangel to Karelia
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Siberia to Amur
1 infantry moved from Sakha to Amur
3 infantry moved from Buryatia to Amur
1 infantry moved from Ulaanbaatar to Amur
2 infantry moved from Buyant-Uhaa to AmurCombat - Russians
Battle in Amur
Russians attack with 8 infantry
Japanese defend with 1 artillery and 4 infantry
Russians roll dice for 8 infantry in Amur, round 2 : 1/8 hits
Japanese roll dice for 1 artillery and 4 infantry in Amur, round 2 : 3/5 hits
3 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Russians roll dice for 5 infantry in Amur, round 3 : 0/5 hits
Japanese roll dice for 1 artillery and 3 infantry in Amur, round 3 : 2/4 hits
2 infantry owned by the Russians lost in Amur
3 infantry owned by the Russians retreated to Buryatia
Japanese win with 1 artillery and 3 infantry remaining. Battle score for attacker is -12
Casualties for Japanese: 1 infantry
Casualties for Russians: 5 infantry
Battle in Karelia
Russians attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
Germans defend with 1 artillery and 5 infantry
Russians roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Karelia, round 2 : 3/6 hits
Germans roll dice for 1 artillery and 5 infantry in Karelia, round 2 : 3/6 hits
2 infantry owned by the Russians , 3 infantry owned by the Germans and 1 artillery owned by the Russians lost in Karelia
Russians roll dice for 1 armour and 2 fighters in Karelia, round 3 : 2/3 hits
Germans roll dice for 1 artillery and 2 infantry in Karelia, round 3 : 2/3 hits
1 armour owned by the Russians , 2 infantry owned by the Germans and 1 fighter owned by the Russians lost in Karelia
Russians roll dice for 1 fighter in Karelia, round 4 : 1/1 hits
Germans roll dice for 1 artillery in Karelia, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Karelia
Russians win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 5 infantry
Casualties for Russians: 1 armour, 1 artillery, 1 fighter and 2 infantryNon Combat Move - Russians
1 fighter moved from Karelia to Novgorod
1 aaGun and 4 infantry moved from Archangel to Novgorod
1 infantry moved from Belarus to Novgorod
2 aaGuns, 1 artillery and 6 infantry moved from Bryansk to Belarus
3 infantry moved from Vologda to Archangel
1 armour and 1 mech_infantry moved from Ukraine to Belarus
1 artillery and 6 infantry moved from Ukraine to Western Ukraine
6 infantry moved from Rostov to Ukraine
9 infantry moved from Russia to Bryansk
1 aaGun and 1 infantry moved from Volgograd to Rostov
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Eastern Persia to Persia
Russians take Persia from Neutral_Allies
1 infantry moved from Kazakhstan to Volgograd
1 aaGun, 1 artillery and 1 infantry moved from Yenisey to Yakut S.S.R.
1 infantry moved from Dzavhan to Yakut S.S.R.
1 infantry moved from Olgiy to Dzavhan
1 infantry moved from Olgiy to Tsagaan Olom
1 submarine moved from 111 Sea Zone to 110 Sea ZonePlace Units - Russians
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 4 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 carrier moved from 36 Sea Zone to 38 Sea Zone
1 mech_infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
1 mech_infantry moved from 38 Sea Zone to Burma
1 tactical_bomber moved from 36 Sea Zone to 39 Sea Zone
1 fighter moved from 36 Sea Zone to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 38 Sea Zone
1 cruiser moved from 36 Sea Zone to 38 Sea Zone
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Hunan to Kweichow
1 artillery moved from Hunan to Kweichow
2 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Hopei
3 infantry moved from Anhwe to Chahar
1 armour moved from Shantung to Hunan
1 artillery moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 armour moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Sakha
1 artillery moved from Amur to Sakha
8 fighters moved from Kwangsi to Szechwan
3 tactical_bombers moved from Kwangsi to Burma
1 bomber moved from Kwangsi to Burma
1 bomber moved from Jehol to Szechwan
1 tactical_bomber moved from Jehol to Hopei
1 tactical_bomber moved from Jehol to Hopei
2 tactical_bombers moved from Jehol to Chahar
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from Americans
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
Japanese take 19 Sea Zone from Americans
1 cruiser moved from 20 Sea Zone to 6 Sea Zone
1 battleship moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 battleship moved from 33 Sea Zone to 6 Sea Zone
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 39 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 cruiser
Japanese roll dice for 1 fighter and 1 tactical_bomber in 39 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 cruiser in 39 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the British lost in 39 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Burma
Japanese attack with 1 bomber, 1 infantry, 1 mech_infantry and 3 tactical_bombers
ANZAC defend with 2 infantry; British defend with 1 aaGun and 1 infantry
AA fire in Burma : 0/3 hits
Japanese roll dice for 1 cruiser in Burma, round 2 : 0/1 hits
Japanese roll dice for 1 bomber, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Burma, round 2 : 4/6 hits
UK_Pacific roll dice for 1 aaGun and 3 infantry in Burma, round 2 : 0/3 hits
1 infantry owned by the British , 2 infantry owned by the ANZAC and 1 aaGun owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 infantry
Casualties for British: 1 aaGun and 1 infantry
Battle in Szechwan
Japanese attack with 1 bomber, 8 fighters and 1 infantry
Chinese defend with 6 infantry
Japanese roll dice for 1 bomber, 8 fighters and 1 infantry in Szechwan, round 2 : 5/10 hits
Chinese roll dice for 6 infantry in Szechwan, round 2 : 2/6 hits
5 infantry owned by the Chinese and 2 fighters owned by the Japanese lost in Szechwan
Japanese roll dice for 1 bomber, 6 fighters and 1 infantry in Szechwan, round 3 : 3/8 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 bomber, 6 fighters and 1 infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 2 fighters
Casualties for Chinese: 6 infantry
Battle in Kweichow
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 2 tactical_bombers in Hopei, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Japanese roll dice for 1 infantry and 2 tactical_bombers in Hopei, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Japanese: 1 tactical_bomber
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 5 infantry and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 5 infantry and 2 tactical_bombers in Chahar, round 2 : 1/7 hits
Chinese roll dice for 4 infantry in Chahar, round 2 : 1/4 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 4 infantry and 2 tactical_bombers in Chahar, round 3 : 3/6 hits
Chinese roll dice for 3 infantry in Chahar, round 3 : 2/3 hits
1 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese and 3 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Japanese: 2 infantry and 1 tactical_bomber
Casualties for Chinese: 4 infantry
Battle in Philippines
Battle in Soviet Far EastNon Combat Move - Japanese
1 tactical_bomber moved from 39 Sea Zone to 38 Sea Zone
1 fighter moved from 39 Sea Zone to 38 Sea Zone
1 fighter moved from Szechwan to Anhwe
1 tactical_bomber moved from Hopei to Jehol
1 tactical_bomber moved from Chahar to Jehol
2 aaGuns moved from Jehol to Chahar
5 fighters moved from Szechwan to Yunnan
1 bomber moved from Szechwan to Jehol
1 bomber moved from Burma to Kwangtung
3 tactical_bombers moved from Burma to YunnanPlace Units - Japanese
4 armour, 1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total -
Scramble / Kamikazes? :?