• TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 armour, 1 bomber and 3 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 armour; Remaining resources: 1 PUs;

    Combat Move - British
                3 armour moved from Union of South Africa to Belgian Congo
                1 carrier, 2 cruisers, 1 destroyer and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 destroyer moved from 76 Sea Zone to 80 Sea Zone
                1 infantry moved from Yunnan to French Indo China
                3 infantry moved from United Kingdom to Scotland
                2 armour moved from United Kingdom to Scotland

    Non Combat Move - British

    Place Units - British
                1 bomber and 1 infantry placed in United Kingdom
                1 armour and 2 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 25 PUs; end with 25 PUs total

    Place Units - UK_Pacific
                3 armour placed in India
                1 armour placed in Kwangtung

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1,4
                UK_Pacific collect 19 PUs (1 lost to blockades); end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Units Change Ownership
                    Some Units in India change ownership: 3 armour
                    Some Units in Kwangtung change ownership: 1 armour


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Research Technology - Italians
                Italians spend 0 on tech rolls
                    Italians roll 5 and gets 0 hits

    Purchase Units - Italians
                Italians buy 2 armour, 1 artillery, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Italians
                1 armour moved from Iraq to Eastern Persia
                      Italians take Eastern Persia from British
                1 infantry moved from Iraq to Northwest Persia
                      Italians take Northwest Persia from British
                2 transports moved from 92 Sea Zone to 93 Sea Zone
                2 artilleries moved from Southern France to 93 Sea Zone
                2 infantry moved from Southern France to 93 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
                1 transport moved from 98 Sea Zone to 92 Sea Zone
                1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
                1 bomber moved from Tunisia to Gibraltar
                2 artilleries, 3 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
                1 carrier moved from 98 Sea Zone to 92 Sea Zone
                1 armour moved from Egypt to Ethiopia
                      Italians take Ethiopia from British

    Combat - Italians
                Battle in Gibraltar
                    Italians attack with 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry
                    British defend with 1 harbour and 4 infantry; Americans defend with 2 armour, 1 artillery and 5 infantry
                        Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 :  2/3 hits
                        Italians roll dice for 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry in Gibraltar, round 2 :  3/7 hits
                        British roll dice for 2 armour, 1 artillery and 9 infantry in Gibraltar, round 2 :  2/12 hits
                        4 infantry owned by the British , 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
                        Italians roll dice for 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry in Gibraltar, round 3 :  1/5 hits
                        British roll dice for 2 armour, 1 artillery and 4 infantry in Gibraltar, round 3 :  3/7 hits
                        1 artillery owned by the Italians , 1 mech_infantry owned by the Italians , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                    1 bomber owned by the Italians retreated
                        Italians roll dice for 1 artillery in Gibraltar, round 4 :  1/1 hits
                        British roll dice for 2 armour, 1 artillery and 3 infantry in Gibraltar, round 4 :  2/6 hits
                        1 artillery owned by the Italians and 1 infantry owned by the Americans lost in Gibraltar
                    British win with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 4 infantry
                    Casualties for Italians: 2 artilleries, 3 infantry and 1 mech_infantry
                    Casualties for Americans: 3 infantry

    Non Combat Move - Italians
                1 bomber moved from Gibraltar to Morocco
                1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 artillery and 1 infantry moved from Alexandria to Egypt
                2 fighters moved from Iraq to Southern Italy
                1 artillery moved from Iraq to Persia
                2 artilleries and 6 infantry moved from Ukraine to Bryansk

    Place Units - Italians
                1 armour and 2 mech_infantrys placed in Persia
                1 armour and 2 mech_infantrys placed in Iraq
                3 infantry placed in Southern France
                1 artillery and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6,4,3
                Italians collect 25 PUs (4 lost to blockades); end with 25 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 46 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Research Technology - Germans
                Germans spend 0 on tech rolls
                    Germans roll 1 and gets 0 hits

    Purchase Units - Germans
                Germans buy 3 armour, 6 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Germans
                1 unit repaired.
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Rostov to Caucasus
                      Germans take Caucasus from Russians
                1 infantry moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                1 infantry moved from Rostov to Tambov
                      Germans take Tambov from Russians
                1 fighter moved from Ukraine to Russia
                1 armour, 4 artilleries, 8 infantry and 2 mech_infantrys moved from Bryansk to Russia
                1 fighter and 2 tactical_bombers moved from Novgorod to Russia
                1 artillery and 11 infantry moved from Belarus to Smolensk

    Combat - Germans
                Battle in Smolensk
                    Germans attack with 1 artillery and 11 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 11 infantry in Smolensk, round 2 :  1/12 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 artillery and 11 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Russia
                    Germans attack with 1 armour, 4 artilleries, 2 fighters, 8 infantry, 2 mech_infantrys and 2 tactical_bombers
                    Russians defend with 1 airfield, 1 factory_major and 20 infantry
                        Germans roll dice for 1 armour, 4 artilleries, 2 fighters, 8 infantry, 2 mech_infantrys and 2 tactical_bombers in Russia, round 2 :  3/19 hits
                        Russians roll dice for 20 infantry in Russia, round 2 :  3/20 hits
                        3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Russia
                        Germans roll dice for 1 armour, 4 artilleries, 2 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers in Russia, round 3 :  5/16 hits
                        Russians roll dice for 17 infantry in Russia, round 3 :  6/17 hits
                        5 infantry owned by the Russians , 5 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia
                        Germans roll dice for 1 armour, 4 artilleries, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Russia, round 4 :  5/10 hits
                        Russians roll dice for 12 infantry in Russia, round 4 :  4/12 hits
                        5 infantry owned by the Russians , 3 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia
                        Germans roll dice for 1 armour, 1 artillery, 2 fighters and 2 tactical_bombers in Russia, round 5 :  3/6 hits
                        Russians roll dice for 7 infantry in Russia, round 5 :  1/7 hits
                        3 infantry owned by the Russians and 1 artillery owned by the Germans lost in Russia
                        Germans roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Russia, round 6 :  4/5 hits
                        Russians roll dice for 4 infantry in Russia, round 6 :  0/4 hits
                        4 infantry owned by the Russians lost in Russia
                    Germans captures 19PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Germans: 4 artilleries, 8 infantry and 2 mech_infantrys
                    Casualties for Russians: 20 infantry

    Non Combat Move - Germans
                1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                2 infantry moved from Greece to 99 Sea Zone
                2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Egypt
                2 fighters and 2 tactical_bombers moved from Russia to Rostov
                1 infantry moved from Archangel to Nenetsia
                1 infantry moved from Archangel to Vologda
                3 infantry moved from Ukraine to Rostov
                2 infantry moved from Bessarabia to Ukraine
                3 aaGuns moved from Belarus to Novgorod
                2 infantry moved from Karelia to Finland
                2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
                2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 112 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from Holland Belgium to Normandy Bordeaux
                1 infantry moved from Western Germany to Holland Belgium

    Place Units - Germans
                3 tactical_bombers placed in Normandy Bordeaux
                Germans undo move 1.
                3 tactical_bombers placed in France
                2 armour placed in Novgorod
                1 armour placed in Ukraine
                3 infantry placed in Normandy Bordeaux
                2 infantry placed in Ukraine
                1 infantry placed in Novgorod

    Turn Complete - Germans
                Germans collect 63 PUs; end with 82 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 87 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 112 PUs


  • Well gents, that’s GG in Europe… unless you can pull something super-fantastic out of your @$$ by the end of turn.

    Pacific is just an extended mopping-up operation at this point as well. When LA falls, it’s hard to swing back after that.

    At this point, if you have any comments on the variant, they’d would be welcome.

    Just in case you feel it’s unbalanced, I’d be willing to play the Allies if you’d like to see it from the other side…


  • The variant seems interesting enough, but too long to set up and a bit uneven for both sides. Although that does mean both sides are at an initial disadvantage the game still does morphs into the usual suspects again. The fact that China had no air power really hampered its long range capability.

    I am in for another shot at this variant with the Axis. I’ll play Japanese and Carl will take Germany and Italy. Although it up to Carl if he wants to take turns with Italy. This way one of us would move for Italy every second turn. I know this may get confusing but we will prompt each other when it is their Italy turn.

    Matt


  • The variant seems interesting enough, but too long to set up, and a bit uneven for both sides. Although that does mean both sides are at an initial disadvantage, the game still does morph into the usual suspects again. The fact that China had no air power really hampered its long range capability.

    I am in for another shot at this variant with the Axis. I’ll play Japanese and Carl will take Germany and Italy. Although it is up to Carl if he wants to take turns with Italy. This way one of us would move for Italy every second turn. I know this may get confusing but we will prompt each other when it is their Italy turn. Either that or Italy will be played by first come first serve protocol. It’s up to Carl what he likes.

    Matt

    ps. this is the final draft with no grammar and spelling mistakes


  • I’ll set up a new game and hand it off to Carl to start tomorrow or the next day.

    Sound good?


  • yup. and I’ll select your battleships for hits instead of destroyers. sound good?


  • ANZAC Land Resources (-3 infantry on UK territories):
    Infantry = 5DiceRolling 5d15:
    (2, 9, 9, 9, 15)  
    Mechanized Infantry = 0DiceRolling 0d15:
    ()  
    Tank = 0DiceRolling 0d15:
    ()  
    Artillery = 1DiceRolling 1d15:
    (10)  
    AAA = 2DiceRolling 2d15:
    (6, 10)

    ANZAC Sea Resources:
    Transport =1DiceRolling 1d17:
    (16)  
    Submarine = 0DiceRolling 0d17:
    ()  
    Destroyer = 1DiceRolling 1d17:
    (17)  
    Cruiser = 1DiceRolling 1d17:
    (9)  
    Battleship = 0DiceRolling 0d17:
    ()  
    Aircraft Carrier = 0DiceRolling 0d17:
    ()

    ANZAC Air Resources:
    Fighter = 3DiceRolling 3d16:
    (3, 9, 16)  
    Tactical Bomber = 0DiceRolling 0d16:
    ()  
    Strategic Bomber = 0DiceRolling 0d16:
    ()

    France Land Resources (-3 infantry and 1 fighter on UK territories; +1 artillery and 1 tank from UK):
    Infantry = 13DiceRolling 13d25:
    (3, 3, 8, 12, 14, 15, 15, 17, 18, 20, 20, 24, 25)  
    Mechanized Infantry = 0DiceRolling 0d25:
    ()  
    Tank = 1DiceRolling 1d25:
    (3)  
    Artillery = 3DiceRolling 3d25:
    (8, 19, 25)  
    AAA = 1DiceRolling 1d25:
    (13)

    UK Tank = 1DiceRolling 1d25:
    (8)  
    UK Artillery = 1DiceRolling 1d25:
    (8)

    France Sea Resources:
    Transport = 0DiceRolling 0d24:
    ()  
    Submarine = 0DiceRolling 0d24:
    ()  
    Destroyer = 2DiceRolling 2d24:
    (16, 22)  
    Cruiser = 2DiceRolling 2d24:
    (7, 23)  
    Battleship = 0DiceRolling 0d24:
    ()  
    Aircraft Carrier = 0DiceRolling 0d24:
    ()

    France Air Resources:
    Fighter = 1DiceRolling 1d21:
    (5)  
    Tactical Bomber = 0DiceRolling 0d21:
    ()  
    Strategic Bomber = 0DiceRolling 0d21:
    ()

    UK Land Resources (+2 infantry and 1 fighter from France, +3 infantry from ANZAC; -1 artillery and 1 tank to France):
    Infantry = 28DiceRolling 28d62:
    (1, 1, 1, 5, 7, 12, 15, 17, 18, 19, 22, 29, 38, 44, 44, 45, 45, 48, 49, 50, 50, 53, 53, 54, 56, 57, 57, 61)  
    Mechanized Infantry = 2DiceRolling 2d62:
    (12, 59)  
    Tank = 2DiceRolling 2d62:
    (2, 49)  
    Artillery = 4DiceRolling 4d62:
    (13, 26, 47, 50)  
    AAA = 9DiceRolling 9d62:
    (17, 18, 29, 29, 31, 36, 40, 48, 50)

    ANZAC Infantry = 3DiceRolling 3d62:
    (18, 30, 30)  
    French Infantry = 2DiceRolling 2d62:
    (5, 49)

    UK Sea Resources:
    Transport = 4DiceRolling 4d88:
    (17, 35, 41, 75)  
    Submarine = 0DiceRolling 0d88:
    ()  
    Destroyer = 6DiceRolling 6d88:
    (2, 9, 11, 12, 18, 27)  
    Cruiser = 5DiceRolling 5d88:
    (11, 19, 56, 77, 81)  
    Battleship = 3DiceRolling 3d88:
    (29, 63, 73)  
    Aircraft Carrier + 1 Tactical Bomber = 1DiceRolling 1d88:
    (18)

    UK Air Resources:
    Fighter = 7DiceRolling 7d62:
    (7, 8, 9, 25, 36, 38, 61)  
    Tactical Bomber = 1DiceRolling 1d62:
    (42)  
    Strategic Bomber = 1DiceRolling 1d62:
    (6)  
    French Fighter = 1DiceRolling 1d62:
    (38)


  • China Land Resources:
    Infantry = 17DiceRolling 17d12:
    (1, 2, 4, 4, 5, 6, 8, 8, 8, 9, 9, 9, 10, 11, 12, 12, 12)

    China Air Resources:
    Fighter = 1DiceRolling 1d12:
    (3)

    USA Land Resources:
    Infantry = 8DiceRolling 8d63:
    (17, 25, 48, 48, 55, 57, 60, 63)  
    Mechanized Infantry = 4DiceRolling 4d63:
    (3, 15, 57, 61)  
    Tank = 1DiceRolling 1d63:
    (19)  
    Artillery = 2DiceRolling 2d63:
    (17, 49)  
    AAA = 4DiceRolling 4d63:
    (5, 6, 22, 60)

    USA Sea Resources:
    Transport = 3DiceRolling 3d68:
    (40, 50, 61)  
    Submarine = 2DiceRolling 2d68:
    (38, 55)  
    Destroyer = 3DiceRolling 3d68:
    (17, 33, 50)  
    Cruiser = 3DiceRolling 3d68:
    (23, 41, 42)  
    Battleship = 1DiceRolling 1d68:
    (36)  
    Aircraft Carrier +1 Fighter + 1 Tactical Bomber = 1DiceRolling 1d68:
    (39)

    USA Air Resources:
    Fighter = 5DiceRolling 5d67:
    (18, 19, 25, 31, 64)  
    Tactical Bomber = 0DiceRolling 0d67:
    ()  
    Strategic Bomber = 1DiceRolling 1d67:
    (47)

    USSR Land Resources:
    Infantry = 45DiceRolling 45d44:
    (1, 1, 4, 4, 5, 7, 10, 10, 11, 13, 13, 13, 14, 15, 15, 18, 19, 20, 20, 21, 21, 22, 22, 24, 27, 27, 27, 28, 29, 29, 30, 30, 31, 32, 33, 34, 35, 35, 37, 39, 39, 39, 40, 43, 44)  
    Mechanized Infantry = 2DiceRolling 2d44:
    (14, 28)  
    Tank = 2DiceRolling 2d44:
    (3, 24)  
    Artillery = 3DiceRolling 3d44:
    (4, 7, 36)  
    AAA = 6DiceRolling 6d44:
    (1, 8, 28, 30, 34, 36)

    USSR Sea Resources:
    Transport = 0DiceRolling 0d23:
    ()  
    Submarine = 2DiceRolling 2d23:
    (10, 17)  
    Destroyer = 0DiceRolling 0d23:
    ()  
    Cruiser = 1DiceRolling 1d23:
    (18)  
    Battleship = 0DiceRolling 0d23:
    ()  
    Aircraft Carrier = 0DiceRolling 0d23:
    ()

    USSR Air Resources:
    Fighter = 2DiceRolling 2d43:
    (2, 31)  
    Tactical Bomber = 1DiceRolling 1d43:
    (18)  
    Strategic Bomber = 0DiceRolling 0d43:
    ()


  • Italy Land Resources:
    Infantry = 17DiceRolling 17d17:
    (2, 2, 3, 3, 3, 4, 4, 4, 9, 10, 10, 10, 11, 12, 16, 17, 17)  
    Mechanized Infantry = 1DiceRolling 1d17:
    (16)  
    Tank = 3DiceRolling 3d17:
    (6, 7, 16)  
    Artillery = 5DiceRolling 5d17:
    (3, 4, 5, 5, 9)  
    AAA = 4DiceRolling 4d17:
    (7, 10, 12, 15)

    Italy Sea Resources:
    Transport =3DiceRolling 3d25:
    (5, 21, 25)  
    Submarine = 1DiceRolling 1d25:
    (5)  
    Destroyer = 2DiceRolling 2d25:
    (24, 25)  
    Cruiser = 2DiceRolling 2d25:
    (3, 19)  
    Battleship = 1DiceRolling 1d25:
    (16)  
    Aircraft Carrier = 0DiceRolling 0d25:
    ()

    Italy Air Resources:
    Fighter = 2DiceRolling 2d16:
    (6, 16)  
    Tactical Bomber = 0DiceRolling 0d16:
    ()  
    Strategic Bomber = 1DiceRolling 1d16:
    (3)

    Germany Land Resources:
    Infantry = 36DiceRolling 36d33:
    (1, 2, 2, 3, 3, 5, 9, 9, 10, 10, 10, 10, 11, 12, 13, 14, 15, 16, 16, 18, 18, 18, 22, 23, 23, 23, 24, 25, 26, 27, 29, 30, 30, 30, 30, 33)  
    Mechanized Infantry = 4DiceRolling 4d33:
    (2, 26, 28, 28)  
    Tank = 9DiceRolling 9d33:
    (3, 6, 10, 11, 24, 27, 28, 29, 33)  
    Artillery = 8DiceRolling 8d33:
    (1, 2, 12, 14, 19, 21, 29, 30)  
    AAA = 6DiceRolling 6d33:
    (13, 26, 27, 27, 28, 29)

    Germany Sea Resources:
    Transport = 1DiceRolling 1d48:
    (20)  
    Submarine = 0DiceRolling 0d48:
    ()  
    Destroyer = 0DiceRolling 0d48:
    ()  
    Cruiser = 1DiceRolling 1d48:
    (34)  
    Battleship = 1DiceRolling 1d48:
    (23)  
    Aircraft Carrier = 0DiceRolling 0d48:
    ()  
    Germany also has 5 subs ‘on station’ (forward deployed), 1-3 spaces from any home territory’s sea zone:
    1 = SZ 115; 2 = SZ 127; 3 = SZ 111 ; 4 = SZ 124; 5 = SZ 123
    6 = SZ 119; 7 = SZ 118; 8 = SZ 109; 9 = SZ 108; 10 = SZ 117
    11 = SZ 107; 12 = SZ 104; 13 = SZ 105; 14 = SZ 103; 15 = SZ 102
    16 = SZ 90; 17 = SZ 91; 18 = SZ 92; 19 = SZ 87; 20 = SZ 88
    DiceRolling 5d20:
    (6, 10, 10, 16, 19)

    Germany Air Resources:
    Fighter = 5DiceRolling 5d32:
    (2, 2, 5, 10, 11)  
    Tactical Bomber = 5DiceRolling 5d32:
    (4, 12, 13, 24, 27)  
    Strategic Bomber = 2DiceRolling 2d32:
    (8, 8)

    Japan Land Resources:
    Infantry = 37DiceRolling 37d33:
    (1, 1, 1, 3, 4, 5, 6, 6, 6, 9, 10, 10, 11, 11, 12, 13, 13, 14, 14, 18, 18, 19, 19, 19, 22, 24, 26, 26, 27, 27, 28, 29, 29, 30, 32, 32, 32)  
    Mechanized Infantry = 1DiceRolling 1d33:
    (31)  
    Tank = 1DiceRolling 1d33:
    (18)  
    Artillery = 8DiceRolling 8d33:
    (3, 12, 13, 13, 16, 25, 27, 30)  
    AAA = 5DiceRolling 5d33:
    (5, 10, 16, 21, 30)

    Japan Sea Resources:
    Transport = 3DiceRolling 3d34:
    (16, 22, 25)  
    Submarine = 2DiceRolling 2d34:
    (7, 24)  
    Destroyer = 4DiceRolling 4d34:
    (1, 16, 16, 27)  
    Cruiser = 2DiceRolling 2d34:
    (4, 16)  
    Battleship = 2DiceRolling 2d34:
    (12, 27)  
    Aircraft Carrier + 1 Fighter + 1 Tactical Bomber = 3DiceRolling 3d34:
    (1, 6, 24)

    Japan Air Resources:
    Fighter = 8DiceRolling 8d34:
    (4, 7, 10, 19, 21, 24, 26, 33)  
    Tactical Bomber = 5DiceRolling 5d34:
    (7, 13, 13, 17, 18)  
    Strategic Bomber = 2DiceRolling 2d34:
    (23, 28)


  • Germany has one strategic bomber in ‘8’ and the other is a cool happy face. I think that’s OK as long as it’s a cool strategic bomber like the ones in the book catch 22.

    Matt


  • The forum converts ‘8’ & ‘)’ into 8)

    This is an unfortunate auto-format of this forum that plagues list-lovers…


  • Okay, it took a while, but being a labor of love, it was a pleasure to produce.

    A very interesting set-up (for Carl to viciously exploit).

    Good luck, gents…

    Scrabble.tsvg


  • thx for the time u put into it Chris x

    scrrrr.tsvg


  • My pleasure! 2x from UK, 1x from Scotland for Battle of Britain Extended Scramble Remix  :-D


  • ger below

    g1.tsvg


  • I checked the board Carl. –-encryption—

    “The Eagle Has Landed”

    Over an out

    Matt


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vyborg to Novgorod
                1 artillery and 1 infantry moved from Karelia to Novgorod
                1 infantry and 1 mech_infantry moved from Belarus to Baltic States
                1 tactical_bomber moved from Ukraine to Baltic States
                1 fighter moved from Russia to Baltic States
                1 fighter moved from Novosibirsk to Novgorod

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 1 artillery, 1 fighter and 2 infantry
                    Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    Russians win, taking Novgorod from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Baltic States
                    Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 armour, 1 infantry and 1 mech_infantry
                    Russians win, taking Baltic States from Germans with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry
                    Casualties for Russians: 1 fighter and 1 infantry

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 tactical_bomber moved from Baltic States to Belarus
                1 fighter moved from Novgorod to Archangel
                1 aaGun and 2 infantry moved from Nenetsia to Archangel
                2 infantry moved from Vologda to Archangel
                1 armour moved from Russia to Archangel
                1 infantry moved from Bryansk to Belarus
                1 infantry moved from Western Ukraine to Ukraine
                2 infantry moved from Bryansk to Ukraine
                1 mech_infantry moved from Tambov to Ukraine
                1 armour moved from Volgograd to Ukraine
                1 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                1 infantry moved from Turkmenistan to Eastern Persia
                      Russians take Eastern Persia from Neutral_Allies
                3 infantry moved from Caucasus to Rostov
                3 infantry moved from Volgograd to Rostov
                1 aaGun and 1 infantry moved from Tambov to Bryansk
                1 aaGun and 1 infantry moved from Kazakhstan to Volgograd
                1 infantry moved from Turkmenistan to Kazakhstan
                1 aaGun, 1 artillery and 5 infantry moved from Russia to Bryansk
                1 infantry moved from Samara to Vologda
                1 infantry moved from Novosibirsk to Vologda
                1 infantry moved from Urals to Vologda
                1 infantry moved from Siberia to Amur
                1 infantry moved from Soviet Far East to Siberia
                1 infantry moved from Buryatia to Sakha
                3 infantry moved from Yakut S.S.R. to Buryatia
                1 aaGun and 1 artillery moved from Timguska to Yenisey
                1 infantry moved from Evenkiyskiy to Yenisey

    Place Units - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Belarus: 1 tactical_bomber
                EDIT: Adding units owned by Russians to Archangel: 1 fighter
                EDIT: Removing units owned by Russians from 127 Sea Zone: 1 submarine
                EDIT: Adding units owned by Russians to 111 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                1 artillery and 2 infantry placed in Ukraine
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs

Suggested Topics

  • 3
  • 5
  • 14
  • 65
  • 40
  • 33
  • 84
  • 230
Axis & Allies Boardgaming Custom Painted Miniatures

40

Online

17.8k

Users

40.5k

Topics

1.8m

Posts