@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Sensoy Battle
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I’m in with 2x fighters, 1x tac 8-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 1 bomber and 1 cruiser; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 destroyer; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 battleship moved from 109 Sea Zone to 112 Sea Zone
2 submarines moved from 109 Sea Zone to 112 Sea Zone
1 cruiser moved from 109 Sea Zone to 112 Sea Zone
2 bombers moved from United Kingdom to 112 Sea Zone
4 infantry moved from United Kingdom to 109 Sea Zone
4 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from Ontario to Quebec
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 transport moved from 81 Sea Zone to 76 Sea Zone
2 infantry moved from Ethiopia to 76 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 armour moved from Eastern Persia to Iraq
2 infantry moved from Persia to Iraq
1 infantry moved from Northwest Persia to Iraq
1 bomber moved from Burma to Iraq
1 armour moved from India to Eastern Persia
1 infantry moved from India to West India
1 artillery moved from India to West India
1 infantry moved from Burma to Yunnan
1 armour moved from Yunnan to KwangtungCombat - British
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
British attack with 1 battleship, 2 bombers, 1 cruiser and 2 submarines
Germans defend with 1 battleship, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Germans
British roll dice for 2 bombers in 112 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 battleship and 1 cruiser in 112 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 battleship, 3 destroyers, 2 fighters, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 2 : 6/7 hits
Units damaged: 1 battleship owned by the British
2 bombers owned by the British , 1 cruiser owned by the British , 1 destroyer owned by the Germans , 2 submarines owned by the British and 1 battleship owned by the Germans lost in 112 Sea Zone
Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 battleship in 112 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 2 destroyers, 2 fighters, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 3 : 0/5 hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 battleship in 112 Sea Zone, round 4 : 1/1 hits
Germans roll dice for 2 destroyers, 2 fighters, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 4 : 2/5 hits
1 battleship owned by the British and 1 submarine owned by the Germans lost in 112 Sea Zone
Germans win with 2 destroyers, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -34
Casualties for Germans: 1 battleship, 1 destroyer and 1 submarine
Casualties for British: 1 battleship, 2 bombers, 1 cruiser and 2 submarines
Battle in Iraq
British attack with 1 armour, 1 bomber and 3 infantry
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 armour, 1 bomber and 3 infantry in Iraq, round 2 : 2/5 hits
Italians roll dice for 1 artillery and 3 infantry in Iraq, round 2 : 4/4 hits
3 infantry owned by the British , 1 armour owned by the British and 2 infantry owned by the Italians lost in Iraq
retreated to Iraq
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9
Casualties for British: 1 armour and 3 infantry
Casualties for Italians: 2 infantry
Battle in Trans-Jordan
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western GermanyNon Combat Move - British
1 bomber moved from Iraq to Persia
1 aaGun moved from Ontario to Quebec
4 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
1 cruiser placed in 109 Sea Zone
1 artillery and 1 bomber placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,3,1,5,1,3
British collect 28 PUs (1 lost to blockades); end with 28 PUs totalPlace Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
3 armour placed in KwangtungTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1,1,6
UK_Pacific collect 18 PUs (2 lost to blockades); end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Units Change Ownership
Some Units in Kwangtung change ownership: 3 armour
Some Units in 39 Sea Zone change ownership: 1 destroyer -
Not sure which possible world you thought I’d prefer a destroyer to a battleship… so I’ve just gone back and edited it in place of a destroyer. Sheesh :roll:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Italians buy 3 artilleries, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
3 transports moved from 98 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from Northern Italy to 95 Sea Zone
1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 3 transports moved from 95 Sea Zone to 94 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from 94 Sea Zone to Tunisia
1 artillery and 1 infantry moved from Iraq to Persia
1 infantry moved from Syria to Trans-Jordan
2 fighters moved from 98 Sea Zone to Trans-Jordan
1 battleship and 2 cruisers moved from 98 Sea Zone to 94 Sea Zone
1 artillery moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Southern Italy to 91 Sea Zone
2 armour moved from Eastern Poland to Western UkraineCombat - Italians
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 battleship and 2 cruisers in Tunisia, round 2 : 0/3 hits
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Tunisia, round 2 : 3/5 hits
Americans roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits
1 artillery owned by the Americans , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
Italians win, taking Tunisia from Americans with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Persia
Italians attack with 1 artillery and 1 infantry
British defend with 1 bomber
Italians roll dice for 1 artillery and 1 infantry in Persia, round 2 : 0/2 hits
British roll dice for 1 bomber in Persia, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Persia, round 3 : 1/2 hits
British roll dice for 1 bomber in Persia, round 3 : 0/1 hits
1 bomber owned by the British lost in Persia
Italians win, taking Persia from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for British: 1 bomber
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Trans-Jordan
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 2 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Trans-Jordan, round 2 : 2/4 hits
British roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits
2 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Western Ukraine
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Western Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 armour owned by the Italians lost in Western Ukraine
Italians roll dice for 1 armour in Western Ukraine, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in 91 Sea Zone
Italians attack with 1 bomber
British defend with 1 destroyer and 2 transports; Americans defend with 4 transports
Italians roll dice for 1 bomber in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 6 transports in 91 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber in 91 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer and 6 transports in 91 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the British lost in 91 Sea Zone
2 transports owned by the British and 4 transports owned by the Americans lost in 91 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 50
Casualties for British: 1 destroyer and 2 transports
Casualties for Americans: 4 transportsNon Combat Move - Italians
1 carrier moved from 98 Sea Zone to 94 Sea Zone
2 fighters moved from Trans-Jordan to Iraq
1 bomber moved from 91 Sea Zone to Normandy Bordeaux
1 aaGun moved from Western Germany to France
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
1 aaGun moved from Southern Italy to Northern Italy
2 artilleries and 6 infantry moved from Romania to BessarabiaPlace Units - Italians
1 factory_minor placed in Iraq
1 artillery and 2 infantry placed in Southern France
2 artilleries and 1 infantry placed in Northern Italy
Italians undo move 3.
Italians undo move 2.
Turning on Edit Mode
EDIT: Removing units owned by Italians from Normandy Bordeaux: 1 mech_infantry
EDIT: Adding units owned by Italians to Southern France: 1 mech_infantry
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Southern France
2 artilleries and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - ANZAC
Non Combat Move - ANZAC
Turn Complete - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 3 and gets 0 hitsPurchase Units - Germans
Germans buy 1 artillery, 2 carriers, 6 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 battleship and 1 destroyer moved from 112 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
1 fighter and 1 tactical_bomber moved from Western Germany to Scotland
1 armour moved from Novgorod to Archangel
2 infantry moved from Norway to Finland
2 mech_infantrys moved from Eastern Poland to Bryansk
4 armour, 4 artilleries and 1 mech_infantry moved from Ukraine to Bryansk
4 artilleries and 9 infantry moved from Eastern Poland to Belarus
1 artillery and 2 infantry moved from France to Normandy BordeauxCombat - Germans
Battle in 109 Sea Zone
Germans attack with 1 battleship, 1 destroyer and 1 transport
British defend with 1 cruiser
Germans roll dice for 1 battleship, 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 cruiser in 109 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship, 1 destroyer and 1 transport in 109 Sea Zone, round 3 : 0/2 hits
British roll dice for 1 cruiser in 109 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 battleship, 1 destroyer and 1 transport in 109 Sea Zone, round 4 : 1/2 hits
British roll dice for 1 cruiser in 109 Sea Zone, round 4 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the British lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Neutral with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Scotland
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 airfield and 3 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Scotland, round 2 : 1/4 hits
British roll dice for 3 infantry in Scotland, round 2 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Scotland
Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Scotland, round 3 : 1/3 hits
British roll dice for 2 infantry in Scotland, round 3 : 2/2 hits
1 infantry owned by the British , 1 tactical_bomber owned by the Germans and 1 artillery owned by the Germans lost in Scotland
British win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Germans: 1 artillery, 1 infantry and 1 tactical_bomber
Casualties for British: 2 infantry
1 fighter owned by the Germans retreated
Battle in Belarus
Germans attack with 4 artilleries and 9 infantry
Russians defend with 1 infantry
Germans roll dice for 4 artilleries and 9 infantry in Belarus, round 2 : 3/13 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 4 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 armour
Russians defend with 1 infantry
Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 4 armour, 4 artilleries and 3 mech_infantrys
Russians defend with 2 aaGuns, 1 artillery and 6 infantry
Germans roll dice for 4 armour, 4 artilleries and 3 mech_infantrys in Bryansk, round 2 : 4/11 hits
Russians roll dice for 2 aaGuns, 1 artillery and 6 infantry in Bryansk, round 2 : 5/7 hits
2 infantry owned by the Russians , 2 artilleries owned by the Germans , 3 mech_infantrys owned by the Germans and 2 aaGuns owned by the Russians lost in Bryansk
Germans roll dice for 4 armour and 2 artilleries in Bryansk, round 3 : 2/6 hits
Russians roll dice for 1 artillery and 4 infantry in Bryansk, round 3 : 2/5 hits
2 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Bryansk
Germans roll dice for 4 armour in Bryansk, round 4 : 3/4 hits
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 4 : 0/3 hits
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 4 armour remaining. Battle score for attacker is 4
Casualties for Germans: 4 artilleries and 3 mech_infantrys
Casualties for Russians: 2 aaGuns, 1 artillery and 6 infantryNon Combat Move - Germans
1 fighter moved from Scotland to 112 Sea Zone
1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 fighter moved from Western Germany to 97 Sea Zone
3 aaGuns, 1 artillery and 11 infantry moved from Poland to Eastern Poland
1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Bulgaria to Greece
2 infantry moved from Bulgaria to RomaniaPlace Units - Germans
1 carrier placed in 112 Sea Zone
1 carrier and 1 transport placed in 97 Sea Zone
1 artillery placed in Greece
3 infantry placed in Ukraine
3 infantry placed in NovgorodTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Volgograd to Bryansk
8 infantry moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 8 infantry and 1 mech_infantry
Germans defend with 4 armour
Russians roll dice for 8 infantry and 1 mech_infantry in Bryansk, round 2 : 0/9 hits
Germans roll dice for 4 armour in Bryansk, round 2 : 1/4 hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 7 infantry and 1 mech_infantry in Bryansk, round 3 : 2/8 hits
Germans roll dice for 4 armour in Bryansk, round 3 : 2/4 hits
2 infantry owned by the Russians and 2 armour owned by the Germans lost in Bryansk
Russians roll dice for 5 infantry and 1 mech_infantry in Bryansk, round 4 : 0/6 hits
Germans roll dice for 2 armour in Bryansk, round 4 : 0/2 hits
Russians roll dice for 5 infantry and 1 mech_infantry in Bryansk, round 5 : 1/6 hits
Germans roll dice for 2 armour in Bryansk, round 5 : 1/2 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bryansk
Russians roll dice for 4 infantry and 1 mech_infantry in Bryansk, round 6 : 1/5 hits
Germans roll dice for 1 armour in Bryansk, round 6 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 4 armour
Casualties for Russians: 5 infantryNon Combat Move - Russians
1 infantry moved from Smolensk to VologdaPlace Units - Russians
1 armour and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total -
Naval casualties for Japanese are equally retarded. Fixing. :|
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Research Technology - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 31 Sea Zone: 1 carrier
EDIT: Removing units owned by Japanese from 31 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 31 Sea Zone: 1 carrier and 2 tactical_bombers
EDIT: Turning off Edit ModePurchase Units - Japanese
Japanese buy 2 artilleries, 9 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 battleship and 2 cruisers moved from 31 Sea Zone to 26 Sea Zone
Japanese take 26 Sea Zone from Americans
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship moved from 42 Sea Zone to 39 Sea Zone
1 transport moved from 42 Sea Zone to 56 Sea Zone
1 armour moved from Western Australia to 56 Sea Zone
1 armour and 1 transport moved from 56 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
1 infantry moved from New South Wales to Queensland
1 artillery moved from Soviet Far East to Siberia
1 destroyer moved from 6 Sea Zone to 1 Sea Zone
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery and 1 infantry moved from Chahar to Hopei
2 infantry moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Hunan
2 infantry moved from Korea to Manchuria
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 11 Sea Zone
4 infantry moved from 26 Sea Zone to Hawaiian IslandsCombat - Japanese
Battle in 1 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 2 transports
2 transports owned by the Americans lost in 1 Sea Zone
Japanese win, taking 1 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 11 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 cruiser
Japanese roll dice for 1 fighter and 1 tactical_bomber in 11 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 cruiser in 11 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 cruiser owned by the Americans lost in 11 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 cruiser
Battle in 39 Sea Zone
Japanese attack with 1 battleship
British defend with 1 destroyer
Japanese roll dice for 1 battleship in 39 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship in 39 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer in 39 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the Japanese lost in 39 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -20
Casualties for Japanese: 1 battleship
Battle in Java
Battle in Sumatra
Battle in Hopei
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Hopei, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Java from ANZAC, taking Sumatra from Dutch with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 1/4 hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 3 : 1/4 hits
Chinese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits
1 artillery owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 0/3 hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/2 hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 0/2 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 4 : 0/2 hits
Chinese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 5 : 1/2 hits
Chinese roll dice for 1 artillery in Kiangsi, round 5 : 1/1 hits
1 artillery owned by the Chinese and 1 infantry owned by the Japanese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Hawaiian Islands
Japanese attack with 1 fighter, 6 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 4 infantry
Japanese roll dice for 1 battleship and 2 cruisers in Hawaiian Islands, round 2 : 0/3 hits
Japanese roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Hawaiian Islands, round 2 : 5/8 hits
Americans roll dice for 4 infantry in Hawaiian Islands, round 2 : 1/4 hits
1 infantry owned by the Japanese and 4 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Americans: 4 infantryNon Combat Move - Japanese
1 fighter moved from 11 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
2 carriers moved from 31 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 48 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu
3 aaGuns moved from Jehol to Shantung
1 destroyer and 1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 carrier moved from 20 Sea Zone to 37 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 6 Sea Zone to 9 Sea Zone
3 destroyers moved from 6 Sea Zone to 26 Sea ZonePlace Units - Japanese
2 transports placed in 62 Sea Zone
1 artillery placed in New South Wales
1 artillery and 2 infantry placed in Kiangsu
7 infantry placed in JapanTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 1 bomber, 1 cruiser, 2 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Morocco to 109 Sea Zone
1 mech_infantry moved from British Columbia to Mexico
1 infantry moved from British Columbia to Western United States
1 mech_infantry moved from Alaska to Western United StatesCombat - Americans
Battle in 109 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 battleship, 1 destroyer and 1 transport
Americans roll dice for 1 bomber in 109 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship, 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 1/2 hits
1 bomber owned by the Americans lost in 109 Sea Zone
Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomberNon Combat Move - Americans
1 infantry moved from French Guiana to Brazil
1 mech_infantry moved from Eastern United States to Southeast Mexico
1 mech_infantry moved from Eastern United States to Southeast MexicoPlace Units - Americans
1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
2 infantry moved from Kweichow to Hunan
2 artilleries moved from Kwangtung to Kiangsi
1 infantry moved from Kwangtung to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 2 artilleries and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits
Japanese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
Japanese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits
Japanese roll dice for 2 infantry in Hunan, round 4 : 1/2 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Anhwe
2 infantry placed in Kweichow
1 artillery and 1 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 3 armour and 1 fighter; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 armour moved from Eastern Persia to Persia
1 infantry moved from West India to Eastern Persia
1 artillery moved from West India to Eastern Persia
4 armour moved from Kwangtung to Kiangsu
1 infantry moved from Quebec to New Brunswick Nova Scotia
1 bomber moved from United Kingdom to 109 Sea ZoneCombat - British
Battle in Egypt
Battle in Persia
British attack with 1 armour
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 armour in Persia, round 2 : 1/1 hits
Italians roll dice for 1 artillery and 1 infantry in Persia, round 2 : 1/2 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Persia
Italians win, taking Egypt from Italians with 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 1 armour
Casualties for Italians: 1 infantry
Battle in 109 Sea Zone
British attack with 1 bomber
Germans defend with 1 battleship, 1 destroyer and 1 transport
British roll dice for 1 bomber in 109 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 battleship, 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 2/2 hits
1 bomber owned by the British and 1 destroyer owned by the Germans lost in 109 Sea Zone
Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is -4
Casualties for Germans: 1 destroyer
Casualties for British: 1 bomber
Battle in Kiangsu
British attack with 4 armour
Japanese defend with 1 artillery, 1 factory_minor, 1 fighter, 2 infantry and 1 tactical_bomber
British roll dice for 4 armour in Kiangsu, round 2 : 1/4 hits
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsu, round 2 : 2/5 hits
2 armour owned by the British and 1 infantry owned by the Japanese lost in Kiangsu
British roll dice for 2 armour in Kiangsu, round 3 : 1/2 hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsu, round 3 : 2/4 hits
2 armour owned by the British and 1 infantry owned by the Japanese lost in Kiangsu
Japanese win with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -18
Casualties for Japanese: 2 infantry
Casualties for British: 4 armourNon Combat Move - British
1 aaGun moved from Quebec to New Brunswick Nova ScotiaPlace Units - British
3 armour placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4
British collect 27 PUs; end with 27 PUs totalPlace Units - UK_Pacific
1 destroyer placed in 20 Sea Zone
1 bomber and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Units Change Ownership
Some Units in India change ownership: 1 bomber and 1 infantry
Some Units in 20 Sea Zone change ownership: 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Research Technology - Italians
Italians spend 5 on tech rolls
Italians roll 2 and gets 0 hitsPurchase Units - Italians
Italians buy 1 armour, 2 artilleries, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Italians
1 armour and 1 mech_infantry moved from Tunisia to Morocco
Italians take Algeria from French
1 infantry moved from Tunisia to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 battleship and 2 cruisers moved from 94 Sea Zone to 92 Sea Zone
1 bomber moved from Normandy Bordeaux to Morocco
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 armour moved from Western Ukraine to Rostov
1 artillery moved from Persia to Eastern Persia
2 fighters moved from Iraq to Eastern Persia
1 armour moved from Anglo Egyptian Sudan to Egypt
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
2 transports moved from 94 Sea Zone to 93 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Southern France to 93 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 92 Sea Zone to Morocco
2 artilleries and 6 infantry moved from Bessarabia to UkraineCombat - Italians
Battle in Eastern Persia
Italians attack with 1 artillery and 2 fighters
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery and 2 fighters in Eastern Persia, round 2 : 0/3 hits
British roll dice for 1 artillery and 1 infantry in Eastern Persia, round 2 : 0/2 hits
Italians roll dice for 1 artillery and 2 fighters in Eastern Persia, round 3 : 1/3 hits
British roll dice for 1 artillery and 1 infantry in Eastern Persia, round 3 : 1/2 hits
1 infantry owned by the British and 1 artillery owned by the Italians lost in Eastern Persia
Italians roll dice for 2 fighters in Eastern Persia, round 4 : 1/2 hits
British roll dice for 1 artillery in Eastern Persia, round 4 : 0/1 hits
1 artillery owned by the British lost in Eastern Persia
Italians win with 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 artillery
Battle in Alexandria
Battle in Egypt
Italians attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 harbour and 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Egypt, round 2 : 2/3 hits
British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits
1 infantry owned by the British lost in Egypt
Italians win, taking Alexandria from British, taking Egypt from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Morocco
Italians attack with 1 armour, 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys
French defend with 4 infantry
Italians roll dice for 1 battleship and 2 cruisers in Morocco, round 2 : 3/3 hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys in Morocco, round 2 : 2/7 hits
French roll dice for 4 infantry in Morocco, round 2 : 1/4 hits
4 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from French with 1 armour, 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for French: 4 infantry
Casualties for Italians: 1 infantry
Battle in Rostov
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
Italians roll dice for 1 armour in Rostov, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits
1 armour owned by the Italians lost in Rostov
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armourNon Combat Move - Italians
2 fighters moved from Eastern Persia to Iraq
1 aaGun moved from France to Southern France
1 aaGun, 2 artilleries and 1 infantry moved from Northern Italy to Southern France
1 carrier moved from 94 Sea Zone to 98 Sea Zone
1 bomber moved from Morocco to Algeria
1 bomber moved from Algeria to TunisiaPlace Units - Italians
1 armour, 1 artillery and 1 infantry placed in Iraq
1 artillery and 2 infantry placed in Southern France
1 factory_minor placed in PersiaTurn Complete - Italians
Italians collect 28 PUs; end with 28 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 37 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - ANZAC
Non Combat Move - ANZAC
Turn Complete - ANZAC
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Research Technology - Germans
Germans roll 4 and gets 0 hitsPurchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 9 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
3 infantry moved from Ukraine to Rostov
1 fighter moved from 97 Sea Zone to Rostov
1 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
1 armour moved from Archangel to Urals
Germans take Nenetsia from Russians
Germans take Urals from Russians
4 artilleries and 9 infantry moved from Belarus to BryanskCombat - Germans
Battle in Bryansk
Germans attack with 1 armour, 4 artilleries, 9 infantry and 2 mech_infantrys
Russians defend with 3 infantry and 1 mech_infantry
Germans roll dice for 1 armour, 4 artilleries, 9 infantry and 2 mech_infantrys in Bryansk, round 2 : 5/16 hits
Russians roll dice for 3 infantry and 1 mech_infantry in Bryansk, round 2 : 1/4 hits
3 infantry owned by the Russians , 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 armour, 4 artilleries, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry and 1 mech_infantry
Battle in Rostov
Germans attack with 1 fighter and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 3 infantry in Rostov, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Rostov to Ukraine
2 infantry moved from Romania to Bessarabia
3 aaGuns, 1 artillery and 11 infantry moved from Eastern Poland to Belarus
3 infantry moved from Novgorod to Archangel
2 infantry moved from Finland to Karelia
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Novgorod
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 battleship moved from 109 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to EgyptPlace Units - Germans
1 tactical_bomber placed in Novgorod
1 destroyer and 1 transport placed in 112 Sea Zone
2 artilleries and 2 infantry placed in Western Germany
2 infantry placed in Novgorod
3 infantry placed in Ukraine
2 infantry placed in GreeceTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Vologda to Urals
1 armour moved from Russia to Urals
4 infantry moved from Smolensk to RussiaCombat - Russians
Battle in Urals
Russians attack with 1 armour and 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 armour and 1 infantry in Urals, round 2 : 0/2 hits
Germans roll dice for 1 armour in Urals, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Urals
Russians roll dice for 1 armour in Urals, round 3 : 1/1 hits
Germans roll dice for 1 armour in Urals, round 3 : 0/1 hits
1 armour owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
Place Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 6 and gets 1 hit
Japanese removing all Technology Tokens after successful research.
Japanese discover Airborne_ForcesActivate Technology - Japanese
Japanese activating Airborne_ForcesPurchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 4 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
1 unit repaired.
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from 39 Sea Zone to India
1 infantry moved from Victoria to 62 Sea Zone
2 artilleries moved from New South Wales to 62 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 63 Sea Zone
2 artilleries and 2 infantry moved from 63 Sea Zone to New Zealand
2 infantry moved from Hunan to Kiangsi
1 artillery moved from Kiangsu to Kiangsi
1 carrier moved from 37 Sea Zone to 20 Sea Zone
1 fighter moved from Kiangsu to 20 Sea Zone
1 tactical_bomber moved from Kiangsu to Kiangsi
1 artillery moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
2 infantry moved from Manchuria to Jehol
1 destroyer moved from 1 Sea Zone to 10 Sea Zone
1 destroyer moved from 9 Sea Zone to 10 Sea Zone
5 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 2 fighters, 5 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 10 Sea Zone
5 infantry moved from 10 Sea Zone to Western United States
1 fighter moved from 10 Sea Zone to Western United StatesCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 carrier, 1 fighter and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 carrier, 1 fighter and 1 transport in 20 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier, 1 fighter and 1 transport in 20 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the British lost in 20 Sea Zone
Japanese win with 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in New Zealand
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 artilleries and 2 infantry in New Zealand, round 2 : 0/4 hits
ANZAC roll dice for 2 infantry in New Zealand, round 2 : 0/2 hits
Japanese roll dice for 2 artilleries and 2 infantry in New Zealand, round 3 : 2/4 hits
ANZAC roll dice for 2 infantry in New Zealand, round 3 : 0/2 hits
2 infantry owned by the ANZAC lost in New Zealand
Japanese win, taking New Zealand from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Kwangtung
Battle in Kiangsi
Japanese attack with 1 artillery, 2 infantry and 1 tactical_bomber
Chinese defend with 2 artilleries and 1 infantry
Japanese roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 0/4 hits
Chinese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 2 : 2/3 hits
2 infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 artillery and 1 tactical_bomber in Kiangsi, round 3 : 2/2 hits
Chinese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 3 : 1/3 hits
1 artillery owned by the Chinese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 tactical_bomber in Kiangsi, round 4 : 1/1 hits
Chinese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits
1 artillery owned by the Chinese lost in Kiangsi
Japanese win, taking Kwangtung from UK_Pacific with 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 2 artilleries and 1 infantry
Battle in India
Japanese attack with 1 armour and 1 infantry
British defend with 2 aaGuns, 1 airfield, 1 bomber, 1 harbour and 1 infantry; UK_Pacific defend with 1 factory_major
Japanese roll dice for 1 armour and 1 infantry in India, round 2 : 0/2 hits
UK_Pacific roll dice for 2 aaGuns, 1 bomber and 1 infantry in India, round 2 : 0/2 hits
Japanese roll dice for 1 armour and 1 infantry in India, round 3 : 1/2 hits
UK_Pacific roll dice for 2 aaGuns, 1 bomber and 1 infantry in India, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 aaGun owned by the British lost in India
Japanese roll dice for 1 armour in India, round 4 : 1/1 hits
UK_Pacific roll dice for 1 aaGun, 1 bomber and 1 infantry in India, round 4 : 0/2 hits
1 aaGun owned by the British lost in India
Japanese roll dice for 1 armour in India, round 5 : 1/1 hits
UK_Pacific roll dice for 1 bomber and 1 infantry in India, round 5 : 0/2 hits
1 bomber owned by the British lost in India
Japanese roll dice for 1 armour in India, round 6 : 1/1 hits
UK_Pacific roll dice for 1 infantry in India, round 6 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in India
UK_Pacific win with no units remaining. Battle score for attacker is 16
Casualties for Japanese: 1 armour and 1 infantry
Casualties for British: 2 aaGuns, 1 bomber and 1 infantry
Battle in 10 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 2 cruisers, 6 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
Americans defend with 3 battleships, 2 cruisers, 2 destroyers, 4 submarines and 1 transport
Japanese roll dice for 1 submarine in 10 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 submarines in 10 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers, 6 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 10 Sea Zone, round 2 : 7/11 hits
Units damaged: 3 battleships owned by the Americans
Americans roll dice for 3 battleships, 2 cruisers, 2 destroyers and 1 transport in 10 Sea Zone, round 2 : 4/7 hits
Units damaged: 1 battleship owned by the Japanese
4 submarines owned by the Americans , 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 10 Sea Zone
Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 10 Sea Zone, round 3 : 3/9 hits
Americans roll dice for 3 battleships, 2 cruisers, 2 destroyers and 1 transport in 10 Sea Zone, round 3 : 2/7 hits
2 destroyers owned by the Americans , 1 cruiser owned by the Americans and 2 destroyers owned by the Japanese lost in 10 Sea Zone
Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 10 Sea Zone, round 4 : 4/7 hits
Americans roll dice for 3 battleships, 1 cruiser and 1 transport in 10 Sea Zone, round 4 : 2/4 hits
Units damaged: 1 carrier owned by the Japanese
3 battleships owned by the Americans , 1 cruiser owned by the Americans and 1 fighter owned by the Japanese lost in 10 Sea Zone
1 transport owned by the Americans lost in 10 Sea Zone
Japanese win, taking 10 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 83
Casualties for Japanese: 4 destroyers, 1 fighter and 1 submarine
Casualties for Americans: 3 battleships, 2 cruisers, 2 destroyers, 4 submarines and 1 transport
Battle in Western United States
Japanese attack with 1 fighter and 5 infantry
Americans defend with 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
AA fire in Western United States : 0/1 hits
Japanese roll dice for 1 fighter and 5 infantry in Western United States, round 2 : 1/6 hits
Americans roll dice for 2 aaGuns, 1 bomber, 1 infantry and 1 mech_infantry in Western United States, round 2 : 1/3 hits
1 aaGun owned by the Americans and 1 infantry owned by the Japanese lost in Western United States
Japanese roll dice for 1 fighter and 4 infantry in Western United States, round 3 : 2/5 hits
Americans roll dice for 1 aaGun, 1 bomber, 1 infantry and 1 mech_infantry in Western United States, round 3 : 0/3 hits
1 aaGun owned by the Americans and 1 bomber owned by the Americans lost in Western United States
Japanese roll dice for 1 fighter and 4 infantry in Western United States, round 4 : 0/5 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Western United States, round 4 : 1/2 hits
1 infantry owned by the Japanese lost in Western United States
Japanese roll dice for 1 fighter and 3 infantry in Western United States, round 5 : 1/4 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Western United States, round 5 : 0/2 hits
1 infantry owned by the Americans lost in Western United States
Japanese roll dice for 1 fighter and 3 infantry in Western United States, round 6 : 1/4 hits
Americans roll dice for 1 mech_infantry in Western United States, round 6 : 0/1 hits
1 mech_infantry owned by the Americans lost in Western United States
Japanese converts factory_major into different units
Japanese win, taking Western United States from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 23
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 aaGuns, 1 bomber, 1 infantry and 1 mech_infantryNon Combat Move - Japanese
1 fighter moved from Western United States to 10 Sea Zone
3 aaGuns moved from Shantung to Kiangsu
1 tactical_bomber moved from Kiangsi to Japan
1 fighter moved from 20 Sea Zone to Japan
1 aaGun and 1 infantry moved from Korea to Manchuria
1 destroyer and 1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 transport moved from 41 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 armour placed in New South Wales
1 artillery and 2 infantry placed in Kiangsu
2 artilleries and 2 infantry placed in Japan
4 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 15 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber and 18 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 mech_infantrys moved from Southeast Mexico to Western United States
1 mech_infantry moved from Mexico to Western United StatesCombat - Americans
Battle in Western United States
Americans attack with 3 mech_infantrys
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 3 mech_infantrys in Western United States, round 2 : 1/3 hits
Japanese roll dice for 3 infantry in Western United States, round 2 : 1/3 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Japanese lost in Western United States
Americans roll dice for 2 mech_infantrys in Western United States, round 3 : 0/2 hits
Japanese roll dice for 2 infantry in Western United States, round 3 : 0/2 hits
Americans roll dice for 2 mech_infantrys in Western United States, round 4 : 2/2 hits
Japanese roll dice for 2 infantry in Western United States, round 4 : 1/2 hits
1 mech_infantry owned by the Americans and 2 infantry owned by the Japanese lost in Western United States
Americans win, taking Western United States from Japanese with 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 3 infantry
Casualties for Americans: 2 mech_infantrysNon Combat Move - Americans
Place Units - Americans
10 infantry placed in Central United States
1 bomber and 8 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 6,2,1,3,2,3,5,6,2
Americans collect 39 PUs (12 lost to blockades); end with 39 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 54 PUs





