@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Sensoy Battle
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Research Technology - Japanese
Japanese spend 5 on tech rollsPurchase Units - Japanese
Japanese buy 1 artillery, 1 factory_minor and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens;Combat Move - Japanese
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
1 carrier and 2 cruisers moved from 26 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Queensland
1 battleship moved from 33 Sea Zone to 54 Sea Zone
2 artilleries moved from Philippines to 35 Sea Zone
2 artilleries and 2 transports moved from 35 Sea Zone to 34 Sea Zone
2 infantry moved from Paulau Island to 34 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 34 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from French Indo China to Kwangsi
1 mech_infantry moved from Kwangtung to Kwangsi
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
2 artilleries and 1 infantry moved from Anhwe to Hunan
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Jehol to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 artillery and 5 infantry moved from Japan to 6 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 5 infantry moved from 5 Sea Zone to Amur
1 tactical_bomber moved from Jehol to Amur
1 fighter moved from 35 Sea Zone to Amur
1 artillery and 1 infantry moved from Manchuria to Amur
1 fighter and 1 tactical_bomber moved from Siam to Kwangsi
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
2 destroyers moved from 35 Sea Zone to 54 Sea Zone
2 destroyers moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Queensland
2 tactical_bombers moved from Siam to Malaya
5 fighters moved from Siam to Malaya
1 bomber moved from Siam to Malaya
1 tactical_bomber moved from 35 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 2 destroyers, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 2 destroyers, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Kwangsi
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Malaya
Japanese attack with 1 bomber, 5 fighters and 2 tactical_bombers
British defend with 1 aaGun, 1 fighter, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Japanese: 4 fighters
Casualties for British: 1 aaGun, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Battle in Amur
Japanese attack with 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
Russians defend with 1 artillery, 6 infantry and 1 mech_infantry
Japanese win, taking Amur from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 6 infantry
Casualties for Russians: 1 artillery, 6 infantry and 1 mech_infantry
Battle in Queensland
Japanese attack with 1 armour, 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
ANZAC defend with 1 airfield, 1 artillery, 3 fighters, 1 harbour and 2 infantry
Japanese win, taking Queensland from ANZAC with 1 armour, 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 31
Casualties for Japanese: 3 infantry
Casualties for ANZAC: 1 artillery, 3 fighters and 2 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Queensland to 54 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Amur to 6 Sea Zone
1 fighter moved from Amur to Korea
3 aaGuns moved from Manchuria to Amur
1 aaGun, 1 artillery and 3 infantry moved from Jehol to Buyant-Uhaa
1 fighter moved from Kwangsi to Philippines
1 tactical_bomber moved from 42 Sea Zone to Philippines
1 fighter and 2 tactical_bombers moved from Malaya to Hainan
1 bomber moved from Malaya to Philippines
1 tactical_bomber moved from Kwangsi to HainanPlace Units - Japanese
1 factory_minor placed in Kwangtung
1 artillery and 7 infantry placed in JapanTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 armour, 1 battleship, 1 bomber, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Greenland to 121 Sea Zone
1 battleship moved from 86 Sea Zone to 91 Sea Zone
1 destroyer moved from 86 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 infantry moved from Brazil to French Guiana
2 infantry moved from Brazil to Suriname
1 artillery moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
2 submarines moved from 64 Sea Zone to 29 Sea Zone
2 submarines moved from 10 Sea Zone to 29 Sea Zone
1 cruiser moved from 64 Sea Zone to 29 Sea Zone
1 destroyer moved from 64 Sea Zone to 29 Sea Zone
1 fighter moved from 64 Sea Zone to Line Islands
1 cruiser moved from 64 Sea Zone to 10 Sea Zone
1 battleship moved from 10 Sea Zone to 29 Sea Zone
1 tactical_bomber moved from 64 Sea Zone to Line Islands
1 carrier moved from 64 Sea Zone to 29 Sea Zone
1 transport moved from 64 Sea Zone to 10 Sea Zone
2 fighters moved from Mexico to 29 Sea Zone
2 fighters moved from Western United States to Midway
1 bomber moved from Western United States to Midway
2 infantry moved from Mexico to Western United States
1 mech_infantry moved from Mexico to Western United StatesCombat - Americans
Battle in 91 Sea Zone
Americans attack with 1 battleship, 1 destroyer and 1 fighter
Germans defend with 1 cruiser, 1 destroyer and 1 submarine
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 destroyer and 1 fighter in 91 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 cruiser and 1 destroyer in 91 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Germans lost in 91 Sea Zone
Americans roll dice for 1 battleship, 1 destroyer and 1 fighter in 91 Sea Zone, round 3 : 2/3 hits
Germans roll dice for 1 cruiser and 1 destroyer in 91 Sea Zone, round 3 : 1/2 hits
1 fighter owned by the Americans , 1 cruiser owned by the Germans and 1 destroyer owned by the Germans lost in 91 Sea Zone
Americans win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 16
Casualties for Germans: 1 cruiser, 1 destroyer and 1 submarine
Casualties for Americans: 1 fighterNon Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 aaGun moved from Mexico to Western United StatesPlace Units - Americans
1 transport placed in 101 Sea Zone
1 battleship, 2 submarines and 1 transport placed in 10 Sea Zone
1 bomber placed in Eastern United States
1 armour placed in Eastern United States
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
6 infantry moved from Shensi to Hopei
5 infantry moved from Shensi to Kweichow
4 infantry moved from Yunnan to Kwangsi
2 infantry moved from Burma to YunnanCombat - Chinese
Battle in Hopei
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Hopei, round 2 : 2/6 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Kweichow, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Chinese attack with 4 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 4 infantry in Kwangsi, round 2 : 0/4 hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits
Chinese roll dice for 4 infantry in Kwangsi, round 3 : 0/4 hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 3 infantry in Kwangsi, round 4 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 4 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in Suiyuyan
2 artilleries and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
german scramble. tell me how many to scramble.
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Scramble all German fighters… It’s like a Bizarro-world Battle of Britain. :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - British
British buy 3 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from United Kingdom to 112 Sea Zone
1 fighter moved from Scotland to 112 Sea Zone
1 mech_infantry and 1 transport moved from 121 Sea Zone to 106 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 122 Sea Zone to 106 Sea Zone
1 fighter moved from New Brunswick Nova Scotia to Iceland
1 infantry moved from Quebec to New Brunswick Nova Scotia
1 infantry moved from British Columbia to Alberta Saskatchewan Manitoba
1 armour moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 armour moved from Siam to French Indo China
UK_Pacific take French Indo China from Japanese
2 infantry moved from Shan State to Malaya
2 infantry moved from Burma to Shan State
1 mech_infantry moved from India to YunnanCombat - British
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
British attack with 3 fighters
Germans defend with 1 destroyer and 3 fighters
British roll dice for 3 fighters in 112 Sea Zone, round 2 : 3/3 hits
Germans roll dice for 1 destroyer and 3 fighters in 112 Sea Zone, round 2 : 3/4 hits
3 fighters owned by the British , 1 destroyer owned by the Germans and 2 fighters owned by the Germans lost in 112 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer and 2 fighters
Casualties for British: 3 fighters
Moving scrambled unit from 112 Sea Zone back to originating territory: Western GermanyNon Combat Move - British
2 aaGuns and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 carrier moved from 76 Sea Zone to 81 Sea Zone
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 tactical_bomber moved from 76 Sea Zone to Trans-Jordan
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 aaGun moved from Burma to India
1 fighter moved from Wake Island to Guam
1 aaGun moved from British Columbia to Alberta Saskatchewan ManitobaPlace Units - British
3 armour, 1 bomber and 1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
British collect 27 PUs (1 lost to blockades); end with 27 PUs totalPlace Units - UK_Pacific
2 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3
UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs total
Some Units in India change ownership: 2 armour and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from Southern Italy to 91 Sea Zone
2 cruisers moved from 92 Sea Zone to 98 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
2 artilleries and 8 infantry moved from Northern Italy to Yugoslavia
3 armour moved from Southern France to Yugoslavia
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Tobruk to Trans-Jordan
1 infantry moved from Tunisia to Libya
1 infantry moved from Bulgaria to Greece
1 mech_infantry moved from Romania to GreeceCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 battleship, 1 destroyer and 1 transport
Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 29
Casualties for Italians: 1 submarine
Casualties for Americans: 1 battleship, 1 destroyer and 1 transport
Battle in Yugoslavia
Italians attack with 3 armour, 2 artilleries and 8 infantry
Neutral_Allies defend with 5 infantry
Italians win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries and 6 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 5 infantry
Casualties for Italians: 2 infantry
Battle in Trans-Jordan
Italians attack with 2 artilleries, 1 bomber and 2 infantry
French defend with 1 infantry; British defend with 2 infantry and 1 tactical_bomber
Italians win, taking Trans-Jordan from British with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 17
Casualties for French: 1 infantry
Casualties for British: 2 infantry and 1 tactical_bomber
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Trans-Jordan to Greece
2 fighters moved from 91 Sea Zone to Gibraltar
2 aaGuns moved from Southern France to Northern ItalyPlace Units - Italians
1 carrier and 1 transport placed in 95 Sea Zone
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
3 armour placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5,5,5,6
ANZAC collect 10 PUs (2 lost to blockades); end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan
1 armour moved from French Equatorial Africa to Anglo Egyptian SudanCombat - French
Non Combat Move - French
Turn Complete - French
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Turning on Edit Mode
EDIT: Removing units owned by French from New Hebrides: 1 fighter
EDIT: Adding units owned by French to New South Wales: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rollsPurchase Units - Germans
Germans buy 3 artilleries, 3 destroyers, 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
1 unit repaired.
2 submarines moved from 110 Sea Zone to 102 Sea Zone
1 bomber moved from Gibraltar to 100 Sea Zone
2 infantry moved from Karelia to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
3 artilleries, 2 infantry and 3 mech_infantrys moved from Novgorod to Archangel
3 armour moved from Novgorod to Archangel
1 infantry moved from Belarus to Archangel
2 tactical_bombers moved from Romania to ArchangelCombat - Germans
Battle in 100 Sea Zone
Germans attack with 1 bomber
Russians defend with 1 cruiser
Germans win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in 102 Sea Zone
Germans attack with 2 submarines
British defend with 1 cruiser
Germans win with 2 submarines remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Archangel
Germans attack with 3 armour, 3 artilleries, 5 infantry, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 3 armour, 1 fighter, 10 infantry, 2 mech_infantrys and 1 tactical_bomber
1 armour retreated to Novgorod
Russians win with 3 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -21
Casualties for Germans: 2 armour, 3 artilleries, 5 infantry and 3 mech_infantrys
Casualties for Russians: 10 infantryNon Combat Move - Germans
2 tactical_bombers moved from Archangel to Novgorod
4 infantry moved from Karelia to Novgorod
1 bomber moved from 100 Sea Zone to Greece
1 mech_infantry moved from Greece to Romania
1 infantry moved from Eastern Poland to Belarus
2 aaGuns, 3 artilleries and 10 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Germany to Romania
4 artilleries and 9 infantry moved from Germany to Poland
3 aaGuns and 11 infantry moved from Western Germany to Germany
2 armour moved from Western Germany to Poland
1 fighter moved from Western Germany to Novgorod
2 fighters and 2 tactical_bombers moved from Gibraltar to Southern Italy
2 infantry moved from Holland Belgium to Western Germany
1 submarine moved from 110 Sea Zone to 125 Sea ZonePlace Units - Germans
1 factory_minor placed in Greece
3 destroyers placed in 110 Sea Zone
3 artilleries placed in Novgorod
Germans undo move 3.
2 artilleries and 1 infantry placed in Novgorod
1 artillery and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Rostov to Bryansk
2 armour moved from Ukraine to Bryansk
6 infantry moved from Russia to Bryansk
2 infantry moved from Vologda to Archangel
1 infantry moved from Urals to Vologda
1 fighter moved from Russia to Archangel
2 infantry moved from Dzavhan to Central Mongolia
3 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Kazakhstan to Volgograd
3 infantry moved from Ukraine to Bryansk
1 armour moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to UkraineCombat - Russians
Non Combat Move - Russians
1 aaGun moved from Vologda to ArchangelPlace Units - Russians
1 fighter and 2 infantry placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Research Technology - Japanese
Japanese spend 0 on tech rollsPurchase Units - Japanese
Japanese buy 1 artillery, 1 factory_minor, 1 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;Combat Move - Japanese
1 artillery moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 artillery and 3 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Chahar to Central Mongolia
1 fighter moved from Korea to Central Mongolia
1 tactical_bomber moved from 6 Sea Zone to Central Mongolia
1 armour moved from Queensland to South Australia
Japanese take South Australia from ANZAC
1 armour moved from South Australia to New South Wales
2 artilleries moved from Queensland to New South Wales
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to New South Wales
1 bomber moved from Philippines to New South Wales
2 artilleries moved from Hunan to Kwangsi
2 infantry moved from Hunan to Kwangsi
1 fighter and 1 tactical_bomber moved from Hainan to French Indo China
2 tactical_bombers moved from Hainan to KwangsiCombat - Japanese
Battle in Kwangsi
Japanese attack with 2 artilleries, 2 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Kwangsi from Chinese with 2 artilleries, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in French Indo China
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 armour
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Central Mongolia
Japanese attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 5 infantry
Japanese win, taking Central Mongolia from Russians with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Russians: 5 infantry
Battle in New South Wales
Japanese attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 aaGun, 3 armour, 1 artillery, 1 factory_minor and 1 harbour; French defend with 1 fighter
Japanese captures 11PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Japanese: 2 artilleries and 1 bomber
Casualties for ANZAC: 1 aaGun, 3 armour and 1 artillery
Casualties for French: 1 fighterNon Combat Move - Japanese
1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 3 transports moved from 54 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from New South Wales to Queensland
1 aaGun moved from Buyant-Uhaa to Central Mongolia
1 fighter and 1 tactical_bomber moved from Central Mongolia to Buyant-Uhaa
3 aaGuns moved from Amur to Manchuria
3 transports moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 5 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 carrier, 5 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 5 infantry moved from 19 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from French Indo China to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to Caroline Islands
2 tactical_bombers moved from Kwangsi to Philippines
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 battleship, 2 destroyers and 1 submarine moved from 42 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung
4 submarines placed in 6 Sea Zone
1 factory_minor placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,3
Japanese collect 39 PUs (2 lost to blockades); end with 50 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 2 cruisers, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
4 infantry moved from Western United States to 10 Sea Zone
4 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
4 infantry moved from 26 Sea Zone to Hawaiian Islands
2 submarines moved from 10 Sea Zone to 31 Sea Zone
Americans take 26 Sea Zone from Japanese
1 battleship moved from 29 Sea Zone to 31 Sea Zone
1 destroyer moved from 29 Sea Zone to 31 Sea Zone
1 submarine moved from 29 Sea Zone to 32 Sea Zone
1 submarine moved from 29 Sea Zone to 48 Sea Zone
2 submarines moved from 29 Sea Zone to 31 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 battleship moved from 10 Sea Zone to 31 Sea Zone
1 cruiser moved from 10 Sea Zone to 31 Sea Zone
1 cruiser moved from 29 Sea Zone to 31 Sea Zone
1 carrier moved from 29 Sea Zone to 31 Sea Zone
1 fighter moved from Line Islands to Wake Island
2 fighters moved from 29 Sea Zone to Wake Island
1 tactical_bomber moved from Line Islands to 31 Sea Zone
1 fighter moved from Midway to 31 Sea Zone
1 bomber moved from Midway to Wake Island
1 bomber moved from Eastern United States to 91 Sea ZoneCombat - Americans
Battle in Hawaiian Islands
Battle in 91 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 destroyer
Americans roll dice for 1 bomber in 91 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 91 Sea Zone
Americans win, taking Hawaiian Islands from Japanese with 1 bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
1 bomber moved from 91 Sea Zone to Morocco
1 infantry moved from Morocco to Algeria
1 artillery moved from Morocco to Algeria
1 mech_infantry moved from 106 Sea Zone to New Brunswick Nova ScotiaPlace Units - Americans
1 cruiser, 1 destroyer and 2 transports placed in 101 Sea Zone
1 cruiser and 1 submarine placed in 10 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
Sorry about the slip up Chris. I just pressed next instead of post for the chinks and the limeys. guess I was too excited about my minor insignificant advances. Never expected Australia to fall but they’ll always be remember just like Galipoli. Oh and may I ask that you click the post dice roll box so I can see the die rolls instead of just the units lost and who won. Thank you.
ps. a trade off. you press die roll button and I’ll post my moves. A little unbalanced I know. :mrgreen:
vat a vanderful var
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go musi go
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Italians
Research Technology - Italians
Italians spend 5 on tech rolls
Italians roll 6 and gets 1 hit
Italians removing all Technology Tokens after successful research.
Italians discover Improved_Mech_InfActivate Technology - Italians
Italians activating Improved_Mech_Inf
Trigger Italians Improved Mech Inf: Italians is added to UnitSupportAttachment attached to:games.strategy.engine.data.UnitType called armour with name:supportAttachmentMechanizedTechnologyPurchase Units - Italians
Italians buy 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
1 infantry moved from Trans-Jordan to Syria
Italians take Syria from French
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from Greece to 99 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from Yugoslavia to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour, 3 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt
1 artillery moved from Trans-Jordan to EgyptCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 2 aaGuns, 1 harbour and 1 mech_infantry
Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 1/3 hits
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Egypt, round 2 : 2/6 hits
British roll dice for 2 aaGuns and 1 mech_infantry in Egypt, round 2 : 1/1 hits
1 mech_infantry owned by the British , 2 aaGuns owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for British: 2 aaGuns and 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 artillery moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_Axis
2 fighters moved from Gibraltar to 98 Sea Zone
1 carrier moved from 95 Sea Zone to 98 Sea Zone
2 armour, 2 artilleries and 6 infantry moved from Yugoslavia to Romania
2 armour moved from Romania to Eastern Poland
1 bomber moved from Greece to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Western GermanyPlace Units - Italians
1 armour, 1 artillery, 2 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
Turn Complete - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Alberta Saskatchewan Manitoba to OntarioCombat - French
Battle in Egypt
French attack with 1 armour, 1 artillery and 1 infantry
Italians defend with 1 armour, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
French roll dice for 1 armour, 1 artillery and 1 infantry in Egypt, round 2 : 2/3 hits
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Egypt, round 2 : 1/5 hits
1 infantry owned by the French and 2 infantry owned by the Italians lost in Egypt
French roll dice for 1 armour and 1 artillery in Egypt, round 3 : 0/2 hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Egypt, round 3 : 1/3 hits
1 artillery owned by the French lost in Egypt
French roll dice for 1 armour in Egypt, round 4 : 0/1 hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Egypt, round 4 : 1/3 hits
1 armour owned by the French lost in Egypt
Italians win with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for French: 1 armour, 1 artillery and 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 2 and gets 0 hitsPurchase Units - Germans
Germans buy 1 armour, 2 artilleries, 2 destroyers, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
1 armour, 2 artilleries, 1 fighter, 5 infantry and 2 tactical_bombers moved from Novgorod to Archangel
1 infantry moved from Belarus to Archangel
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 infantry moved from Bessarabia to Ukraine
3 armour, 4 artilleries and 19 infantry moved from Western Ukraine to Ukraine
1 bomber moved from Greece to Archangel
2 submarines moved from 102 Sea Zone to 101 Sea ZoneCombat - Germans
Battle in 101 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 cruiser, 1 destroyer and 4 transports
Germans roll dice for 2 submarines in 101 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 cruiser, 1 destroyer and 4 transports in 101 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 101 Sea Zone
Germans roll dice for 1 submarine in 101 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 cruiser and 4 transports in 101 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans lost in 101 Sea Zone
Americans win with 1 cruiser and 4 transports remaining. Battle score for attacker is -4
Casualties for Germans: 2 submarines
Casualties for Americans: 1 destroyer
Battle in Ukraine
Germans attack with 4 armour, 4 artilleries, 20 infantry and 1 mech_infantry
Russians defend with 2 aaGuns, 1 armour, 1 factory_minor, 2 fighters and 14 infantry
Germans roll dice for 4 armour, 4 artilleries, 20 infantry and 1 mech_infantry in Ukraine, round 2 : 7/29 hits
Russians roll dice for 2 aaGuns, 1 armour, 2 fighters and 14 infantry in Ukraine, round 2 : 7/17 hits
5 infantry owned by the Russians , 7 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Ukraine
Germans roll dice for 4 armour, 4 artilleries, 13 infantry and 1 mech_infantry in Ukraine, round 3 : 8/22 hits
Russians roll dice for 1 armour, 2 fighters and 9 infantry in Ukraine, round 3 : 9/12 hits
8 infantry owned by the Russians and 9 infantry owned by the Germans lost in Ukraine
Germans roll dice for 4 armour, 4 artilleries, 4 infantry and 1 mech_infantry in Ukraine, round 4 : 5/13 hits
Russians roll dice for 1 armour, 2 fighters and 1 infantry in Ukraine, round 4 : 3/4 hits
1 infantry owned by the Russians , 1 armour owned by the Russians , 3 infantry owned by the Germans and 2 fighters owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 4 armour, 4 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 21
Casualties for Germans: 19 infantry
Casualties for Russians: 2 aaGuns, 1 armour, 2 fighters and 14 infantry
Battle in Archangel
Germans attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 6 infantry and 2 tactical_bombers
Russians defend with 1 aaGun, 3 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
AA fire in Archangel : 1/3 hits
1 tactical_bomber owned by the Germans lost in Archangel
Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 6 infantry and 1 tactical_bomber in Archangel, round 2 : 5/12 hits
Russians roll dice for 1 aaGun, 3 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 6/10 hits
2 infantry owned by the Russians , 6 infantry owned by the Germans , 2 mech_infantrys owned by the Russians and 1 aaGun owned by the Russians lost in Archangel
Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber in Archangel, round 3 : 1/6 hits
Russians roll dice for 3 armour, 2 fighters and 1 tactical_bomber in Archangel, round 3 : 3/6 hits
1 armour owned by the Russians , 1 bomber owned by the Germans and 2 artilleries owned by the Germans lost in Archangel
Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Archangel, round 4 : 0/3 hits
Russians roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Archangel, round 4 : 5/5 hits
1 tactical_bomber owned by the Germans , 1 armour owned by the Germans and 1 fighter owned by the Germans lost in Archangel
Russians win with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -51
Casualties for Germans: 1 armour, 2 artilleries, 1 bomber, 1 fighter, 6 infantry and 2 tactical_bombers
Casualties for Russians: 1 aaGun, 1 armour, 2 infantry and 2 mech_infantrysNon Combat Move - Germans
1 battleship, 1 destroyer and 1 transport moved from 127 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
2 fighters and 2 tactical_bombers moved from Southern Italy to Western Germany
3 infantry moved from Greece to Bulgaria
2 aaGuns moved from Western Ukraine to Ukraine
2 armour moved from Poland to Novgorod
4 artilleries and 9 infantry moved from Poland to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
3 aaGuns, 1 artillery and 11 infantry moved from Germany to Poland
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from 112 Sea Zone to NorwayPlace Units - Germans
2 destroyers placed in 112 Sea Zone
3 infantry placed in Novgorod
3 infantry placed in Normandy Bordeaux
1 artillery and 1 infantry placed in Western Germany
1 armour and 2 mech_infantrys placed in Germany
1 artillery placed in Germany
Germans undo move 3.
3 infantry placed in France
Germans undo move 6.
Germans undo move 5.
1 artillery and 2 infantry placed in France
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs





