@SuperbattleshipYamato no thank you
Sensoy Battle
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I’m game… Matt?
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im good to actually abort this game… Matt has destroyed me!
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1= Axis
2=Allies
Matt
Rolling 1d2:
(2)Carl
Rolling 1d2:
(2)Chris
Rolling 1d2:
(1) -
Guess I’m the bad guys again. :-D
Assuming Matthew is on board with this, you two can figure out between yourselves who’s who in the Allied camp.
I’ll Fischerize a scenario and post my opening move this evening…
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Game on….
Matt
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UK Land Resources (+2 infantry and 1 fighter from France, +3 infantry from ANZAC; -1 artillery and 1 tank to France):
Infantry = 28Rolling 28d62:
(1, 2, 2, 6, 8, 15, 19, 19, 22, 23, 24, 27, 31, 32, 34, 35, 40, 44, 48, 49, 50, 53, 55, 56, 59, 61, 62, 62)
Mechanized Infantry = 2Rolling 2d62:
(21, 53)
Tank = 2Rolling 2d62:
(31, 41)
Artillery = 4Rolling 4d62:
(13, 14, 18, 42)
AAA = 9Rolling 9d62:
(20, 27, 28, 36, 40, 42, 48, 49, 58)ANZAC Infantry = 3
Rolling 3d62:
(26, 38, 49)
French Infantry = 2Rolling 2d62:
(4, 40)UK Sea Resources:
Transport = 4Rolling 4d88:
(13, 45, 59, 67)
Submarine = 0Rolling 0d88:
()
Destroyer = 6Rolling 6d88:
(2, 12, 61, 62, 63, 77)
Cruiser = 5Rolling 5d88:
(2, 32, 46, 61, 71)
Battleship = 3Rolling 3d88:
(34, 51, 80)
Aircraft Carrier + 1 Tactical Bomber = 1Rolling 1d88:
(1)UK Air Resources:
Fighter = 7Rolling 7d62:
(3, 6, 16, 19, 29, 34, 59)
Tactical Bomber = 1Rolling 1d62:
(55)
Strategic Bomber = 1Rolling 1d62:
(54)
French Fighter = 1Rolling 1d62:
(54)China Land Resources:
Infantry = 17Rolling 17d12:
(1, 2, 2, 2, 4, 5, 6, 7, 8, 8, 9, 10, 10, 10, 11, 12, 12)China Air Resources:
Fighter = 1Rolling 1d12:
(7) -
ANZAC Land Resources (-3 infantry on UK territories):
Infantry = 5Rolling 5d15:
(3, 5, 7, 8, 12)
Mechanized Infantry = 0Rolling 0d15:
()
Tank = 0Rolling 0d15:
()
Artillery = 1Rolling 1d15:
(12)
AAA = 2Rolling 2d15:
(4, 15)ANZAC Sea Resources:
Transport =1Rolling 1d17:
(4)
Submarine = 0Rolling 0d17:
()
Destroyer = 1Rolling 1d17:
(9)
Cruiser = 1Rolling 1d17:
(14)
Battleship = 0Rolling 0d17:
()
Aircraft Carrier = 0Rolling 0d17:
()ANZAC Air Resources:
Fighter = 3Rolling 3d16:
(1, 1, 3)
Tactical Bomber = 0Rolling 0d16:
()
Strategic Bomber = 0Rolling 0d16:
()France Land Resources (-3 infantry and 1 fighter on UK territories; +1 artillery and 1 tank from UK):
Infantry = 13Rolling 13d25:
(7, 11, 11, 11, 12, 13, 13, 15, 16, 16, 16, 19, 24)
Mechanized Infantry = 0Rolling 0d25:
()
Tank = 1Rolling 1d25:
(14)
Artillery = 3Rolling 3d25:
(8, 13, 20)
AAA = 1Rolling 1d25:
(6)UK Tank = 1
Rolling 1d25:
(13)
UK Artillery = 1Rolling 1d25:
(8)France Sea Resources:
Transport = 0Rolling 0d24:
()
Submarine = 0Rolling 0d24:
()
Destroyer = 2Rolling 2d24:
(18, 19)
Cruiser = 2Rolling 2d24:
(3, 18)
Battleship = 0Rolling 0d24:
()
Aircraft Carrier = 0Rolling 0d24:
()France Air Resources:
Fighter = 1Rolling 1d21:
(21)
Tactical Bomber = 0Rolling 0d21:
()
Strategic Bomber = 0Rolling 0d21:
()A&A Fischer Variant ANZAC.doc
A&A Fischer Variant France.doc -
USSR Land Resources:
Infantry = 45Rolling 45d44:
(1, 4, 4, 4, 6, 7, 7, 9, 11, 13, 15, 16, 16, 17, 17, 17, 18, 18, 19, 19, 19, 22, 26, 26, 27, 27, 28, 28, 29, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 41, 41, 42, 42, 44)
Mechanized Infantry = 2Rolling 2d44:
(3, 44)
Tank = 2Rolling 2d44:
(2, 15)
Artillery = 3Rolling 3d44:
(12, 23, 44)
AAA = 6Rolling 6d44:
(5, 14, 18, 18, 27, 27)USSR Sea Resources:
Transport = 0Rolling 0d23:
()
Submarine = 2Rolling 2d23:
(5, 8)
Destroyer = 0Rolling 0d23:
()
Cruiser = 1Rolling 1d23:
(13)
Battleship = 0Rolling 0d23:
()
Aircraft Carrier = 0Rolling 0d23:
()USSR Air Resources:
Fighter = 2Rolling 2d43:
(5, 25)
Tactical Bomber = 1Rolling 1d43:
(6)
Strategic Bomber = 0Rolling 0d43:
()USA Land Resources:
Infantry = 8Rolling 8d63:
(14, 17, 21, 32, 33, 46, 53, 58)
Mechanized Infantry = 4Rolling 4d63:
(9, 33, 52, 63)
Tank = 1Rolling 1d63:
(51)
Artillery = 2Rolling 2d63:
(4, 10)
AAA = 4Rolling 4d63:
(3, 9, 27, 41)USA Sea Resources:
Transport = 3Rolling 3d68:
(17, 36, 45)
Submarine = 2Rolling 2d68:
(63, 66)
Destroyer = 3Rolling 3d68:
(10, 17, 45)
Cruiser = 3Rolling 3d68:
(13, 25, 48)
Battleship = 1Rolling 1d68:
(21)
Aircraft Carrier +1 Fighter + 1 Tactical Bomber = 1Rolling 1d68:
(2)USA Air Resources:
Fighter = 5Rolling 5d67:
(10, 10, 44, 51, 59)
Tactical Bomber = 0Rolling 0d67:
()
Strategic Bomber = 1Rolling 1d67:
(66) -
Germany Land Resources:
Infantry = 36Rolling 36d33:
(2, 2, 2, 4, 5, 5, 6, 7, 8, 8, 10, 12, 13, 14, 16, 18, 18, 19, 19, 21, 22, 23, 24, 27, 27, 28, 28, 28, 28, 29, 29, 29, 30, 31, 31, 32)
Mechanized Infantry = 4Rolling 4d33:
(3, 16, 26, 32)
Tank = 9Rolling 9d33:
(3, 4, 8, 11, 14, 17, 30, 31, 31)
Artillery = 8Rolling 8d33:
(4, 6, 7, 12, 16, 26, 32, 33)
AAA = 6Rolling 6d33:
(8, 12, 22, 22, 24, 33)Germany Sea Resources:
Transport = 1Rolling 1d48:
(32)
Submarine = 0Rolling 0d48:
()
Destroyer = 0Rolling 0d48:
()
Cruiser = 1Rolling 1d48:
(14)
Battleship = 1Rolling 1d48:
(42)
Aircraft Carrier = 0Rolling 0d48:
()
Germany also has 5 subs ‘on station’ (forward deployed), 1-3 spaces from any home territory’s sea zone:
1 = SZ 115; 2 = SZ 127; 3 = SZ 111 ; 4 = SZ 124; 5 = SZ 123
6 = SZ 119; 7 = SZ 118; 8 = SZ 109; 9 = SZ 108; 10 = SZ 117
11 = SZ 107; 12 = SZ 104; 13 = SZ 105; 14 = SZ 103; 15 = SZ 102
16 = SZ 90; 17 = SZ 91; 18 = SZ 92; 19 = SZ 87; 20 = SZ 88
Rolling 5d20:
(5, 6, 17, 19, 20)Germany Air Resources:
Fighter = 5Rolling 5d32:
(9, 12, 13, 13, 28)
Tactical Bomber = 5Rolling 5d32:
(11, 14, 17, 19, 20)
Strategic Bomber = 2Rolling 2d32:
(2, 13)Japan Land Resources:
Infantry = 37Rolling 37d33:
(1, 1, 2, 3, 4, 4, 6, 8, 8, 8, 10, 11, 11, 12, 12, 14, 15, 16, 16, 18, 18, 18, 19, 20, 20, 22, 24, 27, 27, 29, 29, 30, 30, 31, 32, 32, 32)
Mechanized Infantry = 1Rolling 1d33:
(26)
Tank = 1Rolling 1d33:
(6)
Artillery = 8Rolling 8d33:
(5, 12, 13, 16, 23, 24, 27, 28)
AAA = 5Rolling 5d33:
(8, 13, 13, 14, 17)Japan Sea Resources:
Transport = 3Rolling 3d34:
(6, 21, 24)
Submarine = 2Rolling 2d34:
(14, 21)
Destroyer = 4Rolling 4d34:
(17, 18, 19, 21)
Cruiser = 2Rolling 2d34:
(4, 27)
Battleship = 2Rolling 2d34:
(20, 31)
Aircraft Carrier + 1 Fighter + 1 Tactical Bomber = 3Rolling 3d34:
(7, 18, 29)Japan Air Resources:
Fighter = 8Rolling 8d34:
(13, 14, 25, 27, 30, 31, 33, 34)
Tactical Bomber = 5Rolling 5d34:
(13, 15, 20, 27, 28)
Strategic Bomber = 2Rolling 2d34:
(7, 26)A&A Fischer Variant Germany.doc
A&A Fischer Variant Japan.doc -
Italy Land Resources:
Infantry = 17Rolling 17d17:
(1, 2, 2, 4, 4, 5, 6, 7, 9, 9, 11, 12, 12, 13, 15, 15, 17)
Mechanized Infantry = 1Rolling 1d17:
(11)
Tank = 3Rolling 3d17:
(1, 1, 2)
Artillery = 5Rolling 5d17:
(1, 5, 10, 16, 17)
AAA = 4Rolling 4d17:
(8, 8, 15, 17)Italy Sea Resources:
Transport =3Rolling 3d25:
(17, 18, 25)
Submarine = 1Rolling 1d25:
(1)
Destroyer = 2Rolling 2d25:
(12, 24)
Cruiser = 2Rolling 2d25:
(5, 23)
Battleship = 1Rolling 1d25:
(4)
Aircraft Carrier = 0Rolling 0d25:
()Italy Air Resources:
Fighter = 2Rolling 2d16:
(5, 9)
Tactical Bomber = 0Rolling 0d16:
()
Strategic Bomber = 1Rolling 1d16:
(16)That’s all for today. Will edit in the new set-up tomorrow…
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thumbs up :-D
your ass
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Here’s the set-up before the ritual desecration…
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And attached is the G1 savegame you should work from.
After edits it’s too large to post a turn summary, but after G1 it’s fine.
Which of you is playing which Allies? Russia’s up next…
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Carl goes first as the Russian player.
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I’m US and UK and Carl is the rest.
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Hi Matt: may I suggest you take the Chinese as well, just to reduce downtime?
Turn order = USA + China + UK
I’m sure that Carl won’t mind losing control of them… They’re mostly connected to the US / UK objectives in this game anyway.
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ok chris. got that carl. I’m the chinks.
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So far I’m happy with the variant, but unhappy with the time it takes to do the set-up each time…
It takes about two hours to interpret the randomized numbers and edit the map accordingly.
There has to be a quicker way to do it, I just need to think about shortcuts.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Russians
Russians buy 2 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Archangel to Novgorod
2 infantry moved from Amur to Sakha
1 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Nenetsia to Archangel
2 infantry moved from Vologda to Archangel
1 infantry moved from Urals to Vologda
1 mech_infantry moved from Russia to Archangel
1 armour moved from Russia to Archangel
4 infantry moved from Russia to Smolensk
1 armour moved from Western Ukraine to Smolensk
2 infantry moved from Rostov to Ukraine
1 fighter moved from Rostov to Ukraine
2 infantry moved from Bryansk to Ukraine
1 artillery moved from Volgograd to Rostov
2 infantry moved from Tambov to Bryansk
1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Volgograd to Rostov
1 infantry moved from Samara to Vologda
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Evenkiyskiy to Urals
1 infantry moved from Yenisey to Evenkiyskiy
1 tactical_bomber moved from Archangel to Novgorod
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Soviet Far East to Sakha
1 infantry moved from Soviet Far East to Siberia
1 artillery moved from Soviet Far East to SiberiaCombat - Russians
Russians creates battle in territory 127 Sea Zone
Battle in 127 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship and 1 transport
1 submarine owned by the Russians Submerged
Battle in Novgorod
Russians attack with 4 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Russians roll dice for 4 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/5 hits
Germans roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Novgorod
Russians winGermans win with 1 battleship and 1 transport remaining, taking Novgorod from Germans with 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
1 tactical_bomber moved from Novgorod to ArchangelPlace Units - Russians
1 armour and 1 mech_infantry placed in Russia
1 armour and 2 infantry placed in Ukraine
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs -
Should be able to program the algorithm into unit placement… if you can find the person who made the game? Is it open source this game?
But from seeing 2 placements, so far it seems as if the radomisation favours the axis. Prob not down to algorithm or luck, but to the wider geographical structure of the map and individual factions