TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 6 Purchase Units - Russians Russians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Belorussia 1 infantry moved from Russia to Kazakh S.S.R. 1 bomber moved from Russia to Belorussia 1 fighter moved from Russia to Kazakh S.S.R. Combat - Russians Battle in Belorussia Russians attack with 1 bomber and 1 infantry Japanese defend with 1 armour Russians roll dice for 1 bomber and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 armour in Belorussia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Belorussia Russians win, taking Belorussia from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour Battle in Kazakh S.S.R. Russians attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Kazakh S.S.R., round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakh S.S.R. Russians win, taking Kazakh S.S.R. from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 bomber moved from Belorussia to Russia 1 fighter moved from Kazakh S.S.R. to Russia 1 infantry moved from Evenki National Okrug to Urals 1 aaGun moved from Karelia S.S.R. to Archangel Place Units - Russians 1 fighter and 3 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
Japanese regular : -0.83 Russians regular : 0.50
Rolling 5d15:




