@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Sensoy Battle
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kamakaze
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done
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 armour moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 armour moved from 22 Sea Zone to Marianas
1 infantry moved from 32 Sea Zone to Marshall Islands
1 destroyer moved from 33 Sea Zone to 17 Sea Zone
ANZAC take 17 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
ANZAC take 22 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 battleship moved from 62 Sea Zone to 33 Sea ZoneCombat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 4
Battle in Iwo Jima
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in Iwo Jima, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Iwo Jima
ANZAC win, taking Iwo Jima from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Marianas
Battle in Marshall IslandsNon Combat Move - ANZAC
1 carrier moved from 33 Sea Zone to 17 Sea ZonePlace Units - ANZAC
2 armour and 1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :10
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 2 and gets 0 hits
Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans
Germans repair 2 damage on 2 factory_minors; Remaining resources: 93 PUs; 0 techTokens;
Germans buy 10 armour, 5 infantry and 3 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
2 submarines moved from 105 Sea Zone to 104 Sea Zone
5 submarines moved from 93 Sea Zone to 91 Sea Zone
1 transport moved from 94 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 mech_infantry moved from Turkmenistan to Eastern Persia
1 armour moved from Turkmenistan to Eastern Persia
1 armour moved from Turkmenistan to Eastern Persia
1 mech_infantry moved from Novosibirsk to Sikang
3 armour moved from Turkmenistan to Sikang
2 armour moved from Turkmenistan to Sikang
1 mech_infantry moved from Caucasus to Tsinghai
5 armour moved from Caucasus to Tsinghai
1 mech_infantry moved from Caucasus to Tsinghai
1 mech_infantry moved from Timguska to Kansu
1 mech_infantry moved from Timguska to Kansu
1 armour moved from Timguska to Kansu
3 armour moved from Novosibirsk to Kansu
1 infantry moved from Novosibirsk to Kansu
1 armour moved from Vologda to Kansu
1 infantry moved from Samara to Novosibirsk
2 artilleries moved from Samara to Novosibirsk
3 armour moved from Russia to Novosibirsk
1 armour moved from Volgograd to Novosibirsk
7 infantry moved from Rostov to Caucasus
5 infantry moved from Ukraine to Rostov
1 bomber moved from Volgograd to Kansu
1 bomber moved from Volgograd to Tsinghai
1 bomber moved from Samara to Sikang
1 tactical_bomber moved from Ukraine to Southern Italy
1 armour moved from Tunisia to Algeria
2 bombers moved from Samara to Eastern Persia
1 armour moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 armour moved from Yakut S.S.R. to Buryatia
1 armour moved from Yenisey to Kansu
Germans take Olgiy from Russians
2 artilleries moved from Evenkiyskiy to Yenisey
2 infantry moved from Evenkiyskiy to Yenisey
1 armour moved from Vologda to Timguska
1 bomber moved from Novgorod to Kansu
5 armour moved from Eastern Poland to UkraineCombat - Germans
Battle in 104 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer
Germans roll dice for 2 submarines in 104 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 submarines in 104 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 1
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Sikang
Germans attack with 5 armour, 1 bomber and 1 mech_infantry
Chinese defend with 2 infantry
Germans roll dice for 5 armour, 1 bomber and 1 mech_infantry in Sikang, round 1 : 4/7 hits
Chinese roll dice for 2 infantry in Sikang, round 1 : 1/2 hits
2 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Sikang
Germans win, taking Sikang from Chinese with 5 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Tsinghai
Germans attack with 5 armour, 1 bomber and 2 mech_infantrys
Chinese defend with 2 infantry
Germans roll dice for 5 armour, 1 bomber and 2 mech_infantrys in Tsinghai, round 1 : 3/8 hits
Chinese roll dice for 2 infantry in Tsinghai, round 1 : 0/2 hits
2 infantry owned by the Chinese lost in Tsinghai
Germans win, taking Tsinghai from Chinese with 5 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Eastern Persia
Germans attack with 2 armour, 2 bombers and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 2 armour, 2 bombers and 1 mech_infantry in Eastern Persia, round 1 : 4/5 hits
British roll dice for 1 infantry in Eastern Persia, round 1 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Eastern Persia
Germans win, taking Eastern Persia from British with 2 armour and 2 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in 91 Sea Zone
Germans attack with 5 submarines
Americans defend with 3 destroyers and 2 transports
Germans roll dice for 5 submarines in 91 Sea Zone, round 1 : 3/5 hits
Americans roll dice for 3 destroyers and 2 transports in 91 Sea Zone, round 1 : 2/3 hits
3 destroyers owned by the Americans and 2 submarines owned by the Germans lost in 91 Sea Zone
2 transports owned by the Americans lost in 91 Sea Zone
Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 0/3 hits
Germans win with 3 submarines remaining. Battle score for attacker is 21
Casualties for Germans: 2 submarines
Casualties for Americans: 3 destroyers and 2 transports
Battle in Kansu
Germans attack with 6 armour, 2 bombers, 1 infantry and 2 mech_infantrys
Chinese defend with 2 infantry
Germans roll dice for 6 armour, 2 bombers, 1 infantry and 2 mech_infantrys in Kansu, round 1 : 7/11 hits
Chinese roll dice for 2 infantry in Kansu, round 1 : 2/2 hits
1 infantry owned by the Germans , 2 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Kansu
Germans win, taking Kansu from Chinese with 6 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Gibraltar
Germans attack with 2 infantry
British defend with 1 harbour; Americans defend with 1 armour
Germans roll dice for 2 infantry in Gibraltar, round 1 : 1/2 hits
British roll dice for 1 armour in Gibraltar, round 1 : 0/1 hits
1 armour owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from British with 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armourNon Combat Move - Germans
2 bombers moved from Eastern Persia to Caucasus
1 bomber moved from Sikang to Volgograd
2 bombers moved from Kansu to Timguska
1 bomber moved from Tsinghai to NovosibirskPlace Units - Germans
3 submarines placed in 113 Sea Zone
3 armour placed in Russia
3 armour placed in Novgorod
3 armour placed in Volgograd
1 armour and 2 infantry placed in Ukraine
3 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Germans collect 74 PUs (3 lost to blockades); end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :10
Purchase Units - Japanese
Japanese buy 1 infantry and 3 submarines; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 18 Sea Zone to 22 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 bomber moved from Korea to 22 Sea Zone
2 infantry moved from Buryatia to AmurCombat - Japanese
Battle in 7 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 7 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 7 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 7 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 7 Sea Zone, round 5 : 1/1 hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 5 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 7 Sea Zone
Americans win with no units remaining. Battle score for attacker is 1
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 22 Sea Zone
Japanese attack with 1 bomber and 2 submarines
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 2 submarines in 22 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 bomber in 22 Sea Zone, round 1 : 1/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 22 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 22 Sea Zone
1 transport owned by the ANZAC lost in 22 Sea Zone
Japanese roll dice for 2 submarines in 22 Sea Zone, round 2 : 0/2 hits
Japanese win, taking 22 Sea Zone from ANZAC with 1 bomber and 2 submarines remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 6 : 1/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 6 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 bomber moved from 22 Sea Zone to JapanPlace Units - Japanese
3 submarines placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 20 PUs; end with 21 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :10
Purchase Units - Americans
Americans buy 2 bombers, 4 destroyers, 4 infantry and 2 transports; Remaining resources: 2 PUs; 0 techTokens;Combat Move - Americans
1 destroyer moved from 23 Sea Zone to 22 Sea Zone
1 destroyer moved from 24 Sea Zone to 22 Sea Zone
1 fighter moved from Wake Island to 22 Sea Zone
2 destroyers moved from 5 Sea Zone to 16 Sea Zone
1 destroyer moved from 5 Sea Zone to 16 Sea Zone
1 destroyer moved from 5 Sea Zone to 3 Sea Zone
1 mech_infantry and 1 transport moved from 14 Sea Zone to 25 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 battleship moved from 10 Sea Zone to 3 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 fighter moved from Wake Island to 22 Sea Zone
1 infantry moved from British Columbia to Alaska
2 infantry moved from Western United States to British Columbia
2 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 fighter moved from Eastern United States to French West Africa
1 submarine moved from 101 Sea Zone to 86 Sea ZoneCombat - Americans
Battle in 22 Sea Zone
Americans attack with 2 destroyers and 2 fighters
Japanese defend with 2 submarines
Japanese roll dice for 2 submarines in 22 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 2 destroyers and 2 fighters in 22 Sea Zone, round 1 : 3/4 hits
2 submarines owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 2 destroyers and 2 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in 16 Sea Zone
Americans attack with 1 bomber and 3 destroyers
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 16 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 bomber and 3 destroyers in 16 Sea Zone, round 1 : 2/5 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 2 destroyers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Americans
1 bomber moved from 16 Sea Zone to Midway
2 fighters moved from 22 Sea Zone to 17 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 mech_infantry moved from 31 Sea Zone to Wake Island
1 armour moved from 3 Sea Zone to Soviet Far East
1 infantry moved from 3 Sea Zone to Soviet Far EastPlace Units - Americans
2 infantry placed in Eastern United States
2 infantry placed in Western United States
1 bomber placed in Eastern United States
1 bomber placed in Western United States
1 transport placed in 10 Sea Zone
3 destroyers and 1 transport placed in 101 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Kansu
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Kansu
1 artillery moved from Suiyuyan to Kansu
1 artillery moved from Szechwan to Sikang
1 artillery moved from Shensi to Sikang
1 artillery moved from Shensi to Sikang
1 artillery moved from Shensi to Kansu
1 artillery moved from Chahar to Suiyuyan
2 infantry moved from Jehol to Manchuria
4 artilleries moved from Jehol to Manchuria
1 artillery moved from Jehol to Chahar
1 artillery moved from Jehol to Chahar
1 infantry moved from Kiangsi to Kiangsu
1 artillery moved from Kiangsi to Kiangsu
1 infantry moved from Shantung to Kiangsu
1 artillery moved from Shantung to KiangsuCombat - Chinese
Battle in Sikang
Chinese attack with 3 artilleries and 2 infantry
Germans defend with 5 armour
Chinese roll dice for 3 artilleries and 2 infantry in Sikang, round 1 : 3/5 hits
Germans roll dice for 5 armour in Sikang, round 1 : 3/5 hits
1 artillery owned by the Chinese , 3 armour owned by the Germans and 2 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 2 artilleries in Sikang, round 2 : 1/2 hits
Germans roll dice for 2 armour in Sikang, round 2 : 0/2 hits
1 armour owned by the Germans lost in Sikang
Chinese roll dice for 2 artilleries in Sikang, round 3 : 0/2 hits
Germans roll dice for 1 armour in Sikang, round 3 : 0/1 hits
Chinese roll dice for 2 artilleries in Sikang, round 4 : 2/2 hits
Germans roll dice for 1 armour in Sikang, round 4 : 0/1 hits
1 armour owned by the Germans lost in Sikang
Chinese win, taking Sikang from Germans with 2 artilleries remaining. Battle score for attacker is 20
Casualties for Germans: 5 armour
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Kansu
Chinese attack with 2 artilleries and 3 infantry
Germans defend with 6 armour and 1 mech_infantry
Chinese roll dice for 2 artilleries and 3 infantry in Kansu, round 1 : 0/5 hits
Germans roll dice for 6 armour and 1 mech_infantry in Kansu, round 1 : 2/7 hits
2 infantry owned by the Chinese lost in Kansu
2 artilleries owned by the Chinese and 1 infantry owned by the Chinese retreated to Shensi
Germans win with 6 armour and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Sikang
1 infantry placed in Shensi
1 infantry placed in Suiyuyan
2 infantry placed in Jehol
1 infantry placed in Kwangsi
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 21 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :10
Purchase Units - British
British buy 1 bomber, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 battleship moved from 72 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
2 armour moved from India to Eastern Persia
4 infantry moved from India to Burma
1 armour moved from Yunnan to Hopei
4 infantry moved from Shantung to Jehol
2 fighters moved from Yunnan to Manchuria
1 infantry moved from Kenya to Ethiopia
1 bomber moved from Kenya to Eastern Persia
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 infantry moved from Brazil to Suriname
British take Suriname from Dutch
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 64 Sea Zone
1 bomber moved from United Kingdom to France
2 bombers moved from United Kingdom to Normandy Bordeaux
2 bombers moved from United Kingdom to Southern France
1 fighter moved from United Kingdom to French West AfricaCombat - British
Battle in Eastern Persia
British attack with 2 armour, 1 bomber and 2 infantry
Germans defend with 2 armour
British roll dice for 1 battleship in Eastern Persia, round 1 : 0/1 hits
British roll dice for 2 armour, 1 bomber and 2 infantry in Eastern Persia, round 1 : 1/6 hits
Germans roll dice for 2 armour in Eastern Persia, round 1 : 1/2 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Eastern Persia
British roll dice for 2 armour, 1 bomber and 1 infantry in Eastern Persia, round 2 : 3/5 hits
Germans roll dice for 1 armour in Eastern Persia, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Eastern Persia
British win, taking Eastern Persia from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour
Casualties for British: 2 infantry
Strategic bombing raid in France
AA guns fire in France : 0/1 hits
Bombing raid in France rolls: 4,3 and causes: 2 damage to unit: factory_minor
Bombing raid in France causes 2 damage total.
Strategic bombing raid in Southern France
AA guns fire in Southern France : 1/2 hits
1 bomber killed by AA guns
Bombing raid in Southern France rolls: 7,7 and causes: 1 damage to unit: factory_minor
Bombing raid in Southern France causes 1 damage total.
Strategic bombing raid in Normandy Bordeaux
AA guns fire in Normandy Bordeaux : 0/2 hits
Bombing raid in Normandy Bordeaux rolls: 8,5,8,3 and causes: 6 damage to unit: harbour
Bombing raid in Normandy Bordeaux causes 6 damage total.Non Combat Move - British
1 bomber moved from France to United Kingdom
2 bombers moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Southern France to United Kingdom
1 infantry moved from 64 Sea Zone to Central America
1 artillery moved from 64 Sea Zone to Central America
1 infantry moved from 83 Sea Zone to French West Africa
1 armour moved from 83 Sea Zone to French West Africa
1 infantry moved from Union of South Africa to Rhodesia
1 bomber moved from Eastern Persia to IndiaPlace Units - British
1 destroyer and 1 transport placed in 106 Sea Zone
1 infantry placed in Quebec
1 bomber and 2 infantry placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
1 bomber and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Units Change Ownership
Some Units in India change ownership: 1 bomber and 2 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :10
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 armour moved from Libya to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Southern Italy to Egypt
2 transports moved from 94 Sea Zone to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
1 artillery moved from 96 Sea Zone to Tobruk
1 cruiser moved from 94 Sea Zone to 96 Sea ZoneCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 bomber and 1 infantry
French defend with 1 infantry; British defend with 1 harbour and 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 infantry in Egypt, round 1 : 3/3 hits
British roll dice for 2 infantry in Egypt, round 1 : 0/2 hits
1 infantry owned by the British and 1 infantry owned by the French lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for French: 1 infantry
Casualties for British: 1 infantry
Battle in Tobruk
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 cruiser in Tobruk, round 1 : 1/1 hits
British roll dice for 1 infantry in Tobruk, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk
Italians win, taking Tobruk from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Egypt to LibyaPlace Units - Italians
1 artillery and 2 infantry placed in Southern Italy
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :10
Combat Move - French
Non Combat Move - French
Turn Complete - French
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axis get victory :-D
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ok. I will give it to you this time. whenever you’re ready for another one tell me. I want to start a NWO game if that’s OK.
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NWO lets do it…
you want to go axis/allies? -
TripleA Turn Summary for game: NWO Smalls, version: 1.8.6
Game History
Round :1
Combat Move - Germans
2 Submarines moved from sz26 to sz22
2 Destroyers moved from sz26 to sz28
1 Battleship moved from sz26 to sz22
1 Destroyer moved from sz26 to sz22
5 Infantry moved from Hamburg to Denmark
2 Panzers moved from Rostock to sz26
2 Infantry moved from Rostock to sz26
5 Panzers moved from Berlin to Denmark
4 Infantry moved from Rostock to Denmark
2 Infantry, 2 Panzers and 2 Transports moved from sz26 to sz22
2 Panzers moved from sz22 to N.N
2 Infantry moved from sz22 to N.N
2 EarlyFighters moved from Rostock to sz28
1 Bomber moved from W.Czech to sz28
1 Bomber moved from Berlin to sz28
5 Infantry and 2 Panzers moved from Bremen to Netherlands
2 Panzers moved from Koeln to Belgium
5 Infantry moved from Koeln to Netherlands
1 EarlyFighter moved from Bremen to Belgium
4 Infantry moved from Frankfurt to Belgium
4 Infantry moved from Frankfurt to Metz
1 Panzer moved from Frankfurt to Metz
2 Panzers moved from Muenchen to Metz
3 Panzers moved from Nuernberg to Metz
4 Infantry moved from Muenchen to Metz
1 EarlyFighter moved from Frankfurt to Belgium
1 EarlyFighter moved from Frankfurt to Lyon
1 EarlyFighter moved from Muenchen to Lyon
1 EarlyFighter moved from Nuernberg to Lyon
3 Infantry moved from Genova to Lyon
1 Artillery moved from Genova to Lyon
2 Panzers moved from Austrie to Kroatia
1 EarlyFighter moved from W.Czech to Metz
1 EarlyFighter moved from Berlin to Metz
1 EarlyFighter moved from Berlin to Metz
5 Infantry moved from Leipzig to Muenchen
8 Infantry moved from Nuernberg to Muenchen
8 Infantry moved from Austrie to Muenchen
6 Infantry moved from E.Czech to Krakow
6 Infantry moved from W.Czech to Krakow
8 Infantry moved from Wroclaw to C.Poland
2 Infantry moved from Gdansk to C.Poland
2 Artillerys moved from Gdansk to Koenigsberg
3 Infantry moved from Gdansk to Koenigsberg
3 Panzers moved from Dresden to Koenigsberg
1 Artillery moved from E.Czech to Krakow
1 Artillery moved from Wroclaw to C.Poland
2 Panzers moved from E.Czech to Krakow
2 Panzers moved from W.Czech to Krakow
2 Panzers moved from W.Czech to C.Poland
1 Panzer moved from Wroclaw to Koenigsberg
1 Panzer moved from Gdansk to C.Poland
4 Infantry moved from Dresden to Gdansk
4 Infantry moved from Berlin to Dresden
4 Infantry moved from Berlin to Koeln
3 Submarines moved from sz19 to sz9
3 Submarines moved from sz8 to sz9
2 Submarines moved from sz11 to sz8
1 Submarine moved from sz14 to sz7
1 Submarine moved from sz11 to sz7
2 Submarines moved from sz35 to sz37
3 Submarines moved from sz41 to sz37
2 Transports moved from sz41 to sz37
1 Destroyer moved from sz41 to sz37
1 Destroyer moved from sz25 to sz20
1 Submarine moved from sz25 to sz20Purchase Units - Germans
Germans buy 1 Artillery, 1 Bomber, 1 EarlyFighter, 1 Fighter, 6 Infantry and 1 Panzer; Remaining resources: 0 PUs;Combat - Germans
Battle in N.N
Germans attack with 2 Infantry and 2 Panzers
Neutral defend with 1 Bunker
Germans roll dice for 1 Battleship in N.N, round 1 : 0/1 hits
Germans roll dice for 2 Infantry and 2 Panzers in N.N, round 1 : 1/4 hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Bunker in N.N, round 1 : 1/1 hits
1 Infantry owned by the Germans lost in N.N
Germans roll dice for 1 Infantry and 2 Panzers in N.N, round 2 : 2/3 hits
Neutral roll dice for 1 Bunker in N.N, round 2 : 0/1 hits
1 Bunker owned by the Neutral lost in N.N
Germans win, taking N.N from Neutral with 1 Infantry and 2 Panzers remaining. Battle score for attacker is 3
Casualties for Germans: 1 Infantry
Casualties for Neutral: 1 Bunker
Battle in C.Poland
Germans attack with 1 Artillery, 10 Infantry and 3 Panzers
Neutral defend with 1 Armour and 4 Infantry
Germans roll dice for 1 Artillery, 10 Infantry and 3 Panzers in C.Poland, round 1 : 3/14 hits
Neutral roll dice for 1 Armour and 4 Infantry in C.Poland, round 1 : 2/5 hits
2 Infantry owned by the Germans and 3 Infantry owned by the Neutral lost in C.Poland
Germans roll dice for 1 Artillery, 8 Infantry and 3 Panzers in C.Poland, round 2 : 1/12 hits
Neutral roll dice for 1 Armour and 1 Infantry in C.Poland, round 2 : 1/2 hits
1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in C.Poland
Germans roll dice for 1 Artillery, 7 Infantry and 3 Panzers in C.Poland, round 3 : 1/11 hits
Neutral roll dice for 1 Armour in C.Poland, round 3 : 1/1 hits
1 Infantry owned by the Germans and 1 Armour owned by the Neutral lost in C.Poland
Germans win, taking C.Poland from Neutral with 1 Artillery, 6 Infantry and 3 Panzers remaining. Battle score for attacker is 5
Casualties for Germans: 4 Infantry
Casualties for Neutral: 1 Armour and 4 Infantry
Battle in Krakow
Germans attack with 1 Artillery, 12 Infantry and 4 Panzers
Neutral defend with 1 Armour and 1 Infantry
Germans roll dice for 1 Artillery, 12 Infantry and 4 Panzers in Krakow, round 1 : 7/17 hits
Neutral roll dice for 1 Armour and 1 Infantry in Krakow, round 1 : 2/2 hits
2 Infantry owned by the Germans , 1 Infantry owned by the Neutral and 1 Armour owned by the Neutral lost in Krakow
Germans win, taking Krakow from Neutral with 1 Artillery, 10 Infantry and 4 Panzers remaining. Battle score for attacker is 2
Casualties for Germans: 2 Infantry
Casualties for Neutral: 1 Armour and 1 Infantry
Battle in Koenigsberg
Germans attack with 2 Artillerys, 3 Infantry and 4 Panzers
Neutral defend with 3 Infantry
Germans roll dice for 2 Artillerys, 3 Infantry and 4 Panzers in Koenigsberg, round 1 : 4/9 hits
Neutral roll dice for 3 Infantry in Koenigsberg, round 1 : 1/3 hits
1 Infantry owned by the Germans and 3 Infantry owned by the Neutral lost in Koenigsberg
Germans win, taking Koenigsberg from Neutral with 2 Artillerys, 2 Infantry and 4 Panzers remaining. Battle score for attacker is 6
Casualties for Germans: 1 Infantry
Casualties for Neutral: 3 Infantry
Battle in sz9
Germans attack with 6 Submarines
British defend with 1 Destroyer and 1 Transport
Germans roll dice for 6 Submarines in sz9, round 1 : 3/6 hits
British roll dice for 1 Destroyer and 1 Transport in sz9, round 1 : 0/2 hits
1 Transport owned by the British and 1 Destroyer owned by the British lost in sz9
Germans win with 6 Submarines remaining. Battle score for attacker is 19
Casualties for British: 1 Destroyer and 1 Transport
Battle in sz28
Germans attack with 2 Bombers, 2 Destroyers and 2 EarlyFighters
Russians defend with 1 Destroyer, 1 Submarine and 2 Transports
Russians roll dice for 1 Submarine in sz28, round 1 : 0/1 hits
Germans roll dice for 2 Bombers, 2 Destroyers and 2 EarlyFighters in sz28, round 1 : 2/6 hits
Russians roll dice for 1 Destroyer and 2 Transports in sz28, round 1 : 1/3 hits
2 Transports owned by the Russians and 1 EarlyFighter owned by the Germans lost in sz28
Russians roll dice for 1 Submarine in sz28, round 2 : 0/1 hits
Germans roll dice for 2 Bombers, 2 Destroyers and 1 EarlyFighter in sz28, round 2 : 2/5 hits
Russians roll dice for 1 Destroyer in sz28, round 2 : 0/1 hits
1 Submarine owned by the Russians and 1 Destroyer owned by the Russians lost in sz28
Germans win with 2 Bombers, 2 Destroyers and 1 EarlyFighter remaining. Battle score for attacker is 27
Casualties for Germans: 1 EarlyFighter
Casualties for Russians: 1 Destroyer, 1 Submarine and 2 Transports
Battle in sz37
Germans attack with 1 Destroyer, 5 Submarines and 2 Transports
British defend with 1 Battleship, 1 Carrier and 1 Destroyer
Germans roll dice for 5 Submarines in sz37, round 1 : 3/5 hits
Units damaged: 1 Battleship owned by the British
Germans roll dice for 1 Destroyer and 2 Transports in sz37, round 1 : 0/1 hits
British roll dice for 1 Battleship, 1 Carrier and 1 Destroyer in sz37, round 1 : 0/3 hits
1 Carrier owned by the British and 1 Destroyer owned by the British lost in sz37
Germans roll dice for 5 Submarines in sz37, round 2 : 1/5 hits
1 Battleship owned by the British lost in sz37
Germans win with 1 Destroyer, 5 Submarines and 2 Transports remaining. Battle score for attacker is 46
Casualties for British: 1 Battleship, 1 Carrier and 1 Destroyer
Battle in Denmark
Germans attack with 9 Infantry and 5 Panzers
Neutral defend with 1 AAGun, 1 Armour, 1 Artillery and 3 Infantry
Germans roll dice for 9 Infantry and 5 Panzers in Denmark, round 1 : 5/14 hits
Neutral roll dice for 1 Armour, 1 Artillery and 3 Infantry in Denmark, round 1 : 4/5 hits
4 Infantry owned by the Germans , 3 Infantry owned by the Neutral , 1 Armour owned by the Neutral and 1 Artillery owned by the Neutral lost in Denmark
Germans win, taking Denmark from Neutral with 5 Infantry and 5 Panzers remaining. Battle score for attacker is 6
Casualties for Germans: 4 Infantry
Casualties for Neutral: 1 Armour, 1 Artillery and 3 Infantry
Battle in Kroatia
Germans attack with 2 Panzers
Neutral defend with 1 Infantry
Germans roll dice for 2 Panzers in Kroatia, round 1 : 2/2 hits
Neutral roll dice for 1 Infantry in Kroatia, round 1 : 0/1 hits
1 Infantry owned by the Neutral lost in Kroatia
Germans win, taking Kroatia from Neutral with 2 Panzers remaining. Battle score for attacker is 3
Casualties for Neutral: 1 Infantry
Battle in Lyon
Germans attack with 1 Artillery, 3 EarlyFighters and 3 Infantry
French defend with 1 Bunker and 1 Infantry
Germans roll dice for 1 Artillery, 3 EarlyFighters and 3 Infantry in Lyon, round 1 : 2/7 hits
Units damaged: 1 Bunker owned by the French
French roll dice for 1 Bunker and 1 Infantry in Lyon, round 1 : 1/2 hits
1 Infantry owned by the Germans and 1 Infantry owned by the French lost in Lyon
Germans roll dice for 1 Artillery, 3 EarlyFighters and 2 Infantry in Lyon, round 2 : 1/6 hits
French roll dice for 1 Bunker in Lyon, round 2 : 0/1 hits
1 Bunker owned by the French lost in Lyon
Germans win, taking Lyon from French with 1 Artillery, 3 EarlyFighters and 2 Infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 Infantry
Casualties for French: 1 Bunker and 1 Infantry
Battle in Metz
Germans attack with 3 EarlyFighters, 8 Infantry and 6 Panzers
French defend with 1 Armour, 3 Bunkers and 1 Infantry
Germans roll dice for 3 EarlyFighters, 8 Infantry and 6 Panzers in Metz, round 1 : 3/17 hits
Units damaged: 3 Bunkers owned by the French
French roll dice for 1 Armour, 3 Bunkers and 1 Infantry in Metz, round 1 : 2/5 hits
2 Infantry owned by the Germans lost in Metz
Germans roll dice for 3 EarlyFighters, 6 Infantry and 6 Panzers in Metz, round 2 : 6/15 hits
French roll dice for 1 Armour, 3 Bunkers and 1 Infantry in Metz, round 2 : 1/5 hits
1 Infantry owned by the Germans , 3 Bunkers owned by the French , 1 Infantry owned by the French and 1 Armour owned by the French lost in Metz
Germans win, taking Metz from French with 3 EarlyFighters, 5 Infantry and 6 Panzers remaining. Battle score for attacker is 17
Casualties for Germans: 3 Infantry
Casualties for French: 1 Armour, 3 Bunkers and 1 Infantry
Battle in Netherlands
Germans attack with 10 Infantry and 2 Panzers
Neutral defend with 1 Artillery and 3 Infantry
Germans roll dice for 10 Infantry and 2 Panzers in Netherlands, round 1 : 1/12 hits
Neutral roll dice for 1 Artillery and 3 Infantry in Netherlands, round 1 : 2/4 hits
2 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in Netherlands
Germans roll dice for 8 Infantry and 2 Panzers in Netherlands, round 2 : 1/10 hits
Neutral roll dice for 1 Artillery and 2 Infantry in Netherlands, round 2 : 1/3 hits
1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in Netherlands
Germans roll dice for 7 Infantry and 2 Panzers in Netherlands, round 3 : 1/9 hits
Neutral roll dice for 1 Artillery and 1 Infantry in Netherlands, round 3 : 1/2 hits
1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in Netherlands
Germans roll dice for 6 Infantry and 2 Panzers in Netherlands, round 4 : 3/8 hits
Neutral roll dice for 1 Artillery in Netherlands, round 4 : 0/1 hits
1 Artillery owned by the Neutral lost in Netherlands
Germans win, taking Netherlands from Neutral with 6 Infantry and 2 Panzers remaining. Battle score for attacker is 1
Casualties for Germans: 4 Infantry
Casualties for Neutral: 1 Artillery and 3 Infantry
Battle in Belgium
Germans attack with 2 EarlyFighters, 4 Infantry and 2 Panzers
Neutral defend with 3 Infantry
Germans roll dice for 2 EarlyFighters, 4 Infantry and 2 Panzers in Belgium, round 1 : 3/8 hits
Neutral roll dice for 3 Infantry in Belgium, round 1 : 1/3 hits
1 Infantry owned by the Germans and 3 Infantry owned by the Neutral lost in Belgium
Germans win, taking Belgium from Neutral with 2 EarlyFighters, 3 Infantry and 2 Panzers remaining. Battle score for attacker is 6
Casualties for Germans: 1 Infantry
Casualties for Neutral: 3 InfantryNon Combat Move - Germans
1 EarlyFighter moved from sz28 to N.Finnland
1 Bomber moved from sz28 to Gdansk
1 Bomber moved from sz28 to Gdansk
2 EarlyFighters moved from Belgium to Frankfurt
3 EarlyFighters moved from Metz to Frankfurt
1 EarlyFighter moved from Lyon to Frankfurt
1 EarlyFighter moved from Lyon to Frankfurt
1 EarlyFighter moved from Lyon to GenovaPlace Units - Germans
1 EarlyFighter and 1 Panzer placed in W.Czech
6 Infantry placed in Rostock
Germans undo move 2.
1 Artillery and 5 Infantry placed in Rostock
1 Bomber, 1 Fighter and 1 Infantry placed in BremenTurn Complete - Germans
Germans collect 82 PUs; end with 82 PUs total -
your’re up. good luck, from axis of evil :evil:
-
TripleA Turn Summary for game: NWO Smalls, version: 1.8.6
Game History
Round :1
Combat Move - Russians
1 Infantry moved from Estorskaya to Riga
1 Infantry moved from Estonia to Riga
1 Infantry moved from Belorussia to Litovskaya
1 Infantry moved from Belorussia to Litovskaya
2 Infantry moved from Brest to Litovskaya
1 Artillery moved from Brest to Litovskaya
1 Infantry moved from Riga to Litovskaya
1 Artillery moved from Riga to Litovskaya
1 Armour moved from Smolensk to Litovskaya
7 Infantry moved from Leningrad to Vyborg
1 Armour moved from Leningrad to Vyborg
4 Infantry moved from Archangelsk to Belomorsk
1 Infantry moved from Murmansk to Belomorsk
2 Submarines moved from sz21 to sz20
1 Destroyer moved from sz21 to sz20
1 Armour moved from Archangelsk to Belomorsk
1 Infantry moved from Karchia to Olonets
1 Submarine moved from sz61 to sz60
2 Infantry moved from Kazakh to sz62
1 Infantry moved from Azerbaydzhan to Tabriz
2 Infantry moved from sz62 to Tabriz
1 Infantry moved from Kizbar to Sochi
1 Infantry moved from Stavropol to Sochi
1 Armour moved from Stalingrad to Lugansk
2 Armours moved from Stalingrad to Kizbar
1 Armour moved from Stalingrad to Kizbar
3 Armours moved from Stalingrad to Lugansk
1 Infantry moved from Pavlovsk to Lugansk
1 Infantry moved from Astraknan to Stavropol
4 Infantry moved from Stalingrad to Pavlovsk
1 Infantry moved from Odessa to Moldavskaya
1 Infantry moved from Ukrainskaya to Moldavskaya
2 Artillerys moved from Ukrainskaya to Moldavskaya
1 Infantry moved from Minsk to Ukrainskaya
3 Infantry moved from Donetsk to Odessa
1 Infantry moved from Kursk to Donetsk
1 Infantry moved from Lugansk to Donetsk
6 Infantry moved from Moscow to Kaluga
1 Infantry moved from Gorky to Kursk
1 Infantry moved from Saratov to Kursk
3 Infantry moved from Kubyshev to Saratov
3 Armours moved from Moscow to Kursk
2 Artillerys moved from Moscow to Kaluga
2 Infantry moved from Rzhev to Minsk
3 Infantry moved from Smolensk to Brest
2 Infantry moved from Novgorod to Estonia
2 Infantry moved from Yaroslavl to Rzhev
2 Infantry moved from Vologda to Karchia
1 Armour moved from Omsk to Vologda
3 Infantry moved from Svedlovsk to Kazakh
1 Infantry moved from Kazakh to Astraknan
1 EarlyFighter moved from Leningrad to Litovskaya
1 EarlyFighter moved from Moscow to Odessa
1 Bomber moved from Moscow to Leningrad
1 Infantry moved from Nikolsk to Vologda
1 Infantry moved from Belomorsk to Olonets
1 Armour moved from Belomorsk to OlonetsPurchase Units - Russians
Russians buy 1 Armour and 6 Infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in sz20
Russians attack with 1 Destroyer and 2 Submarines
Germans defend with 1 Destroyer and 1 Submarine; Finns defend with 1 Cruiser
Russians roll dice for 2 Submarines in sz20, round 1 : 0/2 hits
Germans roll dice for 1 Submarine in sz20, round 1 : 0/1 hits
Russians roll dice for 1 Destroyer in sz20, round 1 : 0/1 hits
Germans roll dice for 1 Cruiser and 1 Destroyer in sz20, round 1 : 2/2 hits
2 Submarines owned by the Russians lost in sz20
Germans roll dice for 1 Submarine in sz20, round 2 : 1/1 hits
Russians roll dice for 1 Destroyer in sz20, round 2 : 1/1 hits
1 Submarine owned by the Germans and 1 Destroyer owned by the Russians lost in sz20
Germans win with 1 Cruiser and 1 Destroyer remaining. Battle score for attacker is -19
Casualties for Germans: 1 Submarine
Casualties for Russians: 1 Destroyer and 2 Submarines
Battle in sz60
Russians attack with 1 Submarine
Romanians defend with 1 Transport
Russians roll dice for 1 Submarine in sz60, round 1 : 1/1 hits
1 Transport owned by the Romanians lost in sz60
Russians win with 1 Submarine remaining. Battle score for attacker is 8
Casualties for Romanians: 1 Transport
Battle in Tabriz
Russians attack with 3 Infantry
Neutral defend with 1 Infantry
Russians roll dice for 3 Infantry in Tabriz, round 1 : 1/3 hits
Neutral roll dice for 1 Infantry in Tabriz, round 1 : 1/1 hits
1 Infantry owned by the Neutral and 1 Infantry owned by the Russians lost in Tabriz
Russians win, taking Tabriz from Neutral with 2 Infantry remaining. Battle score for attacker is 0
Casualties for Neutral: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Vyborg
Russians attack with 1 Armour and 7 Infantry
Finns defend with 1 Infantry
Russians roll dice for 1 Armour and 7 Infantry in Vyborg, round 1 : 1/8 hits
Finns roll dice for 1 Infantry in Vyborg, round 1 : 0/1 hits
1 Infantry owned by the Finns lost in Vyborg
Russians win, taking Vyborg from Finns with 1 Armour and 7 Infantry remaining. Battle score for attacker is 3
Casualties for Finns: 1 InfantryNon Combat Move - Russians
5 Infantry moved from Omsk to SvedlovskPlace Units - Russians
1 Armour and 3 Infantry placed in Leningrad
3 Infantry placed in RostovTurn Complete - Russians
Russians collect 98 PUs; end with 98 PUs total -
TripleA Turn Summary for game: NWO Smalls, version: 1.8.6
Game History
Round :1
Combat Move - Italians
1 Destroyer moved from sz49 to sz47
1 Battleship moved from sz42 to sz44
1 Destroyer moved from sz42 to sz44
1 Submarine moved from sz42 to sz44
1 EarlyFighter moved from Genova to Corsica
2 EarlyFighters moved from Venezia to Corsica
1 EarlyFighter moved from Roma to sz44
2 EarlyFighters moved from W.Sicilia to sz47
2 Artillerys and 2 Infantry moved from Triesta to sz51
2 Artillerys and 2 Infantry moved from Taranto to sz50
1 Infantry moved from Napoli to sz45
1 Artillery moved from Messina to sz45
1 Infantry moved from Messina to sz45
1 Artillery moved from E.Sicilia to sz45
2 Armours moved from Roma to sz42
2 Infantry moved from Roma to sz42
1 Infantry moved from E.Tunesia to Tunis
1 Armour moved from Tobruk to Tripoli
1 Artillery moved from Tripoli to E.Tunesia
2 Infantry moved from Tripoli to E.Tunesia
1 Infantry moved from S.Tunesia to E.Tunesia
1 Infantry moved from Libya to S.Tunesia
2 Armours, 2 Artillerys and 4 Infantry moved from Albania to Serbia
1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz44
1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz44
2 Artillerys, 2 Infantry and 2 Transports moved from sz51 to sz50
2 Artillerys moved from sz50 to Bosnia
2 Infantry moved from sz50 to Bosnia
1 Destroyer moved from sz51 to sz50
1 Submarine moved from sz51 to sz50
2 Artillerys and 2 Infantry moved from sz44 to Tunis
2 Artillerys, 2 Infantry and 2 Transports moved from sz45 to sz44
1 Artillery and 1 Infantry moved from sz44 to N.Tunesia
1 Artillery and 1 Infantry moved from sz44 to Tunis
1 Armour, 1 Infantry and 1 Transport moved from sz42 to sz44
1 Armour moved from sz44 to Tunis
1 Infantry moved from sz44 to Tunis
1 Armour, 1 Infantry and 1 Transport moved from sz42 to sz40
1 Infantry moved from sz40 to N.Algeria
1 Armour moved from sz40 to N.Algeria
2 Armours and 4 Infantry moved from Genova to Marseille
2 Armours moved from Venezia to MarseillePurchase Units - Italians
Italians buy 1 Bomber and 1 Factory; Remaining resources: 0 PUs;Combat - Italians
Battle in Serbia
Italians attack with 2 Armours, 2 Artillerys and 4 Infantry
Neutral defend with 3 Infantry
Italians roll dice for 2 Armours, 2 Artillerys and 4 Infantry in Serbia, round 1 : 2/8 hits
Neutral roll dice for 3 Infantry in Serbia, round 1 : 2/3 hits
2 Infantry owned by the Neutral and 2 Infantry owned by the Italians lost in Serbia
Italians roll dice for 2 Armours, 2 Artillerys and 2 Infantry in Serbia, round 2 : 1/6 hits
Neutral roll dice for 1 Infantry in Serbia, round 2 : 0/1 hits
1 Infantry owned by the Neutral lost in Serbia
Italians win, taking Serbia from Neutral with 2 Armours, 2 Artillerys and 2 Infantry remaining. Battle score for attacker is 3
Casualties for Neutral: 3 Infantry
Casualties for Italians: 2 Infantry
Battle in Bosnia
Italians attack with 2 Artillerys and 2 Infantry
Neutral defend with 2 Infantry
Italians roll dice for 2 Artillerys and 2 Infantry in Bosnia, round 1 : 1/4 hits
Neutral roll dice for 2 Infantry in Bosnia, round 1 : 0/2 hits
1 Infantry owned by the Neutral lost in Bosnia
Italians roll dice for 2 Artillerys and 2 Infantry in Bosnia, round 2 : 2/4 hits
Neutral roll dice for 1 Infantry in Bosnia, round 2 : 1/1 hits
1 Infantry owned by the Neutral and 1 Infantry owned by the Italians lost in Bosnia
Italians win, taking Bosnia from Neutral with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 3
Casualties for Neutral: 2 Infantry
Casualties for Italians: 1 Infantry
Battle in Corsica
Italians attack with 3 EarlyFighters
French defend with 1 Infantry
Italians roll dice for 3 EarlyFighters in Corsica, round 1 : 1/3 hits
French roll dice for 1 Infantry in Corsica, round 1 : 1/1 hits
1 Infantry owned by the French and 1 EarlyFighter owned by the Italians lost in Corsica
Italians win with 2 EarlyFighters remaining. Battle score for attacker is -5
Casualties for French: 1 Infantry
Casualties for Italians: 1 EarlyFighter
Battle in sz44
Italians attack with 1 Battleship, 1 Destroyer, 1 EarlyFighter, 1 Submarine and 5 Transports
ColonialFrench defend with 1 Cruiser and 1 Transport
Italians roll dice for 1 Submarine in sz44, round 1 : 0/1 hits
Italians roll dice for 1 Battleship, 1 Destroyer, 1 EarlyFighter and 5 Transports in sz44, round 1 : 0/3 hits
ColonialFrench roll dice for 1 Cruiser and 1 Transport in sz44, round 1 : 1/2 hits
Units damaged: 1 Battleship owned by the Italians
Italians roll dice for 1 Submarine in sz44, round 2 : 0/1 hits
Italians roll dice for 1 Battleship, 1 Destroyer, 1 EarlyFighter and 5 Transports in sz44, round 2 : 2/3 hits
ColonialFrench roll dice for 1 Cruiser and 1 Transport in sz44, round 2 : 1/2 hits
1 Cruiser owned by the ColonialFrench , 1 Transport owned by the ColonialFrench and 1 Submarine owned by the Italians lost in sz44
Italians win with 1 Battleship, 1 Destroyer, 1 EarlyFighter and 5 Transports remaining. Battle score for attacker is 13
Casualties for Italians: 1 Submarine
Casualties for ColonialFrench: 1 Cruiser and 1 Transport
Battle in sz47
Italians attack with 1 Destroyer and 2 EarlyFighters
British defend with 1 Destroyer
Italians roll dice for 1 Destroyer and 2 EarlyFighters in sz47, round 1 : 2/3 hits
British roll dice for 1 Destroyer in sz47, round 1 : 0/1 hits
1 Destroyer owned by the British lost in sz47
Italians win with 1 Destroyer and 2 EarlyFighters remaining. Battle score for attacker is 11
Casualties for British: 1 Destroyer
Battle in N.Tunesia
Italians attack with 1 Artillery and 1 Infantry
ColonialFrench defend with 1 Infantry
Italians roll dice for 1 Artillery and 1 Infantry in N.Tunesia, round 1 : 1/2 hits
ColonialFrench roll dice for 1 Infantry in N.Tunesia, round 1 : 0/1 hits
1 Infantry owned by the ColonialFrench lost in N.Tunesia
Italians win, taking N.Tunesia from ColonialFrench with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 3
Casualties for ColonialFrench: 1 Infantry
Battle in N.Algeria
Italians attack with 1 Armour and 1 Infantry
ColonialFrench defend with 1 Infantry
Italians roll dice for 1 Armour and 1 Infantry in N.Algeria, round 1 : 1/2 hits
ColonialFrench roll dice for 1 Infantry in N.Algeria, round 1 : 0/1 hits
1 Infantry owned by the ColonialFrench lost in N.Algeria
Italians win, taking N.Algeria from ColonialFrench with 1 Armour and 1 Infantry remaining. Battle score for attacker is 3
Casualties for ColonialFrench: 1 Infantry
Battle in Tunis
Italians attack with 1 Armour, 3 Artillerys and 5 Infantry
ColonialFrench defend with 1 AAGun, 1 Armour, 1 EarlyFighter, 1 Factory and 3 Infantry
Italians roll dice for 1 Armour, 3 Artillerys and 5 Infantry in Tunis, round 1 : 3/9 hits
ColonialFrench roll dice for 1 Armour, 1 EarlyFighter and 3 Infantry in Tunis, round 1 : 2/5 hits
2 Infantry owned by the Italians and 3 Infantry owned by the ColonialFrench lost in Tunis
Italians roll dice for 1 Armour, 3 Artillerys and 3 Infantry in Tunis, round 2 : 5/7 hits
ColonialFrench roll dice for 1 Armour and 1 EarlyFighter in Tunis, round 2 : 1/2 hits
1 Infantry owned by the Italians , 1 Armour owned by the ColonialFrench and 1 EarlyFighter owned by the ColonialFrench lost in Tunis
Italians win, taking Tunis from ColonialFrench with 1 Armour, 3 Artillerys and 2 Infantry remaining. Battle score for attacker is 13
Casualties for Italians: 3 Infantry
Casualties for ColonialFrench: 1 Armour, 1 EarlyFighter and 3 Infantry
Battle in Marseille
Italians attack with 4 Armours and 4 Infantry
French defend with 1 AAGun, 1 Artillery, 1 Factory and 4 Infantry
Italians roll dice for 4 Armours and 4 Infantry in Marseille, round 1 : 2/8 hits
French roll dice for 1 Artillery and 4 Infantry in Marseille, round 1 : 0/5 hits
2 Infantry owned by the French lost in Marseille
Italians roll dice for 4 Armours and 4 Infantry in Marseille, round 2 : 5/8 hits
French roll dice for 1 Artillery and 2 Infantry in Marseille, round 2 : 3/3 hits
2 Infantry owned by the French , 3 Infantry owned by the Italians and 1 Artillery owned by the French lost in Marseille
Italians win, taking Marseille from French with 4 Armours and 1 Infantry remaining. Battle score for attacker is 7
Casualties for French: 1 Artillery and 4 Infantry
Casualties for Italians: 3 InfantryNon Combat Move - Italians
2 EarlyFighters moved from Corsica to Sardinia
2 EarlyFighters moved from sz47 to Tripoli
1 EarlyFighter moved from sz44 to Tripoli
2 Infantry moved from W.Sicilia to E.Sicilia
1 Artillery moved from Foggia to Taranto
2 Armours moved from Roma to Messina
2 Infantry moved from Roma to Napoli
2 Artillerys moved from Roma to Napoli
1 Infantry moved from Triesta to Hungary
4 Infantry moved from Venezia to Genova
2 Artillerys moved from Venezia to Genova
1 T.Boat moved from sz42 to sz40Place Units - Italians
1 Factory placed in Tripoli
1 Bomber placed in TarantoTurn Complete - Italians
Italians collect 54 PUs; end with 54 PUs total
1 unit repaired. -
TripleA Turn Summary for game: NWO Smalls, version: 1.8.6
Game History
Round :1
Combat Move - French
2 Infantry moved from Le Havre to Lille
1 Infantry moved from Normandy to Bourges
2 Infantry moved from Bordeaux to Bourges
1 Artillery moved from Bordeaux to Bourges
1 Infantry moved from Toulouse to Montpellier
1 Infantry moved from St.Etienne to Montpellier
1 Infantry moved from Bourges to St.Etienne
1 Infantry moved from Dijon to ReimsPurchase Units - French
French buy 2 Infantry; Remaining resources: 0 PUs;Non Combat Move - French
Place Units - French
2 Infantry placed in ParisTurn Complete - French
French collect 32 PUs; end with 32 PUs total -
TripleA Turn Summary for game: NWO Smalls, version: 1.8.6
Game History
Round :1
Combat Move - ColonialFrench
1 Submarine moved from sz59 to sz58
1 Infantry moved from Lebanon to sz59
1 Artillery moved from Lebanon to sz59
1 Artillery, 1 Infantry and 1 Transport moved from sz59 to sz58
1 Infantry moved from sz58 to Crete
1 Artillery moved from sz58 to Crete
1 Infantry moved from W.Tunesia to E.Algeria
1 Artillery moved from W.Tunesia to E.Algeria
3 Infantry moved from C.Morocco to C.Algeria
1 Artillery moved from C.Morocco to Alger
1 Infantry moved from Tanger to C.Morocco
1 Infantry moved from C.Algeria to E.AlgeriaCombat - ColonialFrench
Battle in Crete
ColonialFrench attack with 1 Artillery and 1 Infantry
Neutral defend with 1 AAGun and 1 Infantry
ColonialFrench roll dice for 1 Artillery and 1 Infantry in Crete, round 1 : 1/2 hits
Neutral roll dice for 1 Infantry in Crete, round 1 : 0/1 hits
1 Infantry owned by the Neutral lost in Crete
ColonialFrench win, taking Crete from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 3
Casualties for Neutral: 1 InfantryNon Combat Move - ColonialFrench
Turn Complete - ColonialFrench
ColonialFrench collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: NWO Smalls, version: 1.8.6
Game History
Round :1
Combat Move - Finns
1 Submarine moved from sz22 to sz21
1 Cruiser moved from sz20 to sz21
1 Artillery moved from C.Finnland to Belomorsk
1 Artillery moved from S.Finnland to C.Finnland
1 Infantry moved from C.Finnland to S.Finnland
1 Infantry moved from N.Finnland to Belomorsk
1 Infantry moved from N.Finnland to Belomorsk
1 Infantry moved from N.Finnland to Belomorsk
1 Infantry moved from N.Finnland to C.Finnland
1 Infantry moved from N.Finnland to Belomorsk
3 EarlyFighters moved from N.Finnland to Belomorsk
1 Armour moved from N.Finnland to Murmansk
Finns take Murmansk from Russians
1 Armour moved from Murmansk to N.Finnland
1 Artillery moved from N.Finnland to BelomorskPurchase Units - Finns
Finns buy 2 Infantry; Remaining resources: 0 PUs;Combat - Finns
Battle in sz21
Finns attack with 1 Cruiser and 1 Submarine
Russians defend with 2 Transports
Finns roll dice for 1 Submarine in sz21, round 1 : 0/1 hits
Finns roll dice for 1 Cruiser in sz21, round 1 : 0/1 hits
Russians roll dice for 2 Transports in sz21, round 1 : 1/2 hits
1 Submarine owned by the Finns lost in sz21
Finns roll dice for 1 Cruiser in sz21, round 2 : 0/1 hits
Russians roll dice for 2 Transports in sz21, round 2 : 0/2 hits
Finns roll dice for 1 Cruiser in sz21, round 3 : 1/1 hits
Russians roll dice for 2 Transports in sz21, round 3 : 0/2 hits
1 Transport owned by the Russians lost in sz21
Finns roll dice for 1 Cruiser in sz21, round 4 : 1/1 hits
Russians roll dice for 1 Transport in sz21, round 4 : 0/1 hits
1 Transport owned by the Russians lost in sz21
Finns win with 1 Cruiser remaining. Battle score for attacker is 8
Casualties for Russians: 2 Transports
Casualties for Finns: 1 Submarine
Battle in Belomorsk
Finns attack with 2 Artillerys, 3 EarlyFighters and 4 Infantry
Russians defend with 5 Infantry
Finns roll dice for 2 Artillerys, 3 EarlyFighters and 4 Infantry in Belomorsk, round 1 : 3/9 hits
Russians roll dice for 5 Infantry in Belomorsk, round 1 : 3/5 hits
3 Infantry owned by the Russians and 3 Infantry owned by the Finns lost in Belomorsk
Finns roll dice for 2 Artillerys, 3 EarlyFighters and 1 Infantry in Belomorsk, round 2 : 2/6 hits
Russians roll dice for 2 Infantry in Belomorsk, round 2 : 0/2 hits
2 Infantry owned by the Russians lost in Belomorsk
Finns win, taking Belomorsk from Russians with 2 Artillerys, 3 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 6
Casualties for Russians: 5 Infantry
Casualties for Finns: 3 InfantryNon Combat Move - Finns
3 EarlyFighters moved from Belomorsk to N.FinnlandPlace Units - Finns
2 Infantry placed in N.FinnlandTurn Complete - Finns
Finns collect 13 PUs; end with 13 PUs total





