@The_Good_Captain It looks like you are using an older module than Eric. Otherwise, you would not have missing unit images. The module version is specified in the game notes.
Sensoy Battle
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :9
Purchase Units - Japanese
Japanese buy 1 armour and 3 submarines; Remaining resources: 1 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
3 submarines moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 20 Sea Zone to 18 Sea Zone
1 fighter moved from Korea to Japan
2 tactical_bombers moved from Korea to JapanCombat - Japanese
Battle in 33 Sea Zone
Japanese attack with 3 submarines
ANZAC defend with 1 carrier, 3 destroyers, 2 submarines and 3 transports
ANZAC roll dice for 2 submarines in 33 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 3 submarines in 33 Sea Zone, round 1 : 1/3 hits
ANZAC roll dice for 1 carrier, 3 destroyers and 3 transports in 33 Sea Zone, round 1 : 1/4 hits
1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 carrier, 3 destroyers and 3 transports in 33 Sea Zone, round 2 : 3/4 hits
1 submarine owned by the Japanese lost in 33 Sea Zone
ANZAC win with 1 carrier, 3 destroyers, 1 submarine and 3 transports remaining. Battle score for attacker is -12
Casualties for Japanese: 3 submarines
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Korea: 2 tactical_bombers
EDIT: Adding units owned by Japanese to Siberia: 2 tactical_bombers
EDIT: Turning off Edit Mode
1 armour placed in Japan
3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 21 PUs; end with 22 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :9
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 bomber, 1 fighter, 6 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
2 armour, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
3 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Soviet Far East to 3 Sea Zone
2 destroyers moved from 3 Sea Zone to 5 Sea Zone
1 mech_infantry and 1 transport moved from 3 Sea Zone to 14 Sea Zone
1 destroyer moved from 7 Sea Zone to 5 Sea Zone
1 destroyer moved from 16 Sea Zone to 5 Sea Zone
1 destroyer moved from 24 Sea Zone to 23 Sea Zone
1 armour moved from Eastern United States to Western United States
1 mech_infantry moved from Western United States to Eastern United StatesCombat - Americans
Battle in Morocco
Battle in GibraltarNon Combat Move - Americans
Place Units - Americans
1 battleship, 1 submarine and 1 transport placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
3 infantry placed in Western United States
1 bomber placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Jehol to Manchuria
1 artillery moved from Sikang to Shensi
1 artillery moved from Tsinghai to Shensi
1 artillery moved from Kansu to Shensi
1 artillery moved from Chahar to Suiyuyan
1 artillery moved from Manchuria to Jehol
1 artillery moved from Manchuria to Jehol
2 infantry moved from Jehol to Manchuria
2 infantry moved from Shantung to Jehol
2 infantry moved from Kiangsu to Shantung
2 infantry moved from Kiangsi to Kiangsu
2 infantry moved from Kwangsi to Kiangsi
1 artillery moved from Kwangsi to Kwangtung
1 artillery moved from Kwangsi to KwangtungNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Kansu
3 infantry placed in Shensi
1 infantry placed in Suiyuyan
1 infantry placed in Kwangsi
1 artillery and 1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :9
Purchase Units - British
British buy 1 bomber, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
2 infantry moved from Tanganyika Territory to Kenya
4 infantry moved from Kiangsu to Shantung
1 armour moved from India to Yunnan
2 fighters moved from Formosa to Yunnan
1 infantry moved from Egypt to Alexandria
3 bombers moved from Iraq to Alexandria
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Rhodesia to Tanganyika Territory
1 transport moved from 39 Sea Zone to 72 Sea Zone
1 battleship moved from 39 Sea Zone to 72 Sea Zone
3 bombers moved from United Kingdom to Normandy Bordeaux
2 bombers moved from United Kingdom to Southern FranceCombat - British
Strategic bombing raid in Normandy Bordeaux
AA guns fire in Normandy Bordeaux : 1/3 hits
1 bomber killed by AA guns
Bombing raid in Normandy Bordeaux rolls: 8,6,6,5 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Strategic bombing raid in Southern France
AA guns fire in Southern France : 0/2 hits
Bombing raid in Southern France rolls: 4,3,8,3 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in Alexandria
British attack with 3 bombers and 1 infantry
Italians defend with 1 armour and 2 infantry
British roll dice for 3 bombers and 1 infantry in Alexandria, round 1 : 4/7 hits
Italians roll dice for 1 armour and 2 infantry in Alexandria, round 1 : 2/3 hits
2 bombers owned by the British , 1 armour owned by the Italians and 2 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is -12
Casualties for British: 2 bombers
Casualties for Italians: 1 armour and 2 infantryNon Combat Move - British
1 infantry moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_Allies
1 armour moved from 86 Sea Zone to Brazil
1 aaGun moved from Scotland to United Kingdom
2 infantry moved from Scotland to United Kingdom
2 bombers moved from Southern France to United Kingdom
2 bombers moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Alexandria to KenyaPlace Units - British
1 transport placed in 106 Sea Zone
1 infantry placed in Union of South Africa
1 bomber and 1 fighter placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 36 PUs totalPlace Units - UK_Pacific
2 armour and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 2 armour and 4 infantry -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :9
Purchase Units - Italians
Italians buy 1 artillery and 1 bomber; Remaining resources: 0 PUs;Combat Move - Italians
2 submarines moved from 95 Sea Zone to 91 Sea Zone
3 infantry moved from Malta to 96 Sea Zone
1 transport moved from 94 Sea Zone to 95 Sea Zone
3 infantry and 2 transports moved from 96 Sea Zone to 94 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Libya
1 armour moved from 96 Sea Zone to LibyaCombat - Italians
Battle in 91 Sea Zone
Italians attack with 2 submarines
Americans defend with 3 destroyers and 2 transports
Italians roll dice for 2 submarines in 91 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 3 destroyers and 2 transports in 91 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Italians lost in 91 Sea Zone
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 destroyers and 2 transports in 91 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Italians lost in 91 Sea Zone
Americans win with 3 destroyers and 2 transports remaining. Battle score for attacker is -12
Casualties for Italians: 2 submarines
Battle in LibyaNon Combat Move - Italians
3 infantry moved from 94 Sea Zone to AlgeriaPlace Units - Italians
1 artillery and 1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
kamakaze
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done
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 armour moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 armour moved from 22 Sea Zone to Marianas
1 infantry moved from 32 Sea Zone to Marshall Islands
1 destroyer moved from 33 Sea Zone to 17 Sea Zone
ANZAC take 17 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
ANZAC take 22 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 battleship moved from 62 Sea Zone to 33 Sea ZoneCombat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 4
Battle in Iwo Jima
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in Iwo Jima, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Iwo Jima
ANZAC win, taking Iwo Jima from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Marianas
Battle in Marshall IslandsNon Combat Move - ANZAC
1 carrier moved from 33 Sea Zone to 17 Sea ZonePlace Units - ANZAC
2 armour and 1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :10
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 2 and gets 0 hits
Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans
Germans repair 2 damage on 2 factory_minors; Remaining resources: 93 PUs; 0 techTokens;
Germans buy 10 armour, 5 infantry and 3 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
2 submarines moved from 105 Sea Zone to 104 Sea Zone
5 submarines moved from 93 Sea Zone to 91 Sea Zone
1 transport moved from 94 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 mech_infantry moved from Turkmenistan to Eastern Persia
1 armour moved from Turkmenistan to Eastern Persia
1 armour moved from Turkmenistan to Eastern Persia
1 mech_infantry moved from Novosibirsk to Sikang
3 armour moved from Turkmenistan to Sikang
2 armour moved from Turkmenistan to Sikang
1 mech_infantry moved from Caucasus to Tsinghai
5 armour moved from Caucasus to Tsinghai
1 mech_infantry moved from Caucasus to Tsinghai
1 mech_infantry moved from Timguska to Kansu
1 mech_infantry moved from Timguska to Kansu
1 armour moved from Timguska to Kansu
3 armour moved from Novosibirsk to Kansu
1 infantry moved from Novosibirsk to Kansu
1 armour moved from Vologda to Kansu
1 infantry moved from Samara to Novosibirsk
2 artilleries moved from Samara to Novosibirsk
3 armour moved from Russia to Novosibirsk
1 armour moved from Volgograd to Novosibirsk
7 infantry moved from Rostov to Caucasus
5 infantry moved from Ukraine to Rostov
1 bomber moved from Volgograd to Kansu
1 bomber moved from Volgograd to Tsinghai
1 bomber moved from Samara to Sikang
1 tactical_bomber moved from Ukraine to Southern Italy
1 armour moved from Tunisia to Algeria
2 bombers moved from Samara to Eastern Persia
1 armour moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 armour moved from Yakut S.S.R. to Buryatia
1 armour moved from Yenisey to Kansu
Germans take Olgiy from Russians
2 artilleries moved from Evenkiyskiy to Yenisey
2 infantry moved from Evenkiyskiy to Yenisey
1 armour moved from Vologda to Timguska
1 bomber moved from Novgorod to Kansu
5 armour moved from Eastern Poland to UkraineCombat - Germans
Battle in 104 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer
Germans roll dice for 2 submarines in 104 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 submarines in 104 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 1
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Sikang
Germans attack with 5 armour, 1 bomber and 1 mech_infantry
Chinese defend with 2 infantry
Germans roll dice for 5 armour, 1 bomber and 1 mech_infantry in Sikang, round 1 : 4/7 hits
Chinese roll dice for 2 infantry in Sikang, round 1 : 1/2 hits
2 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Sikang
Germans win, taking Sikang from Chinese with 5 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Tsinghai
Germans attack with 5 armour, 1 bomber and 2 mech_infantrys
Chinese defend with 2 infantry
Germans roll dice for 5 armour, 1 bomber and 2 mech_infantrys in Tsinghai, round 1 : 3/8 hits
Chinese roll dice for 2 infantry in Tsinghai, round 1 : 0/2 hits
2 infantry owned by the Chinese lost in Tsinghai
Germans win, taking Tsinghai from Chinese with 5 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Eastern Persia
Germans attack with 2 armour, 2 bombers and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 2 armour, 2 bombers and 1 mech_infantry in Eastern Persia, round 1 : 4/5 hits
British roll dice for 1 infantry in Eastern Persia, round 1 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Eastern Persia
Germans win, taking Eastern Persia from British with 2 armour and 2 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in 91 Sea Zone
Germans attack with 5 submarines
Americans defend with 3 destroyers and 2 transports
Germans roll dice for 5 submarines in 91 Sea Zone, round 1 : 3/5 hits
Americans roll dice for 3 destroyers and 2 transports in 91 Sea Zone, round 1 : 2/3 hits
3 destroyers owned by the Americans and 2 submarines owned by the Germans lost in 91 Sea Zone
2 transports owned by the Americans lost in 91 Sea Zone
Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 0/3 hits
Germans win with 3 submarines remaining. Battle score for attacker is 21
Casualties for Germans: 2 submarines
Casualties for Americans: 3 destroyers and 2 transports
Battle in Kansu
Germans attack with 6 armour, 2 bombers, 1 infantry and 2 mech_infantrys
Chinese defend with 2 infantry
Germans roll dice for 6 armour, 2 bombers, 1 infantry and 2 mech_infantrys in Kansu, round 1 : 7/11 hits
Chinese roll dice for 2 infantry in Kansu, round 1 : 2/2 hits
1 infantry owned by the Germans , 2 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Kansu
Germans win, taking Kansu from Chinese with 6 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Gibraltar
Germans attack with 2 infantry
British defend with 1 harbour; Americans defend with 1 armour
Germans roll dice for 2 infantry in Gibraltar, round 1 : 1/2 hits
British roll dice for 1 armour in Gibraltar, round 1 : 0/1 hits
1 armour owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from British with 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armourNon Combat Move - Germans
2 bombers moved from Eastern Persia to Caucasus
1 bomber moved from Sikang to Volgograd
2 bombers moved from Kansu to Timguska
1 bomber moved from Tsinghai to NovosibirskPlace Units - Germans
3 submarines placed in 113 Sea Zone
3 armour placed in Russia
3 armour placed in Novgorod
3 armour placed in Volgograd
1 armour and 2 infantry placed in Ukraine
3 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Germans collect 74 PUs (3 lost to blockades); end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :10
Purchase Units - Japanese
Japanese buy 1 infantry and 3 submarines; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 18 Sea Zone to 22 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 bomber moved from Korea to 22 Sea Zone
2 infantry moved from Buryatia to AmurCombat - Japanese
Battle in 7 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 7 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 7 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 7 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 7 Sea Zone, round 5 : 1/1 hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 5 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 7 Sea Zone
Americans win with no units remaining. Battle score for attacker is 1
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 22 Sea Zone
Japanese attack with 1 bomber and 2 submarines
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 2 submarines in 22 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 bomber in 22 Sea Zone, round 1 : 1/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 22 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 22 Sea Zone
1 transport owned by the ANZAC lost in 22 Sea Zone
Japanese roll dice for 2 submarines in 22 Sea Zone, round 2 : 0/2 hits
Japanese win, taking 22 Sea Zone from ANZAC with 1 bomber and 2 submarines remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 6 : 1/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 6 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 bomber moved from 22 Sea Zone to JapanPlace Units - Japanese
3 submarines placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 20 PUs; end with 21 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :10
Purchase Units - Americans
Americans buy 2 bombers, 4 destroyers, 4 infantry and 2 transports; Remaining resources: 2 PUs; 0 techTokens;Combat Move - Americans
1 destroyer moved from 23 Sea Zone to 22 Sea Zone
1 destroyer moved from 24 Sea Zone to 22 Sea Zone
1 fighter moved from Wake Island to 22 Sea Zone
2 destroyers moved from 5 Sea Zone to 16 Sea Zone
1 destroyer moved from 5 Sea Zone to 16 Sea Zone
1 destroyer moved from 5 Sea Zone to 3 Sea Zone
1 mech_infantry and 1 transport moved from 14 Sea Zone to 25 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 battleship moved from 10 Sea Zone to 3 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 fighter moved from Wake Island to 22 Sea Zone
1 infantry moved from British Columbia to Alaska
2 infantry moved from Western United States to British Columbia
2 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 fighter moved from Eastern United States to French West Africa
1 submarine moved from 101 Sea Zone to 86 Sea ZoneCombat - Americans
Battle in 22 Sea Zone
Americans attack with 2 destroyers and 2 fighters
Japanese defend with 2 submarines
Japanese roll dice for 2 submarines in 22 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 2 destroyers and 2 fighters in 22 Sea Zone, round 1 : 3/4 hits
2 submarines owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 2 destroyers and 2 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in 16 Sea Zone
Americans attack with 1 bomber and 3 destroyers
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 16 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 bomber and 3 destroyers in 16 Sea Zone, round 1 : 2/5 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 2 destroyers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Americans
1 bomber moved from 16 Sea Zone to Midway
2 fighters moved from 22 Sea Zone to 17 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 mech_infantry moved from 31 Sea Zone to Wake Island
1 armour moved from 3 Sea Zone to Soviet Far East
1 infantry moved from 3 Sea Zone to Soviet Far EastPlace Units - Americans
2 infantry placed in Eastern United States
2 infantry placed in Western United States
1 bomber placed in Eastern United States
1 bomber placed in Western United States
1 transport placed in 10 Sea Zone
3 destroyers and 1 transport placed in 101 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Kansu
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Kansu
1 artillery moved from Suiyuyan to Kansu
1 artillery moved from Szechwan to Sikang
1 artillery moved from Shensi to Sikang
1 artillery moved from Shensi to Sikang
1 artillery moved from Shensi to Kansu
1 artillery moved from Chahar to Suiyuyan
2 infantry moved from Jehol to Manchuria
4 artilleries moved from Jehol to Manchuria
1 artillery moved from Jehol to Chahar
1 artillery moved from Jehol to Chahar
1 infantry moved from Kiangsi to Kiangsu
1 artillery moved from Kiangsi to Kiangsu
1 infantry moved from Shantung to Kiangsu
1 artillery moved from Shantung to KiangsuCombat - Chinese
Battle in Sikang
Chinese attack with 3 artilleries and 2 infantry
Germans defend with 5 armour
Chinese roll dice for 3 artilleries and 2 infantry in Sikang, round 1 : 3/5 hits
Germans roll dice for 5 armour in Sikang, round 1 : 3/5 hits
1 artillery owned by the Chinese , 3 armour owned by the Germans and 2 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 2 artilleries in Sikang, round 2 : 1/2 hits
Germans roll dice for 2 armour in Sikang, round 2 : 0/2 hits
1 armour owned by the Germans lost in Sikang
Chinese roll dice for 2 artilleries in Sikang, round 3 : 0/2 hits
Germans roll dice for 1 armour in Sikang, round 3 : 0/1 hits
Chinese roll dice for 2 artilleries in Sikang, round 4 : 2/2 hits
Germans roll dice for 1 armour in Sikang, round 4 : 0/1 hits
1 armour owned by the Germans lost in Sikang
Chinese win, taking Sikang from Germans with 2 artilleries remaining. Battle score for attacker is 20
Casualties for Germans: 5 armour
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Kansu
Chinese attack with 2 artilleries and 3 infantry
Germans defend with 6 armour and 1 mech_infantry
Chinese roll dice for 2 artilleries and 3 infantry in Kansu, round 1 : 0/5 hits
Germans roll dice for 6 armour and 1 mech_infantry in Kansu, round 1 : 2/7 hits
2 infantry owned by the Chinese lost in Kansu
2 artilleries owned by the Chinese and 1 infantry owned by the Chinese retreated to Shensi
Germans win with 6 armour and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Sikang
1 infantry placed in Shensi
1 infantry placed in Suiyuyan
2 infantry placed in Jehol
1 infantry placed in Kwangsi
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 21 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :10
Purchase Units - British
British buy 1 bomber, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 battleship moved from 72 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
2 armour moved from India to Eastern Persia
4 infantry moved from India to Burma
1 armour moved from Yunnan to Hopei
4 infantry moved from Shantung to Jehol
2 fighters moved from Yunnan to Manchuria
1 infantry moved from Kenya to Ethiopia
1 bomber moved from Kenya to Eastern Persia
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 infantry moved from Brazil to Suriname
British take Suriname from Dutch
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 64 Sea Zone
1 bomber moved from United Kingdom to France
2 bombers moved from United Kingdom to Normandy Bordeaux
2 bombers moved from United Kingdom to Southern France
1 fighter moved from United Kingdom to French West AfricaCombat - British
Battle in Eastern Persia
British attack with 2 armour, 1 bomber and 2 infantry
Germans defend with 2 armour
British roll dice for 1 battleship in Eastern Persia, round 1 : 0/1 hits
British roll dice for 2 armour, 1 bomber and 2 infantry in Eastern Persia, round 1 : 1/6 hits
Germans roll dice for 2 armour in Eastern Persia, round 1 : 1/2 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Eastern Persia
British roll dice for 2 armour, 1 bomber and 1 infantry in Eastern Persia, round 2 : 3/5 hits
Germans roll dice for 1 armour in Eastern Persia, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Eastern Persia
British win, taking Eastern Persia from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour
Casualties for British: 2 infantry
Strategic bombing raid in France
AA guns fire in France : 0/1 hits
Bombing raid in France rolls: 4,3 and causes: 2 damage to unit: factory_minor
Bombing raid in France causes 2 damage total.
Strategic bombing raid in Southern France
AA guns fire in Southern France : 1/2 hits
1 bomber killed by AA guns
Bombing raid in Southern France rolls: 7,7 and causes: 1 damage to unit: factory_minor
Bombing raid in Southern France causes 1 damage total.
Strategic bombing raid in Normandy Bordeaux
AA guns fire in Normandy Bordeaux : 0/2 hits
Bombing raid in Normandy Bordeaux rolls: 8,5,8,3 and causes: 6 damage to unit: harbour
Bombing raid in Normandy Bordeaux causes 6 damage total.Non Combat Move - British
1 bomber moved from France to United Kingdom
2 bombers moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Southern France to United Kingdom
1 infantry moved from 64 Sea Zone to Central America
1 artillery moved from 64 Sea Zone to Central America
1 infantry moved from 83 Sea Zone to French West Africa
1 armour moved from 83 Sea Zone to French West Africa
1 infantry moved from Union of South Africa to Rhodesia
1 bomber moved from Eastern Persia to IndiaPlace Units - British
1 destroyer and 1 transport placed in 106 Sea Zone
1 infantry placed in Quebec
1 bomber and 2 infantry placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
1 bomber and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Units Change Ownership
Some Units in India change ownership: 1 bomber and 2 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :10
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 armour moved from Libya to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Southern Italy to Egypt
2 transports moved from 94 Sea Zone to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
1 artillery moved from 96 Sea Zone to Tobruk
1 cruiser moved from 94 Sea Zone to 96 Sea ZoneCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 bomber and 1 infantry
French defend with 1 infantry; British defend with 1 harbour and 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 infantry in Egypt, round 1 : 3/3 hits
British roll dice for 2 infantry in Egypt, round 1 : 0/2 hits
1 infantry owned by the British and 1 infantry owned by the French lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for French: 1 infantry
Casualties for British: 1 infantry
Battle in Tobruk
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 cruiser in Tobruk, round 1 : 1/1 hits
British roll dice for 1 infantry in Tobruk, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk
Italians win, taking Tobruk from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Egypt to LibyaPlace Units - Italians
1 artillery and 2 infantry placed in Southern Italy
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :10
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
axis get victory :-D
-
ok. I will give it to you this time. whenever you’re ready for another one tell me. I want to start a NWO game if that’s OK.
-
NWO lets do it…
you want to go axis/allies? -
TripleA Turn Summary for game: NWO Smalls, version: 1.8.6
Game History
Round :1
Combat Move - Germans
2 Submarines moved from sz26 to sz22
2 Destroyers moved from sz26 to sz28
1 Battleship moved from sz26 to sz22
1 Destroyer moved from sz26 to sz22
5 Infantry moved from Hamburg to Denmark
2 Panzers moved from Rostock to sz26
2 Infantry moved from Rostock to sz26
5 Panzers moved from Berlin to Denmark
4 Infantry moved from Rostock to Denmark
2 Infantry, 2 Panzers and 2 Transports moved from sz26 to sz22
2 Panzers moved from sz22 to N.N
2 Infantry moved from sz22 to N.N
2 EarlyFighters moved from Rostock to sz28
1 Bomber moved from W.Czech to sz28
1 Bomber moved from Berlin to sz28
5 Infantry and 2 Panzers moved from Bremen to Netherlands
2 Panzers moved from Koeln to Belgium
5 Infantry moved from Koeln to Netherlands
1 EarlyFighter moved from Bremen to Belgium
4 Infantry moved from Frankfurt to Belgium
4 Infantry moved from Frankfurt to Metz
1 Panzer moved from Frankfurt to Metz
2 Panzers moved from Muenchen to Metz
3 Panzers moved from Nuernberg to Metz
4 Infantry moved from Muenchen to Metz
1 EarlyFighter moved from Frankfurt to Belgium
1 EarlyFighter moved from Frankfurt to Lyon
1 EarlyFighter moved from Muenchen to Lyon
1 EarlyFighter moved from Nuernberg to Lyon
3 Infantry moved from Genova to Lyon
1 Artillery moved from Genova to Lyon
2 Panzers moved from Austrie to Kroatia
1 EarlyFighter moved from W.Czech to Metz
1 EarlyFighter moved from Berlin to Metz
1 EarlyFighter moved from Berlin to Metz
5 Infantry moved from Leipzig to Muenchen
8 Infantry moved from Nuernberg to Muenchen
8 Infantry moved from Austrie to Muenchen
6 Infantry moved from E.Czech to Krakow
6 Infantry moved from W.Czech to Krakow
8 Infantry moved from Wroclaw to C.Poland
2 Infantry moved from Gdansk to C.Poland
2 Artillerys moved from Gdansk to Koenigsberg
3 Infantry moved from Gdansk to Koenigsberg
3 Panzers moved from Dresden to Koenigsberg
1 Artillery moved from E.Czech to Krakow
1 Artillery moved from Wroclaw to C.Poland
2 Panzers moved from E.Czech to Krakow
2 Panzers moved from W.Czech to Krakow
2 Panzers moved from W.Czech to C.Poland
1 Panzer moved from Wroclaw to Koenigsberg
1 Panzer moved from Gdansk to C.Poland
4 Infantry moved from Dresden to Gdansk
4 Infantry moved from Berlin to Dresden
4 Infantry moved from Berlin to Koeln
3 Submarines moved from sz19 to sz9
3 Submarines moved from sz8 to sz9
2 Submarines moved from sz11 to sz8
1 Submarine moved from sz14 to sz7
1 Submarine moved from sz11 to sz7
2 Submarines moved from sz35 to sz37
3 Submarines moved from sz41 to sz37
2 Transports moved from sz41 to sz37
1 Destroyer moved from sz41 to sz37
1 Destroyer moved from sz25 to sz20
1 Submarine moved from sz25 to sz20Purchase Units - Germans
Germans buy 1 Artillery, 1 Bomber, 1 EarlyFighter, 1 Fighter, 6 Infantry and 1 Panzer; Remaining resources: 0 PUs;Combat - Germans
Battle in N.N
Germans attack with 2 Infantry and 2 Panzers
Neutral defend with 1 Bunker
Germans roll dice for 1 Battleship in N.N, round 1 : 0/1 hits
Germans roll dice for 2 Infantry and 2 Panzers in N.N, round 1 : 1/4 hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Bunker in N.N, round 1 : 1/1 hits
1 Infantry owned by the Germans lost in N.N
Germans roll dice for 1 Infantry and 2 Panzers in N.N, round 2 : 2/3 hits
Neutral roll dice for 1 Bunker in N.N, round 2 : 0/1 hits
1 Bunker owned by the Neutral lost in N.N
Germans win, taking N.N from Neutral with 1 Infantry and 2 Panzers remaining. Battle score for attacker is 3
Casualties for Germans: 1 Infantry
Casualties for Neutral: 1 Bunker
Battle in C.Poland
Germans attack with 1 Artillery, 10 Infantry and 3 Panzers
Neutral defend with 1 Armour and 4 Infantry
Germans roll dice for 1 Artillery, 10 Infantry and 3 Panzers in C.Poland, round 1 : 3/14 hits
Neutral roll dice for 1 Armour and 4 Infantry in C.Poland, round 1 : 2/5 hits
2 Infantry owned by the Germans and 3 Infantry owned by the Neutral lost in C.Poland
Germans roll dice for 1 Artillery, 8 Infantry and 3 Panzers in C.Poland, round 2 : 1/12 hits
Neutral roll dice for 1 Armour and 1 Infantry in C.Poland, round 2 : 1/2 hits
1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in C.Poland
Germans roll dice for 1 Artillery, 7 Infantry and 3 Panzers in C.Poland, round 3 : 1/11 hits
Neutral roll dice for 1 Armour in C.Poland, round 3 : 1/1 hits
1 Infantry owned by the Germans and 1 Armour owned by the Neutral lost in C.Poland
Germans win, taking C.Poland from Neutral with 1 Artillery, 6 Infantry and 3 Panzers remaining. Battle score for attacker is 5
Casualties for Germans: 4 Infantry
Casualties for Neutral: 1 Armour and 4 Infantry
Battle in Krakow
Germans attack with 1 Artillery, 12 Infantry and 4 Panzers
Neutral defend with 1 Armour and 1 Infantry
Germans roll dice for 1 Artillery, 12 Infantry and 4 Panzers in Krakow, round 1 : 7/17 hits
Neutral roll dice for 1 Armour and 1 Infantry in Krakow, round 1 : 2/2 hits
2 Infantry owned by the Germans , 1 Infantry owned by the Neutral and 1 Armour owned by the Neutral lost in Krakow
Germans win, taking Krakow from Neutral with 1 Artillery, 10 Infantry and 4 Panzers remaining. Battle score for attacker is 2
Casualties for Germans: 2 Infantry
Casualties for Neutral: 1 Armour and 1 Infantry
Battle in Koenigsberg
Germans attack with 2 Artillerys, 3 Infantry and 4 Panzers
Neutral defend with 3 Infantry
Germans roll dice for 2 Artillerys, 3 Infantry and 4 Panzers in Koenigsberg, round 1 : 4/9 hits
Neutral roll dice for 3 Infantry in Koenigsberg, round 1 : 1/3 hits
1 Infantry owned by the Germans and 3 Infantry owned by the Neutral lost in Koenigsberg
Germans win, taking Koenigsberg from Neutral with 2 Artillerys, 2 Infantry and 4 Panzers remaining. Battle score for attacker is 6
Casualties for Germans: 1 Infantry
Casualties for Neutral: 3 Infantry
Battle in sz9
Germans attack with 6 Submarines
British defend with 1 Destroyer and 1 Transport
Germans roll dice for 6 Submarines in sz9, round 1 : 3/6 hits
British roll dice for 1 Destroyer and 1 Transport in sz9, round 1 : 0/2 hits
1 Transport owned by the British and 1 Destroyer owned by the British lost in sz9
Germans win with 6 Submarines remaining. Battle score for attacker is 19
Casualties for British: 1 Destroyer and 1 Transport
Battle in sz28
Germans attack with 2 Bombers, 2 Destroyers and 2 EarlyFighters
Russians defend with 1 Destroyer, 1 Submarine and 2 Transports
Russians roll dice for 1 Submarine in sz28, round 1 : 0/1 hits
Germans roll dice for 2 Bombers, 2 Destroyers and 2 EarlyFighters in sz28, round 1 : 2/6 hits
Russians roll dice for 1 Destroyer and 2 Transports in sz28, round 1 : 1/3 hits
2 Transports owned by the Russians and 1 EarlyFighter owned by the Germans lost in sz28
Russians roll dice for 1 Submarine in sz28, round 2 : 0/1 hits
Germans roll dice for 2 Bombers, 2 Destroyers and 1 EarlyFighter in sz28, round 2 : 2/5 hits
Russians roll dice for 1 Destroyer in sz28, round 2 : 0/1 hits
1 Submarine owned by the Russians and 1 Destroyer owned by the Russians lost in sz28
Germans win with 2 Bombers, 2 Destroyers and 1 EarlyFighter remaining. Battle score for attacker is 27
Casualties for Germans: 1 EarlyFighter
Casualties for Russians: 1 Destroyer, 1 Submarine and 2 Transports
Battle in sz37
Germans attack with 1 Destroyer, 5 Submarines and 2 Transports
British defend with 1 Battleship, 1 Carrier and 1 Destroyer
Germans roll dice for 5 Submarines in sz37, round 1 : 3/5 hits
Units damaged: 1 Battleship owned by the British
Germans roll dice for 1 Destroyer and 2 Transports in sz37, round 1 : 0/1 hits
British roll dice for 1 Battleship, 1 Carrier and 1 Destroyer in sz37, round 1 : 0/3 hits
1 Carrier owned by the British and 1 Destroyer owned by the British lost in sz37
Germans roll dice for 5 Submarines in sz37, round 2 : 1/5 hits
1 Battleship owned by the British lost in sz37
Germans win with 1 Destroyer, 5 Submarines and 2 Transports remaining. Battle score for attacker is 46
Casualties for British: 1 Battleship, 1 Carrier and 1 Destroyer
Battle in Denmark
Germans attack with 9 Infantry and 5 Panzers
Neutral defend with 1 AAGun, 1 Armour, 1 Artillery and 3 Infantry
Germans roll dice for 9 Infantry and 5 Panzers in Denmark, round 1 : 5/14 hits
Neutral roll dice for 1 Armour, 1 Artillery and 3 Infantry in Denmark, round 1 : 4/5 hits
4 Infantry owned by the Germans , 3 Infantry owned by the Neutral , 1 Armour owned by the Neutral and 1 Artillery owned by the Neutral lost in Denmark
Germans win, taking Denmark from Neutral with 5 Infantry and 5 Panzers remaining. Battle score for attacker is 6
Casualties for Germans: 4 Infantry
Casualties for Neutral: 1 Armour, 1 Artillery and 3 Infantry
Battle in Kroatia
Germans attack with 2 Panzers
Neutral defend with 1 Infantry
Germans roll dice for 2 Panzers in Kroatia, round 1 : 2/2 hits
Neutral roll dice for 1 Infantry in Kroatia, round 1 : 0/1 hits
1 Infantry owned by the Neutral lost in Kroatia
Germans win, taking Kroatia from Neutral with 2 Panzers remaining. Battle score for attacker is 3
Casualties for Neutral: 1 Infantry
Battle in Lyon
Germans attack with 1 Artillery, 3 EarlyFighters and 3 Infantry
French defend with 1 Bunker and 1 Infantry
Germans roll dice for 1 Artillery, 3 EarlyFighters and 3 Infantry in Lyon, round 1 : 2/7 hits
Units damaged: 1 Bunker owned by the French
French roll dice for 1 Bunker and 1 Infantry in Lyon, round 1 : 1/2 hits
1 Infantry owned by the Germans and 1 Infantry owned by the French lost in Lyon
Germans roll dice for 1 Artillery, 3 EarlyFighters and 2 Infantry in Lyon, round 2 : 1/6 hits
French roll dice for 1 Bunker in Lyon, round 2 : 0/1 hits
1 Bunker owned by the French lost in Lyon
Germans win, taking Lyon from French with 1 Artillery, 3 EarlyFighters and 2 Infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 Infantry
Casualties for French: 1 Bunker and 1 Infantry
Battle in Metz
Germans attack with 3 EarlyFighters, 8 Infantry and 6 Panzers
French defend with 1 Armour, 3 Bunkers and 1 Infantry
Germans roll dice for 3 EarlyFighters, 8 Infantry and 6 Panzers in Metz, round 1 : 3/17 hits
Units damaged: 3 Bunkers owned by the French
French roll dice for 1 Armour, 3 Bunkers and 1 Infantry in Metz, round 1 : 2/5 hits
2 Infantry owned by the Germans lost in Metz
Germans roll dice for 3 EarlyFighters, 6 Infantry and 6 Panzers in Metz, round 2 : 6/15 hits
French roll dice for 1 Armour, 3 Bunkers and 1 Infantry in Metz, round 2 : 1/5 hits
1 Infantry owned by the Germans , 3 Bunkers owned by the French , 1 Infantry owned by the French and 1 Armour owned by the French lost in Metz
Germans win, taking Metz from French with 3 EarlyFighters, 5 Infantry and 6 Panzers remaining. Battle score for attacker is 17
Casualties for Germans: 3 Infantry
Casualties for French: 1 Armour, 3 Bunkers and 1 Infantry
Battle in Netherlands
Germans attack with 10 Infantry and 2 Panzers
Neutral defend with 1 Artillery and 3 Infantry
Germans roll dice for 10 Infantry and 2 Panzers in Netherlands, round 1 : 1/12 hits
Neutral roll dice for 1 Artillery and 3 Infantry in Netherlands, round 1 : 2/4 hits
2 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in Netherlands
Germans roll dice for 8 Infantry and 2 Panzers in Netherlands, round 2 : 1/10 hits
Neutral roll dice for 1 Artillery and 2 Infantry in Netherlands, round 2 : 1/3 hits
1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in Netherlands
Germans roll dice for 7 Infantry and 2 Panzers in Netherlands, round 3 : 1/9 hits
Neutral roll dice for 1 Artillery and 1 Infantry in Netherlands, round 3 : 1/2 hits
1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in Netherlands
Germans roll dice for 6 Infantry and 2 Panzers in Netherlands, round 4 : 3/8 hits
Neutral roll dice for 1 Artillery in Netherlands, round 4 : 0/1 hits
1 Artillery owned by the Neutral lost in Netherlands
Germans win, taking Netherlands from Neutral with 6 Infantry and 2 Panzers remaining. Battle score for attacker is 1
Casualties for Germans: 4 Infantry
Casualties for Neutral: 1 Artillery and 3 Infantry
Battle in Belgium
Germans attack with 2 EarlyFighters, 4 Infantry and 2 Panzers
Neutral defend with 3 Infantry
Germans roll dice for 2 EarlyFighters, 4 Infantry and 2 Panzers in Belgium, round 1 : 3/8 hits
Neutral roll dice for 3 Infantry in Belgium, round 1 : 1/3 hits
1 Infantry owned by the Germans and 3 Infantry owned by the Neutral lost in Belgium
Germans win, taking Belgium from Neutral with 2 EarlyFighters, 3 Infantry and 2 Panzers remaining. Battle score for attacker is 6
Casualties for Germans: 1 Infantry
Casualties for Neutral: 3 InfantryNon Combat Move - Germans
1 EarlyFighter moved from sz28 to N.Finnland
1 Bomber moved from sz28 to Gdansk
1 Bomber moved from sz28 to Gdansk
2 EarlyFighters moved from Belgium to Frankfurt
3 EarlyFighters moved from Metz to Frankfurt
1 EarlyFighter moved from Lyon to Frankfurt
1 EarlyFighter moved from Lyon to Frankfurt
1 EarlyFighter moved from Lyon to GenovaPlace Units - Germans
1 EarlyFighter and 1 Panzer placed in W.Czech
6 Infantry placed in Rostock
Germans undo move 2.
1 Artillery and 5 Infantry placed in Rostock
1 Bomber, 1 Fighter and 1 Infantry placed in BremenTurn Complete - Germans
Germans collect 82 PUs; end with 82 PUs total -
your’re up. good luck, from axis of evil :evil:





