@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsSensoy Battle
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :6
Politics - Japanese
Purchase Units - Japanese
Japanese buy 7 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
4 destroyers moved from 26 Sea Zone to 10 Sea Zone
4 transports moved from 5 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Philippines to 42 Sea Zone
8 infantry moved from Japan to 6 Sea Zone
8 infantry and 4 transports moved from 6 Sea Zone to 5 Sea Zone
5 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from 5 Sea Zone to Siberia
2 infantry moved from 5 Sea Zone to Amur
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 3 Sea ZoneCombat - Japanese
Battle in Siberia
Battle in 10 Sea Zone
Japanese attack with 4 destroyers
Americans defend with 1 battleship and 2 submarines
Americans roll dice for 2 submarines in 10 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 4 destroyers in 10 Sea Zone, round 1 : 2/4 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship in 10 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Americans lost in 10 Sea Zone
Americans roll dice for 1 submarine in 10 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 4 destroyers in 10 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 battleship in 10 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans , 1 battleship owned by the Americans and 1 destroyer owned by the Japanese lost in 10 Sea Zone
Japanese win, taking Siberia from Russians, taking 10 Sea Zone from Neutral with 3 destroyers remaining. Battle score for attacker is 19
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 battleship and 2 submarines
Battle in 42 Sea Zone
Japanese attack with 2 tactical_bombers
ANZAC defend with 1 carrier
Japanese roll dice for 2 tactical_bombers in 42 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 carrier owned by the ANZAC
ANZAC roll dice for 1 carrier in 42 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 tactical_bombers in 42 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 carrier in 42 Sea Zone, round 2 : 0/1 hits
1 carrier owned by the ANZAC lost in 42 Sea Zone
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for ANZAC: 1 carrier
Battle in 3 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 submarine and 2 transports
Japanese roll dice for 2 submarines in 3 Sea Zone, round 1 : 2/2 hits
1 transport owned by the Americans lost in 3 Sea Zone
Americans roll dice for 1 submarine in 3 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 3 Sea Zone
1 transport owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 11
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine and 2 transports
Battle in AmurNon Combat Move - Japanese
1 tactical_bomber moved from 42 Sea Zone to Borneo
1 fighter moved from Philippines to Borneo
1 tactical_bomber moved from 42 Sea Zone to BorneoPlace Units - Japanese
2 submarines placed in 6 Sea Zone
7 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,6,5,3,2
Japanese collect 18 PUs (4 lost to blockades); end with 18 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 8 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Western United States to British ColumbiaCombat - Americans
Battle in GibraltarNon Combat Move - Americans
Place Units - Americans
8 destroyers placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 3,2,3
Americans collect 42 PUs (8 lost to blockades); end with 42 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
1 artillery moved from Jehol to Manchuria
1 infantry moved from Shantung to Jehol
1 artillery moved from Shantung to Jehol
2 infantry moved from Kiangsu to Shantung
2 artilleries moved from Kiangsu to Shantung
2 infantry moved from Kiangsi to Kiangsu
1 artillery moved from Kiangsi to Kiangsu
2 artilleries moved from Kwangtung to KiangsiNon Combat Move - Chinese
1 fighter moved from Hunan to JeholPlace Units - Chinese
1 artillery and 1 infantry placed in Jehol
1 artillery placed in Kiangsu
1 artillery placed in Kwangsi
2 infantry placed in Kiangsi
2 artilleries placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :6
Purchase Units - British
British buy 2 bombers and 2 infantry; Remaining resources: 1 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 2 bombers and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Kenya to Egypt
1 tactical_bomber moved from Kenya to Egypt
1 bomber moved from India to Egypt
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Hainan
1 carrier moved from 43 Sea Zone to 36 Sea Zone
2 fighters moved from 43 Sea Zone to 36 Sea Zone
1 cruiser moved from 43 Sea Zone to 36 Sea Zone
1 infantry moved from West India to Eastern Persia
1 infantry moved from India to West India
2 bombers moved from French Indo China to Jehol
1 fighter moved from United Kingdom to 103 Sea Zone
2 bombers moved from United Kingdom to 103 Sea ZoneCombat - British
Battle in Egypt
British attack with 1 armour, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
Italians defend with 1 armour, 2 bombers, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
British roll dice for 1 armour, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Egypt, round 1 : 4/9 hits
Italians roll dice for 1 armour, 2 bombers, 1 fighter, 2 infantry and 1 mech_infantry in Egypt, round 1 : 3/7 hits
3 infantry owned by the British , 2 bombers owned by the Italians and 2 infantry owned by the Italians lost in Egypt
British roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Egypt, round 2 : 2/6 hits
Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Egypt, round 2 : 0/3 hits
1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Egypt
British roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Egypt, round 3 : 2/6 hits
Italians roll dice for 1 fighter in Egypt, round 3 : 1/1 hits
1 infantry owned by the British and 1 fighter owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 38
Casualties for British: 4 infantry
Casualties for Italians: 1 armour, 2 bombers, 1 fighter, 2 infantry and 1 mech_infantry
Battle in 103 Sea Zone
British attack with 2 bombers and 1 fighter
Germans defend with 1 carrier, 1 destroyer, 2 fighters and 2 submarines
2 submarines owned by the Germans Submerged
British roll dice for 2 bombers and 1 fighter in 103 Sea Zone, round 1 : 3/5 hits
Germans roll dice for 1 carrier, 1 destroyer and 2 fighters in 103 Sea Zone, round 1 : 1/4 hits
1 carrier owned by the Germans , 1 fighter owned by the British and 1 destroyer owned by the Germans lost in 103 Sea Zone
retreated to 103 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 1 carrier and 1 destroyer
Casualties for British: 1 fighter
Battle in Hainan
2 fighters owned by the Germans could not land and were killedNon Combat Move - British
1 bomber moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Trans-Jordan to Egypt
2 bombers moved from 103 Sea Zone to United KingdomPlace Units - British
2 bombers placed in United Kingdom
2 infantry placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 34 PUs totalPlace Units - UK_Pacific
2 bombers and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 2 bombers and 1 infantry -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 1 artillery and 3 submarines; Remaining resources: 0 PUs;Combat Move - Italians
2 transports moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 3 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 cruiser moved from 92 Sea Zone to 94 Sea Zone
5 infantry moved from Bulgaria to AlbaniaNon Combat Move - Italians
3 infantry moved from 96 Sea Zone to Tobruk
1 armour moved from 96 Sea Zone to TobrukPlace Units - Italians
1 artillery placed in Southern Italy
3 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs -
kamakazi attack
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1 kam for each destroyer plz
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 destroyers moved from 44 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 submarine moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to PhilippinesCombat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 3
Battle in PhilippinesNon Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Northern TerritoryPlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :6
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer, 2 infantry, 5 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
3 tactical_bombers moved from Eastern Poland to Russia
1 bomber moved from Eastern Poland to Russia
1 fighter moved from Eastern Poland to Russia
5 armour moved from Smolensk to Russia
2 artilleries moved from Smolensk to Russia
2 infantry moved from Archangel to Vologda
2 artilleries moved from Archangel to Vologda
1 armour moved from Archangel to Russia
1 bomber moved from Archangel to Russia
1 infantry moved from Novgorod to Archangel
2 infantry moved from Western Ukraine to Bryansk
2 artilleries moved from Western Ukraine to Bryansk
1 mech_infantry moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Rostov
8 armour moved from Ukraine to Rostov
7 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Bryansk
5 infantry moved from Poland to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Denmark
1 mech_infantry moved from Germany to Holland Belgium
1 armour moved from Germany to Denmark
1 armour moved from Germany to Holland Belgium
1 mech_infantry moved from Germany to Western Germany
1 armour moved from Germany to Western Germany
2 armour moved from Germany to Eastern Poland
1 armour moved from Southern France to 93 Sea Zone
1 armour and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 submarines moved from 103 Sea Zone to 91 Sea ZoneCombat - Germans
Battle in 91 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Germans roll dice for 2 submarines in 91 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 91 Sea Zone, round 1 : 2/3 hits
2 submarines owned by the Germans lost in 91 Sea Zone
Americans win with 1 battleship, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is -12
Casualties for Germans: 2 submarines
Battle in Bryansk
Germans attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Bryansk, round 1 : 2/6 hits
Russians roll dice for 1 infantry in Bryansk, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Vologda, round 1 : 0/4 hits
Russians roll dice for 1 infantry in Vologda, round 1 : 0/1 hits
Germans roll dice for 2 artilleries and 2 infantry in Vologda, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 6 armour, 2 artilleries, 2 bombers, 1 fighter and 3 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 9 infantry
AA guns fire in Russia : 1/6 hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 6 armour, 2 artilleries, 2 bombers and 3 tactical_bombers in Russia, round 1 : 5/13 hits
Russians roll dice for 2 aaGuns, 1 fighter and 9 infantry in Russia, round 1 : 4/10 hits
3 infantry owned by the Russians , 2 armour owned by the Germans , 2 artilleries owned by the Germans and 2 aaGuns owned by the Russians lost in Russia
Germans roll dice for 4 armour, 2 bombers and 3 tactical_bombers in Russia, round 2 : 9/9 hits
Russians roll dice for 1 fighter and 6 infantry in Russia, round 2 : 4/7 hits
6 infantry owned by the Russians , 2 tactical_bombers owned by the Germans , 2 armour owned by the Germans and 1 fighter owned by the Russians lost in Russia
Germans captures 25PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 2 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -19
Casualties for Germans: 4 armour, 2 artilleries, 1 fighter and 2 tactical_bombers
Casualties for Russians: 2 aaGuns, 1 fighter and 9 infantry
Battle in Rostov
Germans attack with 8 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 8 armour, 1 infantry and 1 mech_infantry in Rostov, round 1 : 4/10 hits
Russians roll dice for 1 infantry in Rostov, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 8 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Russia to Western Ukraine
1 tactical_bomber moved from Russia to SmolenskPlace Units - Germans
2 infantry placed in Southern France
Germans undo move 1.
3 submarines placed in 93 Sea Zone
1 destroyer placed in 127 Sea Zone
2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
2 infantry placed in Normandy Bordeaux
1 bomber placed in GermanyTurn Complete - Germans
Germans collect 60 PUs; end with 85 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 100 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :7
Combat Move - Russians
3 artilleries moved from Tambov to Russia
2 infantry moved from Urals to EvenkiyskiyCombat - Russians
Russians creates battle in territory 127 Sea Zone
Battle in 127 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians roll dice for 1 submarine in 127 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer in 127 Sea Zone, round 1 : 0/1 hits
Russians roll dice for 1 submarine in 127 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 127 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 127 Sea Zone
Russians win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Russia
Russians attack with 3 artilleries
Germans defend with 1 airfield, 2 armour and 1 factory_minor
Russians roll dice for 3 artilleries in Russia, round 1 : 0/3 hits
Germans roll dice for 2 armour in Russia, round 1 : 0/2 hits
Russians roll dice for 3 artilleries in Russia, round 2 : 0/3 hits
Germans roll dice for 2 armour in Russia, round 2 : 2/2 hits
2 artilleries owned by the Russians lost in Russia
Russians roll dice for 1 artillery in Russia, round 3 : 0/1 hits
Germans roll dice for 2 armour in Russia, round 3 : 1/2 hits
1 artillery owned by the Russians lost in Russia
Germans win with 2 armour remaining. Battle score for attacker is -12
Casualties for Russians: 3 artilleriesNon Combat Move - Russians
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 115 Sea Zone to 114 Sea ZoneTurn Complete - Russians
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 6 infantry; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 destroyers moved from 10 Sea Zone to 8 Sea Zone
2 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
4 transports moved from 5 Sea Zone to 6 Sea Zone
7 infantry moved from Japan to 6 Sea Zone
7 infantry and 5 transports moved from 6 Sea Zone to 19 Sea Zone
7 infantry moved from 19 Sea Zone to Jehol
1 bomber moved from Korea to Jehol
4 tactical_bombers moved from Korea to Jehol
1 fighter moved from Korea to Jehol
2 submarines moved from 6 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in Jehol
Japanese attack with 1 bomber, 1 fighter, 7 infantry and 4 tactical_bombers
British defend with 2 bombers; Chinese defend with 2 artilleries, 1 fighter and 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 7 infantry and 4 tactical_bombers in Jehol, round 1 : 4/13 hits
Chinese roll dice for 2 artilleries, 2 bombers, 1 fighter and 2 infantry in Jehol, round 1 : 3/7 hits
2 bombers owned by the British , 3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Jehol
Japanese roll dice for 1 bomber, 1 fighter, 4 infantry and 4 tactical_bombers in Jehol, round 2 : 3/10 hits
Chinese roll dice for 2 artilleries and 1 fighter in Jehol, round 2 : 1/3 hits
1 fighter owned by the Chinese , 2 artilleries owned by the Chinese and 1 infantry owned by the Japanese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 bomber, 1 fighter, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 36
Casualties for Japanese: 4 infantry
Casualties for British: 2 bombers
Casualties for Chinese: 2 artilleries, 1 fighter and 2 infantryNon Combat Move - Japanese
4 tactical_bombers moved from Jehol to Korea
1 bomber moved from Jehol to Korea
1 fighter moved from Jehol to KoreaPlace Units - Japanese
6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 22 PUs; end with 22 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 3 armour, 1 bomber, 1 destroyer, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 unit repaired.
6 destroyers moved from 10 Sea Zone to 8 Sea Zone
Americans take 10 Sea Zone from Japanese
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
Americans take 26 Sea Zone from Japanese
1 fighter moved from Western United States to Midway
1 transport moved from 91 Sea Zone to 101 Sea ZoneCombat - Americans
Battle in 8 Sea Zone
Americans attack with 6 destroyers
Japanese defend with 3 destroyers
Americans roll dice for 6 destroyers in 8 Sea Zone, round 1 : 4/6 hits
Japanese roll dice for 3 destroyers in 8 Sea Zone, round 1 : 1/3 hits
1 destroyer owned by the Americans and 3 destroyers owned by the Japanese lost in 8 Sea Zone
Americans win with 5 destroyers remaining. Battle score for attacker is 17
Casualties for Japanese: 3 destroyers
Casualties for Americans: 1 destroyerNon Combat Move - Americans
Place Units - Americans
1 transport placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
2 armour and 1 infantry placed in Eastern United States
1 bomber placed in Eastern United States
1 armour and 1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 artilleries moved from Manchuria to Jehol
1 artillery moved from Manchuria to Jehol
2 infantry moved from Shantung to Jehol
2 artilleries moved from Shantung to Jehol
1 infantry moved from Kwangtung to KwangsiCombat - Chinese
Battle in Jehol
Chinese attack with 6 artilleries and 2 infantry
Japanese defend with 3 infantry
Chinese roll dice for 6 artilleries and 2 infantry in Jehol, round 1 : 2/8 hits
Japanese roll dice for 3 infantry in Jehol, round 1 : 2/3 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 6 artilleries in Jehol, round 2 : 1/6 hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 6 artilleries remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 2 infantry placed in Shantung
1 infantry placed in Kwangsi
4 infantry placed in JeholTurn Complete - Chinese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,2,3,6
Chinese collect 18 PUs (5 lost to blockades); end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs -
kamakazi
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attached it this time.
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done
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :7
Purchase Units - British
British buy 2 bombers, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 2 bombers; Remaining resources: 1 PUs;Combat Move - British
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
2 bombers moved from United Kingdom to Western Germany
2 bombers moved from United Kingdom to France
1 armour moved from Egypt to Tobruk
British take Alexandria from Italians
1 fighter moved from Anglo Egyptian Sudan to Tobruk
1 bomber moved from Anglo Egyptian Sudan to Tobruk
1 tactical_bomber moved from Anglo Egyptian Sudan to Tobruk
2 infantry moved from Union of South Africa to Rhodesia
4 infantry moved from Kwangtung to Kiangsi
2 infantry moved from Hainan to 36 Sea Zone
1 carrier, 1 cruiser, 2 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
UK_Pacific take 20 Sea Zone from Japanese
2 infantry moved from 20 Sea Zone to Formosa
2 fighters moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from French Indo China to Kwangsi
1 artillery moved from French Indo China to Kwangsi
1 infantry moved from India to West India
1 infantry moved from West India to Eastern PersiaCombat - British
Kamikaze Suicide Attack attacks 1 carrier owned by the British scoring 0 hits. Rolls: 5,4
Kamikaze Suicide Attack attacks 1 cruiser owned by the British scoring 1 hits. Rolls: 1
Battle in Formosa
Battle in Tobruk
British attack with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber
Italians defend with 2 armour and 3 infantry
British roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Tobruk, round 1 : 2/5 hits
Italians roll dice for 2 armour and 3 infantry in Tobruk, round 1 : 1/5 hits
1 fighter owned by the British and 2 infantry owned by the Italians lost in Tobruk
British roll dice for 1 armour, 1 bomber and 1 tactical_bomber in Tobruk, round 2 : 1/4 hits
Italians roll dice for 2 armour and 1 infantry in Tobruk, round 2 : 1/3 hits
1 tactical_bomber owned by the British and 1 infantry owned by the Italians lost in Tobruk
British roll dice for 1 armour and 1 bomber in Tobruk, round 3 : 1/3 hits
Italians roll dice for 2 armour in Tobruk, round 3 : 2/2 hits
1 bomber owned by the British , 1 armour owned by the British and 1 armour owned by the Italians lost in Tobruk
Italians win, taking Formosa from Japanese with 1 armour remaining. Battle score for attacker is -24
Casualties for British: 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 armour and 3 infantry
Strategic bombing raid in Western Germany
AA guns fire in Western Germany : 0/2 hits
Bombing raid in Western Germany rolls: 4,4,8,4 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.
Strategic bombing raid in France
AA guns fire in France : 0/2 hits
Bombing raid in France rolls: 6,3,6,5 and causes: 1 damage to unit: factory_minor
Bombing raid in France causes 1 damage total.Non Combat Move - British
2 bombers moved from Western Germany to United Kingdom
2 bombers moved from France to United Kingdom
1 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Egypt to AlexandriaPlace Units - British
1 transport placed in 106 Sea Zone
2 bombers and 1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2
British collect 30 PUs (3 lost to blockades); end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsPlace Units - UK_Pacific
2 bombers placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 2 bombers -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
3 submarines moved from 95 Sea Zone to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
2 transports moved from 96 Sea Zone to 97 Sea Zone
1 armour moved from Northern Italy to 97 Sea Zone
1 infantry moved from Albania to 97 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
2 infantry moved from Albania to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 armour moved from 96 Sea Zone to Malta
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea ZoneCombat - Italians
Battle in 91 Sea Zone
Italians attack with 4 submarines
Americans defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Italians roll dice for 4 submarines in 91 Sea Zone, round 1 : 1/4 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 91 Sea Zone, round 1 : 2/3 hits
2 submarines owned by the Italians lost in 91 Sea Zone
Italians roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 0/3 hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Italians roll dice for 2 submarines in 91 Sea Zone, round 3 : 1/2 hits
1 cruiser owned by the Americans lost in 91 Sea Zone
Americans roll dice for 1 battleship and 1 transport in 91 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 2 submarines in 91 Sea Zone, round 4 : 1/2 hits
1 battleship owned by the Americans lost in 91 Sea Zone
1 transport owned by the Americans lost in 91 Sea Zone
Italians roll dice for 2 submarines in 91 Sea Zone, round 5 : 1/2 hits
Italians win with 2 submarines remaining. Battle score for attacker is 27
Casualties for Italians: 2 submarines
Casualties for Americans: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Battle in Malta
Italians attack with 1 armour and 1 infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 armour and 1 infantry in Malta, round 1 : 1/2 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 1 : 0/1 hits
1 aaGun owned by the British lost in Malta
Italians roll dice for 1 armour and 1 infantry in Malta, round 2 : 0/2 hits
British roll dice for 1 infantry in Malta, round 2 : 0/1 hits
Italians roll dice for 1 armour and 1 infantry in Malta, round 3 : 0/2 hits
British roll dice for 1 infantry in Malta, round 3 : 1/1 hits
1 infantry owned by the Italians lost in Malta
Italians roll dice for 1 armour in Malta, round 4 : 0/1 hits
British roll dice for 1 infantry in Malta, round 4 : 0/1 hits
Italians roll dice for 1 armour in Malta, round 5 : 0/1 hits
British roll dice for 1 infantry in Malta, round 5 : 1/1 hits
1 armour owned by the Italians lost in Malta
British win with 1 infantry remaining. Battle score for attacker is -5
Casualties for British: 1 aaGun
Casualties for Italians: 1 armour and 1 infantry
Battle in Gibraltar
Italians attack with 1 artillery and 1 infantry
British defend with 1 harbour; Americans defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 1 : 0/2 hits
British roll dice for 1 infantry and 1 mech_infantry in Gibraltar, round 1 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits
British roll dice for 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 2/2 hits
British roll dice for 1 infantry and 1 mech_infantry in Gibraltar, round 3 : 1/2 hits
1 mech_infantry owned by the Americans , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Italians
2 infantry moved from 96 Sea Zone to TobrukPlace Units - Italians
1 submarine placed in 95 Sea Zone
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
2 destroyers moved from 35 Sea Zone to 34 Sea Zone
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 carrier moved from 62 Sea Zone to 34 Sea Zone
1 fighter moved from Northern Territory to 34 Sea Zone
1 armour moved from New South Wales to Queensland
1 submarine moved from 42 Sea Zone to 34 Sea ZoneCombat - ANZAC
Battle in Paulau IslandNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs





