@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 infantry moved from Albania to 97 Sea Zone
1 armour moved from Albania to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
1 armour moved from 96 Sea Zone to Tobruk
1 artillery moved from 96 Sea Zone to Tobruk
2 bombers moved from Egypt to Tobruk
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
Combat - Italians
Battle in Tobruk
Italians attack with 1 armour, 1 artillery, 2 bombers and 2 infantry
French defend with 1 infantry; Americans defend with 1 armour, 1 artillery and 1 infantry
Italians roll dice for 1 armour, 1 artillery, 2 bombers and 2 infantry in Tobruk, round 1 : 2/6 hits
French roll dice for 1 armour, 1 artillery and 2 infantry in Tobruk, round 1 : 1/4 hits
1 infantry owned by the French , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tobruk
Italians roll dice for 1 armour, 1 artillery, 2 bombers and 1 infantry in Tobruk, round 2 : 3/5 hits
French roll dice for 1 armour and 1 artillery in Tobruk, round 2 : 2/2 hits
1 artillery owned by the Americans , 1 artillery owned by the Italians , 1 armour owned by the Americans and 1 infantry owned by the Italians lost in Tobruk
Italians win, taking Tobruk from French with 1 armour and 2 bombers remaining. Battle score for attacker is 6
Casualties for French: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 1 armour, 1 artillery and 1 infantry
Battle in Trans-Jordan
Italians attack with 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 1 : 0/2 hits
British roll dice for 1 infantry in Trans-Jordan, round 1 : 1/1 hits
1 infantry owned by the Italians lost in Trans-Jordan
retreated to Trans-Jordan
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Battle in Morocco
Italians attack with 2 infantry
Americans defend with 1 infantry
Italians roll dice for 1 cruiser in Morocco, round 1 : 1/1 hits
French roll dice for 1 infantry in Morocco, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Morocco
Italians win, taking Morocco from French with 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 infantry moved from Albania to Bulgaria
Italians take Bulgaria from Neutral_Axis
2 bombers moved from Tobruk to Egypt
1 fighter moved from Trans-Jordan to Egypt
Place Units - Italians
2 submarines placed in 97 Sea Zone
1 armour and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 55 Sea Zone
2 infantry moved from Northern Territory to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 destroyers moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 carrier moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
2 aaGuns moved from New South Wales to Queensland
1 infantry moved from Western Australia to Northern Territory
1 armour moved from Northern Territory to Queensland
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :5
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 5 armour, 5 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Combat Move - Germans
10 infantry moved from Bessarabia to Ukraine
4 armour moved from Bessarabia to Ukraine
4 armour moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
3 infantry moved from Eastern Poland to Western Ukraine
2 artilleries moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Poland to Western Ukraine
7 infantry moved from Poland to Eastern Poland
5 infantry moved from Germany to Poland
1 armour moved from Germany to Eastern Poland
1 bomber moved from Germany to Western Ukraine
1 fighter moved from Germany to Western Ukraine
9 infantry moved from Belarus to Smolensk
3 artilleries moved from Belarus to Smolensk
2 armour moved from Belarus to Smolensk
3 armour moved from Novgorod to Smolensk
1 armour moved from Vyborg to Archangel
1 armour moved from Archangel to Urals
Germans take Nenetsia from Russians
1 bomber moved from Novgorod to Urals
1 infantry moved from Vyborg to Novgorod
3 tactical_bombers moved from Novgorod to Ukraine
Combat - Germans
Battle in Urals
Germans attack with 1 armour and 1 bomber
Russians defend with 2 fighters
Germans roll dice for 1 armour and 1 bomber in Urals, round 1 : 2/2 hits
Russians roll dice for 2 fighters in Urals, round 1 : 1/2 hits
1 armour owned by the Germans and 2 fighters owned by the Russians lost in Urals
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 armour
Casualties for Russians: 2 fighters
Battle in Ukraine
Germans attack with 8 armour, 10 infantry, 1 mech_infantry and 3 tactical_bombers
Russians defend with 1 armour, 1 factory_minor and 14 infantry
Germans roll dice for 8 armour, 10 infantry, 1 mech_infantry and 3 tactical_bombers in Ukraine, round 1 : 12/22 hits
Russians roll dice for 1 armour and 14 infantry in Ukraine, round 1 : 8/15 hits
12 infantry owned by the Russians and 8 infantry owned by the Germans lost in Ukraine
Germans roll dice for 8 armour, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Ukraine, round 2 : 6/14 hits
Russians roll dice for 1 armour and 2 infantry in Ukraine, round 2 : 1/3 hits
2 infantry owned by the Russians , 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 8 armour, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Germans: 9 infantry
Casualties for Russians: 1 armour and 14 infantry
Battle in Smolensk
Germans attack with 5 armour, 3 artilleries and 9 infantry
Russians defend with 3 infantry
Germans roll dice for 5 armour, 3 artilleries and 9 infantry in Smolensk, round 1 : 5/17 hits
Russians roll dice for 3 infantry in Smolensk, round 1 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 5 armour, 3 artilleries and 8 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Western Ukraine
Germans attack with 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry
Russians defend with 3 infantry
Germans roll dice for 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry in Western Ukraine, round 1 : 4/8 hits
Russians roll dice for 3 infantry in Western Ukraine, round 1 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
1 fighter moved from Western Ukraine to Eastern Poland
1 bomber moved from Western Ukraine to Eastern Poland
3 tactical_bombers moved from Ukraine to Eastern Poland
1 bomber moved from Urals to Archangel
Place Units - Germans
5 armour and 5 mech_infantrys placed in Germany
1 transport placed in 93 Sea Zone
Turn Complete - Germans
Germans collect 53 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
here is the russian move
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :6
Politics - Japanese
Purchase Units - Japanese
Japanese buy 7 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 destroyers moved from 26 Sea Zone to 10 Sea Zone
4 transports moved from 5 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Philippines to 42 Sea Zone
8 infantry moved from Japan to 6 Sea Zone
8 infantry and 4 transports moved from 6 Sea Zone to 5 Sea Zone
5 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from 5 Sea Zone to Siberia
2 infantry moved from 5 Sea Zone to Amur
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 3 Sea Zone
Combat - Japanese
Battle in Siberia
Battle in 10 Sea Zone
Japanese attack with 4 destroyers
Americans defend with 1 battleship and 2 submarines
Americans roll dice for 2 submarines in 10 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 4 destroyers in 10 Sea Zone, round 1 : 2/4 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship in 10 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Americans lost in 10 Sea Zone
Americans roll dice for 1 submarine in 10 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 4 destroyers in 10 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 battleship in 10 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans , 1 battleship owned by the Americans and 1 destroyer owned by the Japanese lost in 10 Sea Zone
Japanese win, taking Siberia from Russians, taking 10 Sea Zone from Neutral with 3 destroyers remaining. Battle score for attacker is 19
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 battleship and 2 submarines
Battle in 42 Sea Zone
Japanese attack with 2 tactical_bombers
ANZAC defend with 1 carrier
Japanese roll dice for 2 tactical_bombers in 42 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 carrier owned by the ANZAC
ANZAC roll dice for 1 carrier in 42 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 tactical_bombers in 42 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 carrier in 42 Sea Zone, round 2 : 0/1 hits
1 carrier owned by the ANZAC lost in 42 Sea Zone
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for ANZAC: 1 carrier
Battle in 3 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 submarine and 2 transports
Japanese roll dice for 2 submarines in 3 Sea Zone, round 1 : 2/2 hits
1 transport owned by the Americans lost in 3 Sea Zone
Americans roll dice for 1 submarine in 3 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 3 Sea Zone
1 transport owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 11
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine and 2 transports
Battle in Amur
Non Combat Move - Japanese
1 tactical_bomber moved from 42 Sea Zone to Borneo
1 fighter moved from Philippines to Borneo
1 tactical_bomber moved from 42 Sea Zone to Borneo
Place Units - Japanese
2 submarines placed in 6 Sea Zone
7 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,6,5,3,2
Japanese collect 18 PUs (4 lost to blockades); end with 18 PUs total
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 8 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Western United States to British Columbia
Combat - Americans
Battle in Gibraltar
Non Combat Move - Americans
Place Units - Americans
8 destroyers placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 3,2,3
Americans collect 42 PUs (8 lost to blockades); end with 42 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
1 artillery moved from Jehol to Manchuria
1 infantry moved from Shantung to Jehol
1 artillery moved from Shantung to Jehol
2 infantry moved from Kiangsu to Shantung
2 artilleries moved from Kiangsu to Shantung
2 infantry moved from Kiangsi to Kiangsu
1 artillery moved from Kiangsi to Kiangsu
2 artilleries moved from Kwangtung to Kiangsi
Non Combat Move - Chinese
1 fighter moved from Hunan to Jehol
Place Units - Chinese
1 artillery and 1 infantry placed in Jehol
1 artillery placed in Kiangsu
1 artillery placed in Kwangsi
2 infantry placed in Kiangsi
2 artilleries placed in Manchuria
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :6
Purchase Units - British
British buy 2 bombers and 2 infantry; Remaining resources: 1 PUs; 0 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 2 bombers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Kenya to Egypt
1 tactical_bomber moved from Kenya to Egypt
1 bomber moved from India to Egypt
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Hainan
1 carrier moved from 43 Sea Zone to 36 Sea Zone
2 fighters moved from 43 Sea Zone to 36 Sea Zone
1 cruiser moved from 43 Sea Zone to 36 Sea Zone
1 infantry moved from West India to Eastern Persia
1 infantry moved from India to West India
2 bombers moved from French Indo China to Jehol
1 fighter moved from United Kingdom to 103 Sea Zone
2 bombers moved from United Kingdom to 103 Sea Zone
Combat - British
Battle in Egypt
British attack with 1 armour, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
Italians defend with 1 armour, 2 bombers, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
British roll dice for 1 armour, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Egypt, round 1 : 4/9 hits
Italians roll dice for 1 armour, 2 bombers, 1 fighter, 2 infantry and 1 mech_infantry in Egypt, round 1 : 3/7 hits
3 infantry owned by the British , 2 bombers owned by the Italians and 2 infantry owned by the Italians lost in Egypt
British roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Egypt, round 2 : 2/6 hits
Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Egypt, round 2 : 0/3 hits
1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Egypt
British roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Egypt, round 3 : 2/6 hits
Italians roll dice for 1 fighter in Egypt, round 3 : 1/1 hits
1 infantry owned by the British and 1 fighter owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 38
Casualties for British: 4 infantry
Casualties for Italians: 1 armour, 2 bombers, 1 fighter, 2 infantry and 1 mech_infantry
Battle in 103 Sea Zone
British attack with 2 bombers and 1 fighter
Germans defend with 1 carrier, 1 destroyer, 2 fighters and 2 submarines
2 submarines owned by the Germans Submerged
British roll dice for 2 bombers and 1 fighter in 103 Sea Zone, round 1 : 3/5 hits
Germans roll dice for 1 carrier, 1 destroyer and 2 fighters in 103 Sea Zone, round 1 : 1/4 hits
1 carrier owned by the Germans , 1 fighter owned by the British and 1 destroyer owned by the Germans lost in 103 Sea Zone
retreated to 103 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 1 carrier and 1 destroyer
Casualties for British: 1 fighter
Battle in Hainan
2 fighters owned by the Germans could not land and were killed
Non Combat Move - British
1 bomber moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Trans-Jordan to Egypt
2 bombers moved from 103 Sea Zone to United Kingdom
Place Units - British
2 bombers placed in United Kingdom
2 infantry placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 34 PUs total
Place Units - UK_Pacific
2 bombers and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 2 bombers and 1 infantry
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 1 artillery and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
2 transports moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 3 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 cruiser moved from 92 Sea Zone to 94 Sea Zone
5 infantry moved from Bulgaria to Albania
Non Combat Move - Italians
3 infantry moved from 96 Sea Zone to Tobruk
1 armour moved from 96 Sea Zone to Tobruk
Place Units - Italians
1 artillery placed in Southern Italy
3 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
kamakazi attack
1 kam for each destroyer plz
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 destroyers moved from 44 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 submarine moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 3
Battle in Philippines
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Northern Territory
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :6
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer, 2 infantry, 5 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
3 tactical_bombers moved from Eastern Poland to Russia
1 bomber moved from Eastern Poland to Russia
1 fighter moved from Eastern Poland to Russia
5 armour moved from Smolensk to Russia
2 artilleries moved from Smolensk to Russia
2 infantry moved from Archangel to Vologda
2 artilleries moved from Archangel to Vologda
1 armour moved from Archangel to Russia
1 bomber moved from Archangel to Russia
1 infantry moved from Novgorod to Archangel
2 infantry moved from Western Ukraine to Bryansk
2 artilleries moved from Western Ukraine to Bryansk
1 mech_infantry moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Rostov
8 armour moved from Ukraine to Rostov
7 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Bryansk
5 infantry moved from Poland to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Denmark
1 mech_infantry moved from Germany to Holland Belgium
1 armour moved from Germany to Denmark
1 armour moved from Germany to Holland Belgium
1 mech_infantry moved from Germany to Western Germany
1 armour moved from Germany to Western Germany
2 armour moved from Germany to Eastern Poland
1 armour moved from Southern France to 93 Sea Zone
1 armour and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 submarines moved from 103 Sea Zone to 91 Sea Zone
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Germans roll dice for 2 submarines in 91 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 91 Sea Zone, round 1 : 2/3 hits
2 submarines owned by the Germans lost in 91 Sea Zone
Americans win with 1 battleship, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is -12
Casualties for Germans: 2 submarines
Battle in Bryansk
Germans attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Bryansk, round 1 : 2/6 hits
Russians roll dice for 1 infantry in Bryansk, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Vologda, round 1 : 0/4 hits
Russians roll dice for 1 infantry in Vologda, round 1 : 0/1 hits
Germans roll dice for 2 artilleries and 2 infantry in Vologda, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 6 armour, 2 artilleries, 2 bombers, 1 fighter and 3 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 9 infantry
AA guns fire in Russia : 1/6 hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 6 armour, 2 artilleries, 2 bombers and 3 tactical_bombers in Russia, round 1 : 5/13 hits
Russians roll dice for 2 aaGuns, 1 fighter and 9 infantry in Russia, round 1 : 4/10 hits
3 infantry owned by the Russians , 2 armour owned by the Germans , 2 artilleries owned by the Germans and 2 aaGuns owned by the Russians lost in Russia
Germans roll dice for 4 armour, 2 bombers and 3 tactical_bombers in Russia, round 2 : 9/9 hits
Russians roll dice for 1 fighter and 6 infantry in Russia, round 2 : 4/7 hits
6 infantry owned by the Russians , 2 tactical_bombers owned by the Germans , 2 armour owned by the Germans and 1 fighter owned by the Russians lost in Russia
Germans captures 25PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 2 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -19
Casualties for Germans: 4 armour, 2 artilleries, 1 fighter and 2 tactical_bombers
Casualties for Russians: 2 aaGuns, 1 fighter and 9 infantry
Battle in Rostov
Germans attack with 8 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 8 armour, 1 infantry and 1 mech_infantry in Rostov, round 1 : 4/10 hits
Russians roll dice for 1 infantry in Rostov, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 8 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Russia to Western Ukraine
1 tactical_bomber moved from Russia to Smolensk
Place Units - Germans
2 infantry placed in Southern France
Germans undo move 1.
3 submarines placed in 93 Sea Zone
1 destroyer placed in 127 Sea Zone
2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
2 infantry placed in Normandy Bordeaux
1 bomber placed in Germany
Turn Complete - Germans
Germans collect 60 PUs; end with 85 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 100 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :7
Combat Move - Russians
3 artilleries moved from Tambov to Russia
2 infantry moved from Urals to Evenkiyskiy
Combat - Russians
Russians creates battle in territory 127 Sea Zone
Battle in 127 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians roll dice for 1 submarine in 127 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer in 127 Sea Zone, round 1 : 0/1 hits
Russians roll dice for 1 submarine in 127 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 127 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 127 Sea Zone
Russians win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Russia
Russians attack with 3 artilleries
Germans defend with 1 airfield, 2 armour and 1 factory_minor
Russians roll dice for 3 artilleries in Russia, round 1 : 0/3 hits
Germans roll dice for 2 armour in Russia, round 1 : 0/2 hits
Russians roll dice for 3 artilleries in Russia, round 2 : 0/3 hits
Germans roll dice for 2 armour in Russia, round 2 : 2/2 hits
2 artilleries owned by the Russians lost in Russia
Russians roll dice for 1 artillery in Russia, round 3 : 0/1 hits
Germans roll dice for 2 armour in Russia, round 3 : 1/2 hits
1 artillery owned by the Russians lost in Russia
Germans win with 2 armour remaining. Battle score for attacker is -12
Casualties for Russians: 3 artilleries
Non Combat Move - Russians
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
Turn Complete - Russians
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 6 infantry; Remaining resources: 4 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 destroyers moved from 10 Sea Zone to 8 Sea Zone
2 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
4 transports moved from 5 Sea Zone to 6 Sea Zone
7 infantry moved from Japan to 6 Sea Zone
7 infantry and 5 transports moved from 6 Sea Zone to 19 Sea Zone
7 infantry moved from 19 Sea Zone to Jehol
1 bomber moved from Korea to Jehol
4 tactical_bombers moved from Korea to Jehol
1 fighter moved from Korea to Jehol
2 submarines moved from 6 Sea Zone to 19 Sea Zone
Combat - Japanese
Battle in Jehol
Japanese attack with 1 bomber, 1 fighter, 7 infantry and 4 tactical_bombers
British defend with 2 bombers; Chinese defend with 2 artilleries, 1 fighter and 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 7 infantry and 4 tactical_bombers in Jehol, round 1 : 4/13 hits
Chinese roll dice for 2 artilleries, 2 bombers, 1 fighter and 2 infantry in Jehol, round 1 : 3/7 hits
2 bombers owned by the British , 3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Jehol
Japanese roll dice for 1 bomber, 1 fighter, 4 infantry and 4 tactical_bombers in Jehol, round 2 : 3/10 hits
Chinese roll dice for 2 artilleries and 1 fighter in Jehol, round 2 : 1/3 hits
1 fighter owned by the Chinese , 2 artilleries owned by the Chinese and 1 infantry owned by the Japanese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 bomber, 1 fighter, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 36
Casualties for Japanese: 4 infantry
Casualties for British: 2 bombers
Casualties for Chinese: 2 artilleries, 1 fighter and 2 infantry
Non Combat Move - Japanese
4 tactical_bombers moved from Jehol to Korea
1 bomber moved from Jehol to Korea
1 fighter moved from Jehol to Korea
Place Units - Japanese
6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 22 PUs; end with 22 PUs total
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 3 armour, 1 bomber, 1 destroyer, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 unit repaired.
6 destroyers moved from 10 Sea Zone to 8 Sea Zone
Americans take 10 Sea Zone from Japanese
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
Americans take 26 Sea Zone from Japanese
1 fighter moved from Western United States to Midway
1 transport moved from 91 Sea Zone to 101 Sea Zone
Combat - Americans
Battle in 8 Sea Zone
Americans attack with 6 destroyers
Japanese defend with 3 destroyers
Americans roll dice for 6 destroyers in 8 Sea Zone, round 1 : 4/6 hits
Japanese roll dice for 3 destroyers in 8 Sea Zone, round 1 : 1/3 hits
1 destroyer owned by the Americans and 3 destroyers owned by the Japanese lost in 8 Sea Zone
Americans win with 5 destroyers remaining. Battle score for attacker is 17
Casualties for Japanese: 3 destroyers
Casualties for Americans: 1 destroyer
Non Combat Move - Americans
Place Units - Americans
1 transport placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
2 armour and 1 infantry placed in Eastern United States
1 bomber placed in Eastern United States
1 armour and 1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 artilleries moved from Manchuria to Jehol
1 artillery moved from Manchuria to Jehol
2 infantry moved from Shantung to Jehol
2 artilleries moved from Shantung to Jehol
1 infantry moved from Kwangtung to Kwangsi
Combat - Chinese
Battle in Jehol
Chinese attack with 6 artilleries and 2 infantry
Japanese defend with 3 infantry
Chinese roll dice for 6 artilleries and 2 infantry in Jehol, round 1 : 2/8 hits
Japanese roll dice for 3 infantry in Jehol, round 1 : 2/3 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 6 artilleries in Jehol, round 2 : 1/6 hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 6 artilleries remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 2 infantry placed in Shantung
1 infantry placed in Kwangsi
4 infantry placed in Jehol
Turn Complete - Chinese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,2,3,6
Chinese collect 18 PUs (5 lost to blockades); end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
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