@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Sensoy Battle
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :4
Purchase Units - British
British buy 1 bomber, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 77 Sea Zone to 39 Sea Zone
2 fighters moved from French Indo China to India
1 tactical_bomber moved from French Indo China to India
1 bomber moved from French Indo China to India
4 infantry moved from Hunan to Kwangsi
2 infantry moved from India to Burma
1 infantry moved from Burma to Shan State
1 infantry moved from Siam to French Indo China
1 artillery moved from Shan State to French Indo China
3 infantry moved from Iraq to Trans-Jordan
2 bombers moved from United Kingdom to Germany
1 bomber moved from United Kingdom to Western GermanyCombat - British
Battle in Trans-Jordan
British attack with 3 infantry
Italians defend with 1 artillery
British roll dice for 3 infantry in Trans-Jordan, round 1 : 0/3 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 1 : 0/1 hits
British roll dice for 3 infantry in Trans-Jordan, round 2 : 0/3 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits
British roll dice for 3 infantry in Trans-Jordan, round 3 : 0/3 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits
British roll dice for 3 infantry in Trans-Jordan, round 4 : 0/3 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 4 : 0/1 hits
British roll dice for 3 infantry in Trans-Jordan, round 5 : 0/3 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 5 : 1/1 hits
1 infantry owned by the British lost in Trans-Jordan
British roll dice for 2 infantry in Trans-Jordan, round 6 : 0/2 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 6 : 1/1 hits
1 infantry owned by the British lost in Trans-Jordan
British roll dice for 1 infantry in Trans-Jordan, round 7 : 0/1 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 7 : 0/1 hits
British roll dice for 1 infantry in Trans-Jordan, round 8 : 0/1 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 8 : 0/1 hits
British roll dice for 1 infantry in Trans-Jordan, round 9 : 1/1 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 9 : 0/1 hits
1 artillery owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 infantry remaining. Battle score for attacker is -2
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery
Strategic bombing raid in Western Germany
AA guns fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 7,3 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 7 damage total.
Strategic bombing raid in Germany
AA guns fire in Germany : 1/2 hits
1 bomber killed by AA guns
Bombing raid in Germany rolls: 7,5 and causes: 7 damage to unit: factory_major
Bombing raid in Germany causes 7 damage total.Non Combat Move - British
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Germany to VyborgPlace Units - British
1 bomber, 1 fighter and 1 infantry placed in United Kingdom
2 infantry placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
1 bomber and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 bomber and 1 infantry -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 1 artillery and 2 transports; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in GibraltarNon Combat Move - Italians
Place Units - Italians
1 artillery placed in Southern Italy
2 transports placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 10 PUs; end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 infantry placed in New South Wales
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :4
Combat Move - French
2 infantry moved from Libya to TobrukCombat - French
Battle in Tobruk
French attack with 2 infantry
Italians defend with 1 artillery
French roll dice for 2 infantry in Tobruk, round 1 : 0/2 hits
Italians roll dice for 1 artillery in Tobruk, round 1 : 1/1 hits
1 infantry owned by the French lost in Tobruk
French roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits
Italians roll dice for 1 artillery in Tobruk, round 2 : 0/1 hits
French roll dice for 1 infantry in Tobruk, round 3 : 0/1 hits
Italians roll dice for 1 artillery in Tobruk, round 3 : 0/1 hits
French roll dice for 1 infantry in Tobruk, round 4 : 0/1 hits
Italians roll dice for 1 artillery in Tobruk, round 4 : 0/1 hits
French roll dice for 1 infantry in Tobruk, round 5 : 0/1 hits
Italians roll dice for 1 artillery in Tobruk, round 5 : 0/1 hits
French roll dice for 1 infantry in Tobruk, round 6 : 1/1 hits
Italians roll dice for 1 artillery in Tobruk, round 6 : 0/1 hits
1 artillery owned by the Italians lost in Tobruk
French win, taking Tobruk from Italians with 1 infantry remaining. Battle score for attacker is 1
Casualties for French: 1 infantry
Casualties for Italians: 1 artilleryNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans repair 7 damage on 7 factory_majors; Remaining resources: 49 PUs;
Germans buy 4 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Vyborg
3 infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
2 artilleries moved from Novgorod to Archangel
10 infantry moved from Baltic States to Belarus
3 artilleries moved from Eastern Poland to Belarus
2 infantry moved from Poland to Eastern Poland
2 armour moved from Poland to Belarus
1 artillery moved from Poland to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
7 infantry moved from Germany to Poland
1 tactical_bomber moved from Poland to Vyborg
1 bomber moved from Germany to Belarus
4 armour moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
1 destroyer moved from 112 Sea Zone to 103 Sea Zone
2 submarines moved from 112 Sea Zone to 103 Sea Zone
1 battleship moved from 112 Sea Zone to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 carrier moved from 112 Sea Zone to 103 Sea Zone
2 fighters moved from 112 Sea Zone to 103 Sea ZoneCombat - Germans
Battle in Archangel
Germans attack with 1 armour, 2 artilleries and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 artilleries and 3 infantry in Archangel, round 1 : 3/6 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 armour, 3 artilleries, 1 bomber and 10 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour, 3 artilleries, 1 bomber and 10 infantry in Belarus, round 1 : 5/16 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 2 armour, 3 artilleries, 1 bomber and 9 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vyborg
Germans attack with 1 armour, 1 infantry and 1 tactical_bomber
British defend with 1 bomber
Germans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Vyborg, round 1 : 0/3 hits
Russians roll dice for 1 bomber in Vyborg, round 1 : 0/1 hits
Germans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Vyborg, round 2 : 1/3 hits
Russians roll dice for 1 bomber in Vyborg, round 2 : 0/1 hits
1 bomber owned by the British lost in Vyborg
Germans win, taking Vyborg from Russians with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 bomber
Battle in 91 Sea Zone
Germans attack with 1 battleship and 1 destroyer
French defend with 1 destroyer
Germans roll dice for 1 battleship and 1 destroyer in 91 Sea Zone, round 1 : 1/2 hits
French roll dice for 1 destroyer in 91 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the French lost in 91 Sea Zone
Germans win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in 103 Sea Zone
Germans attack with 1 carrier, 1 destroyer, 2 fighters and 2 submarines
Americans defend with 1 submarine
Germans roll dice for 2 submarines in 103 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 submarine in 103 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 carrier, 1 destroyer and 2 fighters in 103 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Americans lost in 103 Sea Zone
Germans win with 1 carrier, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Germans
2 tactical_bombers moved from Baltic States to Novgorod
1 bomber moved from Baltic States to Novgorod
1 tactical_bomber moved from Vyborg to Novgorod
1 bomber moved from Belarus to GermanyPlace Units - Germans
3 armour placed in Novgorod
1 armour, 1 fighter and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Russians
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Bryansk
2 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Smolensk to Bryansk
1 armour moved from Russia to Vologda
1 armour moved from Russia to Vologda
1 armour moved from Russia to Ukraine
2 fighters moved from Ukraine to Urals
2 mech_infantrys moved from Ukraine to Russia
1 artillery moved from Ukraine to Rostov
1 artillery moved from Ukraine to Rostov
1 artillery moved from Ukraine to Rostov
2 infantry moved from Siberia to Amur
1 fighter moved from Yenisey to AmurCombat - Russians
Non Combat Move - Russians
Place Units - Russians
9 infantry placed in Russia
3 infantry placed in UkraineTurn Complete - Russians
Russians collect 30 PUs; end with 31 PUs total -
scramble?
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done
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 8 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 5 transports moved from 6 Sea Zone to 5 Sea Zone
4 infantry moved from 5 Sea Zone to Amur
1 infantry moved from Korea to Amur
1 bomber moved from Korea to Amur
2 fighters moved from Korea to Amur
4 tactical_bombers moved from Korea to Amur
6 destroyers moved from 6 Sea Zone to 26 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 battleship moved from 41 Sea Zone to 39 Sea Zone
1 cruiser moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 destroyer moved from 41 Sea Zone to 43 Sea Zone
2 destroyers moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from Kwangtung to Kiangsi
2 tactical_bombers moved from Kwangtung to Kiangsi
1 fighter moved from Kwangtung to KiangsiCombat - Japanese
British scrambles 3 units out of India to defend against the attack in 39 Sea Zone
Battle in 26 Sea Zone
Japanese attack with 6 destroyers
Americans defend with 1 battleship, 3 submarines and 1 transport
Americans roll dice for 3 submarines in 26 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 6 destroyers in 26 Sea Zone, round 1 : 3/6 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship and 1 transport in 26 Sea Zone, round 1 : 0/1 hits
2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 5 destroyers in 26 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 battleship and 1 transport in 26 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans , 1 battleship owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
1 transport owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Americans with 4 destroyers remaining. Battle score for attacker is 29
Casualties for Japanese: 2 destroyers
Casualties for Americans: 1 battleship, 3 submarines and 1 transport
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 2 destroyers and 1 submarine
British defend with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 transport
Japanese roll dice for 1 submarine in 39 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship, 1 cruiser and 2 destroyers in 39 Sea Zone, round 1 : 2/4 hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 39 Sea Zone, round 1 : 5/6 hits
1 cruiser owned by the Japanese , 2 destroyers owned by the Japanese , 1 battleship owned by the Japanese , 1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 39 Sea Zone
British win with 1 carrier, 1 cruiser, 3 fighters and 1 transport remaining. Battle score for attacker is -46
Casualties for Japanese: 1 battleship, 1 cruiser, 2 destroyers and 1 submarine
Casualties for British: 1 destroyer
Battle in Borneo
Japanese attack with 2 artilleries and 1 infantry
British defend with 2 infantry
Japanese roll dice for 2 artilleries and 1 infantry in Borneo, round 1 : 2/3 hits
UK_Pacific roll dice for 2 infantry in Borneo, round 1 : 0/2 hits
2 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Kiangsi
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 artillery
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Kiangsi, round 1 : 2/4 hits
Chinese roll dice for 1 artillery in Kiangsi, round 1 : 1/1 hits
1 artillery owned by the Chinese and 1 infantry owned by the Japanese lost in Kiangsi
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery
Battle in Amur
Japanese attack with 1 bomber, 2 fighters, 5 infantry and 4 tactical_bombers
Russians defend with 2 aaGuns, 1 armour, 1 fighter and 5 infantry
AA guns fire in Amur : 1/6 hits
1 fighter owned by the Japanese lost in Amur
Japanese roll dice for 1 bomber, 1 fighter, 5 infantry and 4 tactical_bombers in Amur, round 1 : 5/11 hits
Russians roll dice for 2 aaGuns, 1 armour, 1 fighter and 5 infantry in Amur, round 1 : 3/7 hits
3 infantry owned by the Russians , 3 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 4 tactical_bombers in Amur, round 2 : 3/8 hits
Russians roll dice for 1 armour, 1 fighter and 2 infantry in Amur, round 2 : 2/4 hits
2 infantry owned by the Russians , 1 armour owned by the Russians and 2 infantry owned by the Japanese lost in Amur
Japanese roll dice for 1 bomber, 1 fighter and 4 tactical_bombers in Amur, round 3 : 1/6 hits
Russians roll dice for 1 fighter in Amur, round 3 : 0/1 hits
1 fighter owned by the Russians lost in Amur
Japanese win with 1 bomber, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 fighter and 5 infantry
Casualties for Russians: 2 aaGuns, 1 armour, 1 fighter and 5 infantry
Moving scrambled unit from 39 Sea Zone back to originating territory: India
Moving scrambled unit from 39 Sea Zone back to originating territory: India
Moving scrambled unit from 39 Sea Zone back to originating territory: IndiaNon Combat Move - Japanese
4 tactical_bombers moved from Amur to Korea
1 bomber moved from Amur to Korea
1 fighter moved from Amur to Korea
2 tactical_bombers moved from Kiangsi to Philippines
1 fighter moved from Kiangsi to PhilippinesPlace Units - Japanese
8 infantry placed in Japan
2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :5
Research Technology - Americans
Americans spend 20 on tech rolls
Americans roll 2,3,3,6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover ShipyardsActivate Technology - Americans
Americans activating ShipyardsPurchase Units - Americans
Americans buy 2 battleships, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 infantry moved from Algeria to Morocco
1 artillery moved from Libya to Tobruk
1 infantry moved from Libya to Tobruk
1 armour moved from Tunisia to Tobruk
1 transport moved from 10 Sea Zone to 1 Sea Zone
2 infantry moved from British Columbia to 1 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 mech_infantry moved from Eastern United States to Western United StatesCombat - Americans
Non Combat Move - Americans
3 infantry moved from 3 Sea Zone to Soviet Far East
1 mech_infantry moved from 3 Sea Zone to Soviet Far EastPlace Units - Americans
1 mech_infantry placed in Eastern United States
1 infantry placed in Western United States
1 battleship and 2 submarines placed in 10 Sea Zone
1 battleship placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,1,4,1
Americans collect 49 PUs (1 lost to blockades); end with 49 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to Manchuria
5 artilleries moved from Jehol to Manchuria
2 infantry moved from Hunan to Kiangsi
1 artillery moved from Hunan to Kiangsi
2 infantry moved from Kwangsi to Kwangtung
2 artilleries moved from Kwangsi to Kwangtung
1 fighter moved from Hunan to KwangtungCombat - Chinese
Battle in Kwangtung
Chinese attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 1 harbour and 2 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Kwangtung, round 1 : 2/5 hits
Japanese roll dice for 2 infantry in Kwangtung, round 1 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangtung to HunanPlace Units - Chinese
1 infantry placed in Jehol
1 artillery placed in Jehol
1 artillery placed in Shantung
1 artillery placed in Kiangsu
1 artillery placed in Kwangsi
1 artillery and 1 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 2 bombers and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber and 1 infantry; Remaining resources: 2 PUs;Combat Move - British
1 unit repaired.
1 fighter moved from United Kingdom to 112 Sea Zone
2 bombers moved from United Kingdom to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 fighter moved from India to 43 Sea Zone
1 fighter moved from India to 43 Sea Zone
1 bomber moved from India to 43 Sea Zone
1 bomber moved from India to 43 Sea Zone
4 infantry moved from Kwangsi to Kwangtung
1 transport moved from 39 Sea Zone to 38 Sea Zone
2 infantry moved from Burma to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 cruiser moved from 39 Sea Zone to 43 Sea Zone
UK_Pacific take 41 Sea Zone from Japanese
UK_Pacific take 42 Sea Zone from Japanese
1 carrier moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from Shan State to French Indo ChinaCombat - British
Battle in 112 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 112 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 91 Sea Zone
British attack with 2 bombers and 1 fighter
Germans defend with 1 battleship and 1 destroyer
British roll dice for 2 bombers and 1 fighter in 91 Sea Zone, round 1 : 2/5 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship and 1 destroyer in 91 Sea Zone, round 1 : 2/2 hits
1 bomber owned by the British , 1 fighter owned by the British and 1 destroyer owned by the Germans lost in 91 Sea Zone
British roll dice for 1 bomber in 91 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 battleship in 91 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the British and 1 battleship owned by the Germans lost in 91 Sea Zone
Germans win with no units remaining. Battle score for attacker is -6
Casualties for Germans: 1 battleship and 1 destroyer
Casualties for British: 2 bombers and 1 fighter
Battle in 43 Sea Zone
British attack with 2 bombers, 1 carrier, 1 cruiser and 2 fighters
Japanese defend with 1 destroyer and 2 transports
British roll dice for 2 bombers, 1 carrier, 1 cruiser and 2 fighters in 43 Sea Zone, round 1 : 2/7 hits
Japanese roll dice for 1 destroyer and 2 transports in 43 Sea Zone, round 1 : 0/1 hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 43 Sea Zone
1 transport owned by the Japanese lost in 43 Sea Zone
British win, taking 43 Sea Zone from Japanese with 2 bombers, 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 22
Casualties for Japanese: 1 destroyer and 2 transports
Battle in SumatraNon Combat Move - British
2 bombers moved from 43 Sea Zone to French Indo China
1 tactical_bomber moved from India to Kenya
1 fighter moved from India to Kenya
1 fighter moved from 112 Sea Zone to United Kingdom
1 infantry moved from India to West IndiaPlace Units - British
1 transport placed in 71 Sea Zone
2 bombers placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
1 bomber and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 1 bomber and 1 infantry -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 infantry moved from Albania to 97 Sea Zone
1 armour moved from Albania to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
1 armour moved from 96 Sea Zone to Tobruk
1 artillery moved from 96 Sea Zone to Tobruk
2 bombers moved from Egypt to Tobruk
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 destroyer moved from 95 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in Tobruk
Italians attack with 1 armour, 1 artillery, 2 bombers and 2 infantry
French defend with 1 infantry; Americans defend with 1 armour, 1 artillery and 1 infantry
Italians roll dice for 1 armour, 1 artillery, 2 bombers and 2 infantry in Tobruk, round 1 : 2/6 hits
French roll dice for 1 armour, 1 artillery and 2 infantry in Tobruk, round 1 : 1/4 hits
1 infantry owned by the French , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tobruk
Italians roll dice for 1 armour, 1 artillery, 2 bombers and 1 infantry in Tobruk, round 2 : 3/5 hits
French roll dice for 1 armour and 1 artillery in Tobruk, round 2 : 2/2 hits
1 artillery owned by the Americans , 1 artillery owned by the Italians , 1 armour owned by the Americans and 1 infantry owned by the Italians lost in Tobruk
Italians win, taking Tobruk from French with 1 armour and 2 bombers remaining. Battle score for attacker is 6
Casualties for French: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 1 armour, 1 artillery and 1 infantry
Battle in Trans-Jordan
Italians attack with 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 1 : 0/2 hits
British roll dice for 1 infantry in Trans-Jordan, round 1 : 1/1 hits
1 infantry owned by the Italians lost in Trans-Jordan
retreated to Trans-Jordan
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Battle in Morocco
Italians attack with 2 infantry
Americans defend with 1 infantry
Italians roll dice for 1 cruiser in Morocco, round 1 : 1/1 hits
French roll dice for 1 infantry in Morocco, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Morocco
Italians win, taking Morocco from French with 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 infantry moved from Albania to Bulgaria
Italians take Bulgaria from Neutral_Axis
2 bombers moved from Tobruk to Egypt
1 fighter moved from Trans-Jordan to EgyptPlace Units - Italians
2 submarines placed in 97 Sea Zone
1 armour and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 55 Sea Zone
2 infantry moved from Northern Territory to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 destroyers moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 carrier moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in CelebesNon Combat Move - ANZAC
2 aaGuns moved from New South Wales to Queensland
1 infantry moved from Western Australia to Northern Territory
1 armour moved from Northern Territory to QueenslandPlace Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :5
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 5 armour, 5 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Combat Move - Germans
10 infantry moved from Bessarabia to Ukraine
4 armour moved from Bessarabia to Ukraine
4 armour moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
3 infantry moved from Eastern Poland to Western Ukraine
2 artilleries moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Poland to Western Ukraine
7 infantry moved from Poland to Eastern Poland
5 infantry moved from Germany to Poland
1 armour moved from Germany to Eastern Poland
1 bomber moved from Germany to Western Ukraine
1 fighter moved from Germany to Western Ukraine
9 infantry moved from Belarus to Smolensk
3 artilleries moved from Belarus to Smolensk
2 armour moved from Belarus to Smolensk
3 armour moved from Novgorod to Smolensk
1 armour moved from Vyborg to Archangel
1 armour moved from Archangel to Urals
Germans take Nenetsia from Russians
1 bomber moved from Novgorod to Urals
1 infantry moved from Vyborg to Novgorod
3 tactical_bombers moved from Novgorod to UkraineCombat - Germans
Battle in Urals
Germans attack with 1 armour and 1 bomber
Russians defend with 2 fighters
Germans roll dice for 1 armour and 1 bomber in Urals, round 1 : 2/2 hits
Russians roll dice for 2 fighters in Urals, round 1 : 1/2 hits
1 armour owned by the Germans and 2 fighters owned by the Russians lost in Urals
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 armour
Casualties for Russians: 2 fighters
Battle in Ukraine
Germans attack with 8 armour, 10 infantry, 1 mech_infantry and 3 tactical_bombers
Russians defend with 1 armour, 1 factory_minor and 14 infantry
Germans roll dice for 8 armour, 10 infantry, 1 mech_infantry and 3 tactical_bombers in Ukraine, round 1 : 12/22 hits
Russians roll dice for 1 armour and 14 infantry in Ukraine, round 1 : 8/15 hits
12 infantry owned by the Russians and 8 infantry owned by the Germans lost in Ukraine
Germans roll dice for 8 armour, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Ukraine, round 2 : 6/14 hits
Russians roll dice for 1 armour and 2 infantry in Ukraine, round 2 : 1/3 hits
2 infantry owned by the Russians , 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 8 armour, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Germans: 9 infantry
Casualties for Russians: 1 armour and 14 infantry
Battle in Smolensk
Germans attack with 5 armour, 3 artilleries and 9 infantry
Russians defend with 3 infantry
Germans roll dice for 5 armour, 3 artilleries and 9 infantry in Smolensk, round 1 : 5/17 hits
Russians roll dice for 3 infantry in Smolensk, round 1 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 5 armour, 3 artilleries and 8 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Western Ukraine
Germans attack with 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry
Russians defend with 3 infantry
Germans roll dice for 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry in Western Ukraine, round 1 : 4/8 hits
Russians roll dice for 3 infantry in Western Ukraine, round 1 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 fighter moved from Western Ukraine to Eastern Poland
1 bomber moved from Western Ukraine to Eastern Poland
3 tactical_bombers moved from Ukraine to Eastern Poland
1 bomber moved from Urals to ArchangelPlace Units - Germans
5 armour and 5 mech_infantrys placed in Germany
1 transport placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 53 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
here is the russian move
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :6
Politics - Japanese
Purchase Units - Japanese
Japanese buy 7 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
4 destroyers moved from 26 Sea Zone to 10 Sea Zone
4 transports moved from 5 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Philippines to 42 Sea Zone
8 infantry moved from Japan to 6 Sea Zone
8 infantry and 4 transports moved from 6 Sea Zone to 5 Sea Zone
5 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from 5 Sea Zone to Siberia
2 infantry moved from 5 Sea Zone to Amur
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 3 Sea ZoneCombat - Japanese
Battle in Siberia
Battle in 10 Sea Zone
Japanese attack with 4 destroyers
Americans defend with 1 battleship and 2 submarines
Americans roll dice for 2 submarines in 10 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 4 destroyers in 10 Sea Zone, round 1 : 2/4 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship in 10 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Americans lost in 10 Sea Zone
Americans roll dice for 1 submarine in 10 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 4 destroyers in 10 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 battleship in 10 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans , 1 battleship owned by the Americans and 1 destroyer owned by the Japanese lost in 10 Sea Zone
Japanese win, taking Siberia from Russians, taking 10 Sea Zone from Neutral with 3 destroyers remaining. Battle score for attacker is 19
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 battleship and 2 submarines
Battle in 42 Sea Zone
Japanese attack with 2 tactical_bombers
ANZAC defend with 1 carrier
Japanese roll dice for 2 tactical_bombers in 42 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 carrier owned by the ANZAC
ANZAC roll dice for 1 carrier in 42 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 tactical_bombers in 42 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 carrier in 42 Sea Zone, round 2 : 0/1 hits
1 carrier owned by the ANZAC lost in 42 Sea Zone
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for ANZAC: 1 carrier
Battle in 3 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 submarine and 2 transports
Japanese roll dice for 2 submarines in 3 Sea Zone, round 1 : 2/2 hits
1 transport owned by the Americans lost in 3 Sea Zone
Americans roll dice for 1 submarine in 3 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 3 Sea Zone
1 transport owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 11
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine and 2 transports
Battle in AmurNon Combat Move - Japanese
1 tactical_bomber moved from 42 Sea Zone to Borneo
1 fighter moved from Philippines to Borneo
1 tactical_bomber moved from 42 Sea Zone to BorneoPlace Units - Japanese
2 submarines placed in 6 Sea Zone
7 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,6,5,3,2
Japanese collect 18 PUs (4 lost to blockades); end with 18 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 8 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Western United States to British ColumbiaCombat - Americans
Battle in GibraltarNon Combat Move - Americans
Place Units - Americans
8 destroyers placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 3,2,3
Americans collect 42 PUs (8 lost to blockades); end with 42 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
1 artillery moved from Jehol to Manchuria
1 infantry moved from Shantung to Jehol
1 artillery moved from Shantung to Jehol
2 infantry moved from Kiangsu to Shantung
2 artilleries moved from Kiangsu to Shantung
2 infantry moved from Kiangsi to Kiangsu
1 artillery moved from Kiangsi to Kiangsu
2 artilleries moved from Kwangtung to KiangsiNon Combat Move - Chinese
1 fighter moved from Hunan to JeholPlace Units - Chinese
1 artillery and 1 infantry placed in Jehol
1 artillery placed in Kiangsu
1 artillery placed in Kwangsi
2 infantry placed in Kiangsi
2 artilleries placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs





