@gamerman01 Done. Thank you for the reminder and my apologies for the oversight! If you agree, could we play another game of classic with the standard Classic league rules? Since you said you are open to playing either side, I request another shot with the Carolines transport bid, although I do recognize that is not how the bidding system works.
13L-G40 UnknownSoldier(Axis) vs. Randmacts (Allies+9), no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Combat Move - French
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Egypt: 2 infantry
EDIT: Removing units owned by ANZAC from Alexandria: 2 infantry
EDIT: Turning off Edit ModeNon Combat Move - French
1 destroyer moved from 94 Sea Zone to 96 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Non Combat Move - Germans
9 infantry moved from Germany to Poland
1 fighter moved from 113 Sea Zone to Western Germany
1 tactical_bomber moved from 113 Sea Zone to Western Germany
6 infantry moved from Norway to 113 Sea Zone
6 infantry moved from 113 Sea Zone to Western GermanyPlace Units - Germans
2 artilleries placed in France
3 armour placed in Western Germany
8 infantry placed in RomaniaTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor and 3 infantry
Western Germany : 2 aaGuns, 1 airfield, 3 armour, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 1 tactical_bomber
Romania : 3 aaGuns, 4 armour, 3 artilleries, 1 factory_major and 28 infantry
Poland : 3 armour, 3 artilleries and 20 infantry
Germany : 1 factory_major
113 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 3 submarines and 3 transports
Yugoslavia : 1 flag
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 40 / 50
Russians : 37 / 37
Japanese : 51 / 65
Americans : 50 / 70
Chinese : 5 / 7
British : 33 / 38
UK_Pacific : 10 / 6
Italians : 18 / 18
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 aaGun, 1 armour, 7 artilleries, 2 fighters, 22 infantry, 1 mech_infantry and 1 tactical_bomber moved from Novgorod to Baltic States
1 infantry moved from Belarus to Baltic States
6 infantry moved from Bryansk to Ukraine
1 armour moved from Russia to Belarus
1 artillery and 1 infantry moved from Russia to Bryansk
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 127 Sea Zone to 112 Sea ZonePlace Units - Russians
2 armour and 1 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 1 factory_minor, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shan State to Burma
4 tactical_bombers moved from Yunnan to Burma
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 35 Sea Zone to 43 Sea Zone
2 artilleries moved from Sumatra to 41 Sea Zone
3 infantry moved from Sumatra to 41 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 3 infantry and 4 transports moved from 41 Sea Zone to 42 Sea Zone
2 artilleries moved from 42 Sea Zone to Java
4 infantry moved from 42 Sea Zone to Java
2 bombers moved from Chahar to Burma
2 fighters moved from 44 Sea Zone to BorneoCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 2 fighters and 5 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 carrier, 1 cruiser, 2 fighters and 5 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 1 : 0/1 hits
Japanese win, taking 43 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 2 artilleries and 4 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 2 artilleries and 4 infantry in Java, round 1 : 0/6 hits
ANZAC roll dice for 2 infantry in Java, round 1 : 1/2 hits
1 infantry owned by the Japanese lost in Java
Japanese roll dice for 2 artilleries and 3 infantry in Java, round 2 : 0/5 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits
Japanese roll dice for 2 artilleries and 3 infantry in Java, round 3 : 1/5 hits
ANZAC roll dice for 2 infantry in Java, round 3 : 0/2 hits
1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 2 artilleries and 3 infantry in Java, round 4 : 1/5 hits
ANZAC roll dice for 1 infantry in Java, round 4 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Burma
Japanese attack with 2 bombers, 1 infantry and 4 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 bombers, 1 infantry and 4 tactical_bombers in Burma, round 1 : 3/7 hits
UK_Pacific roll dice for 1 infantry in Burma, round 1 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 bombers, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Borneo
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Borneo, round 1 : 1/4 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 1 : 0/2 hits
1 infantry owned by the ANZAC lost in Borneo
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Borneo, round 2 : 1/4 hits
UK_Pacific roll dice for 1 artillery in Borneo, round 2 : 0/1 hits
1 artillery owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - Japanese
1 carrier moved from 44 Sea Zone to 42 Sea Zone
1 destroyer moved from 44 Sea Zone to 46 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
2 fighters moved from Borneo to 42 Sea Zone
1 armour moved from French Indo China to Shan State
1 artillery moved from Yunnan to Shan State
4 tactical_bombers moved from Burma to Shan State
2 bombers moved from Burma to Shan State
3 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Kweichow to Shan State
2 artilleries moved from Kweichow to Yunnan
1 artillery moved from Hopei to Suiyuyan
3 infantry moved from Chahar to Suiyuyan
1 fighter and 1 tactical_bomber moved from Chahar to 6 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 cruiser moved from 6 Sea Zone to 22 Sea ZonePlace Units - Japanese
3 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
1 factory_minor placed in MalayaTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsTerritory Summary for Japanese :
Paulau Island : 1 infantry
Korea : 1 aaGun
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 2 artilleries and 3 infantry
Suiyuyan : 1 flag, 1 artillery and 4 infantry
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag
Shan State : 1 flag, 1 armour, 2 artilleries, 2 bombers, 1 mech_infantry and 4 tactical_bombers
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag, 1 artillery and 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
French Indo China : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Celebes : 1 flag
Java : 1 flag, 2 artilleries and 3 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 5 transports
43 Sea Zone : 1 flag, 1 submarine and 1 transport
46 Sea Zone : 1 destroyer
34 Sea Zone : 1 destroyer
39 Sea Zone : 1 submarine
22 Sea Zone : 1 cruiser
6 Sea Zone : 1 battleship, 4 carriers, 3 destroyers, 4 fighters, 4 submarines, 4 tactical_bombers and 1 transportProduction/PUs Summary :
Germans : 40 / 50
Russians : 37 / 42
Japanese : 63 / 68
Americans : 50 / 70
Chinese : 2 / 7
British : 33 / 38
UK_Pacific : 5 / 6
Italians : 18 / 18
ANZAC : 10 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 2 fighters, 2 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
3 fighters moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
3 fighters moved from 33 Sea Zone to 34 Sea Zone
1 bomber moved from Queensland to 34 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in Morocco
Americans attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 armour
Americans win, taking Morocco from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Americans: 1 infantry
Battle in 22 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 cruiser
Americans win, taking 22 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 34 Sea Zone
Americans attack with 1 bomber, 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 infantry and 2 transports moved from 33 Sea Zone to 45 Sea Zone
3 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from 45 Sea Zone to Dutch New Guinea
3 fighters moved from 34 Sea Zone to 45 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone
3 fighters moved from 22 Sea Zone to 45 Sea Zone
1 bomber moved from 34 Sea Zone to Queensland
1 destroyer moved from 25 Sea Zone to 23 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline IslandsPlace Units - Americans
1 carrier and 2 transports placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 armour and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter and 3 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - British
British buy 1 armour, 3 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
2 fighters moved from Egypt to Iraq
1 bomber moved from Egypt to Iraq
1 cruiser moved from 94 Sea Zone to 91 Sea Zone
2 destroyers moved from 94 Sea Zone to 91 Sea Zone
4 infantry moved from United Kingdom to 109 Sea Zone
4 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 infantry moved from India to Burma
2 fighters moved from India to Burma
1 tactical_bomber moved from India to BurmaCombat - British
Battle in Holland Belgium
Battle in Burma
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Holland Belgium from Germans, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Normandy Bordeaux
Battle in Iraq
British attack with 1 armour, 1 bomber, 2 fighters and 1 mech_infantry
Neutral_Axis defend with 2 infantry
British win, taking Normandy Bordeaux from Germans, taking Iraq from Neutral_Axis with 1 armour, 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 2 infantryNon Combat Move - British
3 infantry moved from Eastern Persia to West India
2 fighters moved from Iraq to Eastern Persia
1 bomber moved from Iraq to India
2 fighters moved from Burma to India
1 tactical_bomber moved from Burma to India
2 artilleries and 1 infantry moved from Tobruk to Alexandria
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 carrier, 3 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 109 Sea Zone to 110 Sea ZonePlace Units - British
2 transports placed in 110 Sea Zone
1 armour, 3 artilleries and 2 infantry placed in United KingdomTurn Complete - British
British collect 41 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 3 submarines; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters and 2 tactical_bombers moved from Southern Italy to 96 Sea Zone
1 fighter moved from Northern Italy to 96 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 3 fighters and 2 tactical_bombers
French defend with 1 destroyer
Italians roll dice for 3 fighters and 2 tactical_bombers in 96 Sea Zone, round 1 : 5/5 hits
French roll dice for 1 destroyer in 96 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the French lost in 96 Sea Zone
Italians win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for French: 1 destroyerNon Combat Move - Italians
2 fighters moved from 96 Sea Zone to Southern Italy
1 fighter moved from 96 Sea Zone to Southern Italy
2 tactical_bombers moved from 96 Sea Zone to Northern Italy
1 armour moved from Yugoslavia to Northern Italy
2 infantry moved from Northern Italy to Southern Italy
4 infantry moved from Albania to YugoslaviaPlace Units - Italians
3 submarines placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for Italians :
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Northern Italy : 2 aaGuns, 1 armour, 1 factory_major, 2 infantry and 2 tactical_bombers
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 7 infantry
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 3 submarines
Yugoslavia : 4 infantryProduction/PUs Summary :
Germans : 35 / 50
Russians : 37 / 42
Japanese : 61 / 68
Americans : 51 / 73
Chinese : 3 / 4
British : 41 / 46
UK_Pacific : 6 / 3
Italians : 16 / 21
ANZAC : 10 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
4 fighters moved from Queensland to 46 Sea ZoneCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
ANZAC win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyerNon Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
4 fighters moved from 46 Sea Zone to Dutch New GuineaPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 cruiser
EDIT: Adding units owned by ANZAC to 45 Sea Zone: 1 cruiser
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from United Kingdom to Gibraltar -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from United Kingdom to GibraltarAirborne Attack Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from United Kingdom to GibraltarAirborne Attack Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarPurchase Units - Germans
Germans buy 2 artilleries and 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
4 armour, 3 artilleries and 27 infantry moved from Romania to Eastern Poland
Germans take Eastern Poland from Russians
3 submarines moved from 113 Sea Zone to 114 Sea Zone
2 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 artillery moved from France to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Holland BelgiumCombat - Germans
Battle in 114 Sea Zone
Germans attack with 3 submarines
Russians defend with 1 cruiser
Germans roll dice for 3 submarines in 114 Sea Zone, round 1 : 1/3 hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 3 submarines remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Holland Belgium
Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Holland Belgium, round 1 : 1/4 hits
British roll dice for 2 infantry in Holland Belgium, round 1 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/3 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Normandy Bordeaux, round 1 : 1/4 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 1 : 0/2 hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Germans
1 tactical_bomber moved from Holland Belgium to Western Germany
1 aaGun moved from France to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
3 armour moved from Poland to Eastern Poland
3 aaGuns moved from Romania to Eastern Poland
3 artilleries moved from Poland to Eastern Poland
19 infantry moved from Poland to Eastern PolandPlace Units - Germans
2 artilleries and 8 infantry placed in Romania
6 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Western Germany : 3 aaGuns, 1 airfield, 3 armour, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 1 tactical_bomber
Romania : 2 artilleries, 1 factory_major and 8 infantry
Poland : 1 infantry
Germany : 1 factory_major
Holland Belgium : 1 artillery
Karelia : 1 flag, 1 infantry
Eastern Poland : 1 flag, 3 aaGuns, 7 armour, 6 artilleries and 46 infantry
Bessarabia : 1 flag, 1 infantry
113 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers and 3 transports
114 Sea Zone : 3 submarines
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 42 / 47
Russians : 35 / 42
Japanese : 61 / 68
Americans : 51 / 73
Chinese : 3 / 4
British : 36 / 46
UK_Pacific : 6 / 3
Italians : 16 / 21
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Russians
Russians buy 5 armour and 3 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novgorod to Karelia
1 tactical_bomber moved from Baltic States to Karelia
1 armour moved from Novgorod to Karelia
1 infantry moved from Baltic States to Poland
2 fighters moved from Baltic States to PolandCombat - Russians
Battle in Poland
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia
Russians attack with 1 armour, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Karelia from Germans with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 aaGun, 1 armour, 7 artilleries, 22 infantry and 1 mech_infantry moved from Baltic States to Novgorod
1 tactical_bomber moved from Karelia to Novgorod
2 fighters moved from Poland to Novgorod
1 armour moved from Belarus to Novgorod
1 infantry moved from Bryansk to Belarus
1 infantry moved from Ukraine to Western Ukraine
1 aaGun, 1 armour, 5 artilleries, 26 infantry and 1 mech_infantry moved from Ukraine to Bryansk
4 infantry moved from Russia to Bryansk
2 aaGuns and 12 infantry moved from Timguska to Kansu
6 infantry moved from Novosibirsk to Kazakhstan
1 submarine moved from 112 Sea Zone to 104 Sea ZonePlace Units - Russians
3 artilleries placed in Novgorod
5 armour placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 1 destroyer, 1 factory_minor, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
3 submarines moved from 6 Sea Zone to 22 Sea Zone
4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
3 submarines moved from 22 Sea Zone to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
2 fighters moved from Japan to 23 Sea Zone
1 submarine moved from 43 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 battleship moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
4 carriers moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from Japan to 22 Sea Zone
1 bomber moved from Shan State to 34 Sea Zone
1 bomber moved from Shan State to 34 Sea Zone
1 infantry moved from Yunnan to Burma
1 infantry moved from Sikang to Shensi
1 artillery and 4 infantry moved from Suiyuyan to Shensi
1 tactical_bomber moved from Shan State to Shensi
3 tactical_bombers moved from Shan State to BurmaCombat - Japanese
Battle in 23 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 23 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 fighters in 23 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 23 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 34 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 bombers and 1 destroyer in 34 Sea Zone, round 1 : 2/3 hits
1 submarine owned by the Americans lost in 34 Sea Zone
Japanese win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 22 Sea Zone
Japanese attack with 1 battleship, 4 carriers, 1 destroyer and 1 fighter
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 22 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 4 carriers, 1 destroyer and 1 fighter in 22 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Americans lost in 22 Sea Zone
Japanese win, taking 22 Sea Zone from Americans with 1 battleship, 4 carriers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 33 Sea Zone
Japanese attack with 4 fighters, 3 submarines and 4 tactical_bombers
Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Japanese roll dice for 3 submarines in 33 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 4 fighters and 4 tactical_bombers in 33 Sea Zone, round 1 : 4/8 hits
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 33 Sea Zone, round 1 : 3/6 hits
2 destroyers owned by the Americans , 1 carrier owned by the Americans , 1 tactical_bomber owned by the Americans and 3 submarines owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 4 fighters and 4 tactical_bombers in 33 Sea Zone, round 2 : 6/8 hits
Americans roll dice for 1 cruiser, 1 fighter and 1 transport in 33 Sea Zone, round 2 : 2/2 hits
1 fighter owned by the Americans , 1 cruiser owned by the Americans , 1 transport owned by the Americans and 2 fighters owned by the Japanese lost in 33 Sea Zone
Japanese win with 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Japanese: 2 fighters and 3 submarines
Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Battle in Shensi
Japanese attack with 1 artillery, 5 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 5 infantry and 1 tactical_bomber in Shensi, round 1 : 3/7 hits
Chinese roll dice for 3 infantry in Shensi, round 1 : 2/3 hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Battle in Burma
Japanese attack with 1 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 infantry and 3 tactical_bombers in Burma, round 1 : 3/4 hits
UK_Pacific roll dice for 1 infantry in Burma, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
Japanese win with 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in SiberiaNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 bombers moved from 34 Sea Zone to Marianas
2 fighters moved from 23 Sea Zone to 22 Sea Zone
2 fighters and 4 tactical_bombers moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 22 Sea Zone to Marianas
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Shan State
1 artillery and 2 infantry moved from French Indo China to Shan State
2 artilleries and 3 infantry moved from Java to 42 Sea Zone
2 artilleries, 3 infantry and 5 transports moved from 42 Sea Zone to 37 Sea Zone
2 artilleries moved from 37 Sea Zone to Shan State
3 infantry moved from 37 Sea Zone to Shan State
3 tactical_bombers moved from Burma to Shan State
1 tactical_bomber moved from Shensi to Kweichow
1 infantry moved from Yunnan to Kweichow
2 artilleries and 1 infantry moved from Yunnan to Shan State
2 carriers moved from 42 Sea Zone to 37 Sea Zone
4 fighters moved from 42 Sea Zone to 37 Sea Zone
1 cruiser moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from Shan State to 37 Sea Zone
1 tactical_bomber moved from Shan State to 37 Sea Zone
1 tactical_bomber moved from Shan State to MalayaPlace Units - Japanese
1 carrier placed in 37 Sea Zone
1 destroyer placed in 37 Sea Zone
1 mech_infantry placed in Malaya
3 armour placed in French Indo China
Japanese undo move 4.
2 armour and 1 mech_infantry placed in French Indo China
1 factory_minor placed in Manchuria
Japanese undo move 5.
1 factory_minor placed in Shantung
1 submarine placed in 6 Sea Zone
1 armour placed in JapanTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsTerritory Summary for Japanese :
Paulau Island : 1 infantry
Shantung : 1 factory_minor
Korea : 1 aaGun
Japan : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 3 infantry
Marianas : 2 bombers and 1 fighter
Shensi : 1 flag, 1 artillery and 3 infantry
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 infantry and 1 tactical_bomber
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 armour, 8 artilleries, 7 infantry and 1 mech_infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour, 1 mech_infantry and 1 tactical_bomber
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Siberia : 1 flag, 2 infantry
French Indo China : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 destroyer
43 Sea Zone : 1 flag
37 Sea Zone : 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 tactical_bombers and 6 transports
35 Sea Zone : 1 destroyer
34 Sea Zone : 1 destroyer and 1 submarine
39 Sea Zone : 2 submarines
23 Sea Zone : 1 submarine
22 Sea Zone : 1 battleship, 4 carriers, 1 destroyer, 4 fighters and 4 tactical_bombers
5 Sea Zone : 1 transport
6 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 39 / 47
Russians : 37 / 46
Japanese : 63 / 68
Americans : 51 / 73
Chinese : 2 / 4
British : 36 / 46
UK_Pacific : 6 / 3
Italians : 16 / 21
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from 45 Sea Zone to 34 Sea Zone
2 fighters moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from 45 Sea Zone to 34 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 2 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
2 infantry and 1 transport moved from 45 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 2 transports moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 artillery moved from 105 Sea Zone to Normandy Bordeaux
1 armour moved from 105 Sea Zone to Normandy Bordeaux
2 fighters moved from 105 Sea Zone to Normandy Bordeaux
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 bomber moved from Queensland to 34 Sea ZoneCombat - Americans
Battle in Borneo
Battle in Normandy Bordeaux
Americans attack with 1 armour, 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Borneo from Japanese, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in 34 Sea Zone
Americans attack with 1 bomber and 3 fighters
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Celebes
Battle in 35 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans win, taking Celebes from Japanese with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 34 Sea Zone to Queensland
1 battleship, 3 carriers, 2 cruisers and 2 destroyers moved from 45 Sea Zone to 54 Sea Zone
3 fighters moved from 34 Sea Zone to 54 Sea Zone
3 fighters moved from 35 Sea Zone to 54 Sea Zone
2 armour moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 armour, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 armour moved from 3 Sea Zone to Soviet Far East
2 infantry moved from 3 Sea Zone to Soviet Far East
1 armour moved from 3 Sea Zone to Soviet Far East
2 fighters moved from Normandy Bordeaux to 105 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
4 infantry placed in Western United States
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to Shensi
1 fighter moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 3 infantry
retreated to Shensi
Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 4 armour, 5 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Libya to Tunisia
British take Tunisia from Italians
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland Belgium
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 bomber moved from India to French Indo ChinaCombat - British
Battle in Holland Belgium
British attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery
British win, taking Holland Belgium from Germans with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in French Indo China causes 4 damage total.Non Combat Move - British
1 bomber moved from French Indo China to India
3 infantry moved from West India to India
2 fighters moved from Eastern Persia to India
1 mech_infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Northwest Persia to Persia
1 armour moved from Iraq to Eastern Persia
1 infantry moved from Egypt to Trans-Jordan
1 battleship and 1 transport moved from 81 Sea Zone to 71 Sea Zone
1 infantry moved from Rhodesia to Union of South Africa
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 artilleries and 1 infantry moved from Alexandria to Egypt
1 infantry moved from French West Africa to French Central Africa
1 transport moved from 87 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 infantry moved from French West Africa to French Central Africa
1 cruiser and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries moved from United Kingdom to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - British
1 transport placed in 110 Sea Zone
4 armour and 5 infantry placed in United Kingdom
British undo move 2.
3 armour and 5 infantry placed in United Kingdom
1 armour placed in Union of South AfricaTurn Complete - British
British collect 40 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5,5,2
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
3 submarines moved from 97 Sea Zone to 98 Sea Zone
2 aaGuns, 1 armour, 2 infantry and 2 tactical_bombers moved from Northern Italy to Southern France
4 infantry moved from Yugoslavia to Northern Italy
3 fighters moved from Southern Italy to Southern France
1 aaGun moved from Southern Italy to Northern Italy
7 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
3 infantry placed in Southern France
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for Italians :
Algeria : 1 flag
Southern France : 1 flag, 2 aaGuns, 1 armour, 1 factory_minor, 3 fighters, 1 harbour, 5 infantry and 2 tactical_bombers
Northern Italy : 1 aaGun, 1 factory_major and 12 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Bulgaria : 1 flag
Greece : 1 flag
98 Sea Zone : 3 submarinesProduction/PUs Summary :
Germans : 34 / 47
Russians : 37 / 46
Japanese : 56 / 68
Americans : 56 / 76
Chinese : 2 / 3
British : 40 / 45
UK_Pacific : 10 / 7
Italians : 15 / 20
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
4 fighters moved from Dutch New Guinea to 42 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 4 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer
ANZAC win with 4 fighters and 1 transport remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in JavaNon Combat Move - ANZAC
4 fighters moved from 42 Sea Zone to Northern Territory
2 infantry moved from Queensland to Northern Territory
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 45 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs





