You should read this. Nobody buys Battleships or Cruisers in OOB, except in extremely extremely extremely rare situations.
Suprise Attack vs Variance. Axis vs Allies G. 40 No bid No tech
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Libya to Algeria
1 artillery and 1 infantry moved from Libya to Tobruk
1 armour moved from Bulgaria to Greater Southern Germany
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Libya to Algeria
1 artillery and 1 infantry moved from Libya to Tobruk
1 armour moved from Bulgaria to Greater Southern Germany
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 artillery and 2 infantry moved from Northern Italy to YugoslaviaNon Combat Move - Italians
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 armour placed in Southern Italy
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs totalProduction/PUs Summary :
Germans : 51 / 63
Russians : 36 / 45
Japanese : 63 / 70
Americans : 51 / 71
Chinese : 2 / 2
British : 28 / 0
UK_Pacific : 7 / 8
Italians : 16 / 16
ANZAC : 10 / 26
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 3 infantry moved from New Guinea to Dutch New Guinea
1 fighter moved from Queensland to 37 Sea Zone
1 infantry moved from Burma to YunnanCombat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 cruiser and 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 19
Casualties for Japanese: 1 cruiser and 1 transport
Battle in Yunnan
ANZAC attack with 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to Shan State
1 transport moved from 54 Sea Zone to 62 Sea Zone
1 artillery moved from Queensland to New South Wales
1 aaGun and 1 infantry moved from Queensland to South Australia
2 infantry moved from New South Wales to South Australia
2 fighters moved from Queensland to 62 Sea ZonePlace Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Combat Move - French
Non Combat Move - French
1 fighter moved from Gold Coast to EgyptTurn Complete - French
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ANZAC takes command of the dice! :-o
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Scotland to Eire
1 armour moved from Scotland to Eire
1 destroyer and 1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 armour moved from Tunisia to Morocco
1 bomber moved from Romania to 92 Sea Zone
1 submarine moved from 94 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from Western Germany to 104 Sea Zone
1 armour moved from Scotland to United Kingdom
4 transports moved from 111 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Western Germany to 112 Sea Zone
4 infantry moved from Poland to Baltic States
1 artillery and 1 mech_infantry moved from Poland to Baltic States
1 bomber moved from Poland to Baltic States
2 infantry moved from Slovakia Hungary to Romania
1 tactical_bomber moved from Western Germany to 104 Sea ZoneAirborne Attack Move - Germans
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Scotland to Eire
1 armour moved from Scotland to Eire
1 destroyer and 1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 armour moved from Tunisia to Morocco
1 bomber moved from Romania to 92 Sea Zone
1 submarine moved from 94 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from Western Germany to 104 Sea Zone
1 armour moved from Scotland to United Kingdom
4 transports moved from 111 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Western Germany to 112 Sea Zone
4 infantry moved from Poland to Baltic States
1 artillery and 1 mech_infantry moved from Poland to Baltic States
1 bomber moved from Poland to Baltic States
2 infantry moved from Slovakia Hungary to Romania
1 tactical_bomber moved from Western Germany to 104 Sea ZoneCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Morocco
Germans attack with 1 armour
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour in Morocco, round 1 : 1/1 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 1 : 0/2 hits
1 infantry owned by the Americans lost in Morocco
Germans roll dice for 1 armour in Morocco, round 2 : 0/1 hits
Americans roll dice for 1 artillery in Morocco, round 2 : 0/1 hits
Germans roll dice for 1 armour in Morocco, round 3 : 1/1 hits
Americans roll dice for 1 artillery in Morocco, round 3 : 1/1 hits
1 artillery owned by the Americans and 1 armour owned by the Germans lost in Morocco
Americans win with no units remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour
Casualties for Americans: 1 artillery and 1 infantry
Battle in Eire
Germans attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Eire, round 1 : 1/3 hits
British roll dice for 1 mech_infantry in Eire, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Eire
Germans win, taking Eire from British with 1 armour and 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in 92 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 1 submarine
British defend with 1 carrier, 1 cruiser, 2 fighters and 1 transport
Germans roll dice for 1 submarine in 92 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 carrier owned by the British
Germans roll dice for 1 bomber and 1 destroyer in 92 Sea Zone, round 1 : 2/2 hits
British roll dice for 2 fighters in 92 Sea Zone, round 1 : 2/2 hits
British roll dice for 1 carrier, 1 cruiser and 1 transport in 92 Sea Zone, round 1 : 0/2 hits
1 cruiser owned by the British , 1 bomber owned by the Germans , 1 destroyer owned by the Germans and 1 carrier owned by the British lost in 92 Sea Zone
1 submarine owned by the Germans Submerged
British win with 2 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Germans: 1 bomber and 1 destroyer
Casualties for British: 1 carrier and 1 cruiser
Battle in Baltic States
Germans attack with 1 artillery, 1 bomber, 4 infantry and 1 mech_infantry
Russians defend with 3 infantry
Germans roll dice for 1 artillery, 1 bomber, 4 infantry and 1 mech_infantry in Baltic States, round 1 : 2/7 hits
Russians roll dice for 3 infantry in Baltic States, round 1 : 2/3 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Baltic States, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
2 fighters owned by the British forced to land in GibraltarNon Combat Move - Germans
1 bomber moved from Baltic States to Western Germany
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 112 Sea Zone to Norway
4 infantry moved from Germany to Poland
2 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Poland
1 infantry moved from Germany to PolandPlace Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
1 destroyer placed in 93 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Western Germany
2 infantry placed in Germany
2 infantry placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUsProduction/PUs Summary :
Germans : 52 / 57
Russians : 35 / 45
Japanese : 62 / 70
Americans : 51 / 71
Chinese : 3 / 2
British : 28 / 0
UK_Pacific : 7 / 8
Italians : 16 / 16
ANZAC : 10 / 17
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I wish they could solve the subs and airplanes dilema, one time I went 16 rounds and hadnt sunk the TT and then the game froze up, so I went ahead and submerged
Some crazy dice huh -
I probably would have lost a plane instead of the carrier, but that’s OK. It makes up for ANZAC rolling super good last turn.
Besides I am in a happy mood right now because i just came back from swimming. Tonight some arrogant 20 somethings made a puny attempt to race me. They all tried and they all FAILED. A couple of them could actually keep up with me but after about 1 lap they would get tired and stop. I do not stop. I just keep going and I laugh at their humiliation. SO pathetic to see them try so hard and FAIL. It makes me laugh ha hhah hah haa ah ha
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Russians
Russians buy 2 armour and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Belarus to Baltic States
1 fighter moved from Ukraine to Baltic States
1 fighter and 1 tactical_bomber moved from Belarus to Baltic States
2 infantry moved from Ukraine to Bessarabia
1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland
5 infantry moved from Novosibirsk to KansuCombat - Russians
Battle in Baltic States
Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 2 infantry and 1 mech_infantry
Russians win, taking Baltic States from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Bessarabia
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians win, taking Eastern Poland from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Kansu
Russians attack with 5 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Kansu from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Russians
2 armour and 2 mech_infantrys moved from Finland to Vyborg
9 infantry moved from Bryansk to Belarus
10 infantry moved from Russia to Bryansk
3 infantry moved from Volgograd to Kazakhstan
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 fighter moved from Baltic States to Vyborg
1 fighter moved from Baltic States to Belarus
1 tactical_bomber moved from Baltic States to Vyborg
1 infantry moved from Karelia to Finland
2 artilleries and 1 infantry moved from Karelia to VyborgPlace Units - Russians
10 infantry placed in Russia
2 armour and 1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Siberia to Amur
Japanese take Amur from Russians
1 artillery and 1 infantry moved from Kwangsi to French Indo China
2 infantry moved from Kweichow to Yunnan
1 armour and 2 mech_infantrys moved from Kweichow to Shensi
1 armour moved from Sikang to Shensi
1 submarine moved from 55 Sea Zone to 45 Sea Zone
1 submarine moved from 46 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 bombers moved from Kwangsi to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to 42 Sea Zone
1 tactical_bomber moved from Kwangsi to Shensi
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 cruiser moved from 35 Sea Zone to 44 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Siberia to Amur
Japanese take Amur from Russians
1 artillery and 1 infantry moved from Kwangsi to French Indo China
2 infantry moved from Kweichow to Yunnan
1 armour and 2 mech_infantrys moved from Kweichow to Shensi
1 armour moved from Sikang to Shensi
1 submarine moved from 55 Sea Zone to 45 Sea Zone
1 submarine moved from 46 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 bombers moved from Kwangsi to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to 42 Sea Zone
1 tactical_bomber moved from Kwangsi to Shensi
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 cruiser moved from 35 Sea Zone to 44 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea ZoneCombat - Japanese
Battle in Shensi
Japanese attack with 2 armour, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 armour, 2 mech_infantrys and 1 tactical_bomber in Shensi, round 1 : 2/5 hits
Chinese roll dice for 2 infantry in Shensi, round 1 : 1/2 hits
2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in 45 Sea Zone
Japanese attack with 3 submarines
Americans defend with 1 carrier and 2 fighters
Japanese roll dice for 3 submarines in 45 Sea Zone, round 1 : 2/3 hits
1 carrier owned by the Americans lost in 45 Sea Zone
3 submarines owned by the Japanese Submerged
Americans win with 2 fighters remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Battle in 44 Sea Zone
Japanese attack with 1 cruiser and 1 destroyer
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 cruiser and 1 destroyer in 44 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Yunnan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 1 : 2/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 battleship and 2 cruisers
Japanese roll dice for 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 1 : 5/7 hits
Americans roll dice for 1 battleship and 2 cruisers in 42 Sea Zone, round 1 : 2/3 hits
1 battleship owned by the Americans , 2 cruisers owned by the Americans , 1 destroyer owned by the Japanese and 1 fighter owned by the Japanese lost in 42 Sea Zone
Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Japanese: 1 destroyer and 1 fighter
Casualties for Americans: 1 battleship and 2 cruisers
2 fighters owned by the Americans forced to land in Dutch New GuineaNon Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from 42 Sea Zone to Java
2 bombers moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 tactical_bomber moved from Shensi to Kweichow
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
2 infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung
2 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 factory_minor placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
2 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUsProduction/PUs Summary :
Germans : 50 / 57
Russians : 36 / 40
Japanese : 64 / 69
Americans : 51 / 71
Chinese : 2 / 2
British : 28 / 0
UK_Pacific : 7 / 8
Italians : 16 / 16
ANZAC : 10 / 17
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 1 destroyer, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 89 Sea Zone to 104 Sea Zone
1 cruiser moved from 91 Sea Zone to 104 Sea Zone
4 fighters moved from 91 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 103 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 103 Sea Zone to 109 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United KingdomCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 cruiser and 1 destroyer
Germans defend with 1 destroyer
Americans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in United Kingdom
Americans attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Americans win, taking United Kingdom from Germans, taking Gibraltar from Americans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in 112 Sea Zone
Americans attack with 4 fighters
Germans defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports
Units damaged: 1 carrier owned by the Germans
Germans win with 4 transports remaining. Battle score for attacker is 5
Casualties for Germans: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for Americans: 4 fightersNon Combat Move - Americans
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 2 transports moved from 91 Sea Zone to 89 Sea Zone
1 artillery moved from 89 Sea Zone to Southeast Mexico
1 artillery and 2 infantry moved from Central United States to Southeast Mexico
2 artilleries and 1 infantry moved from Central United States to Western United States
2 carriers moved from 91 Sea Zone to 109 Sea Zone
2 fighters moved from Dutch New Guinea to Queensland
4 fighters and 1 tactical_bomber moved from Northern Territory to QueenslandPlace Units - Americans
1 carrier, 1 destroyer, 3 submarines and 2 transports placed in 10 Sea Zone
1 airfield placed in Johnston IslandTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Mexico: 1 fighter
EDIT: Adding units owned by Americans to Western United States: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 6 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 2 armour and 1 mech_infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 2 armour and 1 mech_infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Combat Move - British
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
1 bomber moved from Gibraltar to 112 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
1 artillery moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Italians
1 artillery moved from French Equatorial Africa to Nigeria
British take Nigeria from Italians
1 mech_infantry moved from Tanganyika Territory to French Equatorial Africa
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 fighter moved from India to Yunnan
2 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 armour moved from India to Yunnan
1 artillery moved from Shan State to Burma
2 infantry moved from Burma to Yunnan
1 infantry moved from Shan State to Yunnan
1 artillery and 1 infantry moved from 109 Sea Zone to EireCombat - British
Battle in Eire
British attack with 1 artillery and 1 infantry
Germans defend with 1 armour and 1 artillery
Germans win with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery
Casualties for British: 1 artillery and 1 infantry
Battle in Yunnan
British attack with 1 armour, 1 fighter, 5 infantry and 1 mech_infantry
Japanese defend with 2 infantry
British win, taking Yunnan from Japanese with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Casualties for British: 4 infantry
Battle in 112 Sea Zone
British attack with 1 bomber
Germans defend with 4 transports
British win with 1 bomber remaining. Battle score for attacker is 28
Casualties for Germans: 4 transports
Battle in ScotlandNon Combat Move - British
1 tactical_bomber moved from Gibraltar to 109 Sea Zone
3 fighters moved from Gibraltar to United Kingdom
1 fighter moved from Yunnan to India
1 fighter moved from Eastern Persia to India
7 infantry moved from India to Burma
1 mech_infantry moved from Kazakhstan to Shensi
1 bomber moved from 112 Sea Zone to United Kingdom
1 aaGun, 1 artillery and 1 infantry moved from Egypt to AlexandriaTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 12 PUs total
Units Change Ownership
Some Units in India change ownership: 2 infantry
Some Units in Malaya change ownership: 1 harbour -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Algeria to Morocco
Italians take Morocco from Americans
1 armour moved from Morocco to Algeria
2 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Bessarabia
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 armour moved from Bulgaria to Romania
1 armour moved from Bulgaria to Romania
1 armour moved from Greater Southern Germany to Romania
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Western GermanyCombat - Italians
Battle in Bessarabia
Italians attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Italians roll dice for 1 artillery and 2 infantry in Bessarabia, round 1 : 0/3 hits
Russians roll dice for 2 infantry in Bessarabia, round 1 : 1/2 hits
1 infantry owned by the Italians lost in Bessarabia
Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 2/2 hits
1 infantry owned by the Russians , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Bessarabia
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - Italians
Place Units - Italians
1 artillery and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs totalProduction/PUs Summary :
Germans : 42 / 57
Russians : 36 / 40
Japanese : 59 / 69
Americans : 50 / 71
Chinese : 4 / 5
British : 38 / 43
UK_Pacific : 10 / 12
Italians : 15 / 15
ANZAC : 10 / 17
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Thought I was doin alright and then I get slammed!
I’m on the come back trail I hope
S.A. -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
2 fighters moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from Shan State to 45 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 3 submarines
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 18
Casualties for Japanese: 3 submarinesNon Combat Move - ANZAC
3 fighters moved from 45 Sea Zone to Dutch New Guinea
1 carrier and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 infantry moved from Egypt to AlexandriaPlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Combat Move - French
1 destroyer moved from 98 Sea Zone to 92 Sea ZoneCombat - French
Battle in 92 Sea Zone
French attack with 1 destroyer
Germans defend with 1 submarine
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for French: 1 destroyerNon Combat Move - French
1 infantry moved from Egypt to AlexandriaTurn Complete - French