TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Scotland to Eire
1 armour moved from Scotland to Eire
1 destroyer and 1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 armour moved from Tunisia to Morocco
1 bomber moved from Romania to 92 Sea Zone
1 submarine moved from 94 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from Western Germany to 104 Sea Zone
1 armour moved from Scotland to United Kingdom
4 transports moved from 111 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Western Germany to 112 Sea Zone
4 infantry moved from Poland to Baltic States
1 artillery and 1 mech_infantry moved from Poland to Baltic States
1 bomber moved from Poland to Baltic States
2 infantry moved from Slovakia Hungary to Romania
1 tactical_bomber moved from Western Germany to 104 Sea Zone
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Morocco
Germans attack with 1 armour
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour in Morocco, round 1 : 1/1 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 1 : 0/2 hits
1 infantry owned by the Americans lost in Morocco
Germans roll dice for 1 armour in Morocco, round 2 : 0/1 hits
Americans roll dice for 1 artillery in Morocco, round 2 : 0/1 hits
Germans roll dice for 1 armour in Morocco, round 3 : 1/1 hits
Americans roll dice for 1 artillery in Morocco, round 3 : 1/1 hits
1 artillery owned by the Americans and 1 armour owned by the Germans lost in Morocco
Americans win with no units remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour
Casualties for Americans: 1 artillery and 1 infantry
Battle in Eire
Germans attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Eire, round 1 : 1/3 hits
British roll dice for 1 mech_infantry in Eire, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Eire
Germans win, taking Eire from British with 1 armour and 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in 92 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 1 submarine
British defend with 1 carrier, 1 cruiser, 2 fighters and 1 transport
Germans roll dice for 1 submarine in 92 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 carrier owned by the British
Germans roll dice for 1 bomber and 1 destroyer in 92 Sea Zone, round 1 : 2/2 hits
British roll dice for 2 fighters in 92 Sea Zone, round 1 : 2/2 hits
British roll dice for 1 carrier, 1 cruiser and 1 transport in 92 Sea Zone, round 1 : 0/2 hits
1 cruiser owned by the British , 1 bomber owned by the Germans , 1 destroyer owned by the Germans and 1 carrier owned by the British lost in 92 Sea Zone
1 submarine owned by the Germans Submerged
British win with 2 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Germans: 1 bomber and 1 destroyer
Casualties for British: 1 carrier and 1 cruiser
Battle in Baltic States
Germans attack with 1 artillery, 1 bomber, 4 infantry and 1 mech_infantry
Russians defend with 3 infantry
Germans roll dice for 1 artillery, 1 bomber, 4 infantry and 1 mech_infantry in Baltic States, round 1 : 2/7 hits
Russians roll dice for 3 infantry in Baltic States, round 1 : 2/3 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Baltic States, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
2 fighters owned by the British forced to land in Gibraltar
Non Combat Move - Germans
1 bomber moved from Baltic States to Western Germany
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 112 Sea Zone to Norway
4 infantry moved from Germany to Poland
2 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Poland
1 infantry moved from Germany to Poland
Place Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
1 destroyer placed in 93 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Western Germany
2 infantry placed in Germany
2 infantry placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Production/PUs Summary :
Germans : 52 / 57
Russians : 35 / 45
Japanese : 62 / 70
Americans : 51 / 71
Chinese : 3 / 2
British : 28 / 0
UK_Pacific : 7 / 8
Italians : 16 / 16
ANZAC : 10 / 17
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0