Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Russians
Russians buy 1 armour, 1 bomber, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Yenisey to Yakut S.S.R.
1 bomber moved from Novgorod to Yakut S.S.R.
1 mech_infantry moved from Alexandria to Tobruk
Russians take Tobruk from Italians
3 infantry moved from Belarus to Baltic States
2 infantry moved from Novgorod to Baltic States
2 artilleries and 3 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
2 fighters moved from Western Ukraine to Baltic States
2 tactical_bombers moved from Western Ukraine to Baltic States
3 artilleries moved from Western Ukraine to Eastern Poland
6 infantry moved from Western Ukraine to Eastern Poland
2 mech_infantrys moved from Western Ukraine to Eastern Poland
1 submarine moved from 105 Sea Zone to 112 Sea Zone
3 bombers moved from Novgorod to 112 Sea Zone
Combat - Russians
Battle in Eastern Poland
Russians attack with 3 artilleries, 6 infantry and 2 mech_infantrys
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 3 artilleries, 6 infantry and 2 mech_infantrys in Eastern Poland, round 1 : 3/11 hits
Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 1 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 3 artilleries, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Yakut S.S.R.
Russians attack with 1 bomber and 1 infantry
Japanese defend with 1 artillery
Russians roll dice for 1 bomber and 1 infantry in Yakut S.S.R., round 1 : 0/2 hits
Japanese roll dice for 1 artillery in Yakut S.S.R., round 1 : 0/1 hits
Russians roll dice for 1 bomber and 1 infantry in Yakut S.S.R., round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Yakut S.S.R., round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 112 Sea Zone
Russians attack with 3 bombers and 1 submarine
Germans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 submarine in 112 Sea Zone, round 1 : 0/1 hits
Russians roll dice for 1 submarine in 112 Sea Zone, round 1 : 0/1 hits
Russians roll dice for 3 bombers in 112 Sea Zone, round 1 : 2/3 hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 112 Sea Zone
1 submarine owned by the Russians retreated to 110 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Baltic States
Russians attack with 2 fighters, 5 infantry and 2 tactical_bombers
Germans defend with 1 armour and 1 artillery
Russians roll dice for 2 fighters, 5 infantry and 2 tactical_bombers in Baltic States, round 1 : 1/9 hits
Germans roll dice for 1 armour and 1 artillery in Baltic States, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Baltic States
Russians roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Baltic States, round 2 : 2/8 hits
Germans roll dice for 1 armour in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 1 artillery
Casualties for Russians: 2 infantry
Non Combat Move - Russians
3 bombers moved from 112 Sea Zone to Finland
2 artilleries moved from Norway to Finland
1 artillery moved from Vyborg to Novgorod
1 armour and 2 mech_infantrys moved from Urals to Yenisey
1 bomber moved from Yakut S.S.R. to Yenisey
2 tactical_bombers moved from Baltic States to Western Ukraine
2 fighters moved from Baltic States to Western Ukraine
8 mech_infantrys moved from Russia to Western Ukraine
1 mech_infantry moved from Northwest Persia to Trans-Jordan
Place Units - Russians
3 infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
1 bomber and 5 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5
Russians collect 38 PUs; end with 38 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 53 PUs
Production/PUs Summary :
Germans : 41 / 38
Russians : 38 / 53
Japanese : 26 / 36
Americans : 56 / 85
Chinese : 14 / 18
British : 38 / 44
UK_Pacific : 24 / 19
Italians : 9 / 2
ANZAC : 13 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 3 times
3 was rolled 9 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 12 times
Average roll : 3.722
Median : 4.000
Variance : 0.943
Standard Deviation : 0.971
Total rolls : 54
Null / Other
1 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.125
Median : 3.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Japanese Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
1 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.125
Median : 3.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Russians Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3.889
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 36
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
1 armour moved from Amur to Yakut S.S.R.
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Jehol to Chahar
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 bomber moved from Kiangsu to 7 Sea Zone
1 bomber moved from Kiangsu to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Kiangsu to Anhwe
1 carrier moved from 36 Sea Zone to 20 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
1 armour moved from Amur to Yakut S.S.R.
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Jehol to Chahar
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 bomber moved from Kiangsu to 7 Sea Zone
1 bomber moved from Kiangsu to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Kiangsu to Anhwe
1 carrier moved from 36 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in Chahar
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Chahar, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 carrier, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer; Americans defend with 1 transport
Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 1 : 2/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 1 : 1/1 hits
1 tactical_bomber owned by the Japanese , 1 transport owned by the Americans and 1 destroyer owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 carrier and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 transport
Battle in 7 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber and 1 destroyer in 7 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 bomber owned by the Japanese lost in 7 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -4
Casualties for Japanese: 1 bomber
Casualties for Americans: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 1 : 2/2 hits
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Anhwe
Japanese attack with 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 2 infantry and 1 tactical_bomber in Anhwe, round 1 : 0/3 hits
Chinese roll dice for 1 mech_infantry in Anhwe, round 1 : 0/1 hits
Japanese roll dice for 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 0/3 hits
Chinese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits
Japanese roll dice for 2 infantry and 1 tactical_bomber in Anhwe, round 3 : 2/3 hits
Chinese roll dice for 1 mech_infantry in Anhwe, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Yakut S.S.R.
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Yakut S.S.R., round 1 : 1/2 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kiangsi
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Kiangsi, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 22 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 22 Sea Zone, round 1 : 1/1 hits
ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 22 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 1 : 2/2 hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 bomber owned by the Japanese lost in 16 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -4
Casualties for Japanese: 1 bomber
Casualties for Americans: 1 destroyer
Battle in 17 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 fighter moved from Kiangsi to Kiangsu
1 tactical_bomber moved from Anhwe to Kiangsu
2 carriers moved from 36 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Japan
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Manchuria to Jehol
2 infantry moved from Korea to Manchuria
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from 20 Sea Zone to 19 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
2 destroyers and 1 submarine placed in 6 Sea Zone
1 artillery placed in Japan
Turn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs total
Production/PUs Summary :
Germans : 41 / 38
Russians : 37 / 53
Japanese : 30 / 30
Americans : 56 / 85
Chinese : 11 / 18
British : 38 / 44
UK_Pacific : 24 / 19
Italians : 9 / 2
ANZAC : 13 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Americans
Americans buy 4 destroyers and 8 submarines; Remaining resources: 5 PUs;
Combat Move - Americans
1 artillery moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from 110 Sea Zone to 125 Sea Zone
1 bomber and 1 fighter moved from United Kingdom to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 carrier moved from 91 Sea Zone to 109 Sea Zone
5 destroyers and 4 submarines moved from 10 Sea Zone to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 20 Sea Zone
1 submarine moved from 25 Sea Zone to 17 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from 25 Sea Zone to 17 Sea Zone
1 fighter moved from 25 Sea Zone to 17 Sea Zone
2 fighters moved from 25 Sea Zone to 16 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 infantry and 1 transport moved from 25 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 destroyer moved from 25 Sea Zone to 32 Sea Zone
Combat - Americans
Battle in 20 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 carrier
Americans roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 20 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Americans lost in 20 Sea Zone
Americans roll dice for 1 tactical_bomber in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier in 20 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 tactical_bomber in 20 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 carrier in 20 Sea Zone, round 3 : 0/1 hits
1 carrier owned by the Japanese lost in 20 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 carrier
Casualties for Americans: 1 fighter
Battle in 7 Sea Zone
Americans attack with 5 destroyers and 4 submarines
Japanese defend with 1 destroyer
Americans roll dice for 4 submarines in 7 Sea Zone, round 1 : 4/4 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 7 Sea Zone
Americans win with 5 destroyers and 4 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 112 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 112 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 112 Sea Zone, round 1 : 0/3 hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 112 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Germans lost in 112 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Marshall Islands
Battle in 109 Sea Zone
Americans attack with 1 carrier, 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 109 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 carrier and 1 fighter in 109 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 destroyer in 109 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 109 Sea Zone
Americans win, taking Marshall Islands from Japanese, taking 109 Sea Zone from Germans with 1 carrier, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 125 Sea Zone
Americans attack with 1 carrier and 1 fighter
Germans defend with 1 destroyer
Americans roll dice for 1 carrier and 1 fighter in 125 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 carrier and 1 fighter in 125 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Neutral with 1 carrier and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 17 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 fighters in 17 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 17 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 fighters in 17 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 2 artilleries and 2 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 1 : 1/1 hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Holland Belgium, round 1 : 1/4 hits
Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 1 : 3/4 hits
1 artillery owned by the Americans , 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 armour in Holland Belgium, round 2 : 0/1 hits
Germans roll dice for 2 artilleries in Holland Belgium, round 2 : 0/2 hits
Americans roll dice for 1 armour in Holland Belgium, round 3 : 1/1 hits
Germans roll dice for 2 artilleries in Holland Belgium, round 3 : 0/2 hits
1 artillery owned by the Germans lost in Holland Belgium
Americans roll dice for 1 armour in Holland Belgium, round 4 : 1/1 hits
Germans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 armour remaining. Battle score for attacker is 4
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Americans: 1 artillery and 2 infantry
Non Combat Move - Americans
1 bomber moved from 112 Sea Zone to United Kingdom
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from 112 Sea Zone to 125 Sea Zone
2 fighters moved from 17 Sea Zone to 25 Sea Zone
2 fighters moved from 16 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to Formosa
Place Units - Americans
2 destroyers and 4 submarines placed in 101 Sea Zone
2 destroyers and 4 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Production/PUs Summary :
Germans : 38 / 38
Russians : 37 / 53
Japanese : 30 / 30
Americans : 59 / 89
Chinese : 11 / 18
British : 38 / 44
UK_Pacific : 24 / 19
Italians : 9 / 2
ANZAC : 13 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 14 times
4 was rolled 9 times
5 was rolled 13 times
6 was rolled 13 times
Average roll : 3.812
Median : 4.000
Variance : 0.762
Standard Deviation : 0.873
Total rolls : 64
Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.111
Median : 5.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 5 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.643
Median : 3.000
Variance : 1.846
Standard Deviation : 1.359
Total rolls : 14
Americans Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3.805
Median : 4.000
Variance : 0.525
Standard Deviation : 0.725
Total rolls : 41
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
1 infantry moved from Hopei to Anhwe
1 infantry moved from Hopei to Chahar
1 infantry moved from Hopei to Chahar
1 infantry moved from Hopei to Anhwe
1 artillery moved from Hopei to Anhwe
1 artillery moved from Hopei to Chahar
1 fighter moved from Hunan to Anhwe
Combat - Chinese
Battle in Chahar
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 1 : 2/3 hits
Japanese roll dice for 1 artillery in Chahar, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Anhwe, round 1 : 0/5 hits
Japanese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Anhwe, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Hunan
Place Units - Chinese
6 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Production/PUs Summary :
Germans : 38 / 38
Russians : 37 / 53
Japanese : 28 / 30
Americans : 59 / 89
Chinese : 13 / 19
British : 38 / 44
UK_Pacific : 24 / 19
Italians : 9 / 2
ANZAC : 13 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 11 times
3 was rolled 15 times
4 was rolled 11 times
5 was rolled 14 times
6 was rolled 19 times
Average roll : 3.812
Median : 4.000
Variance : 0.734
Standard Deviation : 0.857
Total rolls : 80
Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.833
Median : 4.500
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12
Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 5 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.643
Median : 3.000
Variance : 1.846
Standard Deviation : 1.359
Total rolls : 14
Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 4.000
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13
Americans Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3.805
Median : 4.000
Variance : 0.525
Standard Deviation : 0.725
Total rolls : 41
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Combat Move - British
1 bomber moved from Tunisia to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber moved from Hunan to Kiangsi
1 infantry moved from Kwangsi to Kiangsi
Combat - British
Battle in Normandy Bordeaux
British attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 5 infantry
British roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Normandy Bordeaux, round 1 : 3/5 hits
Germans roll dice for 5 infantry in Normandy Bordeaux, round 1 : 2/5 hits
1 infantry owned by the British , 3 infantry owned by the Germans and 1 artillery owned by the British lost in Normandy Bordeaux
Germans win with 2 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 3 infantry
Casualties for British: 1 artillery and 1 infantry
1 bomber owned by the British and 2 fighters owned by the British retreated
Battle in Kiangsi
British attack with 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber in Kiangsi, round 1 : 4/12 hits
Japanese roll dice for 1 infantry in Kiangsi, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Kiangsi to Anhwe
1 tactical_bomber moved from Kiangsi to Anhwe
1 aaGun moved from Hunan to Anhwe
7 infantry moved from Yunnan to Hunan
2 artilleries and 7 infantry moved from Burma to Yunnan
1 tactical_bomber moved from India to Hunan
1 armour and 1 mech_infantry moved from India to Yunnan
1 destroyer and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
3 infantry moved from Iraq to Trans-Jordan
1 bomber and 2 fighters moved from Normandy Bordeaux to United Kingdom
Place Units - British
1 cruiser and 1 transport placed in 110 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Production/PUs Summary :
Germans : 38 / 38
Russians : 37 / 53
Japanese : 27 / 30
Americans : 59 / 89
Chinese : 14 / 19
British : 38 / 43
UK_Pacific : 24 / 1
Italians : 9 / 2
ANZAC : 13 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 14 times
3 was rolled 22 times
4 was rolled 15 times
5 was rolled 18 times
6 was rolled 19 times
Average roll : 3.621
Median : 4.000
Variance : 0.461
Standard Deviation : 0.679
Total rolls : 103
Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.923
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 13
Germans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 7 times
5 was rolled 6 times
6 was rolled 1 times
Average roll : 3.368
Median : 3.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 19
British Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 2 times
Average roll : 2.941
Median : 3.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17
Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 4.000
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13
Americans Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3.805
Median : 4.000
Variance : 0.525
Standard Deviation : 0.725
Total rolls : 41
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Place Units - UK_Pacific
1 fighter and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Units Change Ownership
Some Units in India change ownership: 1 fighter and 2 mech_infantrys
Some Units in Kwangtung change ownership: 1 harbour
Production/PUs Summary :
Germans : 38 / 38
Russians : 37 / 53
Japanese : 27 / 30
Americans : 59 / 89
Chinese : 14 / 19
British : 38 / 43
UK_Pacific : 24 / 30
Italians : 9 / 2
ANZAC : 13 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 14 times
3 was rolled 22 times
4 was rolled 15 times
5 was rolled 18 times
6 was rolled 19 times
Average roll : 3.621
Median : 4.000
Variance : 0.461
Standard Deviation : 0.679
Total rolls : 103
Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.923
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 13
Germans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 7 times
5 was rolled 6 times
6 was rolled 1 times
Average roll : 3.368
Median : 3.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 19
British Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 2 times
Average roll : 2.941
Median : 3.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17
Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 4.000
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13
Americans Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3.805
Median : 4.000
Variance : 0.525
Standard Deviation : 0.725
Total rolls : 41
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from France to Holland Belgium
2 artilleries and 2 infantry moved from Romania to Eastern Poland
Combat - Italians
Battle in Eastern Poland
Italians attack with 2 artilleries and 2 infantry
Russians defend with 3 artilleries, 5 infantry and 2 mech_infantrys
Italians roll dice for 2 artilleries and 2 infantry in Eastern Poland, round 1 : 2/4 hits
Russians roll dice for 3 artilleries, 5 infantry and 2 mech_infantrys in Eastern Poland, round 1 : 3/10 hits
2 infantry owned by the Russians , 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Eastern Poland
1 artillery owned by the Italians retreated to Romania
Russians win with 3 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is -4
Casualties for Russians: 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Holland Belgium
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 armour
Italians roll dice for 1 artillery and 1 infantry in Holland Belgium, round 1 : 1/2 hits
Americans roll dice for 1 armour in Holland Belgium, round 1 : 0/1 hits
1 armour owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Non Combat Move - Italians
1 infantry moved from Yugoslavia to Romania
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,4,3,3,5,3,6,1,2,6,2,1,3,3
Italians collect 1 PU (8 lost to blockades); end with 3 PUs total
Production/PUs Summary :
Germans : 41 / 38
Russians : 37 / 53
Japanese : 27 / 30
Americans : 56 / 89
Chinese : 14 / 19
British : 38 / 43
UK_Pacific : 24 / 30
Italians : 9 / 3
ANZAC : 13 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 destroyer moved from 23 Sea Zone to 21 Sea Zone
Combat - ANZAC
Battle in Paulau Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Paulau Island, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Paulau Island
ANZAC win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Production/PUs Summary :
Germans : 41 / 38
Russians : 37 / 53
Japanese : 27 / 30
Americans : 56 / 89
Chinese : 14 / 19
British : 38 / 43
UK_Pacific : 24 / 30
Italians : 9 / 3
ANZAC : 13 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Combat Move - French
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 41 / 38
Russians : 37 / 53
Japanese : 27 / 30
Americans : 56 / 89
Chinese : 14 / 19
British : 38 / 43
UK_Pacific : 24 / 30
Italians : 9 / 3
ANZAC : 13 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Southern France to Northern Italy
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Western Germany
1 artillery moved from Western Germany to Germany
1 armour moved from Romania to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Slovakia Hungary to Germany
1 bomber moved from Western Germany to 112 Sea Zone
1 artillery moved from France to Western Germany
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Germany
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Southern France to Northern Italy
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Western Germany
1 artillery moved from Western Germany to Germany
1 armour moved from Romania to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Slovakia Hungary to Germany
1 bomber moved from Western Germany to 112 Sea Zone
1 artillery moved from France to Western Germany
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Germany
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 destroyer
Germans roll dice for 1 bomber in 112 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 bomber in 112 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 112 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
1 bomber moved from 112 Sea Zone to Western Germany
Place Units - Germans
1 destroyer placed in 112 Sea Zone
2 infantry placed in France
1 armour and 3 infantry placed in Germany
3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,1,4,1,2,3,6,1,3,6,2,4,2,6
Germans collect 37 PUs (4 lost to blockades); end with 37 PUs total
Production/PUs Summary :
Germans : 41 / 37
Russians : 37 / 53
Japanese : 27 / 30
Americans : 56 / 89
Chinese : 14 / 19
British : 38 / 43
UK_Pacific : 24 / 30
Italians : 9 / 3
ANZAC : 13 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - Russians
Russians buy 3 artilleries, 1 bomber and 7 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
1 mech_infantry moved from Tobruk to Libya
Russians take Libya from Italians
1 armour, 1 bomber and 2 mech_infantrys moved from Yenisey to Yakut S.S.R.
2 artilleries and 3 infantry moved from Bessarabia to Romania
3 infantry moved from Baltic States to Poland
3 artilleries moved from Eastern Poland to Poland
3 infantry and 2 mech_infantrys moved from Eastern Poland to Slovakia Hungary
8 mech_infantrys moved from Western Ukraine to Slovakia Hungary
2 fighters moved from Western Ukraine to Romania
2 tactical_bombers moved from Western Ukraine to Romania
3 bombers moved from Finland to Germany
1 bomber moved from Russia to Germany
1 armour and 2 mech_infantrys moved from Ukraine to Romania
Combat - Russians
Battle in Poland
Russians attack with 3 artilleries and 3 infantry
Germans defend with 1 aaGun, 1 artillery and 2 infantry
Russians roll dice for 3 artilleries and 3 infantry in Poland, round 1 : 2/6 hits
Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in Poland, round 1 : 1/3 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Poland
Russians roll dice for 3 artilleries and 2 infantry in Poland, round 2 : 3/5 hits
Germans roll dice for 1 artillery and 1 infantry in Poland, round 2 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 3 artilleries and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 aaGun, 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Strategic bombing raid in Germany
AA guns fire in Germany : 3/4 hits
3 bombers killed by AA guns
Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Germany causes 5 damage total.
Battle in Yakut S.S.R.
Russians attack with 1 armour, 1 bomber and 2 mech_infantrys
Japanese defend with 1 armour
Russians roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Yakut S.S.R., round 1 : 2/4 hits
Japanese roll dice for 1 armour in Yakut S.S.R., round 1 : 0/1 hits
1 armour owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Slovakia Hungary
Russians attack with 3 infantry and 10 mech_infantrys
Germans defend with 1 aaGun, 1 armour and 2 infantry
Russians roll dice for 3 infantry and 10 mech_infantrys in Slovakia Hungary, round 1 : 1/13 hits
Germans roll dice for 1 aaGun, 1 armour and 2 infantry in Slovakia Hungary, round 1 : 1/3 hits
1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Slovakia Hungary
Russians roll dice for 2 infantry and 10 mech_infantrys in Slovakia Hungary, round 2 : 1/12 hits
Germans roll dice for 1 armour and 2 infantry in Slovakia Hungary, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Russians roll dice for 1 infantry and 10 mech_infantrys in Slovakia Hungary, round 3 : 2/11 hits
Germans roll dice for 1 armour and 1 infantry in Slovakia Hungary, round 3 : 0/2 hits
1 infantry owned by the Germans and 1 armour owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 infantry and 10 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 1 aaGun, 1 armour and 2 infantry
Casualties for Russians: 2 infantry
Battle in Romania
Russians attack with 1 armour, 2 artilleries, 2 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 2 artilleries and 3 infantry; Italians defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour, 2 artilleries, 2 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in Romania, round 1 : 6/12 hits
Germans roll dice for 3 artilleries and 4 infantry in Romania, round 1 : 2/7 hits
2 infantry owned by the Russians , 3 infantry owned by the Germans , 2 artilleries owned by the Germans and 1 infantry owned by the Italians lost in Romania
Russians roll dice for 1 armour, 2 artilleries, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Romania, round 2 : 5/10 hits
Germans roll dice for 1 artillery in Romania, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 1 armour, 2 artilleries, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 2 artilleries and 3 infantry
Casualties for Russians: 3 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Russians
2 aaGuns, 1 artillery and 3 infantry moved from Novgorod to Baltic States
2 artilleries moved from Finland to Vyborg
5 mech_infantrys moved from Russia to Western Ukraine
2 aaGuns moved from Western Ukraine to Eastern Poland
1 bomber moved from Germany to Eastern Poland
2 fighters and 2 tactical_bombers moved from Romania to Eastern Poland
1 mech_infantry moved from Trans-Jordan to 81 Sea Zone
1 bomber moved from Yakut S.S.R. to Yenisey
Place Units - Russians
3 artilleries placed in Novgorod
3 mech_infantrys placed in Ukraine
1 bomber and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 47 PUs; end with 48 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 53 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 27 PUs; end with 80 PUs
Production/PUs Summary :
Germans : 33 / 37
Russians : 47 / 80
Japanese : 26 / 30
Americans : 56 / 89
Chinese : 14 / 19
British : 38 / 43
UK_Pacific : 24 / 30
Italians : 8 / 3
ANZAC : 13 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 30 times
2 was rolled 38 times
3 was rolled 23 times
4 was rolled 21 times
5 was rolled 32 times
6 was rolled 30 times
Average roll : 3.443
Median : 3.000
Variance : 1.110
Standard Deviation : 1.053
Total rolls : 174
Null / Other
1 was rolled 12 times
2 was rolled 17 times
3 was rolled 10 times
4 was rolled 9 times
5 was rolled 13 times
6 was rolled 13 times
Average roll : 3.446
Median : 3.000
Variance : 0.548
Standard Deviation : 0.740
Total rolls : 74
Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.360
Median : 3.000
Variance : 0.292
Standard Deviation : 0.540
Total rolls : 25
Russians Combat
1 was rolled 12 times
2 was rolled 17 times
3 was rolled 10 times
4 was rolled 9 times
5 was rolled 13 times
6 was rolled 13 times
Average roll : 3.446
Median : 3.000
Variance : 0.548
Standard Deviation : 0.740
Total rolls : 74
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Jehol to Shantung
2 infantry moved from Manchuria to Jehol
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 22 Sea Zone to 34 Sea Zone
2 carriers moved from 19 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Kiangsu to 6 Sea Zone
1 tactical_bomber moved from Kiangsu to Japan
1 artillery moved from Japan to 6 Sea Zone
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 34 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
1 artillery moved from 6 Sea Zone to Korea
Place Units - Japanese
3 infantry placed in Kiangsu
1 artillery and 1 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 26 PUs; end with 26 PUs total
Production/PUs Summary :
Germans : 33 / 37
Russians : 47 / 80
Japanese : 26 / 26
Americans : 56 / 89
Chinese : 14 / 19
British : 38 / 43
UK_Pacific : 24 / 30
Italians : 8 / 3
ANZAC : 13 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - Americans
Americans buy 7 bombers; Remaining resources: 5 PUs;
Combat Move - Americans
3 infantry moved from Gibraltar to 91 Sea Zone
3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Northern Italy
1 fighter moved from 109 Sea Zone to Normandy Bordeaux
2 fighters moved from 125 Sea Zone to Normandy Bordeaux
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 tactical_bomber moved from Formosa to 6 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 infantry and 1 transport moved from 25 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far East
5 destroyers and 4 submarines moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 109 Sea Zone to 105 Sea Zone
Scramble/Kamikaze orders in SZ6?
During the Chinese turn, I am going to attack Kiangsu with 7 Inf + the Fighter. I won’t be likely to win, so let me know if you want to keep the AA gun alive (if you want to wait and see me roll, that’s fine too).
Save the AA gun for Br. attack
Yes use all 6 on the CV’s two on each
Scramble the 2 Tact’s and 1 Fig
My OOL is
Tip CV
Tip CV # 2
SS
SS
DD
DD
Sink CV
Sink CV # 2
Sink last DD
Take Tacts then Figs
Tanks S.A.
Test summary from TripleA, engine version: 1.6.1.4, time: 17:55:24
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - Americans
Americans buy 7 bombers; Remaining resources: 5 PUs;
Combat Move - Americans
3 infantry moved from Gibraltar to 91 Sea Zone
3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Northern Italy
1 fighter moved from 109 Sea Zone to Normandy Bordeaux
2 fighters moved from 125 Sea Zone to Normandy Bordeaux
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 tactical_bomber moved from Formosa to 6 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 infantry and 1 transport moved from 25 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far East
5 destroyers and 4 submarines moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 109 Sea Zone to 105 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 6,2
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2,6
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 1,2
Strategic bombing raid in Northern Italy
AA guns fire in Northern Italy : 0/1 hits
Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Northern Italy causes 6 damage total.
Battle in Marianas
Battle in 6 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 6 destroyers, 4 fighters, 6 submarines and 1 tactical_bomber
Japanese defend with 2 carriers, 3 destroyers, 4 fighters, 2 submarines, 3 tactical_bombers and 1 transport
Americans roll dice for 6 submarines in 6 Sea Zone, round 1 : 4/6 hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 2 submarines in 6 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 2 carriers, 1 cruiser, 6 destroyers, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 1 : 5/12 hits
Japanese roll dice for 2 carriers, 3 destroyers, 4 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 1 : 9/12 hits
6 destroyers owned by the Americans , 2 carriers owned by the Americans , 2 carriers owned by the Japanese , 1 cruiser owned by the Americans , 3 destroyers owned by the Japanese , 1 tactical_bomber owned by the Americans and 2 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 1/6 hits
1 transport owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 4 fighters in 6 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 4 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 4/7 hits
4 fighters owned by the Americans and 2 tactical_bombers owned by the Japanese lost in 6 Sea Zone
6 submarines owned by the Americans retreated to 7 Sea Zone
Japanese win, taking Marianas from Japanese with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -46
Casualties for Japanese: 2 carriers, 3 destroyers, 2 submarines, 2 tactical_bombers and 1 transport
Casualties for Americans: 2 carriers, 1 cruiser, 6 destroyers, 4 fighters and 1 tactical_bomber
Battle in Soviet Far East
Battle in Normandy Bordeaux
Americans attack with 3 fighters and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 1 : 1/1 hits
Americans roll dice for 3 fighters and 3 infantry in Normandy Bordeaux, round 1 : 2/6 hits
Germans roll dice for 3 infantry in Normandy Bordeaux, round 1 : 0/3 hits
3 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Soviet Far East from Japanese, taking Normandy Bordeaux from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
3 fighters owned by the Japanese forced to land in Japan
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 6 Sea Zone: 6 submarines
EDIT: Removing units owned by Americans from 7 Sea Zone: 6 submarines
EDIT: Changing ownership of 6 Sea Zone from Japanese to Americans
EDIT: Turning off Edit Mode
1 destroyer moved from 32 Sea Zone to 22 Sea Zone
4 submarines moved from 10 Sea Zone to 7 Sea Zone
2 destroyers moved from 10 Sea Zone to 25 Sea Zone
1 carrier moved from 125 Sea Zone to 110 Sea Zone
1 carrier moved from 109 Sea Zone to 110 Sea Zone
3 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 bomber moved from Northern Italy to Tunisia
2 destroyers and 4 submarines moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
Place Units - Americans
7 bombers placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Production/PUs Summary :
Germans : 31 / 37
Russians : 48 / 80
Japanese : 25 / 26
Americans : 58 / 88
Chinese : 14 / 19
British : 38 / 43
UK_Pacific : 24 / 30
Italians : 8 / 3
ANZAC : 13 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 17 times
3 was rolled 16 times
4 was rolled 9 times
5 was rolled 10 times
6 was rolled 7 times
Average roll : 3.254
Median : 3.000
Variance : 1.379
Standard Deviation : 1.174
Total rolls : 67
Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
1 was rolled 4 times
2 was rolled 10 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.074
Median : 2.000
Variance : 1.808
Standard Deviation : 1.345
Total rolls : 27
Germans Combat
3 was rolled 2 times
4 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 10 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.314
Median : 3.000
Variance : 0.971
Standard Deviation : 0.985
Total rolls : 35
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Chahar to Jehol
1 artillery and 1 infantry moved from Anhwe to Jehol
7 infantry moved from Anhwe to Kiangsu
1 fighter moved from Hunan to Kiangsu
Combat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor and 7 infantry
AA guns fire in Kiangsu : 0/1 hits
Chinese roll dice for 1 fighter and 7 infantry in Kiangsu, round 1 : 3/8 hits
Japanese roll dice for 1 aaGun, 1 artillery and 7 infantry in Kiangsu, round 1 : 2/8 hits
3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 1 fighter and 5 infantry in Kiangsu, round 2 : 1/6 hits
Japanese roll dice for 1 aaGun, 1 artillery and 4 infantry in Kiangsu, round 2 : 1/5 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 1 fighter and 4 infantry in Kiangsu, round 3 : 1/5 hits
Japanese roll dice for 1 aaGun, 1 artillery and 3 infantry in Kiangsu, round 3 : 2/4 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 4 : 1/3 hits
Japanese roll dice for 1 aaGun, 1 artillery and 2 infantry in Kiangsu, round 4 : 0/3 hits
1 infantry owned by the Japanese lost in Kiangsu
Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 5 : 0/3 hits
Japanese roll dice for 1 aaGun, 1 artillery and 1 infantry in Kiangsu, round 5 : 1/2 hits
1 infantry owned by the Chinese lost in Kiangsu
1 infantry owned by the Chinese retreated to Anhwe
Japanese win with 1 aaGun, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 6 infantry
Casualties for Chinese: 6 infantry
Battle in Jehol
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 2 artilleries and 2 infantry in Jehol, round 1 : 1/4 hits
Japanese roll dice for 2 infantry in Jehol, round 1 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 2 artilleries and 1 infantry in Jehol, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese win, taking Jehol from Japanese with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsu to Anhwe
Place Units - Chinese
2 artilleries placed in Anhwe
1 artillery and 1 infantry placed in Jehol
1 artillery placed in Anhwe
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
Production/PUs Summary :
Germans : 31 / 37
Russians : 48 / 80
Japanese : 24 / 26
Americans : 58 / 88
Chinese : 15 / 21
British : 38 / 43
UK_Pacific : 24 / 30
Italians : 8 / 3
ANZAC : 13 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 28 times
3 was rolled 25 times
4 was rolled 23 times
5 was rolled 19 times
6 was rolled 13 times
Average roll : 3.304
Median : 3.000
Variance : 1.266
Standard Deviation : 1.125
Total rolls : 125
Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
1 was rolled 6 times
2 was rolled 16 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.321
Median : 3.000
Variance : 1.365
Standard Deviation : 1.168
Total rolls : 53
Germans Combat
3 was rolled 2 times
4 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 1 times
Average roll : 3.188
Median : 3.500
Variance : 1.097
Standard Deviation : 1.047
Total rolls : 32
Americans Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 10 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.314
Median : 3.000
Variance : 0.971
Standard Deviation : 0.985
Total rolls : 35