holy moly… shockingly bad dice lol
Suprise Attack Axis vs EggMan Allies +6 U.K.ss98S.Z.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 fighter; Remaining resources: 3 PUs;Combat Move - ANZAC
1 cruiser and 2 transports moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline IslandsCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 cruiser in Caroline Islands, round 1 : 0/1 hits
ANZAC roll dice for 1 artillery and 3 infantry in Caroline Islands, round 1 : 1/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 1/2 hits
1 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 artillery and 2 infantry in Caroline Islands, round 2 : 1/3 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 2/2 hits
2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 artillery in Caroline Islands, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Caroline Islands
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for ANZAC: 1 artillery and 3 infantryNon Combat Move - ANZAC
2 destroyers moved from 45 Sea Zone to 33 Sea Zone
1 submarine moved from 46 Sea Zone to 33 Sea Zone
1 destroyer moved from 43 Sea Zone to 20 Sea Zone
1 fighter moved from New Guinea to QueenslandPlace Units - ANZAC
1 factory_minor placed in Queensland
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsProduction/PUs Summary :
Germans : 45 / 61
Russians : 37 / 41
Japanese : 39 / 47
Americans : 50 / 71
Chinese : 1 / 4
British : 38 / 38
UK_Pacific : 24 / 29
Italians : 12 / 12
ANZAC : 13 / 26
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
4 was rolled 3 times
6 was rolled 4 times
Average roll : 3.357
Median : 3.000
Variance : 1.385
Standard Deviation : 1.177
Total rolls : 14Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
6 was rolled 1 times
Average roll : 2.600
Median : 2.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 3 times
6 was rolled 3 times
Average roll : 3.778
Median : 4.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Combat Move - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 45 / 61
Russians : 37 / 41
Japanese : 39 / 47
Americans : 50 / 71
Chinese : 1 / 4
British : 38 / 38
UK_Pacific : 24 / 29
Italians : 12 / 12
ANZAC : 13 / 26
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
4 was rolled 3 times
6 was rolled 4 times
Average roll : 3.357
Median : 3.000
Variance : 1.385
Standard Deviation : 1.177
Total rolls : 14Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
6 was rolled 1 times
Average roll : 2.600
Median : 2.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 3 times
6 was rolled 3 times
Average roll : 3.778
Median : 4.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 9 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 transport moved from 126 Sea Zone to 112 Sea Zone
1 bomber moved from Normandy Bordeaux to United Kingdom
1 fighter moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from Bulgaria to Romania
2 infantry moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to Romania
1 armour moved from Yugoslavia to Romania
2 infantry moved from Slovakia Hungary to Romania
1 armour moved from Germany to Romania
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
3 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 artillery moved from Poland to Baltic States
2 artilleries moved from Germany to Slovakia Hungary
2 artilleries moved from Germany to Poland
3 infantry moved from Germany to Poland
4 infantry moved from Germany to Slovakia Hungary
2 armour moved from Germany to Slovakia Hungary
1 armour moved from Western Germany to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 artillery moved from Western Germany to Denmark -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 9 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 transport moved from 126 Sea Zone to 112 Sea Zone
1 bomber moved from Normandy Bordeaux to United Kingdom
1 fighter moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from Bulgaria to Romania
2 infantry moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to Romania
1 armour moved from Yugoslavia to Romania
2 infantry moved from Slovakia Hungary to Romania
1 armour moved from Germany to Romania
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
3 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 artillery moved from Poland to Baltic States
2 artilleries moved from Germany to Slovakia Hungary
2 artilleries moved from Germany to Poland
3 infantry moved from Germany to Poland
4 infantry moved from Germany to Slovakia Hungary
2 armour moved from Germany to Slovakia Hungary
1 armour moved from Western Germany to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 artillery moved from Western Germany to DenmarkCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Romania
Germans attack with 2 armour, 1 artillery and 6 infantry
Russians defend with 5 artilleries and 1 infantry
Germans roll dice for 2 armour, 1 artillery and 6 infantry in Romania, round 1 : 2/9 hits
Russians roll dice for 5 artilleries and 1 infantry in Romania, round 1 : 4/6 hits
1 infantry owned by the Russians , 4 infantry owned by the Germans and 1 artillery owned by the Russians lost in Romania
Germans roll dice for 2 armour, 1 artillery and 2 infantry in Romania, round 2 : 2/5 hits
Russians roll dice for 4 artilleries in Romania, round 2 : 2/4 hits
2 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Romania
Germans roll dice for 2 armour and 1 artillery in Romania, round 3 : 2/3 hits
Russians roll dice for 2 artilleries in Romania, round 3 : 2/2 hits
1 armour owned by the Germans , 2 artilleries owned by the Russians and 1 artillery owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 1 armour remaining. Battle score for attacker is -5
Casualties for Germans: 1 armour, 1 artillery and 6 infantry
Casualties for Russians: 5 artilleries and 1 infantry
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom causes 5 damage total.Non Combat Move - Germans
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 aaGun moved from Slovakia Hungary to Romania
1 aaGun moved from Poland to Slovakia Hungary
1 aaGun moved from Germany to Poland
1 aaGun moved from Western Germany to Germany
1 aaGun moved from France to Western Germany
1 bomber moved from United Kingdom to Southern France
1 fighter moved from 91 Sea Zone to 110 Sea ZonePlace Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
1 fighter placed in Western Germany
2 infantry placed in Western Germany
2 infantry placed in Southern France
1 artillery and 5 infantry placed in Germany
1 armour placed in GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUsProduction/PUs Summary :
Germans : 50 / 55
Russians : 32 / 41
Japanese : 39 / 47
Americans : 50 / 71
Chinese : 1 / 4
British : 38 / 38
UK_Pacific : 24 / 29
Italians : 12 / 12
ANZAC : 13 / 26
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Russians
Russians buy 1 bomber, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Novgorod to Karelia
Russians take Karelia from Germans
3 infantry moved from Smolensk to Archangel
1 mech_infantry moved from Western Ukraine to Romania
1 artillery moved from Bessarabia to Romania
1 fighter moved from Belarus to Romania
1 tactical_bomber moved from Belarus to Romania
1 infantry moved from Vologda to Novosibirsk
1 fighter moved from Belarus to Novosibirsk
1 tactical_bomber moved from Belarus to Archangel
1 mech_infantry moved from Egypt to Ethiopia
Russians take Ethiopia from ItaliansCombat - Russians
Battle in Archangel
Russians attack with 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 infantry and 1 tactical_bomber in Archangel, round 1 : 1/4 hits
Germans roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 aaGun and 1 armour
AA guns fire in Romania : 0/2 hits
Russians roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Romania, round 1 : 1/4 hits
Germans roll dice for 1 aaGun and 1 armour in Romania, round 1 : 1/1 hits
1 mech_infantry owned by the Russians and 1 aaGun owned by the Germans lost in Romania
Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Romania, round 2 : 1/3 hits
Germans roll dice for 1 armour in Romania, round 2 : 0/1 hits
1 armour owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 aaGun and 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Novosibirsk
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 1 : 2/2 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 submarine moved from 111 Sea Zone to 118 Sea Zone
2 aaGuns moved from Belarus to Novgorod
9 infantry moved from Bryansk to Belarus
3 artilleries moved from Ukraine to Western Ukraine
5 artilleries and 1 infantry moved from Russia to Bryansk
1 fighter moved from Novosibirsk to Vologda
1 fighter and 1 tactical_bomber moved from Romania to Western Ukraine
1 tactical_bomber moved from Archangel to NovgorodPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
1 bomber, 1 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUsProduction/PUs Summary :
Germans : 45 / 55
Russians : 39 / 45
Japanese : 38 / 47
Americans : 50 / 71
Chinese : 1 / 4
British : 38 / 38
UK_Pacific : 24 / 29
Italians : 11 / 12
ANZAC : 13 / 26
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.684
Median : 3.000
Variance : 0.944
Standard Deviation : 0.972
Total rolls : 19Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Russians Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 5 times
Average roll : 3.769
Median : 3.000
Variance : 1.583
Standard Deviation : 1.258
Total rolls : 13 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 41 PUs; 6 SuicideAttackTokens;
Japanese buy 1 armour, 1 carrier, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Kiangsi to Kwangtung
1 armour moved from Kiangsu to Kwangtung
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Kwangsi
1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to 20 Sea Zone
2 bombers moved from Kiangsi to 20 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 tactical_bomber moved from Kiangsi to 20 Sea Zone
1 tactical_bomber moved from Kiangsi to Kwangtung -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 41 PUs; 6 SuicideAttackTokens;
Japanese buy 1 armour, 1 carrier, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Kiangsi to Kwangtung
1 armour moved from Kiangsu to Kwangtung
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Kwangsi
1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to 20 Sea Zone
2 bombers moved from Kiangsi to 20 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 tactical_bomber moved from Kiangsi to 20 Sea Zone
1 tactical_bomber moved from Kiangsi to KwangtungCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 2 bombers, 1 fighter and 2 tactical_bombers
ANZAC defend with 1 destroyer; British defend with 1 transport
Japanese roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 20 Sea Zone, round 1 : 3/5 hits
ANZAC roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 1 : 0/1 hits
1 transport owned by the British and 1 destroyer owned by the ANZAC lost in 20 Sea Zone
Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer
Casualties for British: 1 transport
Battle in Kwangtung
Japanese attack with 1 armour, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 harbour
Japanese roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Kwangtung, round 1 : 1/4 hits
UK_Pacific roll dice for 1 artillery in Kwangtung, round 1 : 0/1 hits
1 artillery owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Japanese
1 tactical_bomber moved from Kwangtung to Kiangsu
1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kiangsu
2 bombers moved from 20 Sea Zone to KiangsuPlace Units - Japanese
1 carrier and 1 transport placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 41 PUs; end with 42 PUs totalProduction/PUs Summary :
Germans : 45 / 55
Russians : 39 / 45
Japanese : 41 / 42
Americans : 50 / 71
Chinese : 1 / 4
British : 38 / 38
UK_Pacific : 21 / 29
Italians : 11 / 12
ANZAC : 13 / 26
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 4 infantry, 2 submarines and 2 transports; Remaining resources: 5 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 fighter and 1 tactical_bomber moved from Shan State to HunanCombat - Americans
Battle in Hunan
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 fighter and 1 tactical_bomber in Hunan, round 1 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 1 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hunan
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
2 armour moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 armour moved from 91 Sea Zone to Gibraltar
2 fighters moved from 30 Sea Zone to Hawaiian Islands
1 cruiser moved from 49 Sea Zone to 30 Sea Zone
1 transport moved from 49 Sea Zone to 30 Sea Zone
1 transport moved from 49 Sea Zone to 30 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
1 armour moved from Johnston Island to 30 Sea Zone
1 armour, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Amur to VologdaPlace Units - Americans
1 bomber placed in Eastern United States
2 destroyers and 2 submarines placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsProduction/PUs Summary :
Germans : 45 / 55
Russians : 39 / 45
Japanese : 41 / 42
Americans : 51 / 76
Chinese : 1 / 4
British : 38 / 38
UK_Pacific : 21 / 29
Italians : 10 / 12
ANZAC : 13 / 26
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs totalProduction/PUs Summary :
Germans : 45 / 55
Russians : 39 / 45
Japanese : 41 / 42
Americans : 51 / 76
Chinese : 1 / 2
British : 38 / 38
UK_Pacific : 21 / 29
Italians : 10 / 12
ANZAC : 13 / 26
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Combat Move - British
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Trans-Jordan to 97 Sea Zone
1 fighter moved from Persia to British Somaliland
1 infantry moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Japanese
1 mech_infantry moved from Caucasus to Sikang
Chinese take Sikang from Japanese
1 mech_infantry moved from Caucasus to Tsinghai
1 mech_infantry moved from Caucasus to Tsinghai
1 mech_infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 mech_infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 mech_infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 mech_infantry moved from French Indo China to Kwangsi
1 mech_infantry moved from French Indo China to Kwangsi
2 fighters and 1 tactical_bomber moved from Burma to Kwangsi
1 artillery and 1 infantry moved from Siam to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to PhilippinesCombat - British
Battle in British Somaliland
British attack with 1 fighter
Italians defend with 1 infantry
British roll dice for 1 fighter in British Somaliland, round 1 : 0/1 hits
Italians roll dice for 1 infantry in British Somaliland, round 1 : 1/1 hits
1 fighter owned by the British lost in British Somaliland
Italians win with 1 infantry remaining. Battle score for attacker is -10
Casualties for British: 1 fighter
Battle in Philippines
British attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
British roll dice for 1 artillery and 1 infantry in Philippines, round 1 : 1/2 hits
Japanese roll dice for 1 artillery in Philippines, round 1 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Philippines
British win, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Battle in 97 Sea Zone
British attack with 1 bomber and 1 submarine
Italians defend with 1 destroyer
British roll dice for 1 submarine in 97 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 bomber in 97 Sea Zone, round 1 : 1/1 hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Italians and 1 submarine owned by the British lost in 97 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Kwangsi
British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Kwangsi, round 1 : 2/5 hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 1 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 bomber moved from 97 Sea Zone to Egypt
1 infantry moved from Kenya to Ethiopia
1 infantry moved from Kenya to Ethiopia
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
4 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 armour moved from Northwest Persia to Kazakhstan
2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
7 infantry moved from India to Burma
1 battleship and 1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 transport moved from 82 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Iraq to Caucasus
1 mech_infantry moved from Trans-Jordan to Northwest PersiaPlace Units - British
2 destroyers and 1 fighter placed in 98 Sea Zone
3 infantry placed in IraqTurn Complete - British
British collect 38 PUs; end with 41 PUs totalProduction/PUs Summary :
Germans : 45 / 55
Russians : 39 / 45
Japanese : 33 / 42
Americans : 53 / 76
Chinese : 7 / 2
British : 38 / 41
UK_Pacific : 21 / 0
Italians : 10 / 12
ANZAC : 13 / 26
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.571
Median : 3.500
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 4.200
Median : 5.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Italians Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Place Units - UK_Pacific
2 artilleries and 7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 2 artilleries and 7 infantryProduction/PUs Summary :
Germans : 45 / 55
Russians : 39 / 45
Japanese : 33 / 42
Americans : 53 / 76
Chinese : 7 / 2
British : 38 / 41
UK_Pacific : 21 / 21
Italians : 10 / 12
ANZAC : 13 / 26
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.571
Median : 3.500
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 4.200
Median : 5.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Italians Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Yugoslavia to Romania
1 bomber moved from Southern Italy to GibraltarCombat - Italians
Battle in Romania
Italians attack with 1 artillery and 3 infantry
Russians defend with 1 artillery
Italians roll dice for 1 artillery and 3 infantry in Romania, round 1 : 0/4 hits
Russians roll dice for 1 artillery in Romania, round 1 : 0/1 hits
Italians roll dice for 1 artillery and 3 infantry in Romania, round 2 : 1/4 hits
Russians roll dice for 1 artillery in Romania, round 2 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Romania
Italians win, taking Romania from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 artillery
Casualties for Italians: 1 infantry
Strategic bombing raid in Gibraltar
AA guns fire in Gibraltar : 0/1 hits
Bombing raid in Gibraltar rolls: 4 and causes: 4 damage to unit: harbour
Bombing raid in Gibraltar causes 4 damage total.Non Combat Move - Italians
1 bomber moved from Gibraltar to Southern France
2 infantry moved from Albania to Yugoslavia
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs totalProduction/PUs Summary :
Germans : 48 / 55
Russians : 36 / 45
Japanese : 33 / 42
Americans : 53 / 76
Chinese : 7 / 2
British : 38 / 41
UK_Pacific : 21 / 21
Italians : 10 / 10
ANZAC : 13 / 26
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 carrier; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to Philippines
1 cruiser, 2 destroyers and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 transport moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to 54 Sea Zone
1 transport moved from 33 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 carrier placed in 54 Sea Zone
2 artilleries placed in QueenslandTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsProduction/PUs Summary :
Germans : 48 / 55
Russians : 36 / 45
Japanese : 33 / 42
Americans : 53 / 76
Chinese : 7 / 2
British : 38 / 41
UK_Pacific : 21 / 21
Italians : 10 / 10
ANZAC : 13 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Combat Move - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 48 / 55
Russians : 36 / 45
Japanese : 33 / 42
Americans : 53 / 76
Chinese : 7 / 2
British : 38 / 41
UK_Pacific : 21 / 21
Italians : 10 / 10
ANZAC : 13 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 destroyer and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 infantry moved from Norway to Finland
1 artillery moved from Denmark to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Southern France to United Kingdom
1 submarine moved from 112 Sea Zone to 109 Sea Zone
Germans take 109 Sea Zone from Russians
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
2 infantry moved from Poland to Eastern Poland
2 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Poland to Slovakia Hungary
3 infantry moved from Germany to Poland
1 artillery moved from Slovakia Hungary to Romania
1 artillery moved from Germany to Slovakia Hungary
1 armour moved from Slovakia Hungary to Poland
1 artillery moved from Baltic States to Poland
1 armour moved from Germany to Western Germany
1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Slovakia Hungary -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 destroyer and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 infantry moved from Norway to Finland
1 artillery moved from Denmark to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Southern France to United Kingdom
1 submarine moved from 112 Sea Zone to 109 Sea Zone
Germans take 109 Sea Zone from Russians
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
2 infantry moved from Poland to Eastern Poland
2 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Poland to Slovakia Hungary
3 infantry moved from Germany to Poland
1 artillery moved from Slovakia Hungary to Romania
1 artillery moved from Germany to Slovakia Hungary
1 armour moved from Slovakia Hungary to Poland
1 artillery moved from Baltic States to Poland
1 armour moved from Germany to Western Germany
1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Slovakia HungaryCombat - Germans
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in United Kingdom causes 6 damage total.Non Combat Move - Germans
1 bomber moved from United Kingdom to France
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from Poland to Slovakia Hungary
1 infantry moved from Northern Italy to Southern FrancePlace Units - Germans
1 destroyer placed in 112 Sea Zone
1 armour placed in Western Germany
1 armour placed in Germany
1 artillery placed in Germany
1 artillery placed in France
2 infantry placed in France
4 infantry placed in Germany
2 infantry placed in Western Germany
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUsProduction/PUs Summary :
Germans : 48 / 53
Russians : 36 / 45
Japanese : 33 / 42
Americans : 53 / 76
Chinese : 7 / 2
British : 38 / 41
UK_Pacific : 21 / 21
Italians : 10 / 10
ANZAC : 13 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Russians
Russians buy 1 bomber and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Baltic States
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 fighter moved from Western Ukraine to Eastern Poland
1 tactical_bomber moved from Novgorod to Baltic States
1 bomber moved from Russia to Baltic States
1 fighter moved from Vologda to Baltic States
1 submarine moved from 118 Sea Zone to 109 Sea ZoneCombat - Russians
Battle in Eastern Poland
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 1/5 hits
Germans roll dice for 3 infantry in Eastern Poland, round 1 : 2/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/3 hits
Germans roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 2/3 hits
Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in Baltic States
Russians attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Baltic States, round 1 : 2/6 hits
Germans roll dice for 3 infantry in Baltic States, round 1 : 2/3 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
Russians roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
3 infantry moved from Ukraine to Western Ukraine
5 artilleries and 1 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Novgorod to Karelia
2 artilleries moved from Novgorod to Karelia
2 mech_infantrys moved from Russia to Western Ukraine
1 infantry moved from Russia to Bryansk
1 fighter moved from Baltic States to Novgorod
1 tactical_bomber moved from Baltic States to Novgorod
1 bomber moved from Baltic States to Novgorod
1 fighter moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Eastern Poland to Western UkrainePlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 bomber and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUsProduction/PUs Summary :
Germans : 46 / 53
Russians : 38 / 44
Japanese : 33 / 42
Americans : 53 / 76
Chinese : 7 / 2
British : 38 / 41
UK_Pacific : 21 / 21
Italians : 10 / 10
ANZAC : 13 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.355
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 31Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.300
Median : 3.000
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 10Russians Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.381
Median : 3.000
Variance : 0.650
Standard Deviation : 0.806
Total rolls : 21 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Amur
1 artillery and 6 infantry moved from Manchuria to Amur
1 artillery and 6 infantry moved from Korea to Amur
3 fighters moved from Japan to Amur
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Amur
1 armour and 2 infantry moved from Kwangtung to Kwangsi
1 armour moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Hunan
1 bomber moved from Kiangsu to Hunan
1 bomber moved from Kiangsu to Kweichow
1 tactical_bomber moved from Kiangsu to Kwangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Amur -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Amur
1 artillery and 6 infantry moved from Manchuria to Amur
1 artillery and 6 infantry moved from Korea to Amur
3 fighters moved from Japan to Amur
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Amur
1 armour and 2 infantry moved from Kwangtung to Kwangsi
1 armour moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Hunan
1 bomber moved from Kiangsu to Hunan
1 bomber moved from Kiangsu to Kweichow
1 tactical_bomber moved from Kiangsu to Kwangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to AmurCombat - Japanese
Battle in Hunan
Japanese attack with 1 bomber and 2 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Hunan, round 1 : 1/3 hits
Chinese roll dice for 1 mech_infantry in Hunan, round 1 : 0/1 hits
1 mech_infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kweichow
Japanese attack with 1 armour and 1 bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 armour and 1 bomber in Kweichow, round 1 : 0/2 hits
Chinese roll dice for 1 mech_infantry in Kweichow, round 1 : 0/1 hits
Japanese roll dice for 1 armour and 1 bomber in Kweichow, round 2 : 1/2 hits
Chinese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 mech_infantry owned by the British lost in Kweichow
Japanese win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour
Casualties for British: 1 mech_infantry
Battle in Kwangsi
Japanese attack with 1 armour, 2 infantry and 1 tactical_bomber
British defend with 2 mech_infantrys
Japanese roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Kwangsi, round 1 : 1/4 hits
Chinese roll dice for 2 mech_infantrys in Kwangsi, round 1 : 1/2 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangsi
Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/3 hits
Chinese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 2 infantry
Casualties for British: 2 mech_infantrys
Battle in Amur
Japanese attack with 1 armour, 2 artilleries, 6 fighters, 13 infantry and 3 tactical_bombers
Russians defend with 2 aaGuns and 17 infantry
AA guns fire in Amur : 0/6 hits
Japanese roll dice for 1 armour, 2 artilleries, 6 fighters, 13 infantry and 3 tactical_bombers in Amur, round 1 : 6/25 hits
Russians roll dice for 2 aaGuns and 17 infantry in Amur, round 1 : 6/17 hits
4 infantry owned by the Russians , 6 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 1 armour, 2 artilleries, 6 fighters, 7 infantry and 3 tactical_bombers in Amur, round 2 : 7/19 hits
Russians roll dice for 13 infantry in Amur, round 2 : 3/13 hits
7 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Amur
Japanese roll dice for 1 armour, 2 artilleries, 6 fighters, 4 infantry and 3 tactical_bombers in Amur, round 3 : 6/16 hits
Russians roll dice for 6 infantry in Amur, round 3 : 1/6 hits
6 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Japanese win, taking Amur from Russians with 1 armour, 2 artilleries, 6 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 31
Casualties for Japanese: 10 infantry
Casualties for Russians: 2 aaGuns and 17 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 infantry moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
4 fighters and 1 tactical_bomber moved from Amur to Manchuria
1 tactical_bomber moved from Kwangsi to Kiangsu
1 bomber moved from Kweichow to Kiangsu
1 bomber moved from Hunan to KiangsuPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
2 destroyers and 1 submarine placed in 6 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs totalProduction/PUs Summary :
Germans : 46 / 53
Russians : 37 / 44
Japanese : 36 / 36
Americans : 53 / 76
Chinese : 5 / 2
British : 38 / 41
UK_Pacific : 21 / 21
Italians : 10 / 10
ANZAC : 13 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I need to edit the map so that you don’t have Mongolia. You accidentally started an Alpha + 3 game instead of a 2e game. I deliberately attacked Korea R1 just to vitiate the treaty.