sorry yes sub in 106 stay and fight
if you get 1 hit the first round and i get 0 hits, remove dd and submerge sub
otherwise let me know how many hits and i’ll decide from there
scramble 97?
no
cow is gonna lose his FIRST league game… won’t that be a hoot.
I really dont see how, only recovered from sea lion once in my life.
losing london is no big deal.
it looks like your plan to lure cow into sealion is working to perfection :wink:
That is what they all say.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Purchase Units - British
British repair 8 damage on 8 factory_majors; Remaining resources: 27 PUs;
British buy 9 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Shan State to Siam
2 fighters and 1 tactical_bomber moved from India to Siam
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to 97 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery moved from 76 Sea Zone to Italian Somaliland
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
3 fighters moved from United Kingdom to Scotland
1 mech_infantry moved from Eire to Scotland
4 infantry moved from United Kingdom to Scotland
1 artillery and 1 infantry moved from Ontario to Quebec
1 transport moved from 88 Sea Zone to 101 Sea Zone
Combat - British
Battle in Scotland
British attack with 3 fighters, 4 infantry and 1 mech_infantry
Germans defend with 1 airfield, 2 artilleries and 4 infantry
British roll dice for 3 fighters, 4 infantry and 1 mech_infantry in Scotland, round 1 : 0/8 hits
Germans roll dice for 2 artilleries and 4 infantry in Scotland, round 1 : 2/6 hits
2 infantry owned by the British lost in Scotland
2 infantry owned by the British and 1 mech_infantry owned by the British retreated to United Kingdom
Germans win with 2 artilleries and 4 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Battle in Siam
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Siam, round 1 : 2/5 hits
Japanese roll dice for 2 infantry in Siam, round 1 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Japanese lost in Siam
British win, taking Siam from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in Italian Somaliland
British attack with 1 artillery
Italians defend with 1 infantry
British roll dice for 1 battleship in Italian Somaliland, round 1 : 1/1 hits
Italians roll dice for 1 infantry in Italian Somaliland, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Italian Somaliland
British win, taking Italian Somaliland from Italians with 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 97 Sea Zone
British attack with 1 bomber, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 cruiser and 1 destroyer
British roll dice for 1 submarine in 97 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 1 : 2/5 hits
Italians roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 1 : 1/2 hits
1 destroyer owned by the Italians , 1 cruiser owned by the Italians and 1 destroyer owned by the British lost in 97 Sea Zone
British win, taking 97 Sea Zone from Italians with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 destroyer
Casualties for Italians: 1 cruiser and 1 destroyer
Non Combat Move - British
3 fighters moved from Scotland to United Kingdom
1 bomber, 2 fighters and 1 tactical_bomber moved from 97 Sea Zone to Malta
1 mech_infantry moved from Ethiopia to Egypt
2 infantry moved from Rhodesia to Belgian Congo
2 fighters and 1 tactical_bomber moved from Siam to Yunnan
1 infantry moved from Shan State to Yunnan
2 aaGuns, 1 artillery and 6 infantry moved from Burma to Yunnan
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
Place Units - British
9 infantry placed in United Kingdom
Turn Complete - British
British collect 27 PUs; end with 27 PUs total
Place Units - UK_Pacific
3 infantry and 3 mech_infantrys placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from India: 2 mech_infantrys
EDIT: Adding units owned by British to Yunnan: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 3 infantry and 3 mech_infantrys
Territory Summary for British, UK_Pacific :
Kiangsi : 1 infantry
Siam : 1 flag, 1 infantry
Yunnan : 2 aaGuns, 1 artillery, 2 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 3 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour and 1 infantry
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag, 1 infantry
44 Sea Zone : 1 transport
39 Sea Zone : 1 destroyer
Belgian Congo : 2 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Malta : 1 aaGun, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 20 infantry and 1 mech_infantry
Italian Somaliland : 1 flag, 1 artillery
Ethiopia : 1 flag
76 Sea Zone : 1 battleship and 1 transport
Eire : 1 flag
97 Sea Zone : 1 flag, 1 submarine
Eastern Persia : 1 flag, 1 infantry
101 Sea Zone : 1 transport
98 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 46 / 56
Russians : 33 / 35
Japanese : 33 / 47
Americans : 52 / 52
Chinese : 8 / 13
British : 27 / 27
UK_Pacific : 25 / 30
Italians : 9 / 9
ANZAC : 14 / 14
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
you are toast cow… **MILKTOAST. **
of course, your patented miracle dice could always save your rumproast again, but geez doesn’t that get old?
Yes my scotland strafe attack was brilliant
of course, your patented miracle dice could always save your rumproast again, but geez doesn’t that get old?
to be clear this was directed at COW, who got his usual stellar dice against that attack.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Bulgaria to Greece
1 armour moved from Romania to Greece
1 bomber moved from Holland Belgium to Greece
1 fighter moved from Southern Italy to Greece
4 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Holland Belgium to Greater Southern Germany
2 fighters moved from Holland Belgium to Southern Italy
1 armour and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour and 1 mech_infantry moved from Alexandria to Tobruk
Combat - Italians
Battle in Greece
Italians attack with 1 armour, 1 bomber, 1 fighter and 2 infantry
Neutral_Allies defend with 2 infantry
Italians roll dice for 1 armour, 1 bomber, 1 fighter and 2 infantry in Greece, round 1 : 2/5 hits
Neutral_Allies roll dice for 2 infantry in Greece, round 1 : 1/2 hits
2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 2 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
2 artilleries and 1 infantry moved from Yugoslavia to Romania
1 bomber moved from Greece to Southern Italy
1 fighter moved from Greece to Southern Italy
2 aaGuns and 1 infantry moved from Southern France to Northern Italy
Place Units - Italians
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
Italians collect 10 PUs (1 lost to blockades); end with 10 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Territory Summary for Italians :
Alexandria : 1 flag
Gibraltar : 1 flag, 1 harbour and 2 infantry
Greater Southern Germany : 1 armour
Romania : 2 artilleries and 1 infantry
Tobruk : 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Northern Italy : 2 aaGuns, 1 factory_major and 4 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters and 1 harbour
Greece : 1 flag, 1 armour and 1 infantry
Yugoslavia : 4 infantry
Production/PUs Summary :
Germans : 46 / 56
Russians : 33 / 35
Japanese : 33 / 47
Americans : 52 / 52
Chinese : 8 / 13
British : 27 / 27
UK_Pacific : 25 / 30
Italians : 11 / 15
ANZAC : 14 / 14
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
I was supposed to lose 2-3 inf, and hit 2 in return. This is true. I am not denying my luck. Strafing in dice games only works out about half the time.
you bought too many transports Cow!!! :lol:
Well, I think my lucky dice just countered a 15 bid. :)
Italy is contained here, because of the sub bid. It might work out for him.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Territory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
54 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
Egypt : 2 infantry
Production/PUs Summary :
Germans : 46 / 56
Russians : 33 / 35
Japanese : 33 / 47
Americans : 52 / 52
Chinese : 8 / 13
British : 27 / 27
UK_Pacific : 25 / 30
Italians : 11 / 15
ANZAC : 14 / 26
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter and 3 infantry moved from Algeria to Morocco
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
Morocco : 1 fighter and 3 infantry
French Equatorial Africa : 1 infantry
92 Sea Zone : 1 cruiser and 1 destroyer
98 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 46 / 56
Russians : 33 / 35
Japanese : 33 / 47
Americans : 52 / 52
Chinese : 8 / 13
British : 27 / 27
UK_Pacific : 25 / 30
Italians : 11 / 15
ANZAC : 14 / 26
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Come on AA gunners! How about 5 hits for the homies?