sorry yes sub in 106 stay and fight
if you get 1 hit the first round and i get 0 hits, remove dd and submerge sub
otherwise let me know how many hits and i’ll decide from there
little surprised you took the france fighter off of uk.
Well everything is going how I would hope this opener goes.
They got rid of the bomber bonus damage? Just does flat 1d6 now? I know it was +1 then +2, +2 was just silly.
@Cow:
Well everything is going how I would hope this opener goes.
They got rid of the bomber bonus damage? Just does flat 1d6 now? I know it was +1 then +2, +2 was just silly.
They are dr plus 2. It is added to the dice u will see you will roll between 3 and 8 only.
Well missed all the aa gun rolls so I was already happy, because all the damage was free, was just curious. :D
Now I Just got to attack uk and hope my armor makes it out alive.
Not going to lie, my sub defense rolls in 106 was big. 1 less armor and inf to defend london.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Russians
Russians buy 1 armour, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine moved from 111 Sea Zone to 105 Sea Zone
3 artilleries and 5 infantry moved from Novgorod to Karelia
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 mech_infantry moved from Bryansk to Ukraine
1 armour moved from Bryansk to Ukraine
1 mech_infantry moved from Russia to Belarus
2 aaGuns, 2 artilleries and 5 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Rostov to Ukraine
4 infantry moved from Russia to Bryansk
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Dzavhan to Yakut S.S.R.
2 infantry moved from Buyant-Uhaa to Central Mongolia
2 infantry moved from Olgiy to Kansu
2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
Place Units - Russians
3 mech_infantrys placed in Ukraine
1 tactical_bomber placed in Russia
1 armour and 2 mech_infantrys placed in Novgorod
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Territory Summary for Russians :
Kansu : 2 infantry
Yakut S.S.R. : 2 aaGuns and 20 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag, 2 infantry
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Belarus : 2 aaGuns, 1 armour, 1 artillery, 2 fighters, 13 infantry, 2 mech_infantrys and 1 tactical_bomber
Karelia : 3 artilleries and 5 infantry
Bryansk : 4 infantry
Bessarabia : 5 infantry
Russia : 1 airfield, 1 factory_major and 1 tactical_bomber
Ukraine : 1 armour, 1 factory_minor, 1 infantry and 4 mech_infantrys
Western Ukraine : 2 aaGuns, 2 artilleries and 5 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Caucasus : 1 infantry
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 46 / 56
Russians : 35 / 35
Japanese : 31 / 42
Americans : 52 / 52
Chinese : 9 / 15
British : 27 / 35
UK_Pacific : 21 / 21
Italians : 9 / 9
ANZAC : 14 / 14
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
Didn’t think you were really going to do it.
I kept all my figs home and bought 9 inf.
–Jeff
Obv. moving the french fig was a mistake.
I guess I need to spend time calcing instead of playing.
Not sure what else I could have done.
Well, J1 Russia and sea lion setup in conjunction… is usually not a bluff. I will send you a pm.
sorry thought I hit post. But nothing crazy from japan happened. only 2 battles.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Research Technology - Americans
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 carrier moved from 10 Sea Zone to 89 Sea Zone
1 submarine moved from 10 Sea Zone to 89 Sea Zone
1 transport moved from 10 Sea Zone to 89 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to Central United States
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Guam to 54 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
1 battleship and 1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Hawaiian Islands to Eastern United States
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Territory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery, 3 fighters, 1 harbour and 3 infantry
Midway : 1 airfield
26 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
54 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
Central United States : 1 armour, 1 factory_minor, 2 infantry and 4 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
89 Sea Zone : 1 carrier, 1 submarine and 1 transport
101 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 submarines and 3 transports
Production/PUs Summary :
Germans : 46 / 56
Russians : 33 / 35
Japanese : 37 / 47
Americans : 52 / 52
Chinese : 5 / 15
British : 27 / 35
UK_Pacific : 21 / 21
Italians : 9 / 9
ANZAC : 14 / 14
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Suiyuyan
1 fighter moved from Szechwan to Suiyuyan
9 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 9 infantry
Japanese defend with 2 infantry
Chinese roll dice for 9 infantry in Yunnan, round 1 : 1/9 hits
Japanese roll dice for 2 infantry in Yunnan, round 1 : 0/2 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 9 infantry in Yunnan, round 2 : 1/9 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
5 infantry placed in Yunnan
Chinese undo move 1.
1 infantry placed in Kansu
4 infantry placed in Yunnan
Chinese undo move 2.
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Territory Summary for Chinese :
Yunnan : 12 infantry
Suiyuyan : 2 infantry
Kansu : 1 fighter and 1 infantry
Production/PUs Summary :
Germans : 46 / 56
Russians : 33 / 35
Japanese : 35 / 47
Americans : 52 / 52
Chinese : 7 / 13
British : 27 / 35
UK_Pacific : 21 / 21
Italians : 9 / 9
ANZAC : 14 / 14
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Combat Move - British
2 infantry moved from Shan State to Siam
2 fighters and 1 tactical_bomber moved from India to Siam
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to 97 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery moved from 76 Sea Zone to Italian Somaliland
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
3 fighters moved from United Kingdom to Scotland
1 mech_infantry moved from Eire to Scotland
4 infantry moved from United Kingdom to Scotland
1 artillery and 1 infantry moved from Ontario to Quebec
1 transport moved from 88 Sea Zone to 101 Sea Zone
scramble 97?
no
cow is gonna lose his FIRST league game… won’t that be a hoot.
I really dont see how, only recovered from sea lion once in my life.
losing london is no big deal.
it looks like your plan to lure cow into sealion is working to perfection :wink:
That is what they all say.