• 12

    @Boldfresh:

    @Cow:

    You will still get to roll what you selected to lose and detect subs if it is a destroyer. I believe triple a does this right, because even though both sides have dd and sub, you still technically roll subs first.

    no� you only roll DEFENDING subs first if there is a surprise strike.

    normally all defenders roll AFTER the attacker.  the ONLY exception is if there are defending subs that are allowed a surprise strike.

  • 12

    @Cow:

    The reason sub rolls always go first is that subs can only kill naval, so it works both ways, attacker sub roll first defender take casualty, defender sub goes attacker take casualties, everything else rolls.

    In a casual game you probably roll all at once to speed things up, it is a minor issue… because your losses still get to roll.

    We could check the faq for the ruling, because the book is kind of ambiguous on this one.

    you are just wrong Cow.  i’m sorry, i don’t mean to be rude, just stating the facts.  the ONLY TIME a defender will EVER roll before an attacker is if there are defending subs when there is attacking naval without an attacking destroyer.

  • TripleA

    Subs can only hit naval and not air. That is why they always roll first. It makes sense to me.

  • 12

    @Cow:

    Subs can only hit naval and not air. That is why they always roll first. It makes sense to me.

    i can’t argue that it makes SENSE to you Cow, i can only argue that you are wrong.

  • TripleA

    I rather just ask kreig in the faq. I would search for sub rules, but people ask so many other questions.

  • 12

    @Cow:

    I rather just ask kreig in the faq. I would search for sub rules, but people ask so many other questions.

    go ahead and ask krieg, please!  you will be reconfirmed as to the fact that you are incorrect.

  • 12

    the fact that subs hit only naval and not air is irrelevant.  all sub hits must be assigned if possible.  so it does not matter if they roll first or not in that regard.  the only time it matters if they roll first is if there is no destroyer present and they could possibly hit naval BEFORE the attacker has rolled.

  • TripleA

    Minor issue anyway. I guess it matters for 106… but it would only matter in the event I score 1 hit with my subs and you score 2 hits with your other 2 naval units. Otherwise keep the destroyer and continue to attack.

    So it matters for one possible event, I see your point. If you double hit the subs, you would prefer to keep the cruiser. Edit if that happens.

    I am not too picky or stuck up about these things. I will just ask the faq. We can edit in a cruiser if that event occurs and the faq tells me I am wrong.

  • 12

    @Cow:

    Minor issue anyway. I guess it matters for 106… but it would only matter in the event I score 1 hit with my subs and you score 2 hits with your other 2 naval units. Otherwise keep the destroyer and continue to attack.

    So it matters for one possible event, I see your point. If you double hit the subs, you would prefer to keep the cruiser. Edit if that happens.

    I am not too picky or stuck up about these things. I will just ask the faq. We can edit in a cruiser if that event occurs and the faq tells me I am wrong.

    you are wrong cow.  to be proper, battles where it matters should be rolled on the aa.org dicey and not in tripleA.

  • 12

    hey Cow, you never told me where to find your strategy guides.  i’m still looking for some comedy to read and i can’t think of anything better at the moment.  please post the link?  :lol:

  • TripleA

    Boldfresh, it might not matter anyway. I am rolling subs and the difference is just a destroyer becomes a cruiser. Pretty minor issue we can correct. It is not a game changer. I am not going to sz 109 next turn.

    It will be ok. It will be ok.

  • 12

    @Cow:

    Boldfresh, it might not matter anyway. I am rolling subs and the difference is just a destroyer becomes a cruiser. Pretty minor issue we can correct. It is not a game changer. I am not going to sz 109 next turn.

    It will be ok. It will be ok.

    cow, some people can just find it SO difficult to admit they are wrong - might you be one of them?  :roll:

  • TripleA

    You got to prove it first.

  • TripleA

    Veqryn can make changes, but please base it off of official rules.

  • 12

    @Cow:

    Veqryn can make changes, but please base it off of official rules.

    ha.  ok please let me know what krieg says.

  • TripleA

    We are not telling you :P. Going to pm Jeff when it comes up lol

  • TripleA

    Guess I am wrong.

    Just edit if the result of 1 sub hit and dd cruiser both hit comes up.

  • TripleA

    Either way, no scramble.

    Since I am being goaded into doing sea lion… I am going to do it. :)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - British
                British buy 9 infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 109 Sea Zone to 106 Sea Zone
                1 cruiser moved from 91 Sea Zone to 106 Sea Zone
                1 submarine moved from 91 Sea Zone to 96 Sea Zone
                1 fighter moved from Gibraltar to 96 Sea Zone
                1 fighter moved from Malta to 97 Sea Zone
                1 carrier, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                1 cruiser moved from 98 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
                1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                1 mech_infantry moved from Egypt to Ethiopia
                1 cruiser moved from 39 Sea Zone to 76 Sea Zone
                1 bomber moved from United Kingdom to 97 Sea Zone
                2 fighters moved from United Kingdom to 110 Sea Zone
                1 fighter moved from Scotland to 110 Sea Zone

    Combat - British
                Battle in Ethiopia
                    British attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Italians defend with 1 artillery and 2 infantry
                        British roll dice for 1 cruiser in Ethiopia, round 1 :  0/1 hits
                        British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Ethiopia, round 1 :  1/4 hits
                        Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 1 :  1/3 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Ethiopia
                        British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Ethiopia, round 2 :  2/3 hits
                        Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 :  1/2 hits
                        1 infantry owned by the British , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Ethiopia
                    British win, taking Ethiopia from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 artillery and 2 infantry
                Battle in 96 Sea Zone
                    British attack with 1 fighter and 1 submarine
                    Italians defend with 1 destroyer and 1 transport
                        British roll dice for 1 submarine in 96 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 fighter in 96 Sea Zone, round 1 :  0/1 hits
                        Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 submarine in 96 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 fighter in 96 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 96 Sea Zone
                        1 transport owned by the Italians lost in 96 Sea Zone
                        British roll dice for 1 submarine in 96 Sea Zone, round 3 :  0/1 hits
                    British win with 1 fighter and 1 submarine remaining. Battle score for attacker is 15
                    Casualties for Italians: 1 destroyer and 1 transport
                Battle in 106 Sea Zone
                    British attack with 1 cruiser and 1 destroyer
                    Germans defend with 2 submarines
                        Germans roll dice for 2 submarines in 106 Sea Zone, round 1 :  1/2 hits
                        British roll dice for 1 cruiser and 1 destroyer in 106 Sea Zone, round 1 :  0/2 hits
                        1 cruiser owned by the British lost in 106 Sea Zone
                        Germans roll dice for 2 submarines in 106 Sea Zone, round 2 :  0/2 hits
                        British roll dice for 1 destroyer in 106 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans lost in 106 Sea Zone
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 destroyer in 106 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 4 :  1/1 hits
                        British roll dice for 1 destroyer in 106 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the British lost in 106 Sea Zone
                    Germans win with 1 submarine remaining. Battle score for attacker is -14
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 cruiser and 1 destroyer
                Battle in 110 Sea Zone
                    British attack with 3 fighters
                    Germans defend with 1 battleship
                        British roll dice for 3 fighters in 110 Sea Zone, round 1 :  2/3 hits
                        Germans roll dice for 1 battleship in 110 Sea Zone, round 1 :  0/1 hits
                        1 battleship owned by the Germans lost in 110 Sea Zone
                    British win with 3 fighters remaining. Battle score for attacker is 20
                    Casualties for Germans: 1 battleship
                Battle in 97 Sea Zone
                    British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Italians defend with 1 battleship, 1 cruiser and 1 transport
                        British roll dice for 1 submarine in 97 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 1 :  5/5 hits
                        Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 1 :  2/2 hits
                        1 battleship owned by the Italians , 1 transport owned by the Italians , 1 cruiser owned by the Italians and 1 carrier owned by the British lost in 97 Sea Zone
                    British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 23
                    Casualties for British: 1 carrier
                    Casualties for Italians: 1 battleship, 1 cruiser and 1 transport

    Non Combat Move - British
                1 fighter moved from 96 Sea Zone to Malta
                1 fighter moved from 97 Sea Zone to Malta
                1 tactical_bomber moved from 97 Sea Zone to Malta
                1 bomber moved from 97 Sea Zone to Malta
                1 armour and 1 infantry moved from Alexandria to Egypt
                2 infantry moved from Union of South Africa to Rhodesia
                1 destroyer moved from 71 Sea Zone to 81 Sea Zone
                1 battleship moved from 37 Sea Zone to 39 Sea Zone
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                      UK_Pacific take Sumatra from Dutch
                3 infantry moved from Malaya to Shan State
                1 fighter moved from Burma to India
                2 aaGuns moved from India to Burma
                1 artillery and 4 infantry moved from India to Burma
                1 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                3 fighters moved from 110 Sea Zone to United Kingdom
                1 mech_infantry moved from United Kingdom to Eire
                      British take Eire from Neutral_Allies
                1 aaGun and 2 infantry moved from Scotland to United Kingdom
                1 transport moved from 109 Sea Zone to 88 Sea Zone

    Place Units - British
                9 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,5
                British collect 29 PUs; end with 30 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs

    Place Units - UK_Pacific
                3 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Some Units in India change ownership: 3 infantry and 2 mech_infantrys

    Territory Summary for British, UK_Pacific :

    Shan State : 3 infantry
        Burma : 2 aaGuns, 1 artillery and 6 infantry
        India : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
        Malaya : 1 harbour
        Kwangtung : 1 harbour and 2 infantry
        Sumatra : 1 flag, 2 infantry
        41 Sea Zone : 1 transport
        39 Sea Zone : 1 battleship and 1 destroyer
        Iceland : 1 airfield
        Quebec : 1 armour, 1 factory_minor and 1 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 artillery, 1 harbour and 2 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Ontario : 1 artillery and 1 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 13 infantry
        Rhodesia : 2 infantry
        Ethiopia : 1 flag, 1 artillery and 1 mech_infantry
        96 Sea Zone : 1 submarine
        76 Sea Zone : 1 cruiser and 1 transport
        Eire : 1 flag, 1 mech_infantry
        97 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 submarine
        Eastern Persia : 1 flag, 1 infantry
        81 Sea Zone : 1 destroyer
        88 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 42 / 68
        Russians : 35 / 37
        Japanese : 31 / 42
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 29 / 35
        UK_Pacific : 21 / 21
        Italians : 9 / 10
        ANZAC : 10 / 10
        French : 12 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • Damn u-boats, see what I mean.

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