• TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans repair 21 damage on 6 airfields and 15 factory_majors; Remaining resources: 91 PUs;
                Germans buy 2 armour, 1 battleship, 3 destroyers, 2 fighters and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 103 Sea Zone to 89 Sea Zone
                1 submarine moved from 118 Sea Zone to 110 Sea Zone
                1 submarine moved from 125 Sea Zone to 110 Sea Zone
                3 bombers moved from Greece to 110 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                1 bomber moved from Western Germany to 110 Sea Zone
                2 fighters moved from Southern Italy to 110 Sea Zone
                12 infantry moved from Eastern Poland to Belarus
                9 armour moved from Russia to Belarus
                2 mech_infantrys moved from Russia to Belarus
                1 artillery moved from Russia to Vologda
                      Germans take Vologda from Russians
                1 armour moved from Turkmenistan to Sikang
                      Germans take Sikang from Chinese
                1 armour moved from Caucasus to Iraq
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Archangel to Belarus
                2 infantry moved from Finland to Karelia
                2 mech_infantrys moved from Germany to Poland
                1 mech_infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians

    Combat - Germans
                Battle in 89 Sea Zone
                    Germans attack with 1 submarine
                    Americans defend with 2 transports
                        2 transports owned by the Americans lost in 89 Sea Zone
                        Germans roll dice for 1 submarine in 89 Sea Zone, round 1 :  1/1 hits
                    Germans win, taking 89 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in 110 Sea Zone
                    Germans attack with 4 bombers, 3 fighters and 2 submarines
                    British defend with 1 destroyer, 1 submarine and 2 transports
                    1 submarine owned by the British Submerged
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 1 :  1/2 hits
                        Germans roll dice for 4 bombers and 3 fighters in 110 Sea Zone, round 1 :  3/7 hits
                        British roll dice for 1 destroyer and 2 transports in 110 Sea Zone, round 1 :  0/1 hits
                        2 transports owned by the British and 1 destroyer owned by the British lost in 110 Sea Zone
                    Germans win with 4 bombers, 3 fighters and 2 submarines remaining. Battle score for attacker is 22
                    Casualties for British: 1 destroyer and 2 transports
                Battle in Belarus
                    Germans attack with 9 armour, 13 infantry and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 9 armour, 13 infantry and 2 mech_infantrys in Belarus, round 1 :  4/24 hits
                        Russians roll dice for 1 infantry in Belarus, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 9 armour, 13 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                3 fighters moved from 110 Sea Zone to Holland Belgium
                5 infantry moved from Western Germany to Holland Belgium
                3 bombers moved from 110 Sea Zone to Holland Belgium
                1 aaGun moved from France to Holland Belgium
                1 bomber moved from 110 Sea Zone to Holland Belgium
                2 infantry moved from France to Holland Belgium
                2 fighters and 2 tactical_bombers moved from Ukraine to Southern Italy
                1 tactical_bomber moved from Ukraine to Egypt
                1 mech_infantry moved from Baltic States to Belarus
                1 aaGun moved from Eastern Poland to Belarus

    Place Units - Germans
                1 battleship and 2 destroyers placed in 93 Sea Zone
                1 destroyer placed in 113 Sea Zone
                2 fighters placed in Western Germany
                1 infantry placed in Volgograd
                4 infantry placed in Western Germany
                2 armour placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
                Germans collect 64 PUs (5 lost to blockades); end with 64 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Combat Move - Russians
                1 infantry moved from Timguska to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Yakut S.S.R. to Buryatia
                      Russians take Buryatia from Japanese
                1 infantry moved from Siberia to Amur
                      Russians take Amur from Japanese

    Combat - Russians
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians

    Turn Complete - Russians

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 4 destroyers and 5 infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 destroyer moved from 35 Sea Zone to 6 Sea Zone
                1 destroyer moved from 35 Sea Zone to 19 Sea Zone
                1 fighter and 3 tactical_bombers moved from Japan to 6 Sea Zone
                1 fighter moved from Kiangsu to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kiangsu to 19 Sea Zone
                1 artillery moved from Anhwe to Hopei
                1 infantry moved from Shensi to Hopei
                1 armour moved from Jehol to Korea
                      Japanese take Korea from Americans
                1 tactical_bomber moved from Kiangsu to Hopei
                1 armour and 1 mech_infantry moved from Shensi to Kansu
                1 destroyer moved from 42 Sea Zone to 44 Sea Zone
                1 artillery moved from Dutch New Guinea to 45 Sea Zone
                1 artillery and 1 transport moved from 45 Sea Zone to 44 Sea Zone
                1 artillery moved from 44 Sea Zone to Celebes
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
                1 tactical_bomber moved from Kiangsu to 19 Sea Zone
                1 tactical_bomber moved from Kiangsu to Hopei
                1 tactical_bomber moved from Kiangsu to 6 Sea Zone

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 4 tactical_bombers
                    Americans defend with 2 submarines
                    Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Americans: 2 submarines
                Battle in 19 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
                    Americans defend with 1 submarine
                    Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 44 Sea Zone
                    Japanese attack with 1 destroyer and 1 transport
                    ANZAC defend with 1 transport
                    Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Hopei
                    Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win, taking Hopei from Chinese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -11
                    Casualties for Japanese: 1 infantry and 1 tactical_bomber
                    Casualties for Chinese: 1 infantry
                Battle in Kansu
                    Japanese attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Celebes
                    Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                    Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Japanese
                1 battleship moved from 39 Sea Zone to 37 Sea Zone
                1 submarine moved from 38 Sea Zone to 39 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from French Indo China to Shan State
                1 artillery and 1 infantry moved from Malaya to Shan State
                1 tactical_bomber moved from Hopei to Kiangsu
                1 tactical_bomber moved from 6 Sea Zone to Kiangsu
                1 tactical_bomber moved from 6 Sea Zone to Kiangsu
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Japan
                1 fighter moved from 19 Sea Zone to Philippines
                2 tactical_bombers moved from 19 Sea Zone to Kiangsu
                1 carrier moved from 35 Sea Zone to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from Celebes to 43 Sea Zone
                1 destroyer moved from 37 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 artillery and 1 infantry placed in French Indo China
                1 artillery and 1 infantry placed in Malaya
                1 artillery and 1 infantry placed in Kiangsu
                1 destroyer placed in 37 Sea Zone
                1 destroyer placed in 36 Sea Zone
                2 destroyers placed in 6 Sea Zone
                1 infantry placed in Kiangsu
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 63 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs

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