13L G40 Boldfresh vs. Infrastructure (Allies +9)

  • '12

    yep it hit the second time.  that hit would have raised my chances from 2/3 to 3/4.  same old story all game long…  will it change on G31, or will it remain the same… i think we both know the answer to that question.  :-P

  • '12

    oh, we need to edit back in your UK aa gun, i think that’s what it took for the italian bomber hit.  :x


  • im nervous

  • '12

    nervous about what…?

  • '12

    the dice have provided you with ample baling twine all game long, don’t think they will stop now.  :lol:

  • '12

    if true to form, you will end up with about 8 fighters.  and that will be my resignation.

  • '12

    hmmm, 13 is the most unlucky number.  31 is the reverse of 13… .  hmmmm.  hmmmmmmmmmmmm.

  • '12

    the storm is coming……  will the brits weather the storm!  :lol:

  • '12

    ya know, if you hadn’t caught the sealion, i would have stolen london for a song and may have won the game!  ii debated long and hard on whether to leave my transports in range or not.  really really wish i hadn’t.

  • '12

    really nothing for franzac to do…. let’s get this battle ON!!!  :-D

  • '12

    bet you’ve never seen a G31 sealion.  it is rarely attempted.  might be the first ever.  :lol:

  • '12

    I love the smell of napalm in the morning…  smells like, Victory.  :lol:

  • '12

    what you doing, taking extra time in prayer to the dice gods?  they got your back, don’t worry!  :-P


  • no italy post…

  • '12

    did i do the italy turn in a dream?

  • '12

    here it is

  • '12

    stop stalling infra, you’re gonna crush me!  don’t worry!  :wink:

  • '12

    :?


  • @Boldfresh:

    oh, we need to edit back in your UK aa gun, i think that’s what it took for the italian bomber hit.  :x

    it seems this still needs to be done.  So i will do it now.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :30

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 34 Sea Zone
                1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island

    Combat - ANZAC
                ANZAC creates battle in territory 20 Sea Zone
                Battle in Paulau Island

    Non Combat Move - ANZAC
                2 transports moved from 37 Sea Zone to 54 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Shan State
                1 fighter moved from Queensland to Malaya
                3 infantry moved from New South Wales to Queensland
                1 artillery and 4 infantry moved from Shan State to Yunnan
                1 artillery moved from Burma to Yunnan
                1 artillery moved from India to West India
                1 destroyer moved from 79 Sea Zone to 76 Sea Zone
                1 carrier, 7 destroyers and 6 submarines moved from 76 Sea Zone to 98 Sea Zone
                2 fighters moved from Egypt to Morocco
                2 fighters moved from Ukraine to 98 Sea Zone

    Place Units - ANZAC
                1 fighter, 1 infantry and 1 mech_infantry placed in Queensland
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 16 PUs; end with 16 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

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