13L G40 Boldfresh vs. Infrastructure (Allies +9)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :28

    Purchase Units - ANZAC
                ANZAC buy 4 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 artillery moved from 20 Sea Zone to Formosa
                1 infantry moved from Shan State to Siam
                      ANZAC take Siam from Japanese

    Combat - ANZAC
                Battle in Formosa

    Non Combat Move - ANZAC
                1 fighter moved from Kiangsi to Sikang
                1 fighter moved from India to Iraq
                1 artillery moved from Shan State to Burma
                1 transport moved from 37 Sea Zone to 43 Sea Zone
                1 artillery moved from Borneo to 43 Sea Zone
                1 artillery and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Shan State
                1 transport moved from 54 Sea Zone to 26 Sea Zone
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                1 carrier, 7 destroyers, 2 fighters and 6 submarines moved from 37 Sea Zone to 79 Sea Zone
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                2 transports placed in 54 Sea Zone
                1 infantry placed in Queensland
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :28

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • 12

    G29.

    have you played a 30+ rounder yet?

  • 12

    1 minor edit coming.

  • 12

    here is the EDIT

  • 12

    in case the map doesn’t open, the only edit was putting the tac that was in southern italy in southern france instead.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :29

    Combat Move - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

  • 12

    J29

  • 12

    you’re still hittin me hard.  glad i decided against some riskier attacks, smart move by me no doubt.  :roll:


  • any iberian shenenigans?

  • 12

    Can u post the text?

  • 12

    @Infrastructure:

    any iberian shenenigans?

    scramble 2 japanese and the italian ftr into z93


  • 3aircraft hits only for me in SZ93…  keep the dest or 1 of the ftrs?

  • 12

    keep japanese ftr

  • 12

    sorry make that the italian ftr

  • 12

    just a second - let me think a minute.

  • 12

    keep the italian ftr

  • 12

    IF there was any justice i would put up a 4 hit round 1
    defense.  :-D


  • luck has swung back for you lately.  Not enough to compensate, but 8 aircraft in less than a round…

  • 12

    heh, yeah, the old adage for me “too little too late”

    at least i kept the right ftr - he died bravely.

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