@simon33 Hm. Bit of naval disaster. Not quiet like your Chinese army, but much more costly.
13L G40 Boldfresh vs. Infrastructure (Allies +9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to AngolaPurchase Units - British
British buy 1 artillery, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - British
Non Combat Move - British
1 mech_infantry moved from Caucasus to Ukraine
1 armour and 3 mech_infantrys moved from Volgograd to Ukraine
1 infantry moved from Rostov to Ukraine
1 infantry moved from Caucasus to Kazakhstan
1 aaGun, 3 artilleries and 7 infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Northwest Persia to Volgograd
6 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Persia to Eastern Persia
2 infantry moved from Persia to Northwest Persia
6 infantry moved from Iraq to Turkey
1 infantry moved from Union of South Africa to Mozambique
British take Mozambique from Neutral_True
1 infantry moved from Rhodesia to Angola
British take Angola from Neutral_True
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
3 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
1 aaGun, 4 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
1 infantry moved from Burma to Yunnan
2 infantry moved from Tunisia to LibyaPlace Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Persia
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
1 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 16 PUs total
Some Units in 39 Sea Zone change ownership: 1 destroyer -
I9
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 1 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 artillery moved from Dutch New Guinea to New Guinea
1 aaGun moved from New South Wales to Queensland
2 artilleries and 2 infantry moved from New South Wales to Queensland
1 destroyer and 2 transports moved from 62 Sea Zone to 54 Sea Zone
1 carrier and 2 fighters moved from 41 Sea Zone to 39 Sea ZonePlace Units - ANZAC
3 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
impressive european holdings for USA!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to IraqTurn Complete - French
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G10
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Combat Move - Russians
1 infantry moved from Tsinghai to Novosibirsk
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
4 infantry moved from Amur to Siberia
5 infantry moved from Amur to SakhaCombat - Russians
Battle in Siberia
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Siberia, round 1 : 2/4 hits
Japanese roll dice for 1 infantry in Siberia, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Siberia
Russians win, taking Siberia from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sakha
Russians attack with 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 5 infantry in Sakha, round 1 : 2/5 hits
Japanese roll dice for 1 infantry in Sakha, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Sakha
Russians win, taking Sakha from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 aaGun moved from Amur to Sakha
1 mech_infantry moved from Ukraine to VolgogradTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Japanese
Japanese buy 2 armour, 2 infantry, 1 mech_infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
3 bombers moved from Philippines to 42 Sea Zone
3 bombers moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Borneo
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Manchuria
1 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
2 infantry moved from Kweichow to Shensi
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 bomber moved from Japan to 19 Sea Zone
1 bomber moved from 19 Sea Zone to Shensi
1 artillery, 6 infantry and 1 mech_infantry moved from Kansu to Tsinghai
1 armour, 2 artilleries, 3 infantry and 3 mech_infantrys moved from Sikang to Tsinghai
1 infantry moved from French Indo China to Kwangsi
2 fighters and 1 tactical_bomber moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 submarine moved from 36 Sea Zone to 43 Sea ZoneCombat - Japanese
Battle in Shensi
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Shensi, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
Japanese roll dice for 1 bomber and 2 infantry in Shensi, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 armour, 3 artilleries, 9 infantry and 4 mech_infantrys
Chinese defend with 7 infantry
Japanese roll dice for 1 armour, 3 artilleries, 9 infantry and 4 mech_infantrys in Tsinghai, round 1 : 2/17 hits
Chinese roll dice for 7 infantry in Tsinghai, round 1 : 1/7 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 1 armour, 3 artilleries, 8 infantry and 4 mech_infantrys in Tsinghai, round 2 : 8/16 hits
Chinese roll dice for 5 infantry in Tsinghai, round 2 : 2/5 hits
2 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour, 3 artilleries, 6 infantry and 4 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Japanese: 3 infantry
Casualties for Chinese: 7 infantry
Battle in Manchuria
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Manchuria, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Manchuria, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 submarine and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 1 : 0/1 hits
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 17 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 17 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 17 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Americans lost in 17 Sea Zone
Japanese win, taking 17 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Java
Japanese attack with 1 artillery, 3 bombers and 1 infantry
ANZAC defend with 1 armour and 1 artillery; Americans defend with 1 fighter
Japanese roll dice for 1 artillery, 3 bombers and 1 infantry in Java, round 1 : 3/5 hits
ANZAC roll dice for 1 armour, 1 artillery and 1 fighter in Java, round 1 : 3/3 hits
1 fighter owned by the Americans , 1 bomber owned by the Japanese , 1 infantry owned by the Japanese , 1 armour owned by the ANZAC , 1 artillery owned by the ANZAC and 1 artillery owned by the Japanese lost in Java
Japanese win with 2 bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery, 1 bomber and 1 infantry
Casualties for ANZAC: 1 armour and 1 artillery
Casualties for Americans: 1 fighter
Battle in Kwangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 1 : 1/4 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 1 : 0/2 hits
1 infantry owned by the Americans lost in Shan State
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 0/4 hits
UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 0/1 hits
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 1/4 hits
UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Borneo
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Borneo, round 1 : 1/4 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 1 : 0/2 hits
1 infantry owned by the Americans lost in Borneo
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Borneo, round 2 : 2/4 hits
UK_Pacific roll dice for 1 artillery in Borneo, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Japanese
1 bomber could not land in Shensi and was removed
2 bombers could not land in Java and were removed
2 fighters moved from 17 Sea Zone to Japan
2 carriers and 1 fighter moved from 6 Sea Zone to 20 Sea Zone
2 carriers and 1 fighter moved from 20 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Borneo to 36 Sea Zone
1 fighter moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to Siam
2 fighters and 1 tactical_bomber moved from Shan State to Siam
1 artillery moved from French Indo China to Siam
1 fighter and 1 tactical_bomber moved from Manchuria to Jehol
2 infantry moved from Jehol to Manchuria
1 aaGun moved from Sikang to Tsinghai
1 tactical_bomber moved from Siam to French Indo China
1 tactical_bomber moved from French Indo China to Siam
3 mech_infantrys moved from Shantung to JeholPlace Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Siam: 2 bombers
EDIT: Adding units owned by Japanese to Suiyuyan: 1 bomber
EDIT: Turning off Edit Mode
1 armour and 2 infantry placed in French Indo China
1 armour and 1 mech_infantry placed in Shantung
4 transports placed in 6 Sea Zone
Japanese undo move 3.
Japanese undo move 1.
2 infantry placed in French Indo China
1 transport placed in 36 Sea Zone
1 armour placed in Shantung
3 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Shantung : 2 armour, 1 factory_minor and 1 mech_infantry
Kwangsi : 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Jehol : 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Siam : 1 artillery, 2 bombers, 3 fighters and 2 tactical_bombers
Manchuria : 3 infantry
Hainan : 1 harbour
Shensi : 1 flag, 2 infantry
Suiyuyan : 1 flag, 1 bomber
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 1 aaGun, 1 armour, 3 artilleries, 6 infantry and 4 mech_infantrys
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Borneo : 1 flag, 2 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Wake Island : 1 flag, 1 airfield
French Indo China : 1 flag, 1 airfield, 1 factory_minor, 1 fighter and 2 infantry
42 Sea Zone : 1 transport
43 Sea Zone : 1 flag, 1 submarine and 1 transport
37 Sea Zone : 1 flag
36 Sea Zone : 3 carriers, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
17 Sea Zone : 1 destroyer
6 Sea Zone : 3 transports
Buyant-Uhaa : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 55 / 71
Russians : 26 / 0
Japanese : 46 / 46
Americans : 74 / 97
Chinese : 1 / 5
British : 34 / 34
UK_Pacific : 9 / 16
Italians : 17 / 23
ANZAC : 14 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0 -
these island attacks are just going ridiculously… :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Americans
Americans buy 1 airfield, 2 armour, 2 artilleries, 2 destroyers, 2 factory_minors, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 1 fighter moved from 89 Sea Zone to 90 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 1 fighter moved from 90 Sea Zone to 91 Sea Zone
3 infantry moved from Venezuela to 89 Sea Zone
2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Portugal
2 fighters moved from Morocco to Portugal
1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Spain
1 fighter moved from Morocco to 104 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 43 Sea Zone
2 fighters moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 43 Sea Zone
1 artillery and 3 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from Egypt to Greece
1 battleship moved from 39 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in 43 Sea Zone
Americans attack with 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports
Japanese defend with 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 43 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports in 43 Sea Zone, round 1 : 4/5 hits
1 transport owned by the Japanese , 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 43 Sea Zone
Americans win with 3 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 5
Casualties for Japanese: 1 submarine and 1 transport
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 battleship
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 91 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 transports
Italians defend with 2 submarines
Italians roll dice for 2 submarines in 91 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 transports in 91 Sea Zone, round 1 : 1/4 hits
1 submarine owned by the Italians lost in 91 Sea Zone
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 transports in 91 Sea Zone, round 2 : 3/4 hits
1 submarine owned by the Italians lost in 91 Sea Zone
Americans win with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 transports remaining. Battle score for attacker is 12
Casualties for Italians: 2 submarines
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 104 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 1 : 1/3 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Strategic bombing raid in Greece
AA guns fire in Greece : 0/1 hits
Bombing raid in Greece rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Greece causes 6 damage total.
Battle in Spain
Battle in Borneo
Americans attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery and 3 infantry in Borneo, round 1 : 0/4 hits
Japanese roll dice for 2 infantry in Borneo, round 1 : 0/2 hits
Americans roll dice for 1 artillery and 3 infantry in Borneo, round 2 : 0/4 hits
Japanese roll dice for 2 infantry in Borneo, round 2 : 0/2 hits
Americans roll dice for 1 artillery and 3 infantry in Borneo, round 3 : 0/4 hits
Japanese roll dice for 2 infantry in Borneo, round 3 : 0/2 hits
Americans roll dice for 1 artillery and 3 infantry in Borneo, round 4 : 0/4 hits
Japanese roll dice for 2 infantry in Borneo, round 4 : 1/2 hits
1 infantry owned by the Americans lost in Borneo
Americans roll dice for 1 artillery and 2 infantry in Borneo, round 5 : 0/3 hits
Japanese roll dice for 2 infantry in Borneo, round 5 : 0/2 hits
Americans roll dice for 1 artillery and 2 infantry in Borneo, round 6 : 0/3 hits
Japanese roll dice for 2 infantry in Borneo, round 6 : 1/2 hits
1 infantry owned by the Americans lost in Borneo
Americans roll dice for 1 artillery and 1 infantry in Borneo, round 7 : 1/2 hits
Japanese roll dice for 2 infantry in Borneo, round 7 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
Americans roll dice for 1 artillery in Borneo, round 8 : 0/1 hits
Japanese roll dice for 1 infantry in Borneo, round 8 : 1/1 hits
1 artillery owned by the Americans lost in Borneo
Japanese win, taking Spain from Italians with 1 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 3 infantry
Battle in Portugal
Americans attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
Americans roll dice for 2 fighters and 2 infantry in Portugal, round 1 : 1/4 hits
Germans roll dice for 2 infantry in Portugal, round 1 : 0/2 hits
1 infantry owned by the Germans lost in Portugal
Americans roll dice for 2 fighters and 2 infantry in Portugal, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Portugal, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Portugal
Americans win, taking Portugal from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Americans
2 fighters moved from Portugal to Morocco
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Morocco
1 transport moved from 89 Sea Zone to 101 Sea Zone
4 infantry moved from Central United States to Southeast Mexico
2 infantry moved from Central United States to Southeast Mexico
1 infantry moved from Chile to Argentina
Americans take Argentina from Neutral_True
1 infantry moved from Chile to Bolivia
Americans take Bolivia from Neutral_True
2 infantry moved from Chile to 65 Sea Zone
2 infantry and 1 transport moved from 65 Sea Zone to 52 Sea Zone
2 infantry moved from Samoa to 51 Sea Zone
2 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
1 carrier moved from 54 Sea Zone to 42 Sea Zone
2 carriers, 1 cruiser and 1 fighter moved from 39 Sea Zone to 42 Sea Zone
3 fighters and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Saudi Arabia to Turkey
2 infantry moved from Saudi Arabia to Iraq
1 mech_infantry moved from Iraq to Turkey
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from Alexandria to Egypt
2 infantry moved from Tobruk to Alexandria
1 aaGun and 1 infantry moved from Libya to Tobruk
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 infantry moved from Morocco to Rio de Oro
1 infantry moved from Morocco to Rio de Oro
1 infantry moved from Morocco to Rio de Oro
1 mech_infantry moved from Tunisia to Morocco
1 bomber moved from Greece to UkrainePlace Units - Americans
1 factory_minor placed in Turkey
1 factory_minor placed in Saudi Arabia
1 airfield placed in Rio de Oro
1 armour, 1 artillery and 1 infantry placed in Ukraine
1 armour, 1 artillery and 1 infantry placed in Volgograd
Americans undo move 5.
Americans undo move 4.
1 armour, 1 artillery and 1 infantry placed in Volgograd
1 armour and 2 infantry placed in Ukraine
1 artillery and 1 infantry placed in Eastern United States
1 fighter placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 79 PUs; end with 79 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs total -
a bit of bad island luck myself…
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@Infrastructure:
a bit of bad island luck myself…
a welcome sight :-P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - British
British buy 2 artilleries, 1 destroyer and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Ukraine to Eastern Poland
British take Eastern Poland from Germans
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
2 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from JapaneseCombat - British
Battle in Shan State
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 1 : 1/4 hits
Japanese roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Shan State to 42 Sea Zone
1 tactical_bomber moved from Shan State to India
1 mech_infantry moved from Volgograd to Ukraine
1 infantry moved from Caucasus to Kazakhstan
5 infantry moved from Caucasus to Volgograd
1 infantry moved from Eastern Persia to Turkmenistan
1 mech_infantry moved from Persia to Turkey
1 mech_infantry moved from Iraq to Turkey
1 aaGun and 4 infantry moved from Iraq to Turkey
2 infantry moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from Persia to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
2 infantry moved from 81 Sea Zone to Trans-Jordan
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
3 infantry moved from Mozambique to Tanganyika Territory
3 infantry moved from Angola to Belgian Congo
2 infantry moved from Libya to Tobruk
1 mech_infantry moved from Egypt to Iraq
5 infantry moved from Egypt to Trans-Jordan
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from Burma to India
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
3 fighters moved from United Kingdom to Rio de OroPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from 81 Sea Zone: 1 transport
EDIT: Adding units owned by British to 71 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 destroyer placed in 98 Sea Zone
2 infantry placed in Egypt
2 artilleries and 1 infantry placed in Persia
British undo move 3.
British undo move 2.
1 artillery and 1 infantry placed in Egypt
1 artillery and 2 infantry placed in Persia
3 infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from Ukraine: 4 infantry
EDIT: Adding units owned by British to Bessarabia: 1 infantry
EDIT: Adding units owned by British to Western Ukraine: 3 infantry
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2
British collect 33 PUs (2 lost to blockades); end with 33 PUs totalPlace Units - UK_Pacific
1 fighter and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 fighter and 2 infantry -
are the anzac and british ftrs on the same or different US acc’s in z42?
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not sure. How do we find out? Can I choose and we will edit if something comes up? If I choose then they are on different carriers.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Italians
Italians buy 1 carrier and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
2 artilleries, 1 infantry and 1 mech_infantry moved from Gibraltar to Spain
2 infantry moved from Southern France to Spain
1 tactical_bomber moved from Southern France to SpainCombat - Italians
Battle in Spain
Italians attack with 2 artilleries, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 infantry
Italians roll dice for 2 artilleries, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Spain, round 1 : 3/7 hits
Americans roll dice for 1 infantry in Spain, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Spain
Italians win, taking Spain from Americans with 2 artilleries, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 aaGuns moved from Gibraltar to Spain
1 tactical_bomber moved from Spain to Southern Italy
2 infantry moved from Northern Italy to 95 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
2 infantry moved from Northern Italy to Southern France
2 destroyers moved from 125 Sea Zone to 110 Sea ZonePlace Units - Italians
1 carrier and 1 submarine placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 fighter
EDIT: Adding units owned by Italians to 110 Sea Zone: 2 fighters
EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 17 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 harbour
Cyprus : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 1 tactical_bomber
125 Sea Zone : 1 flag
Greece : 2 infantry
97 Sea Zone : 1 carrier, 1 destroyer and 1 transport
Yugoslavia : 1 flag
Spain : 1 flag, 2 aaGuns, 2 artilleries, 3 infantry and 1 mech_infantry
110 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 submarineProduction/PUs Summary :
Germans : 53 / 71
Russians : 26 / 0
Japanese : 43 / 46
Americans : 77 / 99
Chinese : 3 / 3
British : 35 / 33
UK_Pacific : 10 / 10
Italians : 17 / 23
ANZAC : 14 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
you choose - you must state which carriers they are on, tripleA does not keep track of it. anytime you have acc’s of a different power in a zone and you fly in fighters of other powers, you must specify exactly what acc’s they land on. the reason is obvious, because those acc’s can move planes of a power other than theirs and essentially extend their range. also makes a difference if you are going to attack with the american carriers say. since the anzac and british ftrs are on separate acc’s then you have 2 carriers with cargo aboard so if they sink the planes go down with them, and if they take a hit, the fighters cannot take off until the carrier(s) is repaired. so they are on separate carriers. it is unnecessary to state how the ftrs/tacs of the same power as the accs are on configured (ie, if you had 2 ftrs and 2 tacs and 2 acc’s, it doesn’t matter if there are 2 ftrs on 1 acc and 2 tacs on the other acc or whether they are mixed) but it DOES matter if you have fighters of another power on the US acc’s.
make sense?
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to be clear, this is an error that tripleA makes - so far we have been unsuccessful in convincing Veqyrn to correct the issue. the acc’s should keep track of exactly what planes are on them just as transports keep track of exactly what units are on each.