@sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:
holy moly… shockingly bad dice lol
-3 Luftwaffe but you won all the important battles and kept the BB. Only lost inf in France. So could be worse.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :25
Politics - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 7 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 105 Sea Zone
1 fighter moved from Western Germany to 105 Sea Zone
1 tactical_bomber moved from Western Germany to Gibraltar
1 infantry and 1 mech_infantry moved from Spain to Gibraltar
3 fighters moved from Southern Italy to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from Samara to Volgograd
1 bomber, 2 fighters and 1 tactical_bomber moved from Greece to Volgograd
1 infantry moved from Samara to Volgograd
1 fighter moved from Greece to Volgograd
1 fighter moved from Greece to Volgograd
1 fighter moved from Greece to Volgograd
1 fighter and 1 mech_infantry moved from Spain to Gibraltar
1 fighter moved from Spain to 93 Sea Zone
1 fighter moved from Greece to Volgograd
Combat - Germans
Battle in 93 Sea Zone
Germans attack with 1 destroyer and 4 fighters
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 93 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer and 4 fighters in 93 Sea Zone, round 1 : 4/5 hits
1 submarine owned by the Americans lost in 93 Sea Zone
Germans win, taking 93 Sea Zone from Americans with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 105 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 105 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer and 1 fighter in 105 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Americans lost in 105 Sea Zone
Germans win, taking 105 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Gibraltar
Germans attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 harbour; Americans defend with 2 infantry
Germans roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Gibraltar, round 1 : 2/5 hits
British roll dice for 2 infantry in Gibraltar, round 1 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from British with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Volgograd
Germans attack with 2 artilleries, 1 bomber, 6 fighters, 3 infantry and 1 tactical_bomber
French defend with 1 infantry; Americans defend with 1 factory_minor and 6 infantry
Germans roll dice for 2 artilleries, 1 bomber, 6 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 1 : 4/13 hits
Americans roll dice for 7 infantry in Volgograd, round 1 : 1/7 hits
1 infantry owned by the French , 1 infantry owned by the Germans and 3 infantry owned by the Americans lost in Volgograd
Germans roll dice for 2 artilleries, 1 bomber, 6 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 4/12 hits
Americans roll dice for 3 infantry in Volgograd, round 2 : 2/3 hits
2 infantry owned by the Germans and 3 infantry owned by the Americans lost in Volgograd
Germans win, taking Volgograd from Americans with 2 artilleries, 1 bomber, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 3 infantry
Casualties for French: 1 infantry
Casualties for Americans: 6 infantry
Non Combat Move - Germans
1 aaGun, 3 artilleries and 33 infantry moved from Samara to Russia
1 bomber moved from Volgograd to Greece
6 fighters and 1 tactical_bomber moved from Volgograd to Russia
2 artilleries and 10 infantry moved from Smolensk to Russia
3 mech_infantrys moved from France to Spain
1 infantry moved from France to Southern France
1 fighter moved from 105 Sea Zone to Spain
4 fighters moved from 93 Sea Zone to Greece
1 fighter and 1 tactical_bomber moved from Gibraltar to Spain
1 infantry moved from Eastern Poland to Slovakia Hungary
6 artilleries and 12 infantry moved from Bessarabia to Eastern Poland
1 mech_infantry moved from Timguska to Vologda
3 infantry moved from Archangel to Vologda
1 mech_infantry moved from Evenkiyskiy to Vologda
Place Units - Germans
3 infantry placed in Russia
1 infantry placed in Novgorod
3 infantry placed in Greece
1 fighter and 2 tactical_bombers placed in Western Germany
3 mech_infantrys placed in France
1 destroyer placed in 113 Sea Zone
Germans undo move 5.
2 mech_infantrys placed in France
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 76 PUs
Territory Summary for Germans :
Evenkiyskiy : 1 flag
Timguska : 1 flag
Gibraltar : 1 flag, 1 harbour and 2 mech_infantrys
Southern France : 1 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 2 mech_infantrys
Slovakia Hungary : 1 infantry
Western Germany : 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Germany : 1 factory_major
Karelia : 1 flag
Baltic States : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 6 artilleries and 12 infantry
Bessarabia : 1 flag
Russia : 1 flag, 2 aaGuns, 1 airfield, 5 artilleries, 1 factory_minor, 6 fighters, 49 infantry, 5 mech_infantrys and 1 tactical_bomber
Vologda : 3 infantry and 2 mech_infantrys
Volgograd : 1 flag, 2 artilleries and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Smolensk : 1 flag
Samara : 1 flag
113 Sea Zone : 1 destroyer, 2 submarines and 3 transports
93 Sea Zone : 1 flag, 1 destroyer
Bulgaria : 1 flag
Greece : 1 flag, 1 aaGun, 1 airfield, 2 armour, 1 bomber, 1 factory_minor, 10 fighters, 31 infantry and 26 mech_infantrys
Sweden : 1 flag
Spain : 3 aaGuns, 2 fighters, 6 mech_infantrys and 1 tactical_bomber
Finland : 1 flag
105 Sea Zone : 1 flag, 1 destroyer
Production/PUs Summary :
Germans : 58 / 76
Russians : 11 / 0
Japanese : 28 / 38
Americans : 78 / 105
Chinese : 16 / 22
British : 35 / 35
UK_Pacific : 23 / 28
Italians : 17 / 16
ANZAC : 12 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :25
Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
as far as i can tell, you have an anzac ftr on an anzac acc in z35. the US ftrs and tac are on the 3 US acc’s. IF in the future you ever want to put mixes fighters on carriers, please state so very clearly with a post in this thread.
thanks
as far as i can tell, you have an anzac ftr on an anzac acc in z35. the US ftrs and tac are on the 3 US acc’s. IF in the future you ever want to put mixes fighters on carriers, please state so very clearly with a post in this thread.
thanks
would be nice if you would also restate at the end of you russian move so i don’t have to go back hunting through the thread, but that would just be for convenience.
thanks
actually going back to look, you have the anzac ftr on the US acc, now i remember. it stays on the carrier you had it on unless you clearly state that it moved to a different acc.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :25
Purchase Units - Japanese
Japanese buy 2 fighters and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 fighters moved from French Indo China to Shan State
1 infantry moved from French Indo China to Siam
1 infantry moved from French Indo China to Shan State
6 infantry and 2 mech_infantrys moved from Anhwe to Kiangsu
1 infantry moved from Buyant-Uhaa to Chahar
1 bomber moved from Yakut S.S.R. to Chahar
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from UK_Pacific
2 fighters and 1 tactical_bomber moved from French Indo China to Siam
1 fighter moved from French Indo China to 42 Sea Zone
1 bomber moved from Greece to Turkey
Combat - Japanese
Strategic bombing raid in Turkey
AA guns fire in Turkey : 0/1 hits
Bombing raid in Turkey rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Turkey causes 3 damage total.
Battle in 42 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Shan State
Japanese attack with 4 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 4 fighters and 1 infantry in Shan State, round 1 : 2/5 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
Japanese win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kiangsu
Japanese attack with 6 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 6 infantry and 2 mech_infantrys in Kiangsu, round 1 : 2/8 hits
Chinese roll dice for 1 infantry in Kiangsu, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Chahar, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Siam
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Siam, round 1 : 1/4 hits
UK_Pacific roll dice for 1 mech_infantry in Siam, round 1 : 0/1 hits
1 mech_infantry owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
2 fighters moved from Siam to French Indo China
1 tactical_bomber moved from Siam to 36 Sea Zone
1 fighter moved from 42 Sea Zone to 36 Sea Zone
4 fighters moved from Shan State to French Indo China
1 submarine moved from 19 Sea Zone to 36 Sea Zone
4 carriers, 4 destroyers and 7 fighters moved from 6 Sea Zone to 36 Sea Zone
3 fighters moved from Japan to 36 Sea Zone
5 fighters moved from 36 Sea Zone to French Indo China
1 fighter moved from 36 Sea Zone to French Indo China
1 fighter moved from 36 Sea Zone to French Indo China
1 fighter moved from 36 Sea Zone to French Indo China
1 fighter moved from 36 Sea Zone to French Indo China
1 bomber moved from Chahar to Yakut S.S.R.
1 fighter moved from 36 Sea Zone to French Indo China
1 bomber moved from Turkey to Greece
Place Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Shantung
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs total
Territory Summary for Japanese :
Shantung : 1 factory_minor and 3 infantry
Kiangsu : 6 infantry and 2 mech_infantrys
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
Siam : 1 infantry
Hainan : 1 harbour
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag
Wake Island : 1 flag, 1 airfield
Midway : 1 flag, 1 airfield
Sakha : 1 flag
Yenisey : 1 flag, 1 infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 bomber
Buryatia : 1 flag
French Indo China : 1 flag, 1 aaGun, 1 airfield, 1 armour, 4 artilleries, 1 factory_minor, 16 fighters and 16 infantry
36 Sea Zone : 4 carriers, 4 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Dzavhan : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Russia : 1 aaGun, 3 artilleries and 2 infantry
Vologda : 1 flag
Greece : 1 bomber, 2 fighters and 2 tactical_bombers
Production/PUs Summary :
Germans : 58 / 76
Russians : 11 / 0
Japanese : 34 / 34
Americans : 78 / 105
Chinese : 12 / 22
British : 35 / 35
UK_Pacific : 21 / 28
Italians : 17 / 16
ANZAC : 12 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0
as far as i can tell, you have an anzac ftr on an anzac acc in z35. the US ftrs and tac are on the 3 US acc’s. IF in the future you ever want to put mixes fighters on carriers, please state so very clearly with a post in this thread.
thanks
would be nice if you would also restate at the end of you russian move so i don’t have to go back hunting through the thread, but that would just be for convenience.
thanks
I will try to remember!
thanks, yeah these things make a big difference in the pacific right now.
scramsz91 or sz105?
not at a map right now if you post summary text I may be able to give you an answer
@Infrastructure:
scramsz91 or sz105?
no scrambles
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :25
Purchase Units - Americans
Americans repair 3 damage on 3 factory_minors; Remaining resources: 102 PUs;
Americans buy 3 artilleries, 3 destroyers, 1 fighter, 13 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
4 infantry moved from Central United States to 101 Sea Zone
1 carrier, 4 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 105 Sea Zone
2 fighters moved from United Kingdom to 105 Sea Zone
1 fighter moved from Rio de Oro to 105 Sea Zone
1 fighter moved from Rio de Oro to 105 Sea Zone
2 fighters moved from Morocco to Gibraltar
1 fighter moved from Morocco to Gibraltar
1 armour moved from Caucasus to Volgograd
1 armour moved from Turkey to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
1 armour moved from Ukraine to Romania
Americans take Romania from Germans
1 fighter moved from Ukraine to Volgograd
1 infantry moved from Belarus to Archangel
Americans take Archangel from Germans
1 infantry moved from Siberia to Amur
Americans take Amur from Japanese
1 artillery moved from Siberia to Sakha
Americans take Sakha from Japanese
Combat - Americans
Battle in Volgograd
Americans attack with 2 armour, 1 fighter and 1 mech_infantry
Germans defend with 2 artilleries and 1 factory_minor
Americans roll dice for 2 armour, 1 fighter and 1 mech_infantry in Volgograd, round 1 : 3/4 hits
Germans roll dice for 2 artilleries in Volgograd, round 1 : 1/2 hits
1 mech_infantry owned by the Americans and 2 artilleries owned by the Germans lost in Volgograd
Americans win, taking Volgograd from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 2 artilleries
Casualties for Americans: 1 mech_infantry
Battle in Gibraltar
Americans attack with 3 fighters and 4 infantry
Germans defend with 1 harbour and 2 mech_infantrys
Americans roll dice for 3 fighters and 4 infantry in Gibraltar, round 1 : 4/7 hits
Germans roll dice for 2 mech_infantrys in Gibraltar, round 1 : 0/2 hits
2 mech_infantrys owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 3 fighters and 4 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in 105 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 4 fighters in 105 Sea Zone, round 1 : 3/5 hits
Germans roll dice for 1 destroyer in 105 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 105 Sea Zone
Americans win, taking 105 Sea Zone from Germans with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
3 fighters moved from Gibraltar to Morocco
2 fighters moved from 105 Sea Zone to Rio de Oro
2 fighters moved from 105 Sea Zone to United Kingdom
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Rio de Oro to Morocco
3 infantry moved from Saudi Arabia to Iraq
2 infantry moved from Iraq to Turkey
1 fighter moved from Volgograd to Ukraine
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
2 infantry moved from British Columbia to 1 Sea Zone
2 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far East
2 destroyers moved from 1 Sea Zone to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
3 artilleries placed in Turkey
2 infantry and 1 mech_infantry placed in Ukraine
3 infantry placed in Saudi Arabia
1 fighter placed in Eastern United States
6 infantry placed in Central United States
2 infantry placed in Western United States
3 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 86 PUs; end with 86 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 111 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :25
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hopei to Chahar
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Shensi to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Kweichow
1 infantry moved from Shensi to Hopei
1 artillery moved from Shensi to Hopei
1 infantry moved from Kansu to Suiyuyan
1 artillery moved from Kansu to Suiyuyan
4 artilleries and 2 infantry moved from Yunnan to Hunan
1 infantry moved from Kwangsi to Hunan
Place Units - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Hunan: 4 artilleries and 2 infantry
EDIT: Turning off Edit Mode
1 artillery and 6 infantry placed in Kweichow
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Kweichow: 4 artilleries and 2 infantry
EDIT: Removing units owned by Chinese from Hopei: 1 artillery and 1 infantry
EDIT: Adding units owned by Chinese to Kweichow: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4,2,4,2,1,3,4,6,5
Chinese collect 13 PUs (1 lost to blockades); end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :25
Purchase Units - British
British repair 8 damage on 8 factory_majors; Remaining resources: 27 PUs;
British buy 9 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
1 infantry moved from Kazakhstan to Samara
British take Samara from Germans
1 infantry moved from Novosibirsk to Urals
British take Urals from Germans
1 infantry moved from Olgiy to Timguska
UK_Pacific take Timguska from Germans
1 mech_infantry moved from Yunnan to Siam
1 fighter and 1 tactical_bomber moved from Yunnan to Siam
Combat - British
Battle in Southern Italy
British captures 16PUs while taking Italians capital
Battle in Siam
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Siam, round 1 : 2/3 hits
Japanese roll dice for 1 infantry in Siam, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Siam
British win, taking Southern Italy from Italians with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Siam to Yunnan
2 artilleries and 5 infantry moved from Burma to Yunnan
2 artilleries and 4 infantry moved from India to Burma
1 infantry moved from Kazakhstan to Novosibirsk
1 artillery and 5 infantry moved from Kazakhstan to Volgograd
6 infantry moved from Turkey to Caucasus
1 artillery and 2 infantry moved from Turkmenistan to Kazakhstan
3 infantry moved from Eastern Persia to Turkmenistan
3 infantry moved from Persia to Eastern Persia
5 infantry moved from Iraq to Turkey
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 fighter moved from Union of South Africa to Egypt
2 infantry moved from 81 Sea Zone to Egypt
1 fighter moved from Egypt to Tambov
Place Units - British
3 infantry placed in Persia
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,2,3,3
British collect 37 PUs (3 lost to blockades); end with 53 PUs total
Place Units - UK_Pacific
1 fighter and 6 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 1 fighter and 6 infantry
on second thought, i will change it, hang on.
here ya go
hey infra - we have a problem. you didn’t use my edited I24 map, which is where i put 2 inf in southern italy. go ahead and revise your turn if you want - but you can’t take an empty southern italy. sorry i didn’t notice till now, but i knew you couldn’t take southern italy with 2 uk inf. well, i guess you can try, but that was a risk i was willing to take.
granted, i could have caught the fact that you hadn’t downloaded the map, or that the 2 inf were not in southern italy on the german turn, but since i put them there i just wasn’t even considering it. and i doubt it changes anything you were going to do otherwise, unless you would have not wanted to take gib or something.
let me know.
yeah, i’m guessing the only turn you will need to reconsider is the british
turn. you may still want to go for it, i mean, you have a decent shot.
its cool just missed your edit. was the 2 inf the only thing you edited?
@Infrastructure:
its cool just missed your edit. was the 2 inf the only thing you edited?
yes that was the only edit as i recall.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :25
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 infantry
EDIT: Adding units owned by Italians to Southern Italy: 2 infantry
EDIT: Turning off Edit Mode
British buy 1 armour, 1 artillery, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Novosibirsk to Urals
British take Urals from Germans
1 infantry moved from Kazakhstan to Samara
British take Samara from Germans
1 infantry moved from Olgiy to Timguska
UK_Pacific take Timguska from Germans
1 mech_infantry moved from Yunnan to Siam
1 fighter and 1 tactical_bomber moved from Yunnan to Siam
Combat - British
Battle in Siam
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Siam, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Siam, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Siam
British win, taking Siam from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Siam to Yunnan
2 artilleries and 5 infantry moved from Burma to Yunnan
2 artilleries and 4 infantry moved from India to Burma
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Kazakhstan to Novosibirsk
1 artillery and 5 infantry moved from Kazakhstan to Volgograd
1 artillery and 2 infantry moved from Turkmenistan to Kazakhstan
3 infantry moved from Eastern Persia to Turkmenistan
3 infantry moved from Persia to Eastern Persia
5 infantry moved from Iraq to Turkey
6 infantry moved from Turkey to Caucasus
1 fighter moved from Egypt to Tambov
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
1 fighter moved from Union of South Africa to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
Place Units - British
1 armour and 2 infantry placed in Persia
British undo move 1.
1 armour, 1 artillery and 1 infantry placed in Persia
3 infantry placed in Egypt
2 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Place Units - UK_Pacific
2 armour, 1 artillery and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 23 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Some Units in India change ownership: 2 armour, 1 artillery and 4 infantry