Forgot about the bloodshed in Yunnan.
Scramble from Queensland or Guam?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Italians
Italians buy 1 carrier and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Americans owned units to: airfield = 6
EDIT: Turning off Edit Mode
1 bomber moved from Northern Italy to Spain
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Spain: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 infantry moved from Southern France to Northern Italy
2 aaGuns and 2 mech_infantrys moved from Northern Italy to Southern Italy
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Gibraltar to Southern France
2 infantry moved from Spain to Gibraltar
2 carriers and 4 fighters moved from 112 Sea Zone to 109 Sea Zone
Place Units - Italians
1 carrier and 1 transport placed in 91 Sea Zone
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Territory Summary for Italians :
Gibraltar : 1 flag, 2 aaGuns, 1 harbour and 4 infantry
Cyprus : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
Northern Italy : 1 factory_major and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Portugal : 1 flag
125 Sea Zone : 1 flag
109 Sea Zone : 2 carriers
Greece : 2 infantry
92 Sea Zone : 1 destroyer
Yugoslavia : 1 flag
Spain : 1 flag, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter and 2 infantry
91 Sea Zone : 1 carrier and 1 transport
Production/PUs Summary :
Germans : 56 / 76
Russians : 10 / 0
Japanese : 47 / 51
Americans : 81 / 101
Chinese : 3 / 2
British : 34 / 34
UK_Pacific : 15 / 15
Italians : 18 / 23
ANZAC : 14 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0
OK. so italy is finally done. we can find out how this game is gonna go after franzac. gonna be a big fleet battle in 91.
with all my horrible luck lately, it’s about time i catch a break in this game. but usually when a game starts gets going like this, it just keeps on going like this. :roll:
edit.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from India to Burma
1 aaGun and 1 infantry moved from Java to 42 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 aaGun and 1 infantry moved from 39 Sea Zone to India
1 transport moved from 39 Sea Zone to 42 Sea Zone
1 aaGun and 3 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 aaGun and 3 infantry moved from 42 Sea Zone to Java
3 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 bomber placed in Queensland
1 submarine and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
missed edit, what was it?
edit shouldnt affect anything i did, just move the carriers again, before germany goes.
scramble orders from rio de oro?
in case that file is corrupt
it wont let me open either file?
try this
scramble all available ftrs.
subs fight 1st rd.
my dice are off to a great start. you got one surprise strike hit and killed one of my subs right off. then i only hit 1 of 6 with my subs. tripleA makes me choose a casualty for the sub hit before you see the rest of my roll. that is not correct, you should see all of the attack roll before choosing casualties. so i will go ahead and put the hit on a sub and if you would choose differently after seeing the rest of my first round roll, then we can roll the sub here on the thread.
well, there’s some improved dice. 13 hits total in the first round, 1 from a sub. i assume you will want to take the sub hit to your sub as i have already done, but let me know. map attached - i will wait for your casualty choice before i roll the defense roll.
hopefully this is the long awaited german retribution for the slaughter in z92! but probably not. :roll:
5 extra hits in the first round does not bode well at all. Someone say huge game shift?
keep 6ftrs.
oops I rolled the dice… …interesting.
11hits.
here is the map.
Please dont roll dice for me.
Why on earth would you do that? Are you also saying that roll is valid?