TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :30
Purchase Units - ANZAC
ANZAC buy 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
Combat - ANZAC
ANZAC creates battle in territory 20 Sea Zone
Battle in Paulau Island
Non Combat Move - ANZAC
2 transports moved from 37 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 fighter moved from Queensland to Malaya
3 infantry moved from New South Wales to Queensland
1 artillery and 4 infantry moved from Shan State to Yunnan
1 artillery moved from Burma to Yunnan
1 artillery moved from India to West India
1 destroyer moved from 79 Sea Zone to 76 Sea Zone
1 carrier, 7 destroyers and 6 submarines moved from 76 Sea Zone to 98 Sea Zone
2 fighters moved from Egypt to Morocco
2 fighters moved from Ukraine to 98 Sea Zone
Place Units - ANZAC
1 fighter, 1 infantry and 1 mech_infantry placed in Queensland
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs