@sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:
holy moly… shockingly bad dice lol
-3 Luftwaffe but you won all the important battles and kept the BB. Only lost inf in France. So could be worse.
no, sub fights round 1 - casualties round by round.
you will have to roll in aa.org because it’s going to roll my sub in defense before you roll your sub and fighters attack i think.
you will have to roll in aa.org because it’s going to roll my sub in defense before you roll your sub and fighters attack i think.
unless you are willing to let me know if my sub hits before choosing round 1 casualties, then you can roll it in marti.
I think I can roll it in game.
My sub hit what is OOL?
How many plane hits?
its doing subs first for sneak attacks as there are no destroyers.
Oh lose sub
Sub still fires back though
yes, yes it does…
:|
your sub missed, I got 2 hits with air. ool?
Tip acc lose ftr
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
7 infantry moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - British
British buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
Combat - British
Non Combat Move - British
3 infantry moved from Rostov to Ukraine
1 infantry moved from Caucasus to Rostov
1 mech_infantry moved from Caucasus to Ukraine
1 armour moved from Kazakhstan to Volgograd
1 aaGun, 3 artilleries and 8 infantry moved from Northwest Persia to Caucasus
3 infantry moved from Persia to Northwest Persia
3 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Caucasus
1 mech_infantry moved from Trans-Jordan to Northwest Persia
6 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Algeria to Tunisia
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Egypt
4 infantry moved from Egypt to Trans-Jordan
1 aaGun moved from Egypt to Trans-Jordan
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 artilleries and 12 infantry moved from India to Burma
2 aaGuns moved from India to Burma
1 transport moved from 98 Sea Zone to 81 Sea Zone
Place Units - British
3 infantry placed in Persia
3 infantry placed in Egypt
1 fighter and 2 infantry placed in Union of South Africa
British undo move 3.
1 fighter placed in United Kingdom
2 infantry placed in Union of South Africa
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 2 infantry
I8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier and 2 fighters moved from 54 Sea Zone to 41 Sea Zone
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 9 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer and 1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
3 mech_infantrys moved from Southern France to Gibraltar
1 tactical_bomber moved from Southern Italy to Gibraltar
2 bombers moved from Greece to Gibraltar
1 fighter moved from Western Germany to Gibraltar
1 fighter moved from Western Germany to Sweden
1 bomber moved from Western Germany to Sweden
1 bomber moved from Western Germany to 104 Sea Zone
2 infantry moved from Novgorod to 115 Sea Zone
2 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Sweden
2 transports moved from 112 Sea Zone to 113 Sea Zone
4 infantry moved from Western Germany to 113 Sea Zone
4 infantry and 2 transports moved from 113 Sea Zone to 114 Sea Zone
4 infantry moved from 114 Sea Zone to Sweden
1 mech_infantry moved from Baltic States to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
8 infantry and 1 mech_infantry moved from Baltic States to Eastern Poland
Combat - Germans
Battle in Eastern Poland
Germans attack with 8 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 8 infantry and 1 mech_infantry in Eastern Poland, round 1 : 2/9 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Sweden
Germans attack with 1 bomber, 1 fighter and 6 infantry
Neutral_True defend with 6 infantry
Germans roll dice for 1 bomber, 1 fighter and 6 infantry in Sweden, round 1 : 3/8 hits
Neutral_True roll dice for 6 infantry in Sweden, round 1 : 1/6 hits
1 infantry owned by the Germans and 3 infantry owned by the Neutral_True lost in Sweden
Germans roll dice for 1 bomber, 1 fighter and 5 infantry in Sweden, round 2 : 1/7 hits
Neutral_True roll dice for 3 infantry in Sweden, round 2 : 1/3 hits
1 infantry owned by the Germans and 1 infantry owned by the Neutral_True lost in Sweden
Germans roll dice for 1 bomber, 1 fighter and 4 infantry in Sweden, round 3 : 1/6 hits
Neutral_True roll dice for 2 infantry in Sweden, round 3 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Neutral_True lost in Sweden
Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Sweden, round 4 : 0/5 hits
Neutral_True roll dice for 1 infantry in Sweden, round 4 : 1/1 hits
1 infantry owned by the Germans lost in Sweden
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Sweden, round 5 : 1/4 hits
Neutral_True roll dice for 1 infantry in Sweden, round 5 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Neutral_True lost in Sweden
Germans win, taking Sweden from Neutral_True with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 5 infantry
Casualties for Neutral_True: 6 infantry
Battle in 104 Sea Zone
Germans attack with 2 bombers, 1 destroyer, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 submarine in 104 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 2 bombers, 1 destroyer and 1 tactical_bomber in 104 Sea Zone, round 1 : 2/4 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 2 bombers, 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Gibraltar
Germans attack with 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 harbour; Americans defend with 1 aaGun and 3 infantry
AA guns fire in Gibraltar : 1/3 hits
1 fighter owned by the Germans lost in Gibraltar
Germans roll dice for 2 bombers, 3 mech_infantrys and 1 tactical_bomber in Gibraltar, round 1 : 3/6 hits
British roll dice for 1 aaGun and 3 infantry in Gibraltar, round 1 : 1/3 hits
1 aaGun owned by the Americans , 2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Gibraltar
Germans roll dice for 2 bombers, 2 mech_infantrys and 1 tactical_bomber in Gibraltar, round 2 : 1/5 hits
British roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Gibraltar
Germans win, taking Gibraltar from British with 2 bombers, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Germans: 1 fighter and 2 mech_infantrys
Casualties for Americans: 1 aaGun and 3 infantry
Non Combat Move - Germans
2 bombers moved from Gibraltar to Spain
1 tactical_bomber moved from Gibraltar to 92 Sea Zone
1 fighter moved from Sweden to 110 Sea Zone
2 bombers moved from 104 Sea Zone to Spain
1 carrier moved from 112 Sea Zone to 110 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Sweden to Western Germany
5 infantry moved from Novgorod to Archangel
2 artilleries and 5 mech_infantrys moved from Vologda to Russia
1 tactical_bomber moved from 104 Sea Zone to Spain
4 aaGuns moved from Normandy Bordeaux to Spain
6 infantry moved from Southern France to Spain
1 fighter moved from Greece to 110 Sea Zone
5 mech_infantrys moved from Southern Italy to Yugoslavia
Place Units - Germans
3 infantry placed in Novgorod
3 infantry placed in Russia
3 infantry placed in Greece
1 armour, 1 bomber and 2 mech_infantrys placed in Western Germany
2 submarines placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
Territory Summary for Germans :
Gibraltar : 1 flag, 1 harbour and 1 mech_infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 armour, 2 bombers, 1 factory_major, 1 harbour and 2 mech_infantrys
Germany : 1 factory_major
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag, 1 mech_infantry
Archangel : 1 flag, 6 infantry
Eastern Poland : 1 flag, 7 infantry and 1 mech_infantry
Bessarabia : 1 flag
Russia : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 6 infantry and 8 mech_infantrys
Vologda : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
112 Sea Zone : 2 submarines
104 Sea Zone : 1 destroyer and 1 submarine
Bulgaria : 1 flag
Greece : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 4 infantry and 1 mech_infantry
92 Sea Zone : 1 tactical_bomber
114 Sea Zone : 3 transports
Sweden : 1 flag, 1 infantry
Yugoslavia : 5 mech_infantrys
Spain : 4 aaGuns, 4 bombers, 6 infantry and 1 tactical_bomber
Finland : 1 flag
110 Sea Zone : 1 carrier, 1 cruiser and 2 fighters
Production/PUs Summary :
Germans : 53 / 68
Russians : 21 / 0
Japanese : 47 / 56
Americans : 67 / 87
Chinese : 4 / 5
British : 32 / 32
UK_Pacific : 10 / 10
Italians : 17 / 17
ANZAC : 14 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0
Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 15 times
3 was rolled 13 times
4 was rolled 13 times
5 was rolled 14 times
6 was rolled 13 times
Average roll : 3.422
Median : 3.000
Variance : 0.110
Standard Deviation : 0.331
Total rolls : 83
Null / Other
2 was rolled 1 times
6 was rolled 2 times
Average roll : 4.667
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Germans Combat
1 was rolled 9 times
2 was rolled 11 times
3 was rolled 5 times
4 was rolled 10 times
5 was rolled 12 times
6 was rolled 8 times
Average roll : 3.527
Median : 4.000
Variance : 0.574
Standard Deviation : 0.758
Total rolls : 55
British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2.250
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Russians Combat
2 was rolled 1 times
6 was rolled 2 times
Average roll : 4.667
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Neutral_True Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 2.769
Median : 3.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 13
Americans Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
wow, those ground defenses were somethin else!
the swedes are dangerous peoples. that aa shot in gibraltar was timely and lucky, I thought you were going to take out my fleet, I guess sweden couldn’t have happened then though…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Combat Move - Russians
1 infantry moved from Western Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 artillery and 2 infantry moved from Bryansk to Belarus
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from Japanese
1 infantry moved from Samara to Vologda
Russians take Vologda from Germans
Combat - Russians
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 1 : 0/3 hits
Germans roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Western Ukraine
2 aaGuns, 1 artillery, 3 infantry and 1 mech_infantry moved from Bryansk to Ukraine
1 infantry moved from Volgograd to Samara
1 armour moved from Kazakhstan to Volgograd
1 infantry moved from Kansu to Tsinghai
1 aaGun and 10 infantry moved from Ulaanbaatar to Amur
Turn Complete - Russians