As Simon says you can’t move any of your ships in that sea zone on NCM. There is a provision that allows you to move them to flee the sea zone on the Combat Movement phase without taking them into combat. The real purpose of the move though is to prevent any transports in the sea zone from loading ground units in that sea zone. You can still move to another sea zone on Combat Move and load ground units as long as it is a friendly sea zone. If you haven’t seen the video it explains everything;
https://www.youtube.com/watch?v=Pkj_9K3lfQk&t=166s
Map with units?
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Because I am too lazy to do it myself (maybe I will eventually anyways), I’m asking if anybody would care to send a link or post a jpg. picture that shows the global 1940 A+3 with all the units placed in them. That would probably be like a silhouette with a number under, representing the amount of troops per unit.
I’d really be greatful :)
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You need triple A. It has that map.
–Jeff
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we have that map, we even bought it, but we’re playing at a friend’s place so I can’t look at openers at home.
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No I mean the computer game Triple A.
http://triplea.sourceforge.net/mywiki
or more info at:
http://en.wikipedia.org/wiki/TripleA
You can download it and play the global 1940 2nd edition map. You can practice openers that way.
–Jeff
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Someone on BGG has a global 2e map with the setups. Check either the Europe 1940 or Pacific 1940 games there.
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